mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 16:15:43 +00:00
Apply statemaps to materials
This commit is contained in:
parent
c5cfdfde89
commit
db60287a7b
@ -580,7 +580,7 @@ namespace IW4
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inline state_map::StateMapLayoutEntries stateMapEntryLayout({
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{
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"alphaTest", 0, GFXS0_ATEST_MASK, {
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"alphaTest", 0, GFXS0_ATEST_MASK | GFXS0_ATEST_DISABLE, {
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"mtlAlphaTest"
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}
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},
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@ -604,7 +604,7 @@ namespace IW4
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}
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},
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{
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"depthTest", 1, GFXS1_DEPTHTEST_MASK, {
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"depthTest", 1, GFXS1_DEPTHTEST_MASK | GFXS1_DEPTHTEST_DISABLE, {
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"mtlDepthTest"
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}
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},
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@ -12,8 +12,12 @@
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/MaterialConstantsIW4.h"
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#include "Game/IW4/ObjConstantsIW4.h"
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#include "Game/IW4/TechsetConstantsIW4.h"
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#include "Math/Vector.h"
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#include "Pool/GlobalAssetPool.h"
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#include "StateMap/StateMapFromTechniqueExtractor.h"
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#include "StateMap/StateMapHandler.h"
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#include "Techset/TechniqueFileReader.h"
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using namespace IW4;
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@ -26,10 +30,12 @@ namespace IW4
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class MaterialGdtLoader : AbstractGdtEntryReader
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{
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public:
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MaterialGdtLoader(const GdtEntry& entry, MemoryManager* memory, IAssetLoadingManager* manager)
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MaterialGdtLoader(const GdtEntry& entry, MemoryManager* memory, ISearchPath* searchPath, IAssetLoadingManager* manager)
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: AbstractGdtEntryReader(entry),
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m_memory(memory),
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m_search_path(searchPath),
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m_manager(manager),
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m_state_map_cache(manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<techset::TechniqueStateMapCache>()),
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m_material(nullptr),
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m_base_state_bits{}
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{
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@ -167,6 +173,9 @@ namespace IW4
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void mtl_effect_template()
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{
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// TODO
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throw SkipMaterialException();
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commonsetup_template();
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unitlitcommon_template();
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}
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@ -847,6 +856,58 @@ namespace IW4
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}
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}
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GfxStateBits GetStateBitsForTechnique(const std::string& techniqueName)
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{
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const auto* stateMap = GetStateMapForTechnique(techniqueName);
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if (!stateMap)
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return m_base_state_bits;
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const auto preCalculatedStateBits = m_state_bits_per_state_map.find(stateMap);
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if (preCalculatedStateBits != m_state_bits_per_state_map.end())
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return preCalculatedStateBits->second;
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const auto stateBits = CalculateStateBitsWithStateMap(stateMap);
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m_state_bits_per_state_map.emplace(stateMap, stateBits);
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return stateBits;
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}
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_NODISCARD const state_map::StateMapDefinition* GetStateMapForTechnique(const std::string& techniqueName) const
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{
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const auto* preloadedStateMap = m_state_map_cache->GetStateMapForTechnique(techniqueName);
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if (preloadedStateMap)
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return preloadedStateMap;
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const auto techniqueFileName = AssetLoaderTechniqueSet::GetTechniqueFileName(techniqueName);
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const auto file = m_search_path->Open(techniqueFileName);
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if (!file.IsOpen())
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return nullptr;
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state_map::StateMapFromTechniqueExtractor extractor;
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const techset::TechniqueFileReader reader(*file.m_stream, techniqueFileName, &extractor);
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if (!reader.ReadTechniqueDefinition())
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{
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m_state_map_cache->SetTechniqueUsesStateMap(techniqueName, nullptr);
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return nullptr;
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}
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const auto stateMapName = extractor.RetrieveStateMap();
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const auto* loadedStateMap = AssetLoaderTechniqueSet::LoadStateMapDefinition(stateMapName, m_search_path, m_state_map_cache);
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m_state_map_cache->SetTechniqueUsesStateMap(techniqueName, loadedStateMap);
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return loadedStateMap;
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}
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GfxStateBits CalculateStateBitsWithStateMap(const state_map::StateMapDefinition* stateMap) const
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{
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const state_map::StateMapHandler stateMapHandler(stateMapLayout, *stateMap);
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GfxStateBits outBits{};
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stateMapHandler.ApplyStateMap(m_base_state_bits.loadBits, outBits.loadBits);
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return outBits;
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}
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void SetTechniqueSetCameraRegion(const techset::TechsetDefinition* techsetDefinition) const
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{
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std::string tempName;
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@ -867,12 +928,6 @@ namespace IW4
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}
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}
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GfxStateBits GetStateBitsForTechnique(const std::string& techniqueName)
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{
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// TODO: Use technique statemap to evaluate actual statebits
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return m_base_state_bits;
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}
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void AddMapTexture(const std::string& typeName, const TileMode_e tileMode, GdtFilter_e filterMode, const TextureSemantic semantic, const std::string& textureName)
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{
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MaterialTextureDef textureDef{};
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@ -1263,7 +1318,10 @@ namespace IW4
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}
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MemoryManager* m_memory;
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ISearchPath* m_search_path;
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IAssetLoadingManager* m_manager;
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techset::TechniqueStateMapCache* m_state_map_cache;
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std::unordered_map<const state_map::StateMapDefinition*, GfxStateBits> m_state_bits_per_state_map;
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std::vector<XAssetInfoGeneric*> m_dependencies;
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Material* m_material;
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@ -1293,7 +1351,7 @@ bool AssetLoaderMaterial::LoadFromGdt(const std::string& assetName, IGdtQueryabl
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if (!entry)
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return false;
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MaterialGdtLoader loader(*entry, memory, manager);
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MaterialGdtLoader loader(*entry, memory, manager->GetAssetLoadingContext()->m_raw_search_path, manager);
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try
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{
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@ -1007,13 +1007,6 @@ namespace IW4
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ShaderInfoFromFileSystemCacheState* m_shader_info_cache;
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techset::TechniqueStateMapCache* m_state_map_cache;
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static std::string GetTechniqueFileName(const std::string& techniqueName)
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{
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std::ostringstream ss;
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ss << "techniques/" << techniqueName << ".tech";
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return ss.str();
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}
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static void UpdateTechniqueFlags(MaterialTechnique& technique)
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{
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// This is stupid but that's what the game does for zprepass for sure
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@ -1200,7 +1193,7 @@ namespace IW4
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MaterialTechnique* LoadTechniqueFromRaw(const std::string& techniqueName, std::vector<XAssetInfoGeneric*>& dependencies) const
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{
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const auto techniqueFileName = GetTechniqueFileName(techniqueName);
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const auto techniqueFileName = AssetLoaderTechniqueSet::GetTechniqueFileName(techniqueName);
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const auto file = m_search_path->Open(techniqueFileName);
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if (!file.IsOpen())
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return nullptr;
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@ -1255,6 +1248,13 @@ std::string AssetLoaderTechniqueSet::GetTechsetFileName(const std::string& techs
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return ss.str();
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}
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std::string AssetLoaderTechniqueSet::GetTechniqueFileName(const std::string& techniqueName)
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{
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std::ostringstream ss;
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ss << "techniques/" << techniqueName << ".tech";
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return ss.str();
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}
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std::string AssetLoaderTechniqueSet::GetStateMapFileName(const std::string& stateMapName)
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{
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std::ostringstream ss;
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@ -12,12 +12,14 @@ namespace IW4
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{
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class AssetLoaderTechniqueSet final : public BasicAssetLoader<ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet>
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{
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static std::string GetTechsetFileName(const std::string& techsetAssetName);
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static std::string GetStateMapFileName(const std::string& stateMapName);
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static bool CreateTechsetFromDefinition(const std::string& assetName, const techset::TechsetDefinition& definition, ISearchPath* searchPath, MemoryManager* memory,
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IAssetLoadingManager* manager);
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public:
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static std::string GetTechsetFileName(const std::string& techsetAssetName);
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static std::string GetTechniqueFileName(const std::string& techniqueName);
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static std::string GetStateMapFileName(const std::string& stateMapName);
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static techset::TechsetDefinition* LoadTechsetDefinition(const std::string& assetName, ISearchPath* searchPath, techset::TechsetDefinitionCache* definitionCache);
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static const state_map::StateMapDefinition* LoadStateMapDefinition(const std::string& stateMapName, ISearchPath* searchPath, techset::TechniqueStateMapCache* stateMapCache);
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@ -42,7 +42,7 @@ SimpleExpressionValue CommonExpressionBaseFunctionCall::EvaluateStatic() const
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return SimpleExpressionValue(0);
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}
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SimpleExpressionValue CommonExpressionBaseFunctionCall::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
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SimpleExpressionValue CommonExpressionBaseFunctionCall::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
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{
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return SimpleExpressionValue(0);
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}
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@ -17,6 +17,6 @@ namespace menu
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_NODISCARD bool Equals(const ISimpleExpression* other) const override;
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_NODISCARD bool IsStatic() const override;
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_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
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_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
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_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
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};
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}
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@ -23,7 +23,7 @@ SimpleExpressionValue CommonExpressionCustomFunctionCall::EvaluateStatic() const
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return SimpleExpressionValue(0);
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}
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SimpleExpressionValue CommonExpressionCustomFunctionCall::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
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SimpleExpressionValue CommonExpressionCustomFunctionCall::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
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{
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return SimpleExpressionValue(0);
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}
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@ -14,6 +14,6 @@ namespace menu
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_NODISCARD bool Equals(const ISimpleExpression* other) const override;
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_NODISCARD bool IsStatic() const override;
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_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
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_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
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_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
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};
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}
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@ -5,10 +5,16 @@
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using namespace state_map;
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static constexpr int CAPTURE_IDENTIFIER = SimpleExpressionMatchers::CAPTURE_OFFSET_EXPRESSION_EXT + 1;
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static constexpr int CAPTURE_VALUE = SimpleExpressionMatchers::CAPTURE_OFFSET_EXPRESSION_EXT + 1;
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StateMapExpressionMatchers::StateMapExpressionMatchers()
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: SimpleExpressionMatchers(false, false, false, false, true)
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: StateMapExpressionMatchers(nullptr)
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{
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}
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StateMapExpressionMatchers::StateMapExpressionMatchers(StateMapParserState* state)
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: SimpleExpressionMatchers(false, false, false, false, true),
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m_state(state)
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{
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}
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@ -17,17 +23,28 @@ std::unique_ptr<SimpleExpressionMatchers::matcher_t> StateMapExpressionMatchers:
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const SimpleMatcherFactory create(labelSupplier);
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return create.Or({
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create.Identifier().Capture(CAPTURE_IDENTIFIER)
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create.Identifier().Capture(CAPTURE_VALUE),
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create.Integer().Capture(CAPTURE_VALUE),
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});
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}
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std::unique_ptr<ISimpleExpression> StateMapExpressionMatchers::ProcessOperandExtension(SequenceResult<SimpleParserValue>& result) const
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{
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const auto& identifierToken = result.NextCapture(CAPTURE_IDENTIFIER);
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auto identifierValue = identifierToken.IdentifierValue();
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assert(m_state);
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if (identifierValue.rfind("mtl", 0) == 0)
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return std::make_unique<SimpleExpressionScopeValue>(identifierValue);
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const auto& valueToken = result.NextCapture(CAPTURE_VALUE);
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auto value = valueToken.m_type == SimpleParserValueType::IDENTIFIER ? valueToken.IdentifierValue() : std::to_string(valueToken.IntegerValue());
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return std::make_unique<SimpleExpressionValue>(identifierValue);
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if (value.rfind("mtl", 0) == 0)
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{
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if (m_state->m_valid_vars.find(value) == m_state->m_valid_vars.end())
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throw ParsingException(valueToken.GetPos(), "Unknown variable");
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return std::make_unique<SimpleExpressionScopeValue>(value);
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}
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if (m_state->m_valid_values.find(value) == m_state->m_valid_values.end())
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throw ParsingException(valueToken.GetPos(), "Unknown value");
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return std::make_unique<SimpleExpressionValue>(value);
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}
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@ -3,6 +3,7 @@
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#include <memory>
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#include "Parsing/Simple/Expression/SimpleExpressionMatchers.h"
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#include "StateMap/Parsing/StateMapParserState.h"
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namespace state_map
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{
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@ -10,9 +11,13 @@ namespace state_map
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{
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public:
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StateMapExpressionMatchers();
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explicit StateMapExpressionMatchers(StateMapParserState* state);
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protected:
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std::unique_ptr<matcher_t> ParseOperandExtension(const supplier_t* labelSupplier) const override;
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std::unique_ptr<ISimpleExpression> ProcessOperandExtension(SequenceResult<SimpleParserValue>& result) const override;
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private:
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StateMapParserState* m_state;
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};
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}
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@ -38,20 +38,26 @@ namespace state_map
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class SequenceStateMapEntryClose final : public StateMapParser::sequence_t
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{
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static constexpr auto CAPTURE_FIRST_TOKEN = 1;
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public:
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SequenceStateMapEntryClose()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Char('}')
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create.Char('}').Capture(CAPTURE_FIRST_TOKEN)
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});
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}
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protected:
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void ProcessMatch(StateMapParserState* state, SequenceResult<SimpleParserValue>& result) const override
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{
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if (!state->m_entry_has_default)
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), "Entry must have a default case");
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state->m_in_entry = false;
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state->m_entry_has_default = false;
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}
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};
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@ -63,7 +69,7 @@ namespace state_map
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public:
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SequenceCondition()
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{
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AddLabeledMatchers(m_expression_matchers.Expression(this), StateMapExpressionMatchers::LABEL_EXPRESSION);
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AddLabeledMatchers(StateMapExpressionMatchers().Expression(this), StateMapExpressionMatchers::LABEL_EXPRESSION);
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const SimpleMatcherFactory create(this);
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AddMatchers({
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@ -90,7 +96,7 @@ namespace state_map
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if (result.PeekAndRemoveIfTag(TAG_EXPRESSION) == TAG_EXPRESSION)
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{
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auto expression = m_expression_matchers.ProcessExpression(result);
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auto expression = StateMapExpressionMatchers(state).ProcessExpression(result);
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state->m_current_rule->m_conditions.emplace_back(std::move(expression));
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}
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@ -98,13 +104,10 @@ namespace state_map
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{
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assert(result.PeekAndRemoveIfTag(TAG_DEFAULT) == TAG_DEFAULT);
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auto& entry = state->m_definition->m_state_map_entries[state->m_current_entry_index];
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entry.m_has_default = true;
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state->m_entry_has_default = true;
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entry.m_default_index = entry.m_rules.size() - 1;
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}
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}
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private:
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StateMapExpressionMatchers m_expression_matchers;
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};
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class SequenceValue final : public StateMapParser::sequence_t
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@ -113,19 +116,26 @@ namespace state_map
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static constexpr auto TAG_VALUE_LIST = 2;
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static constexpr auto CAPTURE_VALUE = 1;
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static constexpr auto CAPTURE_VALUE_END = 2;
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static constexpr auto LABEL_VALUE_LIST = 1;
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static constexpr auto LABEL_VALUE = 2;
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public:
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SequenceValue()
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{
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const SimpleMatcherFactory create(this);
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AddLabeledMatchers(create.Or({
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create.Identifier(),
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create.Integer()
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}), LABEL_VALUE);
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AddLabeledMatchers({
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create.Identifier().Capture(CAPTURE_VALUE),
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create.Label(LABEL_VALUE).Capture(CAPTURE_VALUE),
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create.OptionalLoop(create.And({
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create.Char(','),
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create.Identifier().Capture(CAPTURE_VALUE)
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create.Label(LABEL_VALUE).Capture(CAPTURE_VALUE)
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}))
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}, LABEL_VALUE_LIST);
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@ -134,7 +144,7 @@ namespace state_map
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create.Keyword("passthrough").Tag(TAG_PASSTHROUGH),
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create.Label(LABEL_VALUE_LIST).Tag(TAG_VALUE_LIST)
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}),
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create.Char(';')
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create.Char(';').Capture(CAPTURE_VALUE_END)
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});
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}
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@ -144,15 +154,51 @@ namespace state_map
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assert(state->m_in_entry);
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assert(state->m_current_rule);
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const auto& layoutEntry = state->m_layout.m_entry_layout.m_entries[state->m_current_entry_index];
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if (result.PeekAndRemoveIfTag(TAG_VALUE_LIST) == TAG_VALUE_LIST)
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{
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auto resultIndex = 0u;
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while (result.HasNextCapture(CAPTURE_VALUE))
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state->m_current_rule->m_values.emplace_back(result.NextCapture(CAPTURE_VALUE).IdentifierValue());
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{
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const auto& valueToken = result.NextCapture(CAPTURE_VALUE);
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if (resultIndex >= layoutEntry.m_result_vars.size())
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throw ParsingException(valueToken.GetPos(), "Too many results");
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const auto& resultVar = layoutEntry.m_result_vars[resultIndex];
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const auto varForResult = state->m_valid_vars.find(resultVar);
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if (varForResult != state->m_valid_vars.end())
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{
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const auto& var = state->m_layout.m_var_layout.m_vars[varForResult->second];
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const auto tokenValue = valueToken.m_type == SimpleParserValueType::IDENTIFIER ? valueToken.IdentifierValue() : std::to_string(valueToken.IntegerValue());
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const auto referencedValue = std::find_if(var.m_values.begin(), var.m_values.end(), [&tokenValue](const StateMapLayoutVarValue& value)
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{
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return value.m_name == tokenValue;
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});
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if (referencedValue == var.m_values.end())
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||||
throw ParsingException(valueToken.GetPos(), "Not part of the valid values for this var");
|
||||
|
||||
state->m_current_rule->m_value |= referencedValue->m_state_bits_mask;
|
||||
}
|
||||
else
|
||||
throw ParsingException(valueToken.GetPos(), "Unknown var for result?");
|
||||
|
||||
resultIndex++;
|
||||
}
|
||||
|
||||
if (resultIndex < layoutEntry.m_result_vars.size())
|
||||
throw ParsingException(result.NextCapture(CAPTURE_VALUE_END).GetPos(), "Not enough results");
|
||||
}
|
||||
else
|
||||
{
|
||||
// A rule without values is considered passthrough therefore just don't add values
|
||||
assert(result.PeekAndRemoveIfTag(TAG_PASSTHROUGH) == TAG_PASSTHROUGH);
|
||||
state->m_current_rule->m_passthrough = true;
|
||||
}
|
||||
|
||||
state->m_current_rule = nullptr;
|
||||
|
@ -6,9 +6,19 @@ StateMapParserState::StateMapParserState(std::string stateMapName, const StateMa
|
||||
: m_layout(layout),
|
||||
m_definition(std::make_unique<StateMapDefinition>(std::move(stateMapName), layout.m_entry_layout.m_entries.size())),
|
||||
m_in_entry(false),
|
||||
m_entry_has_default(false),
|
||||
m_current_entry_index(0u),
|
||||
m_current_rule(nullptr)
|
||||
{
|
||||
for (auto i = 0u; i < m_layout.m_entry_layout.m_entries.size(); i++)
|
||||
m_valid_state_map_entry_names.emplace(m_layout.m_entry_layout.m_entries[i].m_name, i);
|
||||
|
||||
for (auto varIndex = 0u; varIndex < layout.m_var_layout.m_vars.size(); varIndex++)
|
||||
{
|
||||
const auto& var = layout.m_var_layout.m_vars[varIndex];
|
||||
m_valid_vars.emplace(std::make_pair(var.m_name, varIndex));
|
||||
|
||||
for (const auto& value : var.m_values)
|
||||
m_valid_values.emplace(value.m_name);
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <string>
|
||||
|
||||
#include "StateMap/StateMapDefinition.h"
|
||||
@ -13,10 +14,13 @@ namespace state_map
|
||||
{
|
||||
public:
|
||||
const StateMapLayout& m_layout;
|
||||
std::map<std::string, size_t> m_valid_state_map_entry_names;
|
||||
std::unordered_map<std::string, size_t> m_valid_state_map_entry_names;
|
||||
std::unordered_map<std::string, size_t> m_valid_vars;
|
||||
std::set<std::string> m_valid_values;
|
||||
std::unique_ptr<StateMapDefinition> m_definition;
|
||||
|
||||
bool m_in_entry;
|
||||
bool m_entry_has_default;
|
||||
size_t m_current_entry_index;
|
||||
StateMapRule* m_current_rule;
|
||||
|
||||
|
@ -2,14 +2,14 @@
|
||||
|
||||
using namespace state_map;
|
||||
|
||||
bool StateMapRule::IsPassthrough() const
|
||||
StateMapRule::StateMapRule()
|
||||
: m_value(0u),
|
||||
m_passthrough(false)
|
||||
{
|
||||
return m_values.empty();
|
||||
}
|
||||
|
||||
StateMapEntry::StateMapEntry()
|
||||
: m_has_default(false),
|
||||
m_default_index(0u)
|
||||
: m_default_index(0u)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "Parsing/Simple/Expression/ISimpleExpression.h"
|
||||
|
||||
namespace state_map
|
||||
@ -13,15 +12,15 @@ namespace state_map
|
||||
{
|
||||
public:
|
||||
std::vector<std::unique_ptr<ISimpleExpression>> m_conditions;
|
||||
std::vector<std::string> m_values;
|
||||
|
||||
_NODISCARD bool IsPassthrough() const;
|
||||
size_t m_value;
|
||||
bool m_passthrough;
|
||||
|
||||
StateMapRule();
|
||||
};
|
||||
|
||||
class StateMapEntry
|
||||
{
|
||||
public:
|
||||
bool m_has_default;
|
||||
size_t m_default_index;
|
||||
std::vector<std::unique_ptr<StateMapRule>> m_rules;
|
||||
|
||||
|
58
src/ObjLoading/StateMap/StateMapFromTechniqueExtractor.cpp
Normal file
58
src/ObjLoading/StateMap/StateMapFromTechniqueExtractor.cpp
Normal file
@ -0,0 +1,58 @@
|
||||
#include "StateMapFromTechniqueExtractor.h"
|
||||
|
||||
using namespace state_map;
|
||||
|
||||
std::string StateMapFromTechniqueExtractor::RetrieveStateMap()
|
||||
{
|
||||
return std::move(m_state_map);
|
||||
}
|
||||
|
||||
void StateMapFromTechniqueExtractor::AcceptNextPass()
|
||||
{
|
||||
}
|
||||
|
||||
bool StateMapFromTechniqueExtractor::AcceptEndPass(std::string& errorMessage)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StateMapFromTechniqueExtractor::AcceptStateMap(const std::string& stateMapName, std::string& errorMessage)
|
||||
{
|
||||
m_state_map = stateMapName;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StateMapFromTechniqueExtractor::AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StateMapFromTechniqueExtractor::AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StateMapFromTechniqueExtractor::AcceptShaderConstantArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StateMapFromTechniqueExtractor::AcceptShaderSamplerArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StateMapFromTechniqueExtractor::AcceptShaderLiteralArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentLiteralSource source, std::string& errorMessage)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StateMapFromTechniqueExtractor::AcceptShaderMaterialArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentMaterialSource source, std::string& errorMessage)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StateMapFromTechniqueExtractor::AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage)
|
||||
{
|
||||
return true;
|
||||
}
|
28
src/ObjLoading/StateMap/StateMapFromTechniqueExtractor.h
Normal file
28
src/ObjLoading/StateMap/StateMapFromTechniqueExtractor.h
Normal file
@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "Techset/TechniqueDefinitionAcceptor.h"
|
||||
|
||||
namespace state_map
|
||||
{
|
||||
class StateMapFromTechniqueExtractor final : public techset::ITechniqueDefinitionAcceptor
|
||||
{
|
||||
public:
|
||||
std::string RetrieveStateMap();
|
||||
|
||||
void AcceptNextPass() override;
|
||||
bool AcceptEndPass(std::string& errorMessage) override;
|
||||
bool AcceptStateMap(const std::string& stateMapName, std::string& errorMessage) override;
|
||||
bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) override;
|
||||
bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) override;
|
||||
bool AcceptShaderConstantArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage) override;
|
||||
bool AcceptShaderSamplerArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage) override;
|
||||
bool AcceptShaderLiteralArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentLiteralSource source, std::string& errorMessage) override;
|
||||
bool AcceptShaderMaterialArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentMaterialSource source, std::string& errorMessage) override;
|
||||
bool AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage) override;
|
||||
|
||||
private:
|
||||
std::string m_state_map;
|
||||
};
|
||||
}
|
87
src/ObjLoading/StateMap/StateMapHandler.cpp
Normal file
87
src/ObjLoading/StateMap/StateMapHandler.cpp
Normal file
@ -0,0 +1,87 @@
|
||||
#include "StateMapHandler.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
using namespace state_map;
|
||||
|
||||
void StateMapVars::AddValue(std::string key, std::string value)
|
||||
{
|
||||
m_vars.emplace(std::make_pair(std::move(key), std::move(value)));
|
||||
}
|
||||
|
||||
SimpleExpressionValue StateMapVars::ValueByName(const std::string& name) const
|
||||
{
|
||||
const auto foundValue = m_vars.find(name);
|
||||
|
||||
if (foundValue != m_vars.end())
|
||||
return SimpleExpressionValue(foundValue->second);
|
||||
|
||||
return SimpleExpressionValue(0);
|
||||
}
|
||||
|
||||
StateMapHandler::StateMapHandler(const StateMapLayout& stateMapLayout, const StateMapDefinition& stateMap)
|
||||
: m_state_map_layout(stateMapLayout),
|
||||
m_state_map(stateMap)
|
||||
{
|
||||
}
|
||||
|
||||
void StateMapHandler::ApplyStateMap(const uint32_t* baseStateBits, uint32_t* outStateBits) const
|
||||
{
|
||||
assert(baseStateBits != nullptr);
|
||||
assert(outStateBits != nullptr);
|
||||
|
||||
const auto vars = BuildVars(baseStateBits);
|
||||
|
||||
for (auto i = 0u; i < m_state_map_layout.m_state_bits_count; i++)
|
||||
outStateBits[i] = baseStateBits[i];
|
||||
|
||||
for (auto entryIndex = 0u; entryIndex < m_state_map.m_state_map_entries.size(); entryIndex++)
|
||||
{
|
||||
const auto& entry = m_state_map.m_state_map_entries[entryIndex];
|
||||
const auto matchingRule = std::find_if(entry.m_rules.begin(), entry.m_rules.end(), [&vars](const std::unique_ptr<StateMapRule>& rule)
|
||||
{
|
||||
const auto matchingCondition = std::find_if(rule->m_conditions.begin(), rule->m_conditions.end(), [&vars](std::unique_ptr<ISimpleExpression>& condition)
|
||||
{
|
||||
return condition->EvaluateNonStatic(&vars).IsTruthy();
|
||||
});
|
||||
|
||||
return matchingCondition != rule->m_conditions.end();
|
||||
});
|
||||
|
||||
if (matchingRule != entry.m_rules.end())
|
||||
ApplyRule(m_state_map_layout.m_entry_layout.m_entries[entryIndex], **matchingRule, outStateBits);
|
||||
else
|
||||
ApplyRule(m_state_map_layout.m_entry_layout.m_entries[entryIndex], *entry.m_rules[entry.m_default_index], outStateBits);
|
||||
}
|
||||
}
|
||||
|
||||
StateMapVars StateMapHandler::BuildVars(const uint32_t* baseStateBits) const
|
||||
{
|
||||
StateMapVars result;
|
||||
|
||||
for (const auto& var : m_state_map_layout.m_var_layout.m_vars)
|
||||
{
|
||||
const auto baseStateBitField = baseStateBits[var.m_state_bits_index];
|
||||
const auto matchingValue = std::find_if(var.m_values.begin(), var.m_values.end(), [&baseStateBitField](const StateMapLayoutVarValue& value)
|
||||
{
|
||||
return (baseStateBitField & value.m_state_bits_mask) == value.m_state_bits_mask;
|
||||
});
|
||||
|
||||
if (matchingValue != var.m_values.end())
|
||||
result.AddValue(var.m_name, matchingValue->m_name);
|
||||
else
|
||||
std::cerr << "Could not find base value for state map var \"" << var.m_name << "\"\n";
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void StateMapHandler::ApplyRule(const StateMapLayoutEntry& entry, const StateMapRule& rule, uint32_t* outStateBits)
|
||||
{
|
||||
if (rule.m_passthrough)
|
||||
return;
|
||||
|
||||
outStateBits[entry.m_state_bits_index] &= ~entry.m_state_bits_mask;
|
||||
outStateBits[entry.m_state_bits_index] |= rule.m_value;
|
||||
}
|
36
src/ObjLoading/StateMap/StateMapHandler.h
Normal file
36
src/ObjLoading/StateMap/StateMapHandler.h
Normal file
@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "StateMap/StateMapDefinition.h"
|
||||
#include "StateMap/StateMapLayout.h"
|
||||
|
||||
namespace state_map
|
||||
{
|
||||
class StateMapVars final : public ISimpleExpressionScopeValues
|
||||
{
|
||||
public:
|
||||
void AddValue(std::string key, std::string value);
|
||||
_NODISCARD SimpleExpressionValue ValueByName(const std::string& name) const override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, std::string> m_vars;
|
||||
};
|
||||
|
||||
class StateMapHandler
|
||||
{
|
||||
public:
|
||||
StateMapHandler(const StateMapLayout& stateMapLayout, const StateMapDefinition& stateMap);
|
||||
|
||||
void ApplyStateMap(const uint32_t* baseStateBits, uint32_t* outStateBits) const;
|
||||
|
||||
private:
|
||||
StateMapVars BuildVars(const uint32_t* baseStateBits) const;
|
||||
static void ApplyRule(const StateMapLayoutEntry& entry, const StateMapRule& rule, uint32_t* outStateBits);
|
||||
|
||||
const StateMapLayout& m_state_map_layout;
|
||||
const StateMapDefinition& m_state_map;
|
||||
};
|
||||
}
|
@ -5,6 +5,7 @@
|
||||
#include "Parsing/StateMapParser.h"
|
||||
#include "Parsing/Impl/CommentRemovingStreamProxy.h"
|
||||
#include "Parsing/Impl/ParserSingleInputStream.h"
|
||||
#include "Parsing/Matcher/StateMapExpressionMatchers.h"
|
||||
|
||||
using namespace state_map;
|
||||
|
||||
@ -50,6 +51,7 @@ std::unique_ptr<StateMapDefinition> StateMapReader::ReadStateMapDefinition() con
|
||||
lexerConfig.m_read_strings = false;
|
||||
lexerConfig.m_read_integer_numbers = true;
|
||||
lexerConfig.m_read_floating_point_numbers = false;
|
||||
StateMapExpressionMatchers().ApplyTokensToLexerConfig(lexerConfig);
|
||||
const auto lexer = std::make_unique<SimpleLexer>(m_comment_proxy.get(), std::move(lexerConfig));
|
||||
|
||||
const auto parser = std::make_unique<StateMapParser>(lexer.get(), m_state_map_name, m_state_map_layout);
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
_NODISCARD virtual bool Equals(const ISimpleExpression* other) const = 0;
|
||||
_NODISCARD virtual bool IsStatic() const = 0;
|
||||
_NODISCARD virtual SimpleExpressionValue EvaluateStatic() const = 0;
|
||||
_NODISCARD virtual SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const = 0;
|
||||
_NODISCARD virtual SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const = 0;
|
||||
};
|
||||
|
||||
// Include SimpleExpressionValue after definition to avoid "base class not defined"
|
||||
|
@ -465,7 +465,7 @@ SimpleExpressionValue SimpleExpressionBinaryOperation::EvaluateStatic() const
|
||||
return m_operation_type->m_evaluation_function(m_operand1->EvaluateStatic(), m_operand2->EvaluateStatic());
|
||||
}
|
||||
|
||||
SimpleExpressionValue SimpleExpressionBinaryOperation::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
|
||||
SimpleExpressionValue SimpleExpressionBinaryOperation::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
|
||||
{
|
||||
return m_operation_type->m_evaluation_function(m_operand1->EvaluateNonStatic(scopeValues), m_operand2->EvaluateNonStatic(scopeValues));
|
||||
}
|
||||
|
@ -96,5 +96,5 @@ public:
|
||||
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
|
||||
_NODISCARD bool IsStatic() const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
|
||||
};
|
||||
|
@ -31,7 +31,7 @@ SimpleExpressionValue SimpleExpressionConditionalOperator::EvaluateStatic() cons
|
||||
return m_condition->EvaluateStatic().IsTruthy() ? m_true_value->EvaluateStatic() : m_false_value->EvaluateStatic();
|
||||
}
|
||||
|
||||
SimpleExpressionValue SimpleExpressionConditionalOperator::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
|
||||
SimpleExpressionValue SimpleExpressionConditionalOperator::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
|
||||
{
|
||||
return m_condition->EvaluateNonStatic(scopeValues).IsTruthy()
|
||||
? m_true_value->EvaluateNonStatic(scopeValues)
|
||||
|
@ -11,7 +11,7 @@ public:
|
||||
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
|
||||
_NODISCARD bool IsStatic() const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
|
||||
|
||||
SimpleExpressionConditionalOperator();
|
||||
SimpleExpressionConditionalOperator(std::unique_ptr<ISimpleExpression> condition, std::unique_ptr<ISimpleExpression> trueExpression, std::unique_ptr<ISimpleExpression> falseExpression);
|
||||
|
@ -22,7 +22,7 @@ SimpleExpressionValue SimpleExpressionScopeValue::EvaluateStatic() const
|
||||
return SimpleExpressionValue(0);
|
||||
}
|
||||
|
||||
SimpleExpressionValue SimpleExpressionScopeValue::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
|
||||
SimpleExpressionValue SimpleExpressionScopeValue::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
|
||||
{
|
||||
return scopeValues->ValueByName(m_value_name);
|
||||
}
|
||||
|
@ -15,5 +15,5 @@ public:
|
||||
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
|
||||
_NODISCARD bool IsStatic() const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
|
||||
};
|
||||
|
@ -83,7 +83,7 @@ SimpleExpressionValue SimpleExpressionUnaryOperation::EvaluateStatic() const
|
||||
return m_operation_type->m_evaluation_function(m_operand->EvaluateStatic());
|
||||
}
|
||||
|
||||
SimpleExpressionValue SimpleExpressionUnaryOperation::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
|
||||
SimpleExpressionValue SimpleExpressionUnaryOperation::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
|
||||
{
|
||||
return m_operation_type->m_evaluation_function(m_operand->EvaluateNonStatic(scopeValues));
|
||||
}
|
||||
|
@ -49,5 +49,5 @@ public:
|
||||
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
|
||||
_NODISCARD bool IsStatic() const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
|
||||
};
|
||||
|
@ -51,7 +51,7 @@ SimpleExpressionValue SimpleExpressionValue::EvaluateStatic() const
|
||||
return *this;
|
||||
}
|
||||
|
||||
SimpleExpressionValue SimpleExpressionValue::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
|
||||
SimpleExpressionValue SimpleExpressionValue::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
@ -32,6 +32,6 @@ public:
|
||||
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
|
||||
_NODISCARD bool IsStatic() const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
|
||||
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
|
||||
_NODISCARD bool IsTruthy() const;
|
||||
};
|
||||
|
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Block a user