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chore: improve game shader types
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@@ -1448,8 +1448,8 @@ namespace T5
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struct MaterialArgumentCodeConst
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{
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uint16_t index;
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char firstRow;
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char rowCount;
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unsigned char firstRow;
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unsigned char rowCount;
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};
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union MaterialArgumentDef
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@@ -1465,11 +1465,15 @@ namespace T5
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MTL_ARG_MATERIAL_VERTEX_CONST = 0x0,
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MTL_ARG_LITERAL_VERTEX_CONST = 0x1,
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MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2,
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MTL_ARG_CODE_PRIM_BEGIN = 0x3,
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MTL_ARG_CODE_VERTEX_CONST = 0x3,
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MTL_ARG_CODE_PIXEL_SAMPLER = 0x4,
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MTL_ARG_CODE_PIXEL_CONST = 0x5,
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MTL_ARG_CODE_PRIM_END = 0x6,
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MTL_ARG_MATERIAL_PIXEL_CONST = 0x6,
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MTL_ARG_LITERAL_PIXEL_CONST = 0x7,
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