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synced 2025-04-20 16:15:43 +00:00
chore: use const reference for assetName in GetAsset methods
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@ -169,7 +169,7 @@ XAssetInfoGeneric* GameAssetPoolIW3::AddAssetToPool(std::unique_ptr<XAssetInfoGe
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#undef CASE_ADD_TO_POOL
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}
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XAssetInfoGeneric* GameAssetPoolIW3::GetAsset(const asset_type_t type, std::string name) const
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XAssetInfoGeneric* GameAssetPoolIW3::GetAsset(const asset_type_t type, const std::string& name) const
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{
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#define CASE_GET_ASSET(assetType, poolName) \
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case assetType: \
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@ -52,7 +52,7 @@ public:
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void InitPoolStatic(asset_type_t type, size_t capacity) override;
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void InitPoolDynamic(asset_type_t type) override;
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const override;
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const override;
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static const char* AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD const char* GetAssetTypeName(asset_type_t assetType) const override;
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@ -200,13 +200,13 @@ XAssetInfoGeneric* GameAssetPoolIW4::AddAssetToPool(std::unique_ptr<XAssetInfoGe
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#undef CASE_ADD_TO_POOL
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}
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XAssetInfoGeneric* GameAssetPoolIW4::GetAsset(const asset_type_t type, std::string name) const
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XAssetInfoGeneric* GameAssetPoolIW4::GetAsset(const asset_type_t type, const std::string& name) const
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{
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#define CASE_GET_ASSET(assetType, poolName) \
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case assetType: \
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{ \
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if ((poolName) != nullptr) \
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return (poolName)->GetAsset(std::move(name)); \
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return (poolName)->GetAsset(name); \
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break; \
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}
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@ -60,7 +60,7 @@ public:
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void InitPoolStatic(asset_type_t type, size_t capacity) override;
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void InitPoolDynamic(asset_type_t type) override;
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const override;
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const override;
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static const char* AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD const char* GetAssetTypeName(asset_type_t assetType) const override;
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@ -253,7 +253,7 @@ XAssetInfoGeneric* GameAssetPoolIW5::AddAssetToPool(std::unique_ptr<XAssetInfoGe
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#undef CASE_ADD_TO_POOL
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}
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XAssetInfoGeneric* GameAssetPoolIW5::GetAsset(const asset_type_t type, std::string name) const
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XAssetInfoGeneric* GameAssetPoolIW5::GetAsset(const asset_type_t type, const std::string& name) const
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{
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#define CASE_GET_ASSET(assetType, poolName) \
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case assetType: \
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@ -64,7 +64,7 @@ public:
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void InitPoolStatic(asset_type_t type, size_t capacity) override;
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void InitPoolDynamic(asset_type_t type) override;
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const override;
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const override;
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static const char* AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD const char* GetAssetTypeName(asset_type_t assetType) const override;
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@ -193,7 +193,7 @@ XAssetInfoGeneric* GameAssetPoolT5::AddAssetToPool(std::unique_ptr<XAssetInfoGen
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#undef CASE_ADD_TO_POOL
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}
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XAssetInfoGeneric* GameAssetPoolT5::GetAsset(const asset_type_t type, std::string name) const
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XAssetInfoGeneric* GameAssetPoolT5::GetAsset(const asset_type_t type, const std::string& name) const
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{
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#define CASE_GET_ASSET(assetType, poolName) \
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case assetType: \
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@ -56,7 +56,7 @@ public:
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void InitPoolStatic(asset_type_t type, size_t capacity) override;
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void InitPoolDynamic(asset_type_t type) override;
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const override;
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const override;
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static const char* AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD const char* GetAssetTypeName(asset_type_t assetType) const override;
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@ -294,13 +294,13 @@ XAssetInfoGeneric* GameAssetPoolT6::AddAssetToPool(std::unique_ptr<XAssetInfoGen
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#undef CASE_ADD_TO_POOL
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}
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XAssetInfoGeneric* GameAssetPoolT6::GetAsset(const asset_type_t type, std::string name) const
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XAssetInfoGeneric* GameAssetPoolT6::GetAsset(const asset_type_t type, const std::string& name) const
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{
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#define CASE_GET_ASSET(assetType, poolName) \
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case assetType: \
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{ \
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if ((poolName) != nullptr) \
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return (poolName)->GetAsset(std::move(name)); \
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return (poolName)->GetAsset(name); \
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break; \
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}
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@ -72,7 +72,7 @@ public:
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void InitPoolStatic(asset_type_t type, size_t capacity) override;
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void InitPoolDynamic(asset_type_t type) override;
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const override;
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const override;
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static const char* AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD const char* GetAssetTypeName(asset_type_t assetType) const override;
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@ -38,7 +38,7 @@ public:
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences);
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_NODISCARD virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const = 0;
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_NODISCARD virtual XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const = 0;
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_NODISCARD virtual asset_type_t GetAssetTypeCount() const = 0;
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_NODISCARD virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
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@ -20,7 +20,7 @@ XAssetInfoGeneric* AssetLoader::LinkAsset(std::string name,
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m_asset_type, std::move(name), asset, std::move(dependencies), std::move(scriptStrings), std::move(indirectAssetReferences));
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}
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XAssetInfoGeneric* AssetLoader::GetAssetInfo(std::string name) const
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XAssetInfoGeneric* AssetLoader::GetAssetInfo(const std::string& name) const
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{
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return m_zone->m_pools->GetAsset(m_asset_type, std::move(name));
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return m_zone->m_pools->GetAsset(m_asset_type, name);
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}
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@ -22,5 +22,5 @@ protected:
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std::vector<scr_string_t> scriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences) const;
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_NODISCARD XAssetInfoGeneric* GetAssetInfo(std::string name) const;
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_NODISCARD XAssetInfoGeneric* GetAssetInfo(const std::string& name) const;
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};
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@ -55,9 +55,9 @@ void AssetMarker::MarkArray_IndirectAssetRef(const asset_type_t type, const char
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Mark_IndirectAssetRef(type, assetRefNames[index]);
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}
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XAssetInfoGeneric* AssetMarker::GetAssetInfoByName(std::string name) const
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XAssetInfoGeneric* AssetMarker::GetAssetInfoByName(const std::string& name) const
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{
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return m_zone->m_pools->GetAsset(m_asset_type, std::move(name));
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return m_zone->m_pools->GetAsset(m_asset_type, name);
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}
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std::vector<XAssetInfoGeneric*> AssetMarker::GetDependencies() const
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@ -26,7 +26,7 @@ protected:
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void Mark_IndirectAssetRef(asset_type_t type, const char* assetRefName);
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void MarkArray_IndirectAssetRef(asset_type_t type, const char** assetRefNames, size_t count);
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_NODISCARD XAssetInfoGeneric* GetAssetInfoByName(std::string name) const;
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_NODISCARD XAssetInfoGeneric* GetAssetInfoByName(const std::string& name) const;
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Zone* m_zone;
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