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WIP: Updating code to follow laupentin's code review.
Done: - Moved custom map structures to their own objcommon header file - Updated GfxLightGridRow struct - Reverted shader_bin file path - Renamed Project Creator to BSP Creator - Removed model loading from BSP creator - Cleaned up BSP Creator and updated the names of structs WIP: - Update BSP calculation code to be more readable and use unique/shared ptrs
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src/ObjLoading/Game/T6/CustomMap/BSPCreator.h
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src/ObjLoading/Game/T6/CustomMap/BSPCreator.h
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#pragma once
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#include "Game/T6/Maps/CustomMaps.h"
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#include "SearchPath/ISearchPath.h"
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class BSPCreator
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{
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public:
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static CustomMapBSP* createCustomMapBSP(std::string& mapName, ISearchPath& searchPath);
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};
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