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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-17 07:21:43 +00:00

chore: make DependencyAssetLookup a separate class

This commit is contained in:
Jan Laupetin
2026-05-15 15:35:23 +01:00
parent 9ecc3d06e8
commit e824e9a9de
12 changed files with 67 additions and 54 deletions
@@ -6,7 +6,7 @@ using namespace IW3;
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const {}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const DependencyAssetLookup& dependencyAssets) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const
{
const auto* game = IGame::GetGameById(zone.m_game_id);
@@ -17,7 +17,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone&
for (const auto& asset : zone.m_pools)
{
if (!ShouldWriteAsset(*asset, dependencyAssets))
if (!filter.ShouldWriteAsset(*asset))
continue;
switch (asset->m_type)
@@ -8,6 +8,6 @@ namespace IW3
{
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const DependencyAssetLookup& dependencyAssets) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const override;
};
} // namespace IW3
@@ -6,7 +6,7 @@ using namespace IW4;
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const {}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const DependencyAssetLookup& dependencyAssets) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const
{
const auto* game = IGame::GetGameById(zone.m_game_id);
@@ -17,7 +17,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone&
for (const auto& asset : zone.m_pools)
{
if (!ShouldWriteAsset(*asset, dependencyAssets))
if (!filter.ShouldWriteAsset(*asset))
continue;
switch (asset->m_type)
@@ -8,6 +8,6 @@ namespace IW4
{
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const DependencyAssetLookup& dependencyAssets) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const override;
};
} // namespace IW4
@@ -6,7 +6,7 @@ using namespace IW5;
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const {}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const DependencyAssetLookup& dependencyAssets) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const
{
const auto* game = IGame::GetGameById(zone.m_game_id);
@@ -17,7 +17,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone&
for (const auto& asset : zone.m_pools)
{
if (!ShouldWriteAsset(*asset, dependencyAssets))
if (!filter.ShouldWriteAsset(*asset))
continue;
switch (asset->m_type)
@@ -8,6 +8,6 @@ namespace IW5
{
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const DependencyAssetLookup& dependencyAssets) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const override;
};
} // namespace IW5
@@ -6,7 +6,7 @@ using namespace T5;
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const {}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const DependencyAssetLookup& dependencyAssets) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const
{
const auto* game = IGame::GetGameById(zone.m_game_id);
@@ -17,7 +17,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone&
for (const auto& asset : zone.m_pools)
{
if (!ShouldWriteAsset(*asset, dependencyAssets))
if (!filter.ShouldWriteAsset(*asset))
continue;
switch (asset->m_type)
@@ -8,6 +8,6 @@ namespace T5
{
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const DependencyAssetLookup& dependencyAssets) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const override;
};
} // namespace T5
@@ -62,7 +62,7 @@ void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone
}
}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const DependencyAssetLookup& dependencyAssets) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const
{
const auto* game = IGame::GetGameById(zone.m_game_id);
@@ -73,7 +73,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone&
for (const auto& asset : zone.m_pools)
{
if (!ShouldWriteAsset(*asset, dependencyAssets))
if (!filter.ShouldWriteAsset(*asset))
continue;
switch (asset->m_type)
@@ -8,6 +8,6 @@ namespace T6
{
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const DependencyAssetLookup& dependencyAssets) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const override;
};
} // namespace T6
@@ -9,6 +9,38 @@
#include <cassert>
namespace
{
constexpr auto META_DATA_KEY_GAME = "game";
constexpr auto META_DATA_KEY_GDT = "gdt";
} // namespace
ZoneDefFilter ZoneDefFilter::AllEntries()
{
return ZoneDefFilter();
}
ZoneDefFilter ZoneDefFilter::WithOnlyRootAssets(const Zone& zone)
{
ZoneDefFilter result;
for (const auto& asset : zone.m_pools)
{
for (const auto* dependency : asset->m_dependencies)
{
if (dependency != nullptr && dependency->m_zone == &zone)
result.m_non_root_asset_lookup.emplace(dependency);
}
}
return std::move(result);
}
bool ZoneDefFilter::ShouldWriteAsset(const XAssetInfoGeneric& asset) const
{
return m_non_root_asset_lookup.empty() || !m_non_root_asset_lookup.contains(&asset);
}
const IZoneDefWriter* IZoneDefWriter::GetZoneDefWriterForGame(GameId game)
{
static const IZoneDefWriter* zoneDefWriters[static_cast<unsigned>(GameId::COUNT)]{
@@ -26,30 +58,6 @@ const IZoneDefWriter* IZoneDefWriter::GetZoneDefWriterForGame(GameId game)
return result;
}
AbstractZoneDefWriter::DependencyAssetLookup AbstractZoneDefWriter::CreateDependencyAssetLookup(const Zone& zone, const bool minimalZone)
{
DependencyAssetLookup dependencyAssets;
if (!minimalZone)
return dependencyAssets;
for (const auto& asset : zone.m_pools)
{
for (const auto* dependency : asset->m_dependencies)
{
if (dependency != nullptr && dependency->m_zone == &zone)
dependencyAssets.emplace(dependency);
}
}
return dependencyAssets;
}
bool AbstractZoneDefWriter::ShouldWriteAsset(const XAssetInfoGeneric& asset, const DependencyAssetLookup& dependencyAssets)
{
return dependencyAssets.empty() || !dependencyAssets.contains(&asset);
}
void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const Zone& zone, const bool useGdt, const bool minimalZone) const
{
ZoneDefinitionOutputStream out(stream);
@@ -68,6 +76,6 @@ void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const Zone& zone,
WriteMetaData(out, zone);
const auto dependencyAssets = CreateDependencyAssetLookup(zone, minimalZone);
WriteContent(out, zone, dependencyAssets);
const auto filter = minimalZone ? ZoneDefFilter::WithOnlyRootAssets(zone) : ZoneDefFilter::AllEntries();
WriteContent(out, zone, filter);
}
+18 -13
View File
@@ -1,11 +1,24 @@
#pragma once
#include "Pool/XAssetInfo.h"
#include "Zone/Definition/ZoneDefinitionStream.h"
#include "Zone/Zone.h"
#include <unordered_set>
class XAssetInfoGeneric;
class ZoneDefFilter
{
public:
static ZoneDefFilter AllEntries();
static ZoneDefFilter WithOnlyRootAssets(const Zone& zone);
[[nodiscard]] bool ShouldWriteAsset(const XAssetInfoGeneric& asset) const;
private:
ZoneDefFilter() = default;
std::unordered_set<const XAssetInfoGeneric*> m_non_root_asset_lookup;
};
class IZoneDefWriter
{
@@ -24,18 +37,10 @@ public:
class AbstractZoneDefWriter : public IZoneDefWriter
{
protected:
static constexpr auto META_DATA_KEY_GAME = "game";
static constexpr auto META_DATA_KEY_GDT = "gdt";
using DependencyAssetLookup = std::unordered_set<const XAssetInfoGeneric*>;
static DependencyAssetLookup CreateDependencyAssetLookup(const Zone& zone, bool minimalZone);
static bool ShouldWriteAsset(const XAssetInfoGeneric& asset, const DependencyAssetLookup& dependencyAssets);
virtual void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const = 0;
virtual void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const DependencyAssetLookup& dependencyAssets) const = 0;
public:
void WriteZoneDef(std::ostream& stream, const Zone& zone, bool useGdt, bool minimalZone) const override;
protected:
virtual void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const = 0;
virtual void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const = 0;
};