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fix: shader arg matrix row count

This commit is contained in:
Jan Laupetin
2026-03-01 01:27:52 +01:00
parent 400c6ca78a
commit dcd67adad4

View File

@@ -203,15 +203,14 @@ namespace
if (!maybeInfo)
return result::Unexpected<std::string>("Could not find info for code constant");
const auto isMatrix = maybeInfo->transposedMatrix.has_value();
techset::CommonShaderArgCodeConstValue value{
.m_index = 0,
.m_first_row = 0,
.m_row_count = 1,
.m_row_count = isMatrix ? 4u : 1u,
};
// All matrices have a transposed version
// this checks whether this is a matrix
if (maybeInfo->transposedMatrix)
if (isMatrix)
{
if (sourceIndex >= 4)
return result::Unexpected(std::format("Index for matrix code const is out of bounds: {} (must be < 4)", sourceIndex));