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WIP:
- Updated file structure to use BSP naming scheme - Re-wrote BSP creator to use c++ more efficiently
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src/ObjLoading/Game/T6/BSP/BSPCreator.h
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src/ObjLoading/Game/T6/BSP/BSPCreator.h
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#pragma once
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#include "BSP.h"
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#include "SearchPath/ISearchPath.h"
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namespace BSP
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{
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std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath);
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};
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