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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-24 13:42:06 +00:00
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
This commit is contained in:
LJW-Dev
2025-10-22 16:06:59 +08:00
parent b4073d74d9
commit e53779517d
21 changed files with 2693 additions and 2741 deletions

View File

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#pragma once
#include "BSP.h"
class BSPUtil
{
public:
static vec3_t convertToBO2Coords(vec3_t OGL_coordinate);
static vec3_t convertFromBO2Coords(vec3_t bo2_coordinate);
static void calcNewBounds(vec3_t* newmins, vec3_t* newmaxs, vec3_t* currmins, vec3_t* currmaxs);
static void calcNewBoundsWithPoint(vec3_t* point, vec3_t* currmins, vec3_t* currmaxs);
static vec3_t calcMiddleOfBounds(vec3_t* mins, vec3_t* maxs);
static int allignBy128(int size);
static float distBetweenPoints(vec3_t p1, vec3_t p2);
static void convertAnglesToAxis(vec3_t* angles, vec3_t* axis);
static void matrixTranspose3x3(const vec3_t* in, vec3_t* out);
static vec3_t convertStringToVec3(std::string str);
static std::string convertVec3ToString(vec3_t vec);
};