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refactor: retrieve asset names from IGame
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@@ -10,5 +10,8 @@ namespace IW5
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[[nodiscard]] const std::string& GetFullName() const override;
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[[nodiscard]] const std::string& GetShortName() const override;
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[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
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[[nodiscard]] asset_type_t GetAssetTypeCount() const override;
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[[nodiscard]] std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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};
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} // namespace IW5
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