mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-03-05 12:33:02 +00:00
fix: compilation with CommonTechset
This commit is contained in:
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
#include "Techset/TechniqueDefinitionAcceptor.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace state_map
|
||||
{
|
||||
class StateMapFromTechniqueExtractor final : public techset::ITechniqueDefinitionAcceptor
|
||||
{
|
||||
public:
|
||||
std::string RetrieveStateMap();
|
||||
|
||||
void AcceptNextPass() override;
|
||||
bool AcceptEndPass(std::string& errorMessage) override;
|
||||
bool AcceptStateMap(const std::string& stateMapName, std::string& errorMessage) override;
|
||||
bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) override;
|
||||
bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) override;
|
||||
bool AcceptShaderConstantArgument(techset::ShaderSelector shader,
|
||||
techset::ShaderArgument shaderArgument,
|
||||
techset::ShaderArgumentCodeSource source,
|
||||
std::string& errorMessage) override;
|
||||
bool AcceptShaderSamplerArgument(techset::ShaderSelector shader,
|
||||
techset::ShaderArgument shaderArgument,
|
||||
techset::ShaderArgumentCodeSource source,
|
||||
std::string& errorMessage) override;
|
||||
bool AcceptShaderLiteralArgument(techset::ShaderSelector shader,
|
||||
techset::ShaderArgument shaderArgument,
|
||||
techset::ShaderArgumentLiteralSource source,
|
||||
std::string& errorMessage) override;
|
||||
bool AcceptShaderMaterialArgument(techset::ShaderSelector shader,
|
||||
techset::ShaderArgument shaderArgument,
|
||||
techset::ShaderArgumentMaterialSource source,
|
||||
std::string& errorMessage) override;
|
||||
bool AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage) override;
|
||||
|
||||
private:
|
||||
std::string m_state_map;
|
||||
};
|
||||
} // namespace state_map
|
||||
Reference in New Issue
Block a user