mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
chore: add abstraction for opening output files to be able to mock it
This commit is contained in:
parent
cacccf64e1
commit
e0f8b3d3ca
@ -3,6 +3,7 @@
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#include "Gdt/GdtLookup.h"
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#include "IObjCompiler.h"
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#include "IObjLoader.h"
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#include "SearchPath/OutputPathFilesystem.h"
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#include <cassert>
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@ -67,8 +68,10 @@ namespace zone_creator
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ZoneDefinitionContext zoneDefinitionContext(*context.m_definition);
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AssetCreationContext creationContext(*zone, &creatorCollection, &ignoredAssetLookup);
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OutputPathFilesystem outDir(context.m_out_dir);
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OutputPathFilesystem cacheDir(context.m_cache_dir);
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objCompiler->ConfigureCreatorCollection(
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creatorCollection, *zone, zoneDefinitionContext, *context.m_asset_search_path, lookup, creationContext, context.m_out_dir, context.m_cache_dir);
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creatorCollection, *zone, zoneDefinitionContext, *context.m_asset_search_path, lookup, creationContext, outDir, cacheDir);
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objLoader->ConfigureCreatorCollection(creatorCollection, *zone, *context.m_asset_search_path, lookup);
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for (const auto& assetEntry : context.m_definition->m_assets)
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18
src/ObjCommon/SearchPath/IOutputPath.h
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18
src/ObjCommon/SearchPath/IOutputPath.h
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@ -0,0 +1,18 @@
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#pragma once
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#include <memory>
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#include <ostream>
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#include <string>
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class IOutputPath
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{
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public:
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IOutputPath() = default;
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virtual ~IOutputPath() = default;
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IOutputPath(const IOutputPath& other) = default;
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IOutputPath(IOutputPath&& other) noexcept = default;
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IOutputPath& operator=(const IOutputPath& other) = default;
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IOutputPath& operator=(IOutputPath&& other) noexcept = default;
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virtual std::unique_ptr<std::ostream> Open(const std::string& fileName) = 0;
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};
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27
src/ObjCommon/SearchPath/OutputPathFilesystem.cpp
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27
src/ObjCommon/SearchPath/OutputPathFilesystem.cpp
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@ -0,0 +1,27 @@
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#include "OutputPathFilesystem.h"
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#include <fstream>
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namespace fs = std::filesystem;
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OutputPathFilesystem::OutputPathFilesystem(const fs::path& path)
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: m_path(fs::canonical(path))
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{
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}
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std::unique_ptr<std::ostream> OutputPathFilesystem::Open(const std::string& fileName)
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{
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const auto fullNewPath = fs::canonical(m_path / fileName);
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if (!fullNewPath.string().starts_with(m_path.string()))
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return nullptr;
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const auto containingDirectory = fullNewPath.parent_path();
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fs::create_directories(containingDirectory);
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std::ofstream stream(fullNewPath, std::ios::binary | std::ios::out);
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if (!stream.is_open())
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return nullptr;
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return std::make_unique<std::ofstream>(std::move(stream));
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}
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16
src/ObjCommon/SearchPath/OutputPathFilesystem.h
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16
src/ObjCommon/SearchPath/OutputPathFilesystem.h
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@ -0,0 +1,16 @@
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#pragma once
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#include "IOutputPath.h"
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#include <filesystem>
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class OutputPathFilesystem final : public IOutputPath
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{
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public:
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explicit OutputPathFilesystem(const std::filesystem::path& path);
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std::unique_ptr<std::ostream> Open(const std::string& fileName) override;
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private:
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std::filesystem::path m_path;
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};
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@ -22,7 +22,7 @@ namespace
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const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates,
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const fs::path& outDir)
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IOutputPath& outDir)
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{
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auto& memory = *zone.GetMemory();
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@ -37,8 +37,8 @@ void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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const fs::path& outDir,
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const fs::path& cacheDir) const
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IOutputPath& outDir,
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IOutputPath& cacheDir) const
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{
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ConfigurePostProcessors(collection, zone, zoneDefinition, searchPath, zoneStates, outDir);
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}
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@ -13,7 +13,7 @@ namespace IW3
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir,
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const std::filesystem::path& cacheDir) const override;
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IOutputPath& outDir,
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IOutputPath& cacheDir) const override;
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};
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} // namespace IW3
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@ -22,7 +22,7 @@ namespace
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const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates,
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const fs::path& outDir)
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IOutputPath& outDir)
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{
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auto& memory = *zone.GetMemory();
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@ -37,8 +37,8 @@ void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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const fs::path& outDir,
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const fs::path& cacheDir) const
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IOutputPath& outDir,
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IOutputPath& cacheDir) const
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{
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ConfigurePostProcessors(collection, zone, zoneDefinition, searchPath, zoneStates, outDir);
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}
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@ -13,7 +13,7 @@ namespace IW4
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir,
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const std::filesystem::path& cacheDir) const override;
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IOutputPath& outDir,
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IOutputPath& cacheDir) const override;
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};
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} // namespace IW4
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@ -22,7 +22,7 @@ namespace
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const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates,
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const fs::path& outDir)
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IOutputPath& outDir)
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{
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auto& memory = *zone.GetMemory();
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@ -37,8 +37,8 @@ void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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const fs::path& outDir,
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const fs::path& cacheDir) const
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IOutputPath& outDir,
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IOutputPath& cacheDir) const
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{
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ConfigurePostProcessors(collection, zone, zoneDefinition, searchPath, zoneStates, outDir);
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}
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@ -13,7 +13,7 @@ namespace IW5
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir,
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const std::filesystem::path& cacheDir) const override;
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IOutputPath& outDir,
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IOutputPath& cacheDir) const override;
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};
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} // namespace IW5
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@ -22,7 +22,7 @@ namespace
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const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates,
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const fs::path& outDir)
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IOutputPath& outDir)
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{
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auto& memory = *zone.GetMemory();
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@ -37,8 +37,8 @@ void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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const fs::path& outDir,
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const fs::path& cacheDir) const
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IOutputPath& outDir,
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IOutputPath& cacheDir) const
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{
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ConfigurePostProcessors(collection, zone, zoneDefinition, searchPath, zoneStates, outDir);
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}
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@ -13,7 +13,7 @@ namespace T5
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir,
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const std::filesystem::path& cacheDir) const override;
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IOutputPath& outDir,
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IOutputPath& cacheDir) const override;
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};
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} // namespace T5
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@ -28,7 +28,7 @@ namespace
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const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates,
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const fs::path& outDir)
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IOutputPath& outDir)
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{
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auto& memory = *zone.GetMemory();
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@ -46,8 +46,8 @@ void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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const fs::path& outDir,
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const fs::path& cacheDir) const
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IOutputPath& outDir,
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IOutputPath& cacheDir) const
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{
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ConfigureCompilers(collection, zone, zoneDefinition, searchPath, zoneStates);
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ConfigurePostProcessors(collection, zone, zoneDefinition, searchPath, zoneStates, outDir);
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@ -13,7 +13,7 @@ namespace T6
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir,
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const std::filesystem::path& cacheDir) const override;
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IOutputPath& outDir,
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IOutputPath& cacheDir) const override;
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};
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} // namespace T6
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@ -4,14 +4,10 @@
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#include "Asset/IZoneAssetCreationState.h"
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#include "Asset/ZoneDefinitionContext.h"
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#include "Gdt/IGdtQueryable.h"
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#include "SearchPath/IOutputPath.h"
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#include "SearchPath/ISearchPath.h"
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#include "Zone/Definition/ZoneDefinition.h"
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#include "Zone/Zone.h"
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#include <cstdint>
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#include <filesystem>
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#include <string>
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class IObjCompiler
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{
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public:
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@ -28,8 +24,8 @@ public:
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir,
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const std::filesystem::path& cacheDir) const = 0;
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IOutputPath& outDir,
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IOutputPath& cacheDir) const = 0;
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static const IObjCompiler* GetObjCompilerForGame(GameId game);
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};
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@ -379,17 +379,16 @@ void IPakToCreate::AddImage(std::string imageName)
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m_image_names.emplace_back(std::move(imageName));
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}
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void IPakToCreate::Build(ISearchPath& searchPath, const std::filesystem::path& outPath)
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void IPakToCreate::Build(ISearchPath& searchPath, IOutputPath& outPath)
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{
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auto filePath = outPath / std::format("{}.ipak", m_name);
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std::ofstream file(filePath, std::ios::out | std::ios::binary);
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if (!file.is_open())
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const auto file = outPath.Open(std::format("{}.ipak", m_name));
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if (!file)
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{
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std::cerr << std::format("Failed to open file for ipak {}\n", m_name);
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return;
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}
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IPakWriter writer(file, searchPath, m_image_names);
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IPakWriter writer(*file, searchPath, m_image_names);
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writer.Write();
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std::cout << std::format("Created ipak {} with {} entries\n", m_name, m_image_names.size());
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@ -421,7 +420,7 @@ IPakToCreate* IPakCreator::GetOrAddIPak(const std::string& ipakName)
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return result;
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}
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void IPakCreator::Finalize(ISearchPath& searchPath, const std::filesystem::path& outPath)
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void IPakCreator::Finalize(ISearchPath& searchPath, IOutputPath& outPath)
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{
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for (const auto& ipakToCreate : m_ipaks)
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ipakToCreate->Build(searchPath, outPath);
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@ -2,9 +2,9 @@
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#include "Asset/IZoneAssetCreationState.h"
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#include "KeyValuePairs/KeyValuePairsCreator.h"
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#include "SearchPath/IOutputPath.h"
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#include "SearchPath/ISearchPath.h"
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <unordered_map>
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@ -15,14 +15,14 @@ public:
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explicit IPakToCreate(std::string name);
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void AddImage(std::string imageName);
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void Build(ISearchPath& searchPath, const std::filesystem::path& outPath);
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void Build(ISearchPath& searchPath, IOutputPath& outPath);
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private:
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std::string m_name;
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std::vector<std::string> m_image_names;
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};
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class IPakCreator : public IZoneAssetCreationState
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class IPakCreator final : public IZoneAssetCreationState
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{
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public:
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IPakCreator();
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@ -30,7 +30,7 @@ public:
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void Inject(ZoneAssetCreationInjection& inject) override;
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IPakToCreate* GetOrAddIPak(const std::string& ipakName);
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void Finalize(ISearchPath& searchPath, const std::filesystem::path& outPath);
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void Finalize(ISearchPath& searchPath, IOutputPath& outPath);
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private:
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KeyValuePairsCreator* m_kvp_creator;
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@ -8,7 +8,7 @@
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AbstractImageIPakPostProcessor::AbstractImageIPakPostProcessor(const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir)
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IOutputPath& outDir)
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: m_zone_definition(zoneDefinition),
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m_search_path(searchPath),
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m_ipak_creator(zoneStates.GetZoneAssetCreationState<IPakCreator>()),
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@ -3,8 +3,7 @@
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#include "Asset/IAssetPostProcessor.h"
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#include "Asset/ZoneDefinitionContext.h"
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#include "Image/IPak/IPakCreator.h"
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#include <filesystem>
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#include "SearchPath/IOutputPath.h"
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class AbstractImageIPakPostProcessor : public IAssetPostProcessor
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{
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@ -12,7 +11,7 @@ public:
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AbstractImageIPakPostProcessor(const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir);
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IOutputPath& outDir);
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static bool AppliesToZoneDefinition(const ZoneDefinitionContext& zoneDefinition);
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@ -25,7 +24,7 @@ private:
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const ZoneDefinitionContext& m_zone_definition;
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ISearchPath& m_search_path;
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IPakCreator& m_ipak_creator;
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const std::filesystem::path& m_out_dir;
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IOutputPath& m_out_dir;
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unsigned m_obj_container_index;
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IPakToCreate* m_current_ipak;
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@ -41,7 +40,7 @@ public:
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ImageIPakPostProcessor(const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir)
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IOutputPath& outDir)
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: AbstractImageIPakPostProcessor(zoneDefinition, searchPath, zoneStates, outDir)
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{
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}
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@ -49,5 +48,5 @@ public:
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[[nodiscard]] asset_type_t GetHandlingAssetType() const override
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{
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return AssetType::EnumEntry;
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};
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}
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};
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@ -9,7 +9,7 @@
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AbstractImageIwdPostProcessor::AbstractImageIwdPostProcessor(const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir)
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IOutputPath& outDir)
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: m_zone_definition(zoneDefinition),
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m_search_path(searchPath),
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m_iwd_creator(zoneStates.GetZoneAssetCreationState<IwdCreator>()),
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@ -3,8 +3,7 @@
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#include "Asset/IAssetPostProcessor.h"
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#include "Asset/ZoneDefinitionContext.h"
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#include "Iwd/IwdCreator.h"
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#include <filesystem>
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#include "SearchPath/IOutputPath.h"
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class AbstractImageIwdPostProcessor : public IAssetPostProcessor
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{
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@ -12,7 +11,7 @@ public:
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AbstractImageIwdPostProcessor(const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir);
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IOutputPath& outDir);
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static bool AppliesToZoneDefinition(const ZoneDefinitionContext& zoneDefinition);
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@ -25,7 +24,7 @@ private:
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const ZoneDefinitionContext& m_zone_definition;
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ISearchPath& m_search_path;
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IwdCreator& m_iwd_creator;
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const std::filesystem::path& m_out_dir;
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IOutputPath& m_out_dir;
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unsigned m_obj_container_index;
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IwdToCreate* m_current_iwd;
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@ -41,7 +40,7 @@ public:
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ImageIwdPostProcessor(const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates,
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const std::filesystem::path& outDir)
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IOutputPath& outDir)
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: AbstractImageIwdPostProcessor(zoneDefinition, searchPath, zoneStates, outDir)
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{
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}
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@ -49,5 +48,5 @@ public:
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[[nodiscard]] asset_type_t GetHandlingAssetType() const override
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{
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return AssetType::EnumEntry;
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};
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}
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};
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@ -18,19 +18,19 @@ void IwdToCreate::AddFile(std::string filePath)
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m_file_paths.emplace_back(std::move(filePath));
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}
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void IwdToCreate::Build(ISearchPath& searchPath, const std::filesystem::path& outPath)
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void IwdToCreate::Build(ISearchPath& searchPath, IOutputPath& outPath)
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{
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auto filePath = outPath / std::format("{}.iwd", m_name);
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std::ofstream file(filePath, std::ios::out | std::ios::binary);
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if (!file.is_open())
|
||||
const auto fileName = std::format("{}.iwd", m_name);
|
||||
const auto file = outPath.Open(fileName);
|
||||
if (!file)
|
||||
{
|
||||
std::cerr << std::format("Failed to open file for iwd {}\n", m_name);
|
||||
return;
|
||||
}
|
||||
|
||||
auto functions = FileToZlibWrapper::CreateFunctions32ForFile(&file);
|
||||
auto functions = FileToZlibWrapper::CreateFunctions32ForFile(file.get());
|
||||
|
||||
auto zipFile = zipOpen2(filePath.string().c_str(), APPEND_STATUS_CREATE, nullptr, &functions);
|
||||
const auto zipFile = zipOpen2(fileName.c_str(), APPEND_STATUS_CREATE, nullptr, &functions);
|
||||
if (!zipFile)
|
||||
{
|
||||
std::cerr << std::format("Failed to open file as zip for iwd {}\n", m_name);
|
||||
@ -92,7 +92,7 @@ IwdToCreate* IwdCreator::GetOrAddIwd(const std::string& iwdName)
|
||||
return result;
|
||||
}
|
||||
|
||||
void IwdCreator::Finalize(ISearchPath& searchPath, const std::filesystem::path& outPath)
|
||||
void IwdCreator::Finalize(ISearchPath& searchPath, IOutputPath& outPath)
|
||||
{
|
||||
std::cout << std::format("Writing {} iwd files to disk\n", m_iwds.size());
|
||||
for (const auto& iwdToCreate : m_iwds)
|
||||
|
@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IZoneAssetCreationState.h"
|
||||
#include "SearchPath/IOutputPath.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
@ -14,18 +14,18 @@ public:
|
||||
explicit IwdToCreate(std::string name);
|
||||
|
||||
void AddFile(std::string filePath);
|
||||
void Build(ISearchPath& searchPath, const std::filesystem::path& outPath);
|
||||
void Build(ISearchPath& searchPath, IOutputPath& outPath);
|
||||
|
||||
private:
|
||||
std::string m_name;
|
||||
std::vector<std::string> m_file_paths;
|
||||
};
|
||||
|
||||
class IwdCreator : public IZoneAssetCreationState
|
||||
class IwdCreator final : public IZoneAssetCreationState
|
||||
{
|
||||
public:
|
||||
IwdToCreate* GetOrAddIwd(const std::string& iwdName);
|
||||
void Finalize(ISearchPath& searchPath, const std::filesystem::path& outPath);
|
||||
void Finalize(ISearchPath& searchPath, IOutputPath& outPath);
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, IwdToCreate*> m_iwd_lookup;
|
||||
|
49
test/ObjCommonTestUtils/SearchPath/MockOutputPath.cpp
Normal file
49
test/ObjCommonTestUtils/SearchPath/MockOutputPath.cpp
Normal file
@ -0,0 +1,49 @@
|
||||
#include "MockOutputPath.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
namespace
|
||||
{
|
||||
class MockFileWrapper final : public std::ostringstream
|
||||
{
|
||||
public:
|
||||
MockFileWrapper(std::string name, std::vector<MockOutputFile>& files)
|
||||
: m_name(std::move(name)),
|
||||
m_files(files)
|
||||
{
|
||||
}
|
||||
|
||||
~MockFileWrapper() override
|
||||
{
|
||||
m_files.emplace_back(std::move(m_name), str());
|
||||
}
|
||||
|
||||
private:
|
||||
std::string m_name;
|
||||
std::vector<MockOutputFile>& m_files;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
MockOutputFile::MockOutputFile() = default;
|
||||
|
||||
MockOutputFile::MockOutputFile(std::string name, std::string data)
|
||||
: m_name(std::move(name)),
|
||||
m_data(std::move(data))
|
||||
{
|
||||
}
|
||||
|
||||
std::unique_ptr<std::ostream> MockOutputPath::Open(const std::string& fileName)
|
||||
{
|
||||
return std::make_unique<MockFileWrapper>(fileName, m_files);
|
||||
}
|
||||
|
||||
const MockOutputFile* MockOutputPath::GetMockedFile(const std::string& name) const
|
||||
{
|
||||
for (const auto& file : m_files)
|
||||
{
|
||||
if (file.m_name == name)
|
||||
return &file;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
28
test/ObjCommonTestUtils/SearchPath/MockOutputPath.h
Normal file
28
test/ObjCommonTestUtils/SearchPath/MockOutputPath.h
Normal file
@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "SearchPath/IOutputPath.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class MockOutputFile
|
||||
{
|
||||
public:
|
||||
std::string m_name;
|
||||
std::string m_data;
|
||||
|
||||
MockOutputFile();
|
||||
MockOutputFile(std::string name, std::string data);
|
||||
};
|
||||
|
||||
class MockOutputPath final : public IOutputPath
|
||||
{
|
||||
public:
|
||||
std::unique_ptr<std::ostream> Open(const std::string& fileName) override;
|
||||
|
||||
[[nodiscard]] const MockOutputFile* GetMockedFile(const std::string& name) const;
|
||||
|
||||
private:
|
||||
std::vector<MockOutputFile> m_files;
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user