Fix rawfile dumping and loading for iw5

This commit is contained in:
Jan 2021-07-24 13:51:41 +02:00
parent 7afc5d42b0
commit e544d043bd
3 changed files with 75 additions and 44 deletions

View File

@ -1,6 +1,9 @@
#include "AssetLoaderRawFile.h"
#include <cstring>
#include <filesystem>
#include <iostream>
#include <zlib.h>
#include "Game/IW5/IW5.h"
#include "Pool/GlobalAssetPool.h"
@ -26,17 +29,48 @@ bool AssetLoaderRawFile::LoadFromRaw(const std::string& assetName, ISearchPath*
if (!file.IsOpen())
return false;
auto* rawFile = memory->Create<RawFile>();
rawFile->name = memory->Dup(assetName.c_str());
rawFile->compressedLen = static_cast<int>(file.m_length + 1);
auto* fileBuffer = static_cast<char*>(memory->Alloc(static_cast<size_t>(file.m_length + 1)));
file.m_stream->read(fileBuffer, file.m_length);
const auto uncompressedBuffer = std::make_unique<char[]>(static_cast<size_t>(file.m_length));
file.m_stream->read(uncompressedBuffer.get(), file.m_length);
if (file.m_stream->gcount() != file.m_length)
return false;
fileBuffer[file.m_length] = '\0';
rawFile->buffer = fileBuffer;
const auto compressionBufferSize = static_cast<size_t>(file.m_length + COMPRESSED_BUFFER_SIZE_PADDING);
auto* compressedBuffer = static_cast<char*>(memory->Alloc(compressionBufferSize));
z_stream_s zs{};
zs.zalloc = Z_NULL;
zs.zfree = Z_NULL;
zs.opaque = Z_NULL;
zs.avail_in = static_cast<uInt>(file.m_length);
zs.avail_out = compressionBufferSize;
zs.next_in = reinterpret_cast<const Bytef*>(uncompressedBuffer.get());
zs.next_out = reinterpret_cast<Bytef*>(compressedBuffer);
int ret = deflateInit(&zs, Z_DEFAULT_COMPRESSION);
if (ret != Z_OK)
{
throw std::runtime_error("Initializing deflate failed");
}
ret = deflate(&zs, Z_FINISH);
if (ret != Z_STREAM_END)
{
std::cout << "Deflate failed for loading rawfile \"" << assetName << "\"" << std::endl;
deflateEnd(&zs);
return false;
}
const auto compressedSize = compressionBufferSize - zs.avail_out;
auto* rawFile = memory->Create<RawFile>();
rawFile->name = memory->Dup(assetName.c_str());
rawFile->compressedLen = static_cast<int>(compressedSize);
rawFile->len = static_cast<int>(file.m_length);
rawFile->buffer = static_cast<const char*>(compressedBuffer);
manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
return true;

View File

@ -8,6 +8,8 @@ namespace IW5
{
class AssetLoaderRawFile final : public BasicAssetLoader<ASSET_TYPE_RAWFILE, RawFile>
{
static constexpr size_t COMPRESSED_BUFFER_SIZE_PADDING = 64;
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;

View File

@ -37,10 +37,10 @@ std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, XAssetInfo<RawFi
void AssetDumperRawFile::DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
{
const auto* rawFile = asset->Asset();
if (rawFile->compressedLen > 0)
{
z_stream_s zs{};
if (rawFile->compressedLen <= 0)
return;
z_stream_s zs{};
zs.zalloc = Z_NULL;
zs.zfree = Z_NULL;
zs.opaque = Z_NULL;
@ -76,9 +76,4 @@ void AssetDumperRawFile::DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFil
}
inflateEnd(&zs);
}
else if (rawFile->len > 0)
{
stream.write(rawFile->buffer, rawFile->len);
}
}