Make sure assets need to be declared as temp block to be located in temp block to handle special case of iw3 stringtable not being in temp block

This commit is contained in:
Jan 2021-04-15 13:42:03 +02:00
parent 742cb596e6
commit dbcbb4a4b3
110 changed files with 194 additions and 47 deletions

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@ -2,6 +2,7 @@
// ComWorld // ComWorld
// ========================================= // =========================================
use ComWorld; use ComWorld;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count primaryLights primaryLightCount; set count primaryLights primaryLightCount;

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@ -2,6 +2,7 @@
// Font_s // Font_s
// ========================================= // =========================================
use Font_s; use Font_s;
set block XFILE_BLOCK_TEMP;
set string fontName; set string fontName;
set name fontName; set name fontName;
set reusable glyphs; set reusable glyphs;

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@ -2,6 +2,7 @@
// FxEffectDef // FxEffectDef
// ========================================= // =========================================
use FxEffectDef; use FxEffectDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot; set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot;

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@ -2,6 +2,7 @@
// FxImpactTable // FxImpactTable
// ========================================= // =========================================
use FxImpactTable; use FxImpactTable;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count table 12; set count table 12;

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@ -2,5 +2,6 @@
// GameWorldMp // GameWorldMp
// ========================================= // =========================================
use GameWorldMp; use GameWorldMp;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// GameWorldSp // GameWorldSp
// ========================================= // =========================================
use GameWorldSp; use GameWorldSp;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// GfxImage // GfxImage
// ========================================= // =========================================
use GfxImage; use GfxImage;
set block XFILE_BLOCK_TEMP;
set action OnImageLoaded(GfxImage); set action OnImageLoaded(GfxImage);
set string name; set string name;
set name name; set name name;

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@ -2,5 +2,6 @@
// GfxLightDef // GfxLightDef
// ========================================= // =========================================
use GfxLightDef; use GfxLightDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// GfxWorld // GfxWorld
// ========================================= // =========================================
use GfxWorld; use GfxWorld;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set string baseName; set string baseName;

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@ -2,6 +2,7 @@
// LoadedSound // LoadedSound
// ========================================= // =========================================
use LoadedSound; use LoadedSound;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// LocalizeEntry // LocalizeEntry
// ========================================= // =========================================
use LocalizeEntry; use LocalizeEntry;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set string value; set string value;

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@ -2,6 +2,7 @@
// MapEnts // MapEnts
// ========================================= // =========================================
use MapEnts; use MapEnts;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count entityString numEntityChars; set count entityString numEntityChars;

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@ -2,6 +2,7 @@
// Material // Material
// ========================================= // =========================================
use Material; use Material;
set block XFILE_BLOCK_TEMP;
set string info::name; set string info::name;
set name info::name; set name info::name;
set reusable textureTable; set reusable textureTable;

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@ -2,6 +2,7 @@
// MaterialTechniqueSet // MaterialTechniqueSet
// ========================================= // =========================================
use MaterialTechniqueSet; use MaterialTechniqueSet;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set condition remappedTechniqueSet never; set condition remappedTechniqueSet never;

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@ -2,6 +2,7 @@
// MenuList // MenuList
// ========================================= // =========================================
use MenuList; use MenuList;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count menus menuCount; set count menus menuCount;

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@ -2,6 +2,7 @@
// PhysPreset // PhysPreset
// ========================================= // =========================================
use PhysPreset; use PhysPreset;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set string sndAliasPrefix; set string sndAliasPrefix;

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@ -2,6 +2,7 @@
// RawFile // RawFile
// ========================================= // =========================================
use RawFile; use RawFile;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count buffer len + 1; set count buffer len + 1;

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@ -2,5 +2,6 @@
// SndCurve // SndCurve
// ========================================= // =========================================
use SndCurve; use SndCurve;
set block XFILE_BLOCK_TEMP;
set string filename; set string filename;
set name filename; set name filename;

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@ -2,6 +2,7 @@
// StringTable // StringTable
// ========================================= // =========================================
use StringTable; use StringTable;
// String table is not in the temp block for some reason. nice.
set string name; set string name;
set name name; set name name;
set string values; set string values;

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@ -2,6 +2,7 @@
// WeaponDef // WeaponDef
// ========================================= // =========================================
use WeaponDef; use WeaponDef;
set block XFILE_BLOCK_TEMP;
set string szInternalName; set string szInternalName;
set name szInternalName; set name szInternalName;
set string szDisplayName; set string szDisplayName;

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@ -2,6 +2,7 @@
// XAnimParts // XAnimParts
// ========================================= // =========================================
use XAnimParts; use XAnimParts;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set scriptstring names; set scriptstring names;

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@ -2,6 +2,7 @@
// XModel // XModel
// ========================================= // =========================================
use XModel; use XModel;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set scriptstring boneNames; set scriptstring boneNames;

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@ -2,6 +2,7 @@
// clipMap_t // clipMap_t
// ========================================= // =========================================
use clipMap_t; use clipMap_t;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set reusable planes; set reusable planes;

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@ -2,6 +2,7 @@
// menuDef_t // menuDef_t
// ========================================= // =========================================
use menuDef_t; use menuDef_t;
set block XFILE_BLOCK_TEMP;
set string window::name; set string window::name;
set name window::name; set name window::name;
set string font; set string font;

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@ -2,6 +2,7 @@
// snd_alias_list_t // snd_alias_list_t
// ========================================= // =========================================
use snd_alias_list_t; use snd_alias_list_t;
set block XFILE_BLOCK_TEMP;
set string aliasName; set string aliasName;
set name aliasName; set name aliasName;
set reusable head; set reusable head;

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@ -2,6 +2,7 @@
// AddonMapEnts // AddonMapEnts
// ========================================= // =========================================
use AddonMapEnts; use AddonMapEnts;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count entityString numEntityChars; set count entityString numEntityChars;

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@ -2,6 +2,7 @@
// ComWorld // ComWorld
// ========================================= // =========================================
use ComWorld; use ComWorld;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count primaryLights primaryLightCount; set count primaryLights primaryLightCount;

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@ -2,6 +2,7 @@
// Font_s // Font_s
// ========================================= // =========================================
use Font_s; use Font_s;
set block XFILE_BLOCK_TEMP;
set string fontName; set string fontName;
set name fontName; set name fontName;
set reusable glyphs; set reusable glyphs;

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@ -2,6 +2,7 @@
// FxEffectDef // FxEffectDef
// ========================================= // =========================================
use FxEffectDef; use FxEffectDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot; set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot;

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@ -2,6 +2,7 @@
// FxImpactTable // FxImpactTable
// ========================================= // =========================================
use FxImpactTable; use FxImpactTable;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count table 15; set count table 15;

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@ -2,6 +2,7 @@
// FxWorld // FxWorld
// ========================================= // =========================================
use FxWorld; use FxWorld;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,5 +2,6 @@
// GameWorldMp // GameWorldMp
// ========================================= // =========================================
use GameWorldMp; use GameWorldMp;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// GameWorldSp // GameWorldSp
// ========================================= // =========================================
use GameWorldSp; use GameWorldSp;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// GfxImage // GfxImage
// ========================================= // =========================================
use GfxImage; use GfxImage;
set block XFILE_BLOCK_TEMP;
set action OnImageLoaded(GfxImage); set action OnImageLoaded(GfxImage);
set string name; set string name;
set name name; set name name;

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@ -2,5 +2,6 @@
// GfxLightDef // GfxLightDef
// ========================================= // =========================================
use GfxLightDef; use GfxLightDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// GfxWorld // GfxWorld
// ========================================= // =========================================
use GfxWorld; use GfxWorld;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set string baseName; set string baseName;

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@ -2,6 +2,7 @@
// LeaderboardDef // LeaderboardDef
// ========================================= // =========================================
use LeaderboardDef; use LeaderboardDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count columns columnCount; set count columns columnCount;

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@ -2,6 +2,7 @@
// LoadedSound // LoadedSound
// ========================================= // =========================================
use LoadedSound; use LoadedSound;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// LocalizeEntry // LocalizeEntry
// ========================================= // =========================================
use LocalizeEntry; use LocalizeEntry;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set string value; set string value;

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@ -2,6 +2,7 @@
// MapEnts // MapEnts
// ========================================= // =========================================
use MapEnts; use MapEnts;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count entityString numEntityChars; set count entityString numEntityChars;

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@ -2,6 +2,7 @@
// Material // Material
// ========================================= // =========================================
use Material; use Material;
set block XFILE_BLOCK_TEMP;
set string info::name; set string info::name;
set name info::name; set name info::name;
set reusable textureTable; set reusable textureTable;

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@ -2,6 +2,7 @@
// MaterialPixelShader // MaterialPixelShader
// ========================================= // =========================================
use MaterialPixelShader; use MaterialPixelShader;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// MaterialTechniqueSet // MaterialTechniqueSet
// ========================================= // =========================================
use MaterialTechniqueSet; use MaterialTechniqueSet;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set condition remappedTechniqueSet never; set condition remappedTechniqueSet never;

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@ -2,6 +2,7 @@
// MaterialVertexDeclaration // MaterialVertexDeclaration
// ========================================= // =========================================
use MaterialVertexDeclaration; use MaterialVertexDeclaration;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// MaterialVertexShader // MaterialVertexShader
// ========================================= // =========================================
use MaterialVertexShader; use MaterialVertexShader;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// MenuList // MenuList
// ========================================= // =========================================
use MenuList; use MenuList;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count menus menuCount; set count menus menuCount;

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@ -2,6 +2,7 @@
// PhysCollmap // PhysCollmap
// ========================================= // =========================================
use PhysCollmap; use PhysCollmap;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count geoms count; set count geoms count;

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@ -2,6 +2,7 @@
// PhysPreset // PhysPreset
// ========================================= // =========================================
use PhysPreset; use PhysPreset;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set string sndAliasPrefix; set string sndAliasPrefix;

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@ -2,6 +2,7 @@
// RawFile // RawFile
// ========================================= // =========================================
use RawFile; use RawFile;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set condition data::compressedBuffer compressedLen > 0; set condition data::compressedBuffer compressedLen > 0;

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@ -2,5 +2,6 @@
// SndCurve // SndCurve
// ========================================= // =========================================
use SndCurve; use SndCurve;
set block XFILE_BLOCK_TEMP;
set string filename; set string filename;
set name filename; set name filename;

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@ -2,6 +2,7 @@
// StringTable // StringTable
// ========================================= // =========================================
use StringTable; use StringTable;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count values columnCount * rowCount; set count values columnCount * rowCount;

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@ -2,6 +2,7 @@
// StructuredDataDefSet // StructuredDataDefSet
// ========================================= // =========================================
use StructuredDataDefSet; use StructuredDataDefSet;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count defs defCount; set count defs defCount;

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@ -2,5 +2,6 @@
// TracerDef // TracerDef
// ========================================= // =========================================
use TracerDef; use TracerDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// VehicleDef // VehicleDef
// ========================================= // =========================================
use VehicleDef; use VehicleDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set string useHintString; set string useHintString;

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@ -2,6 +2,7 @@
// WeaponCompleteDef // WeaponCompleteDef
// ========================================= // =========================================
use WeaponCompleteDef; use WeaponCompleteDef;
set block XFILE_BLOCK_TEMP;
set string szInternalName; set string szInternalName;
set name szInternalName; set name szInternalName;
set reusable weapDef; set reusable weapDef;

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@ -2,6 +2,7 @@
// XAnimParts // XAnimParts
// ========================================= // =========================================
use XAnimParts; use XAnimParts;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set scriptstring names; set scriptstring names;

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@ -2,6 +2,7 @@
// XModel // XModel
// ========================================= // =========================================
use XModel; use XModel;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set scriptstring boneNames; set scriptstring boneNames;

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@ -2,6 +2,7 @@
// clipMap_t // clipMap_t
// ========================================= // =========================================
use clipMap_t; use clipMap_t;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set reusable planes; set reusable planes;

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@ -2,6 +2,7 @@
// menuDef_t // menuDef_t
// ========================================= // =========================================
use menuDef_t; use menuDef_t;
set block XFILE_BLOCK_TEMP;
set string window::name; set string window::name;
set name window::name; set name window::name;
set string font; set string font;

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@ -2,6 +2,7 @@
// snd_alias_list_t // snd_alias_list_t
// ========================================= // =========================================
use snd_alias_list_t; use snd_alias_list_t;
set block XFILE_BLOCK_TEMP;
set string aliasName; set string aliasName;
set name aliasName; set name aliasName;
set reusable head; set reusable head;

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@ -2,6 +2,7 @@
// AddonMapEnts // AddonMapEnts
// ========================================= // =========================================
use AddonMapEnts; use AddonMapEnts;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count entityString numEntityChars; set count entityString numEntityChars;

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@ -2,6 +2,7 @@
// ComWorld // ComWorld
// ========================================= // =========================================
use ComWorld; use ComWorld;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count primaryLights primaryLightCount; set count primaryLights primaryLightCount;

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@ -2,6 +2,7 @@
// DestructibleDef // DestructibleDef
// ========================================= // =========================================
use DestructibleDef; use DestructibleDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count pieces numPieces; set count pieces numPieces;

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@ -2,6 +2,7 @@
// EmblemSet // EmblemSet
// ========================================= // =========================================
use EmblemSet; use EmblemSet;
set block XFILE_BLOCK_TEMP;
set count layers layerCount; set count layers layerCount;
set count categories categoryCount; set count categories categoryCount;
set count iconTypes iconTypeCount; set count iconTypes iconTypeCount;

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@ -2,6 +2,7 @@
// FontIcon // FontIcon
// ========================================= // =========================================
use FontIcon; use FontIcon;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set reusable fontIconEntry; set reusable fontIconEntry;

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@ -2,6 +2,7 @@
// Font_s // Font_s
// ========================================= // =========================================
use Font_s; use Font_s;
set block XFILE_BLOCK_TEMP;
set string fontName; set string fontName;
set name fontName; set name fontName;
set reusable glyphs; set reusable glyphs;

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@ -2,5 +2,6 @@
// FootstepFXTableDef // FootstepFXTableDef
// ========================================= // =========================================
use FootstepFXTableDef; use FootstepFXTableDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,5 +2,6 @@
// FootstepTableDef // FootstepTableDef
// ========================================= // =========================================
use FootstepTableDef; use FootstepTableDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// FxEffectDef // FxEffectDef
// ========================================= // =========================================
use FxEffectDef; use FxEffectDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count elemDefs elemDefCountLooping + elemDefCountOneShot + elemDefCountEmission; set count elemDefs elemDefCountLooping + elemDefCountOneShot + elemDefCountEmission;

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@ -2,6 +2,7 @@
// FxImpactTable // FxImpactTable
// ========================================= // =========================================
use FxImpactTable; use FxImpactTable;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
//set name name; //set name name;
set count table 21; set count table 21;

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@ -2,5 +2,6 @@
// GameWorldMp // GameWorldMp
// ========================================= // =========================================
use GameWorldMp; use GameWorldMp;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// GameWorldSp // GameWorldSp
// ========================================= // =========================================
use GameWorldSp; use GameWorldSp;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// GfxImage // GfxImage
// ========================================= // =========================================
use GfxImage; use GfxImage;
set block XFILE_BLOCK_TEMP;
set action OnImageLoaded(GfxImage); set action OnImageLoaded(GfxImage);
set string name; set string name;
set name name; set name name;

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@ -2,5 +2,6 @@
// GfxLightDef // GfxLightDef
// ========================================= // =========================================
use GfxLightDef; use GfxLightDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// GfxWorld // GfxWorld
// ========================================= // =========================================
use GfxWorld; use GfxWorld;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set string baseName; set string baseName;

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@ -2,6 +2,7 @@
// Glasses // Glasses
// ========================================= // =========================================
use Glasses; use Glasses;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count glasses numGlasses; set count glasses numGlasses;

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@ -2,6 +2,7 @@
// KeyValuePairs // KeyValuePairs
// ========================================= // =========================================
use KeyValuePairs; use KeyValuePairs;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count keyValuePairs numVariables; set count keyValuePairs numVariables;

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@ -2,6 +2,7 @@
// LeaderboardDef // LeaderboardDef
// ========================================= // =========================================
use LeaderboardDef; use LeaderboardDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count columns columnCount; set count columns columnCount;

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@ -2,6 +2,7 @@
// LocalizeEntry // LocalizeEntry
// ========================================= // =========================================
use LocalizeEntry; use LocalizeEntry;
set block XFILE_BLOCK_TEMP;
set string value; set string value;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// MapEnts // MapEnts
// ========================================= // =========================================
use MapEnts; use MapEnts;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count entityString numEntityChars; set count entityString numEntityChars;

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@ -2,6 +2,7 @@
// Material // Material
// ========================================= // =========================================
use Material; use Material;
set block XFILE_BLOCK_TEMP;
set string info::name; set string info::name;
set name info::name; set name info::name;
set reusable textureTable; set reusable textureTable;

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@ -2,6 +2,7 @@
// MaterialTechniqueSet // MaterialTechniqueSet
// ========================================= // =========================================
use MaterialTechniqueSet; use MaterialTechniqueSet;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set reusable techniques; set reusable techniques;

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@ -2,6 +2,7 @@
// MemoryBlock // MemoryBlock
// ========================================= // =========================================
use MemoryBlock; use MemoryBlock;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// MenuList // MenuList
// ========================================= // =========================================
use MenuList; use MenuList;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count menus menuCount; set count menus menuCount;

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@ -2,6 +2,7 @@
// PhysConstraints // PhysConstraints
// ========================================= // =========================================
use PhysConstraints; use PhysConstraints;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// PhysPreset // PhysPreset
// ========================================= // =========================================
use PhysPreset; use PhysPreset;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set string sndAliasPrefix; set string sndAliasPrefix;

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@ -2,6 +2,7 @@
// Qdb // Qdb
// ========================================= // =========================================
use Qdb; use Qdb;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count buffer len + 1; set count buffer len + 1;

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@ -2,6 +2,7 @@
// RawFile // RawFile
// ========================================= // =========================================
use RawFile; use RawFile;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count buffer len + 1; set count buffer len + 1;

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@ -2,6 +2,7 @@
// ScriptParseTree // ScriptParseTree
// ========================================= // =========================================
use ScriptParseTree; use ScriptParseTree;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count buffer len + 1; set count buffer len + 1;

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@ -2,5 +2,6 @@
// SkinnedVertsDef // SkinnedVertsDef
// ========================================= // =========================================
use SkinnedVertsDef; use SkinnedVertsDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// Slug // Slug
// ========================================= // =========================================
use Slug; use Slug;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count buffer len + 1; set count buffer len + 1;

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@ -2,6 +2,7 @@
// SndBank // SndBank
// ========================================= // =========================================
use SndBank; use SndBank;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count alias aliasCount; set count alias aliasCount;

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@ -2,6 +2,7 @@
// SndDriverGlobals // SndDriverGlobals
// ========================================= // =========================================
use SndDriverGlobals; use SndDriverGlobals;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count groups groupCount; set count groups groupCount;

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@ -2,6 +2,7 @@
// SndPatch // SndPatch
// ========================================= // =========================================
use SndPatch; use SndPatch;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count elements elementCount; set count elements elementCount;

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@ -2,6 +2,7 @@
// StringTable // StringTable
// ========================================= // =========================================
use StringTable; use StringTable;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count values columnCount * rowCount; set count values columnCount * rowCount;

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@ -2,5 +2,6 @@
// TracerDef // TracerDef
// ========================================= // =========================================
use TracerDef; use TracerDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;

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@ -2,6 +2,7 @@
// VehicleDef // VehicleDef
// ========================================= // =========================================
use VehicleDef; use VehicleDef;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set string turretWeapon; set string turretWeapon;

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@ -2,6 +2,7 @@
// WeaponAttachment // WeaponAttachment
// ========================================= // =========================================
use WeaponAttachment; use WeaponAttachment;
set block XFILE_BLOCK_TEMP;
set string szInternalName; set string szInternalName;
set name szInternalName; set name szInternalName;
set string szDisplayName; set string szDisplayName;

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@ -2,6 +2,7 @@
// WeaponAttachmentUnique // WeaponAttachmentUnique
// ========================================= // =========================================
use WeaponAttachmentUnique; use WeaponAttachmentUnique;
set block XFILE_BLOCK_TEMP;
set string szInternalName; set string szInternalName;
set name szInternalName; set name szInternalName;
set string szAltWeaponName; set string szAltWeaponName;

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@ -2,6 +2,7 @@
// WeaponCamo // WeaponCamo
// ========================================= // =========================================
use WeaponCamo; use WeaponCamo;
set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name; set name name;
set count camoSets numCamoSets; set count camoSets numCamoSets;

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