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WIP:
- Updated file structure to use BSP naming scheme - Re-wrote BSP creator to use c++ more efficiently
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src/ObjLoading/Game/T6/BSP/BSPUtil.h
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20
src/ObjLoading/Game/T6/BSP/BSPUtil.h
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#pragma once
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#include "BSP.h"
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class BSPUtil
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{
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public:
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static vec3_t convertToBO2Coords(vec3_t OGL_coordinate);
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static vec3_t convertFromBO2Coords(vec3_t bo2_coordinate);
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static void calcNewBounds(vec3_t* newmins, vec3_t* newmaxs, vec3_t* currmins, vec3_t* currmaxs);
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static void calcNewBoundsWithPoint(vec3_t* point, vec3_t* currmins, vec3_t* currmaxs);
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static vec3_t calcMiddleOfBounds(vec3_t* mins, vec3_t* maxs);
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static int allignBy128(int size);
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static float distBetweenPoints(vec3_t p1, vec3_t p2);
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static void convertAnglesToAxis(vec3_t* angles, vec3_t* axis);
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static void matrixTranspose3x3(const vec3_t* in, vec3_t* out);
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static vec3_t convertStringToVec3(std::string str);
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static std::string convertVec3ToString(vec3_t vec);
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};
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