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chore: add ExtendAndDereference system test
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>game,T6
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techniqueset,trivial_floatz_2992w610
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material,test
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9
test/SystemTests/Game/T6/ExtendAndDereference/README.md
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9
test/SystemTests/Game/T6/ExtendAndDereference/README.md
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# Extend and dereference system test
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This makes sure that when reusing assets from an existing zone, asset dependencies that are references can be overwritten to be non-references.
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In this case:
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- The zone `ZoneWithTechsetT6` contains the techniqueset `trivial_floatz_2992w610`
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- The zone `ZoneWithMaterialT6` contains the material `test` and with a reference to its techniqueset `,trivial_floatz_2992w610`
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- The final zone `CombinedZoneT6` is built while loading both of the other fastfile and is expected to contain both the material `test` with a reference to a (actual asset, not a reference) techniqueset `trivial_floatz_2992w610`
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>game,T6
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ignore,ZoneWithTechsetT6
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material,test
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>game,T6
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techniqueset,trivial_floatz_2992w610
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{
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"$schema": "http://openassettools.dev/schema/material.v1.json",
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"_game": "t6",
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"_type": "material",
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"_version": 1,
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"cameraRegion": "none",
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"constants": [],
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"contents": 1,
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"gameFlags": [],
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"layeredSurfaceTypes": 536870912,
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"sortKey": 4,
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"stateBits": [
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "disabled",
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"colorWriteAlpha": true,
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"colorWriteRgb": true,
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"cullFace": "back",
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"depthTest": "disabled",
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"depthWrite": false,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "zero",
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"polygonOffset": "offset0",
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"polymodeLine": false,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one"
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}
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],
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"stateBitsEntry": [
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-1,
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-1,
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0,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1
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],
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"stateFlags": 0,
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"surfaceFlags": 0,
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"surfaceTypeBits": 0,
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"techniqueSet": "trivial_floatz_2992w610",
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"textureAtlas": {
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"columns": 1,
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"rows": 1
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},
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"textures": []
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}
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