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https://github.com/Laupetin/OpenAssetTools.git
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chore: use templating for image dumper
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@@ -1,105 +0,0 @@
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#include "ImageDumperT5.h"
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#include "Image/DdsWriter.h"
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#include "Image/Dx9TextureLoader.h"
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#include "Image/ImageCommon.h"
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#include "Image/IwiLoader.h"
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#include "Image/IwiWriter13.h"
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#include "ObjWriting.h"
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#include "Utils/Logging/Log.h"
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#include <algorithm>
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#include <cassert>
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#include <format>
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using namespace T5;
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using namespace image;
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namespace
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{
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std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage& image)
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{
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Dx9TextureLoader textureLoader;
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const auto& loadDef = *image.texture.loadDef;
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textureLoader.Width(image.width).Height(image.height).Depth(image.depth);
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if (loadDef.flags & image::iwi13::IMG_FLAG_VOLMAP)
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textureLoader.Type(TextureType::T_3D);
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else if (loadDef.flags & image::iwi13::IMG_FLAG_CUBEMAP)
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textureLoader.Type(TextureType::T_CUBE);
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else
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textureLoader.Type(TextureType::T_2D);
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textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
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textureLoader.HasMipMaps(!(loadDef.flags & image::iwi13::IMG_FLAG_NOMIPMAPS));
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return textureLoader.LoadTexture(loadDef.data);
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}
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std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage& image, ISearchPath& searchPath)
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{
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const auto imageFileName = image::GetFileNameForAsset(image.name, ".iwi");
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const auto filePathImage = searchPath.Open(imageFileName);
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if (!filePathImage.IsOpen())
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{
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con::error("Could not find data for image \"{}\"", image.name);
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return nullptr;
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}
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auto loadResult = image::LoadIwi(*filePathImage.m_stream);
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return loadResult ? std::move(loadResult->m_texture) : nullptr;
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}
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std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)
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{
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if (image.texture.loadDef && image.texture.loadDef->resourceSize > 0)
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return LoadImageFromLoadDef(image);
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return LoadImageFromIwi(image, searchPath);
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}
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} // namespace
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namespace image
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{
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DumperT5::DumperT5()
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{
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switch (ObjWriting::Configuration.ImageOutputFormat)
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{
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case ImageOutputFormat_e::DDS:
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m_writer = std::make_unique<DdsWriter>();
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break;
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case ImageOutputFormat_e::IWI:
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m_writer = std::make_unique<iwi13::IwiWriter>();
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break;
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default:
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assert(false);
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m_writer = nullptr;
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break;
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}
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}
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void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
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{
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const auto* image = asset.Asset();
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const auto texture = LoadImageData(context.m_obj_search_path, *image);
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if (!texture)
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return;
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if (!m_writer->SupportsImageFormat(texture->GetFormat()))
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{
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con::warn("Not dumping image {} as {} does not support the image format {}",
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image->name,
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GetImageOutputFormatName(ObjWriting::Configuration.ImageOutputFormat),
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GetImageFormatName(texture->GetFormat()->GetId()));
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return;
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}
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name, m_writer->GetFileExtension()));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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m_writer->DumpImage(stream, texture.get());
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}
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} // namespace image
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@@ -1,22 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T5/T5.h"
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#include "Image/ImageWriter.h"
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#include <memory>
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namespace image
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{
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class DumperT5 final : public AbstractAssetDumper<T5::AssetImage>
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{
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public:
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DumperT5();
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetImage::Type>& asset) override;
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private:
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std::unique_ptr<ImageWriter> m_writer;
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};
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} // namespace image
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@@ -1,9 +1,9 @@
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#include "ObjWriterT5.h"
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#include "Game/T5/Image/ImageDumperT5.h"
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#include "Game/T5/Material/MaterialJsonDumperT5.h"
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#include "Game/T5/Techset/TechsetDumperT5.h"
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#include "Game/T5/XModel/XModelDumperT5.h"
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#include "Image/ImageDumperT5.h"
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#include "LightDef/LightDefDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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#include "PhysPreset/PhysPresetInfoStringDumperT5.h"
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