mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-13 20:21:48 +00:00
Merge branch 'main' into bsp-compilation
This commit is contained in:
26
src/Common/Game/CommonAsset.cpp
Normal file
26
src/Common/Game/CommonAsset.cpp
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@@ -0,0 +1,26 @@
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#include "CommonAsset.h"
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#include "IW3/CommonAssetIW3.h"
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#include "IW4/CommonAssetIW4.h"
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#include "IW5/CommonAssetIW5.h"
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#include "T5/CommonAssetT5.h"
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#include "T6/CommonAssetT6.h"
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#include <cassert>
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ICommonAssetTypeMapper* ICommonAssetTypeMapper::GetCommonAssetMapperByGame(GameId gameId)
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{
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static ICommonAssetTypeMapper* assetTypeMappers[static_cast<unsigned>(GameId::COUNT)]{
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new IW3::CommonAssetTypeMapper(),
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new IW4::CommonAssetTypeMapper(),
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new IW5::CommonAssetTypeMapper(),
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new T5::CommonAssetTypeMapper(),
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new T6::CommonAssetTypeMapper(),
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};
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assert(static_cast<unsigned>(gameId) < static_cast<unsigned>(GameId::COUNT));
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auto* result = assetTypeMappers[static_cast<unsigned>(gameId)];
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assert(result);
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return result;
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}
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181
src/Common/Game/CommonAsset.h
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181
src/Common/Game/CommonAsset.h
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@@ -0,0 +1,181 @@
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#pragma once
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#include "IGame.h"
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#include "Zone/ZoneTypes.h"
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#include <cstdint>
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#include <optional>
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enum class CommonAssetType : std::uint8_t
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{
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// IW3, IW4, IW5, T5, T6
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PHYS_PRESET,
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// IW3, IW4, IW5, T5, T6
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XANIM,
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// IW3, IW4, IW5, T5, T6
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XMODEL,
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// IW3, IW4, IW5, T5, T6
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MATERIAL,
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// IW3, IW4, IW5, T5, T6
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TECHNIQUE_SET,
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// IW3, IW4, IW5, T5, T6
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IMAGE,
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// IW3, IW4, IW5, T5, T6
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SOUND,
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// IW3, IW4, IW5
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SOUND_CURVE,
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// IW3, IW4, IW5
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LOADED_SOUND,
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// IW3, IW4, IW5, T5, T6
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CLIP_MAP,
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// IW3, IW4, IW5, T5, T6
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COM_WORLD,
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// IW3, IW4, T5, T6
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GAME_WORLD_SP,
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// IW3, IW4, T5, T6
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GAME_WORLD_MP,
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// IW3, IW4, IW5, T5, T6
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MAP_ENTS,
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// IW3, IW4, IW5, T5, T6
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GFX_WORLD,
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// IW3, IW4, IW5, T5, T6
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LIGHT_DEF,
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// IW3, IW4, IW5, T5, T6
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UI_MAP,
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// IW3, IW4, IW5, T5, T6
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FONT,
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// IW3, IW4, IW5, T5, T6
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MENU_LIST,
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// IW3, IW4, IW5, T5, T6
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MENU,
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// IW3, IW4, IW5, T5, T6
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LOCALIZE_ENTRY,
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// IW3, IW4, IW5, T5, T6
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WEAPON,
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// IW3, IW4, IW5, T5, T6
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SOUND_DRIVER_GLOBALS,
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// IW3, IW4, IW5, T5, T6
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FX,
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// IW3, IW4, IW5, T5, T6
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IMPACT_FX,
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// IW3, IW4, IW5, T5, T6
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AI_TYPE,
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// IW3, IW4, IW5, T5, T6
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MP_TYPE,
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// IW3, IW4, IW5, T5, T6
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CHARACTER,
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// IW3, IW4, IW5, T5, T6
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XMODEL_ALIAS,
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// IW3, IW4, IW5, T5, T6
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RAW_FILE,
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// IW3, IW4, IW5, T5, T6
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STRING_TABLE,
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// IW3, T5, T6
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XMODEL_PIECES,
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// IW4, IW5
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PHYS_COLL_MAP,
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// IW4, IW5
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XMODEL_SURFS,
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// IW4, IW5
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PIXEL_SHADER,
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// IW4, IW5
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VERTEX_SHADER,
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// IW4, IW5
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VERTEX_DECL,
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// IW4, IW5
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FX_WORLD,
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// IW4, IW5, T6
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LEADERBOARD,
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// IW4, IW5
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STRUCTURED_DATA_DEF,
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// IW4, IW5, T6
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TRACER,
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// IW4, IW5, T6
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VEHICLE,
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// IW4, IW5, T6
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ADDON_MAP_ENTS,
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// IW5
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GLASS_WORLD,
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// IW5
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PATH_DATA,
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// IW5
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VEHICLE_TRACK,
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// IW5, T6
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ATTACHMENT,
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// IW5
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SURFACE_FX,
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// IW5, T6
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SCRIPT,
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// T5, T6
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PHYS_CONSTRAINTS,
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// T5, T6
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DESTRUCTIBLE_DEF,
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// T5, T6
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SOUND_PATCH,
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// T5, T6
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WEAPON_DEF,
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// T5, T6
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WEAPON_VARIANT,
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// T5, T6
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MP_BODY,
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// T5, T6
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MP_HEAD,
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// T5
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PACK_INDEX,
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// T5, T6
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XGLOBALS,
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// T5, T6
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DDL,
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// T5, T6
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GLASSES,
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// T5, T6
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EMBLEM_SET,
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// T6
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FONT_ICON,
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// T6
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WEAPON_FULL,
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// T6
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ATTACHMENT_UNIQUE,
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// T6
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WEAPON_CAMO,
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// T6
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KEY_VALUE_PAIRS,
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// T6
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MEMORY_BLOCK,
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// T6
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SKINNED_VERTS,
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// T6
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QDB,
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// T6
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SLUG,
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// T6
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FOOTSTEP_TABLE,
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// T6
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FOOTSTEP_FX_TABLE,
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// T6
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ZBARRIER,
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COUNT,
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};
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class ICommonAssetTypeMapper
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{
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public:
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[[nodiscard]] virtual CommonAssetType GameToCommonAssetType(asset_type_t gameAssetType) const = 0;
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[[nodiscard]] virtual std::optional<asset_type_t> CommonToGameAssetType(CommonAssetType commonAssetType) const = 0;
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static ICommonAssetTypeMapper* GetCommonAssetMapperByGame(GameId gameId);
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protected:
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ICommonAssetTypeMapper() = default;
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virtual ~ICommonAssetTypeMapper() = default;
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ICommonAssetTypeMapper(const ICommonAssetTypeMapper& other) = default;
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ICommonAssetTypeMapper(ICommonAssetTypeMapper&& other) noexcept = default;
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ICommonAssetTypeMapper& operator=(const ICommonAssetTypeMapper& other) = default;
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ICommonAssetTypeMapper& operator=(ICommonAssetTypeMapper&& other) noexcept = default;
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};
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@@ -2,10 +2,11 @@
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#include "GameLanguage.h"
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#include <cstdint>
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#include <type_traits>
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#include <vector>
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enum class GameId
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enum class GameId : std::uint8_t
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{
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IW3,
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IW4,
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@@ -18,7 +19,7 @@ enum class GameId
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// The full uppercase names are macros in the standard lib
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// So unfortunately not usable as values in the enum
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enum class GameEndianness
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enum class GameEndianness : std::uint8_t
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{
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/* Little endian */
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LE,
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@@ -26,12 +27,19 @@ enum class GameEndianness
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BE
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};
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enum class GameWordSize
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enum class GameWordSize : std::uint8_t
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{
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ARCH_32,
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ARCH_64
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};
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enum class GamePlatform : std::uint8_t
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{
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PC,
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XBOX,
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PS3
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};
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static constexpr const char* GameId_Names[]{
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"IW3",
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"IW4",
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100
src/Common/Game/IW3/CommonAssetIW3.cpp
Normal file
100
src/Common/Game/IW3/CommonAssetIW3.cpp
Normal file
@@ -0,0 +1,100 @@
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#include "CommonAssetIW3.h"
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#include "IW3.h"
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#include <cassert>
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namespace IW3
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{
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CommonAssetTypeMapper::CommonAssetTypeMapper() = default;
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CommonAssetType CommonAssetTypeMapper::GameToCommonAssetType(const asset_type_t gameAssetType) const
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{
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static CommonAssetType lookupTable[static_cast<unsigned>(ASSET_TYPE_COUNT)]{
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CommonAssetType::XMODEL_PIECES, // ASSET_TYPE_XMODELPIECES
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CommonAssetType::PHYS_PRESET, // ASSET_TYPE_PHYSPRESET
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CommonAssetType::XANIM, // ASSET_TYPE_XANIMPARTS
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CommonAssetType::XMODEL, // ASSET_TYPE_XMODEL
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CommonAssetType::MATERIAL, // ASSET_TYPE_MATERIAL
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CommonAssetType::TECHNIQUE_SET, // ASSET_TYPE_TECHNIQUE_SET
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CommonAssetType::IMAGE, // ASSET_TYPE_IMAGE
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CommonAssetType::SOUND, // ASSET_TYPE_SOUND
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CommonAssetType::SOUND_CURVE, // ASSET_TYPE_SOUND_CURVE
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CommonAssetType::LOADED_SOUND, // ASSET_TYPE_LOADED_SOUND
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CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP
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CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP_PVS
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CommonAssetType::COM_WORLD, // ASSET_TYPE_COMWORLD
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CommonAssetType::GAME_WORLD_SP, // ASSET_TYPE_GAMEWORLD_SP
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CommonAssetType::GAME_WORLD_MP, // ASSET_TYPE_GAMEWORLD_MP
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CommonAssetType::MAP_ENTS, // ASSET_TYPE_MAP_ENTS
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CommonAssetType::GFX_WORLD, // ASSET_TYPE_GFXWORLD
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CommonAssetType::LIGHT_DEF, // ASSET_TYPE_LIGHT_DEF
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CommonAssetType::UI_MAP, // ASSET_TYPE_UI_MAP
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CommonAssetType::FONT, // ASSET_TYPE_FONT
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CommonAssetType::MENU_LIST, // ASSET_TYPE_MENULIST
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CommonAssetType::MENU, // ASSET_TYPE_MENU
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CommonAssetType::LOCALIZE_ENTRY, // ASSET_TYPE_LOCALIZE_ENTRY
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CommonAssetType::WEAPON, // ASSET_TYPE_WEAPON
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CommonAssetType::SOUND_DRIVER_GLOBALS, // ASSET_TYPE_SNDDRIVER_GLOBALS
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CommonAssetType::FX, // ASSET_TYPE_FX
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CommonAssetType::IMPACT_FX, // ASSET_TYPE_IMPACT_FX
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CommonAssetType::AI_TYPE, // ASSET_TYPE_AITYPE
|
||||
CommonAssetType::MP_TYPE, // ASSET_TYPE_MPTYPE
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||||
CommonAssetType::CHARACTER, // ASSET_TYPE_CHARACTER
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||||
CommonAssetType::XMODEL_ALIAS, // ASSET_TYPE_XMODELALIAS
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CommonAssetType::RAW_FILE, // ASSET_TYPE_RAWFILE
|
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CommonAssetType::STRING_TABLE, // ASSET_TYPE_STRINGTABLE
|
||||
};
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|
||||
assert(gameAssetType < ASSET_TYPE_COUNT);
|
||||
return lookupTable[gameAssetType];
|
||||
}
|
||||
|
||||
std::optional<asset_type_t> CommonAssetTypeMapper::CommonToGameAssetType(const CommonAssetType commonAssetType) const
|
||||
{
|
||||
#define MAP_COMMON(common, game) \
|
||||
case common: \
|
||||
return game;
|
||||
|
||||
switch (commonAssetType)
|
||||
{
|
||||
MAP_COMMON(CommonAssetType::XMODEL_PIECES, ASSET_TYPE_XMODELPIECES)
|
||||
MAP_COMMON(CommonAssetType::PHYS_PRESET, ASSET_TYPE_PHYSPRESET)
|
||||
MAP_COMMON(CommonAssetType::XANIM, ASSET_TYPE_XANIMPARTS)
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||||
MAP_COMMON(CommonAssetType::XMODEL, ASSET_TYPE_XMODEL)
|
||||
MAP_COMMON(CommonAssetType::MATERIAL, ASSET_TYPE_MATERIAL)
|
||||
MAP_COMMON(CommonAssetType::TECHNIQUE_SET, ASSET_TYPE_TECHNIQUE_SET)
|
||||
MAP_COMMON(CommonAssetType::IMAGE, ASSET_TYPE_IMAGE)
|
||||
MAP_COMMON(CommonAssetType::SOUND, ASSET_TYPE_SOUND)
|
||||
MAP_COMMON(CommonAssetType::SOUND_CURVE, ASSET_TYPE_SOUND_CURVE)
|
||||
MAP_COMMON(CommonAssetType::LOADED_SOUND, ASSET_TYPE_LOADED_SOUND)
|
||||
MAP_COMMON(CommonAssetType::CLIP_MAP, ASSET_TYPE_CLIPMAP_PVS)
|
||||
MAP_COMMON(CommonAssetType::COM_WORLD, ASSET_TYPE_COMWORLD)
|
||||
MAP_COMMON(CommonAssetType::GAME_WORLD_SP, ASSET_TYPE_GAMEWORLD_SP)
|
||||
MAP_COMMON(CommonAssetType::GAME_WORLD_MP, ASSET_TYPE_GAMEWORLD_MP)
|
||||
MAP_COMMON(CommonAssetType::MAP_ENTS, ASSET_TYPE_MAP_ENTS)
|
||||
MAP_COMMON(CommonAssetType::GFX_WORLD, ASSET_TYPE_GFXWORLD)
|
||||
MAP_COMMON(CommonAssetType::LIGHT_DEF, ASSET_TYPE_LIGHT_DEF)
|
||||
MAP_COMMON(CommonAssetType::UI_MAP, ASSET_TYPE_UI_MAP)
|
||||
MAP_COMMON(CommonAssetType::FONT, ASSET_TYPE_FONT)
|
||||
MAP_COMMON(CommonAssetType::MENU_LIST, ASSET_TYPE_MENULIST)
|
||||
MAP_COMMON(CommonAssetType::MENU, ASSET_TYPE_MENU)
|
||||
MAP_COMMON(CommonAssetType::LOCALIZE_ENTRY, ASSET_TYPE_LOCALIZE_ENTRY)
|
||||
MAP_COMMON(CommonAssetType::WEAPON, ASSET_TYPE_WEAPON)
|
||||
MAP_COMMON(CommonAssetType::SOUND_DRIVER_GLOBALS, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
||||
MAP_COMMON(CommonAssetType::FX, ASSET_TYPE_FX)
|
||||
MAP_COMMON(CommonAssetType::IMPACT_FX, ASSET_TYPE_IMPACT_FX)
|
||||
MAP_COMMON(CommonAssetType::AI_TYPE, ASSET_TYPE_AITYPE)
|
||||
MAP_COMMON(CommonAssetType::MP_TYPE, ASSET_TYPE_MPTYPE)
|
||||
MAP_COMMON(CommonAssetType::CHARACTER, ASSET_TYPE_CHARACTER)
|
||||
MAP_COMMON(CommonAssetType::XMODEL_ALIAS, ASSET_TYPE_XMODELALIAS)
|
||||
MAP_COMMON(CommonAssetType::RAW_FILE, ASSET_TYPE_RAWFILE)
|
||||
MAP_COMMON(CommonAssetType::STRING_TABLE, ASSET_TYPE_STRINGTABLE)
|
||||
|
||||
default:
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
#undef MAP_COMMON
|
||||
}
|
||||
} // namespace IW3
|
||||
15
src/Common/Game/IW3/CommonAssetIW3.h
Normal file
15
src/Common/Game/IW3/CommonAssetIW3.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/CommonAsset.h"
|
||||
|
||||
namespace IW3
|
||||
{
|
||||
class CommonAssetTypeMapper final : public ICommonAssetTypeMapper
|
||||
{
|
||||
public:
|
||||
CommonAssetTypeMapper();
|
||||
|
||||
[[nodiscard]] CommonAssetType GameToCommonAssetType(asset_type_t gameAssetType) const override;
|
||||
[[nodiscard]] std::optional<asset_type_t> CommonToGameAssetType(CommonAssetType commonAssetType) const override;
|
||||
};
|
||||
} // namespace IW3
|
||||
120
src/Common/Game/IW4/CommonAssetIW4.cpp
Normal file
120
src/Common/Game/IW4/CommonAssetIW4.cpp
Normal file
@@ -0,0 +1,120 @@
|
||||
#include "CommonAssetIW4.h"
|
||||
|
||||
#include "IW4.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
CommonAssetTypeMapper::CommonAssetTypeMapper() = default;
|
||||
|
||||
CommonAssetType CommonAssetTypeMapper::GameToCommonAssetType(const asset_type_t gameAssetType) const
|
||||
{
|
||||
static CommonAssetType lookupTable[static_cast<unsigned>(ASSET_TYPE_COUNT)]{
|
||||
CommonAssetType::PHYS_PRESET, // ASSET_TYPE_PHYSPRESET
|
||||
CommonAssetType::PHYS_COLL_MAP, // ASSET_TYPE_PHYSCOLLMAP
|
||||
CommonAssetType::XANIM, // ASSET_TYPE_XANIMPARTS
|
||||
CommonAssetType::XMODEL_SURFS, // ASSET_TYPE_XMODEL_SURFS
|
||||
CommonAssetType::XMODEL, // ASSET_TYPE_XMODEL
|
||||
CommonAssetType::MATERIAL, // ASSET_TYPE_MATERIAL
|
||||
CommonAssetType::PIXEL_SHADER, // ASSET_TYPE_PIXELSHADER
|
||||
CommonAssetType::VERTEX_SHADER, // ASSET_TYPE_VERTEXSHADER
|
||||
CommonAssetType::VERTEX_DECL, // ASSET_TYPE_VERTEXDECL
|
||||
CommonAssetType::TECHNIQUE_SET, // ASSET_TYPE_TECHNIQUE_SET
|
||||
CommonAssetType::IMAGE, // ASSET_TYPE_IMAGE
|
||||
CommonAssetType::SOUND, // ASSET_TYPE_SOUND
|
||||
CommonAssetType::SOUND_CURVE, // ASSET_TYPE_SOUND_CURVE
|
||||
CommonAssetType::LOADED_SOUND, // ASSET_TYPE_LOADED_SOUND
|
||||
CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP_SP
|
||||
CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP_MP
|
||||
CommonAssetType::COM_WORLD, // ASSET_TYPE_COMWORLD
|
||||
CommonAssetType::GAME_WORLD_SP, // ASSET_TYPE_GAMEWORLD_SP
|
||||
CommonAssetType::GAME_WORLD_MP, // ASSET_TYPE_GAMEWORLD_MP
|
||||
CommonAssetType::MAP_ENTS, // ASSET_TYPE_MAP_ENTS
|
||||
CommonAssetType::FX_WORLD, // ASSET_TYPE_FXWORLD
|
||||
CommonAssetType::GFX_WORLD, // ASSET_TYPE_GFXWORLD
|
||||
CommonAssetType::LIGHT_DEF, // ASSET_TYPE_LIGHT_DEF
|
||||
CommonAssetType::UI_MAP, // ASSET_TYPE_UI_MAP
|
||||
CommonAssetType::FONT, // ASSET_TYPE_FONT
|
||||
CommonAssetType::MENU_LIST, // ASSET_TYPE_MENULIST
|
||||
CommonAssetType::MENU, // ASSET_TYPE_MENU
|
||||
CommonAssetType::LOCALIZE_ENTRY, // ASSET_TYPE_LOCALIZE_ENTRY
|
||||
CommonAssetType::WEAPON, // ASSET_TYPE_WEAPON
|
||||
CommonAssetType::SOUND_DRIVER_GLOBALS, // ASSET_TYPE_SNDDRIVER_GLOBALS
|
||||
CommonAssetType::FX, // ASSET_TYPE_FX
|
||||
CommonAssetType::IMPACT_FX, // ASSET_TYPE_IMPACT_FX
|
||||
CommonAssetType::AI_TYPE, // ASSET_TYPE_AITYPE
|
||||
CommonAssetType::MP_TYPE, // ASSET_TYPE_MPTYPE
|
||||
CommonAssetType::CHARACTER, // ASSET_TYPE_CHARACTER
|
||||
CommonAssetType::XMODEL_ALIAS, // ASSET_TYPE_XMODELALIAS
|
||||
CommonAssetType::RAW_FILE, // ASSET_TYPE_RAWFILE
|
||||
CommonAssetType::STRING_TABLE, // ASSET_TYPE_STRINGTABLE
|
||||
CommonAssetType::LEADERBOARD, // ASSET_TYPE_LEADERBOARD
|
||||
CommonAssetType::STRUCTURED_DATA_DEF, // ASSET_TYPE_STRUCTURED_DATA_DEF
|
||||
CommonAssetType::TRACER, // ASSET_TYPE_TRACER
|
||||
CommonAssetType::VEHICLE, // ASSET_TYPE_VEHICLE
|
||||
CommonAssetType::ADDON_MAP_ENTS, // ASSET_TYPE_ADDON_MAP_ENTS
|
||||
};
|
||||
|
||||
assert(gameAssetType < ASSET_TYPE_COUNT);
|
||||
return lookupTable[gameAssetType];
|
||||
}
|
||||
|
||||
std::optional<asset_type_t> CommonAssetTypeMapper::CommonToGameAssetType(const CommonAssetType commonAssetType) const
|
||||
{
|
||||
#define MAP_COMMON(common, game) \
|
||||
case common: \
|
||||
return game;
|
||||
|
||||
switch (commonAssetType)
|
||||
{
|
||||
MAP_COMMON(CommonAssetType::PHYS_PRESET, ASSET_TYPE_PHYSPRESET)
|
||||
MAP_COMMON(CommonAssetType::PHYS_COLL_MAP, ASSET_TYPE_PHYSCOLLMAP)
|
||||
MAP_COMMON(CommonAssetType::XANIM, ASSET_TYPE_XANIMPARTS)
|
||||
MAP_COMMON(CommonAssetType::XMODEL_SURFS, ASSET_TYPE_XMODEL_SURFS)
|
||||
MAP_COMMON(CommonAssetType::XMODEL, ASSET_TYPE_XMODEL)
|
||||
MAP_COMMON(CommonAssetType::MATERIAL, ASSET_TYPE_MATERIAL)
|
||||
MAP_COMMON(CommonAssetType::PIXEL_SHADER, ASSET_TYPE_PIXELSHADER)
|
||||
MAP_COMMON(CommonAssetType::VERTEX_SHADER, ASSET_TYPE_VERTEXSHADER)
|
||||
MAP_COMMON(CommonAssetType::VERTEX_DECL, ASSET_TYPE_VERTEXDECL)
|
||||
MAP_COMMON(CommonAssetType::TECHNIQUE_SET, ASSET_TYPE_TECHNIQUE_SET)
|
||||
MAP_COMMON(CommonAssetType::IMAGE, ASSET_TYPE_IMAGE)
|
||||
MAP_COMMON(CommonAssetType::SOUND, ASSET_TYPE_SOUND)
|
||||
MAP_COMMON(CommonAssetType::SOUND_CURVE, ASSET_TYPE_SOUND_CURVE)
|
||||
MAP_COMMON(CommonAssetType::LOADED_SOUND, ASSET_TYPE_LOADED_SOUND)
|
||||
MAP_COMMON(CommonAssetType::CLIP_MAP, ASSET_TYPE_CLIPMAP_MP)
|
||||
MAP_COMMON(CommonAssetType::COM_WORLD, ASSET_TYPE_COMWORLD)
|
||||
MAP_COMMON(CommonAssetType::GAME_WORLD_SP, ASSET_TYPE_GAMEWORLD_SP)
|
||||
MAP_COMMON(CommonAssetType::GAME_WORLD_MP, ASSET_TYPE_GAMEWORLD_MP)
|
||||
MAP_COMMON(CommonAssetType::MAP_ENTS, ASSET_TYPE_MAP_ENTS)
|
||||
MAP_COMMON(CommonAssetType::FX_WORLD, ASSET_TYPE_FXWORLD)
|
||||
MAP_COMMON(CommonAssetType::GFX_WORLD, ASSET_TYPE_GFXWORLD)
|
||||
MAP_COMMON(CommonAssetType::LIGHT_DEF, ASSET_TYPE_LIGHT_DEF)
|
||||
MAP_COMMON(CommonAssetType::UI_MAP, ASSET_TYPE_UI_MAP)
|
||||
MAP_COMMON(CommonAssetType::FONT, ASSET_TYPE_FONT)
|
||||
MAP_COMMON(CommonAssetType::MENU_LIST, ASSET_TYPE_MENULIST)
|
||||
MAP_COMMON(CommonAssetType::MENU, ASSET_TYPE_MENU)
|
||||
MAP_COMMON(CommonAssetType::LOCALIZE_ENTRY, ASSET_TYPE_LOCALIZE_ENTRY)
|
||||
MAP_COMMON(CommonAssetType::WEAPON, ASSET_TYPE_WEAPON)
|
||||
MAP_COMMON(CommonAssetType::SOUND_DRIVER_GLOBALS, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
||||
MAP_COMMON(CommonAssetType::FX, ASSET_TYPE_FX)
|
||||
MAP_COMMON(CommonAssetType::IMPACT_FX, ASSET_TYPE_IMPACT_FX)
|
||||
MAP_COMMON(CommonAssetType::AI_TYPE, ASSET_TYPE_AITYPE)
|
||||
MAP_COMMON(CommonAssetType::MP_TYPE, ASSET_TYPE_MPTYPE)
|
||||
MAP_COMMON(CommonAssetType::CHARACTER, ASSET_TYPE_CHARACTER)
|
||||
MAP_COMMON(CommonAssetType::XMODEL_ALIAS, ASSET_TYPE_XMODELALIAS)
|
||||
MAP_COMMON(CommonAssetType::RAW_FILE, ASSET_TYPE_RAWFILE)
|
||||
MAP_COMMON(CommonAssetType::STRING_TABLE, ASSET_TYPE_STRINGTABLE)
|
||||
MAP_COMMON(CommonAssetType::LEADERBOARD, ASSET_TYPE_LEADERBOARD)
|
||||
MAP_COMMON(CommonAssetType::STRUCTURED_DATA_DEF, ASSET_TYPE_STRUCTURED_DATA_DEF)
|
||||
MAP_COMMON(CommonAssetType::TRACER, ASSET_TYPE_TRACER)
|
||||
MAP_COMMON(CommonAssetType::VEHICLE, ASSET_TYPE_VEHICLE)
|
||||
MAP_COMMON(CommonAssetType::ADDON_MAP_ENTS, ASSET_TYPE_ADDON_MAP_ENTS)
|
||||
|
||||
default:
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
#undef MAP_COMMON
|
||||
}
|
||||
} // namespace IW4
|
||||
15
src/Common/Game/IW4/CommonAssetIW4.h
Normal file
15
src/Common/Game/IW4/CommonAssetIW4.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/CommonAsset.h"
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class CommonAssetTypeMapper final : public ICommonAssetTypeMapper
|
||||
{
|
||||
public:
|
||||
CommonAssetTypeMapper();
|
||||
|
||||
[[nodiscard]] CommonAssetType GameToCommonAssetType(asset_type_t gameAssetType) const override;
|
||||
[[nodiscard]] std::optional<asset_type_t> CommonToGameAssetType(CommonAssetType commonAssetType) const override;
|
||||
};
|
||||
} // namespace IW4
|
||||
127
src/Common/Game/IW5/CommonAssetIW5.cpp
Normal file
127
src/Common/Game/IW5/CommonAssetIW5.cpp
Normal file
@@ -0,0 +1,127 @@
|
||||
#include "CommonAssetIW5.h"
|
||||
|
||||
#include "IW5.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
CommonAssetTypeMapper::CommonAssetTypeMapper() = default;
|
||||
|
||||
CommonAssetType CommonAssetTypeMapper::GameToCommonAssetType(const asset_type_t gameAssetType) const
|
||||
{
|
||||
static CommonAssetType lookupTable[static_cast<unsigned>(ASSET_TYPE_COUNT)]{
|
||||
CommonAssetType::PHYS_PRESET, // ASSET_TYPE_PHYSPRESET
|
||||
CommonAssetType::PHYS_COLL_MAP, // ASSET_TYPE_PHYSCOLLMAP
|
||||
CommonAssetType::XANIM, // ASSET_TYPE_XANIMPARTS
|
||||
CommonAssetType::XMODEL_SURFS, // ASSET_TYPE_XMODEL_SURFS
|
||||
CommonAssetType::XMODEL, // ASSET_TYPE_XMODEL
|
||||
CommonAssetType::MATERIAL, // ASSET_TYPE_MATERIAL
|
||||
CommonAssetType::PIXEL_SHADER, // ASSET_TYPE_PIXELSHADER
|
||||
CommonAssetType::VERTEX_SHADER, // ASSET_TYPE_VERTEXSHADER
|
||||
CommonAssetType::VERTEX_DECL, // ASSET_TYPE_VERTEXDECL
|
||||
CommonAssetType::TECHNIQUE_SET, // ASSET_TYPE_TECHNIQUE_SET
|
||||
CommonAssetType::IMAGE, // ASSET_TYPE_IMAGE
|
||||
CommonAssetType::SOUND, // ASSET_TYPE_SOUND
|
||||
CommonAssetType::SOUND_CURVE, // ASSET_TYPE_SOUND_CURVE
|
||||
CommonAssetType::LOADED_SOUND, // ASSET_TYPE_LOADED_SOUND
|
||||
CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP
|
||||
CommonAssetType::COM_WORLD, // ASSET_TYPE_COMWORLD
|
||||
CommonAssetType::GLASS_WORLD, // ASSET_TYPE_GLASSWORLD
|
||||
CommonAssetType::PATH_DATA, // ASSET_TYPE_PATHDATA
|
||||
CommonAssetType::VEHICLE_TRACK, // ASSET_TYPE_VEHICLE_TRACK
|
||||
CommonAssetType::MAP_ENTS, // ASSET_TYPE_MAP_ENTS
|
||||
CommonAssetType::FX_WORLD, // ASSET_TYPE_FXWORLD
|
||||
CommonAssetType::GFX_WORLD, // ASSET_TYPE_GFXWORLD
|
||||
CommonAssetType::LIGHT_DEF, // ASSET_TYPE_LIGHT_DEF
|
||||
CommonAssetType::UI_MAP, // ASSET_TYPE_UI_MAP
|
||||
CommonAssetType::FONT, // ASSET_TYPE_FONT
|
||||
CommonAssetType::MENU_LIST, // ASSET_TYPE_MENULIST
|
||||
CommonAssetType::MENU, // ASSET_TYPE_MENU
|
||||
CommonAssetType::LOCALIZE_ENTRY, // ASSET_TYPE_LOCALIZE_ENTRY
|
||||
CommonAssetType::ATTACHMENT, // ASSET_TYPE_ATTACHMENT
|
||||
CommonAssetType::WEAPON, // ASSET_TYPE_WEAPON
|
||||
CommonAssetType::SOUND_DRIVER_GLOBALS, // ASSET_TYPE_SNDDRIVER_GLOBALS
|
||||
CommonAssetType::FX, // ASSET_TYPE_FX
|
||||
CommonAssetType::IMPACT_FX, // ASSET_TYPE_IMPACT_FX
|
||||
CommonAssetType::SURFACE_FX, // ASSET_TYPE_SURFACE_FX
|
||||
CommonAssetType::AI_TYPE, // ASSET_TYPE_AITYPE
|
||||
CommonAssetType::MP_TYPE, // ASSET_TYPE_MPTYPE
|
||||
CommonAssetType::CHARACTER, // ASSET_TYPE_CHARACTER
|
||||
CommonAssetType::XMODEL_ALIAS, // ASSET_TYPE_XMODELALIAS
|
||||
CommonAssetType::RAW_FILE, // ASSET_TYPE_RAWFILE
|
||||
CommonAssetType::SCRIPT, // ASSET_TYPE_SCRIPTFILE
|
||||
CommonAssetType::STRING_TABLE, // ASSET_TYPE_STRINGTABLE
|
||||
CommonAssetType::LEADERBOARD, // ASSET_TYPE_LEADERBOARD
|
||||
CommonAssetType::STRUCTURED_DATA_DEF, // ASSET_TYPE_STRUCTURED_DATA_DEF
|
||||
CommonAssetType::TRACER, // ASSET_TYPE_TRACER
|
||||
CommonAssetType::VEHICLE, // ASSET_TYPE_VEHICLE
|
||||
CommonAssetType::ADDON_MAP_ENTS, // ASSET_TYPE_ADDON_MAP_ENTS
|
||||
};
|
||||
|
||||
assert(gameAssetType < ASSET_TYPE_COUNT);
|
||||
return lookupTable[gameAssetType];
|
||||
}
|
||||
|
||||
std::optional<asset_type_t> CommonAssetTypeMapper::CommonToGameAssetType(const CommonAssetType commonAssetType) const
|
||||
{
|
||||
#define MAP_COMMON(common, game) \
|
||||
case common: \
|
||||
return game;
|
||||
|
||||
switch (commonAssetType)
|
||||
{
|
||||
MAP_COMMON(CommonAssetType::PHYS_PRESET, ASSET_TYPE_PHYSPRESET)
|
||||
MAP_COMMON(CommonAssetType::PHYS_COLL_MAP, ASSET_TYPE_PHYSCOLLMAP)
|
||||
MAP_COMMON(CommonAssetType::XANIM, ASSET_TYPE_XANIMPARTS)
|
||||
MAP_COMMON(CommonAssetType::XMODEL_SURFS, ASSET_TYPE_XMODEL_SURFS)
|
||||
MAP_COMMON(CommonAssetType::XMODEL, ASSET_TYPE_XMODEL)
|
||||
MAP_COMMON(CommonAssetType::MATERIAL, ASSET_TYPE_MATERIAL)
|
||||
MAP_COMMON(CommonAssetType::PIXEL_SHADER, ASSET_TYPE_PIXELSHADER)
|
||||
MAP_COMMON(CommonAssetType::VERTEX_SHADER, ASSET_TYPE_VERTEXSHADER)
|
||||
MAP_COMMON(CommonAssetType::VERTEX_DECL, ASSET_TYPE_VERTEXDECL)
|
||||
MAP_COMMON(CommonAssetType::TECHNIQUE_SET, ASSET_TYPE_TECHNIQUE_SET)
|
||||
MAP_COMMON(CommonAssetType::IMAGE, ASSET_TYPE_IMAGE)
|
||||
MAP_COMMON(CommonAssetType::SOUND, ASSET_TYPE_SOUND)
|
||||
MAP_COMMON(CommonAssetType::SOUND_CURVE, ASSET_TYPE_SOUND_CURVE)
|
||||
MAP_COMMON(CommonAssetType::LOADED_SOUND, ASSET_TYPE_LOADED_SOUND)
|
||||
MAP_COMMON(CommonAssetType::CLIP_MAP, ASSET_TYPE_CLIPMAP)
|
||||
MAP_COMMON(CommonAssetType::COM_WORLD, ASSET_TYPE_COMWORLD)
|
||||
MAP_COMMON(CommonAssetType::GLASS_WORLD, ASSET_TYPE_GLASSWORLD)
|
||||
MAP_COMMON(CommonAssetType::PATH_DATA, ASSET_TYPE_PATHDATA)
|
||||
MAP_COMMON(CommonAssetType::VEHICLE_TRACK, ASSET_TYPE_VEHICLE_TRACK)
|
||||
MAP_COMMON(CommonAssetType::MAP_ENTS, ASSET_TYPE_MAP_ENTS)
|
||||
MAP_COMMON(CommonAssetType::FX_WORLD, ASSET_TYPE_FXWORLD)
|
||||
MAP_COMMON(CommonAssetType::GFX_WORLD, ASSET_TYPE_GFXWORLD)
|
||||
MAP_COMMON(CommonAssetType::LIGHT_DEF, ASSET_TYPE_LIGHT_DEF)
|
||||
MAP_COMMON(CommonAssetType::UI_MAP, ASSET_TYPE_UI_MAP)
|
||||
MAP_COMMON(CommonAssetType::FONT, ASSET_TYPE_FONT)
|
||||
MAP_COMMON(CommonAssetType::MENU_LIST, ASSET_TYPE_MENULIST)
|
||||
MAP_COMMON(CommonAssetType::MENU, ASSET_TYPE_MENU)
|
||||
MAP_COMMON(CommonAssetType::LOCALIZE_ENTRY, ASSET_TYPE_LOCALIZE_ENTRY)
|
||||
MAP_COMMON(CommonAssetType::ATTACHMENT, ASSET_TYPE_ATTACHMENT)
|
||||
MAP_COMMON(CommonAssetType::WEAPON, ASSET_TYPE_WEAPON)
|
||||
MAP_COMMON(CommonAssetType::SOUND_DRIVER_GLOBALS, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
||||
MAP_COMMON(CommonAssetType::FX, ASSET_TYPE_FX)
|
||||
MAP_COMMON(CommonAssetType::IMPACT_FX, ASSET_TYPE_IMPACT_FX)
|
||||
MAP_COMMON(CommonAssetType::SURFACE_FX, ASSET_TYPE_SURFACE_FX)
|
||||
MAP_COMMON(CommonAssetType::AI_TYPE, ASSET_TYPE_AITYPE)
|
||||
MAP_COMMON(CommonAssetType::MP_TYPE, ASSET_TYPE_MPTYPE)
|
||||
MAP_COMMON(CommonAssetType::CHARACTER, ASSET_TYPE_CHARACTER)
|
||||
MAP_COMMON(CommonAssetType::XMODEL_ALIAS, ASSET_TYPE_XMODELALIAS)
|
||||
MAP_COMMON(CommonAssetType::RAW_FILE, ASSET_TYPE_RAWFILE)
|
||||
MAP_COMMON(CommonAssetType::SCRIPT, ASSET_TYPE_SCRIPTFILE)
|
||||
MAP_COMMON(CommonAssetType::STRING_TABLE, ASSET_TYPE_STRINGTABLE)
|
||||
MAP_COMMON(CommonAssetType::LEADERBOARD, ASSET_TYPE_LEADERBOARD)
|
||||
MAP_COMMON(CommonAssetType::STRUCTURED_DATA_DEF, ASSET_TYPE_STRUCTURED_DATA_DEF)
|
||||
MAP_COMMON(CommonAssetType::TRACER, ASSET_TYPE_TRACER)
|
||||
MAP_COMMON(CommonAssetType::VEHICLE, ASSET_TYPE_VEHICLE)
|
||||
MAP_COMMON(CommonAssetType::ADDON_MAP_ENTS, ASSET_TYPE_ADDON_MAP_ENTS)
|
||||
|
||||
default:
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
#undef MAP_COMMON
|
||||
}
|
||||
} // namespace IW5
|
||||
15
src/Common/Game/IW5/CommonAssetIW5.h
Normal file
15
src/Common/Game/IW5/CommonAssetIW5.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/CommonAsset.h"
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
class CommonAssetTypeMapper final : public ICommonAssetTypeMapper
|
||||
{
|
||||
public:
|
||||
CommonAssetTypeMapper();
|
||||
|
||||
[[nodiscard]] CommonAssetType GameToCommonAssetType(asset_type_t gameAssetType) const override;
|
||||
[[nodiscard]] std::optional<asset_type_t> CommonToGameAssetType(CommonAssetType commonAssetType) const override;
|
||||
};
|
||||
} // namespace IW5
|
||||
120
src/Common/Game/T5/CommonAssetT5.cpp
Normal file
120
src/Common/Game/T5/CommonAssetT5.cpp
Normal file
@@ -0,0 +1,120 @@
|
||||
#include "CommonAssetT5.h"
|
||||
|
||||
#include "T5.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace T5
|
||||
{
|
||||
CommonAssetTypeMapper::CommonAssetTypeMapper() = default;
|
||||
|
||||
CommonAssetType CommonAssetTypeMapper::GameToCommonAssetType(const asset_type_t gameAssetType) const
|
||||
{
|
||||
static CommonAssetType lookupTable[static_cast<unsigned>(ASSET_TYPE_COUNT)]{
|
||||
CommonAssetType::XMODEL_PIECES, // ASSET_TYPE_XMODELPIECES
|
||||
CommonAssetType::PHYS_PRESET, // ASSET_TYPE_PHYSPRESET
|
||||
CommonAssetType::PHYS_CONSTRAINTS, // ASSET_TYPE_PHYSCONSTRAINTS
|
||||
CommonAssetType::DESTRUCTIBLE_DEF, // ASSET_TYPE_DESTRUCTIBLEDEF
|
||||
CommonAssetType::XANIM, // ASSET_TYPE_XANIMPARTS
|
||||
CommonAssetType::XMODEL, // ASSET_TYPE_XMODEL
|
||||
CommonAssetType::MATERIAL, // ASSET_TYPE_MATERIAL
|
||||
CommonAssetType::TECHNIQUE_SET, // ASSET_TYPE_TECHNIQUE_SET
|
||||
CommonAssetType::IMAGE, // ASSET_TYPE_IMAGE
|
||||
CommonAssetType::SOUND, // ASSET_TYPE_SOUND
|
||||
CommonAssetType::SOUND_PATCH, // ASSET_TYPE_SOUND_PATCH
|
||||
CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP
|
||||
CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP_PVS
|
||||
CommonAssetType::COM_WORLD, // ASSET_TYPE_COMWORLD
|
||||
CommonAssetType::GAME_WORLD_SP, // ASSET_TYPE_GAMEWORLD_SP
|
||||
CommonAssetType::GAME_WORLD_MP, // ASSET_TYPE_GAMEWORLD_MP
|
||||
CommonAssetType::MAP_ENTS, // ASSET_TYPE_MAP_ENTS
|
||||
CommonAssetType::GFX_WORLD, // ASSET_TYPE_GFXWORLD
|
||||
CommonAssetType::LIGHT_DEF, // ASSET_TYPE_LIGHT_DEF
|
||||
CommonAssetType::UI_MAP, // ASSET_TYPE_UI_MAP
|
||||
CommonAssetType::FONT, // ASSET_TYPE_FONT
|
||||
CommonAssetType::MENU_LIST, // ASSET_TYPE_MENULIST
|
||||
CommonAssetType::MENU, // ASSET_TYPE_MENU
|
||||
CommonAssetType::LOCALIZE_ENTRY, // ASSET_TYPE_LOCALIZE_ENTRY
|
||||
CommonAssetType::WEAPON, // ASSET_TYPE_WEAPON
|
||||
CommonAssetType::WEAPON_DEF, // ASSET_TYPE_WEAPONDEF
|
||||
CommonAssetType::WEAPON_VARIANT, // ASSET_TYPE_WEAPON_VARIANT
|
||||
CommonAssetType::SOUND_DRIVER_GLOBALS, // ASSET_TYPE_SNDDRIVER_GLOBALS
|
||||
CommonAssetType::FX, // ASSET_TYPE_FX
|
||||
CommonAssetType::IMPACT_FX, // ASSET_TYPE_IMPACT_FX
|
||||
CommonAssetType::AI_TYPE, // ASSET_TYPE_AITYPE
|
||||
CommonAssetType::MP_TYPE, // ASSET_TYPE_MPTYPE
|
||||
CommonAssetType::MP_BODY, // ASSET_TYPE_MPBODY
|
||||
CommonAssetType::MP_HEAD, // ASSET_TYPE_MPHEAD
|
||||
CommonAssetType::CHARACTER, // ASSET_TYPE_CHARACTER
|
||||
CommonAssetType::XMODEL_ALIAS, // ASSET_TYPE_XMODELALIAS
|
||||
CommonAssetType::RAW_FILE, // ASSET_TYPE_RAWFILE
|
||||
CommonAssetType::STRING_TABLE, // ASSET_TYPE_STRINGTABLE
|
||||
CommonAssetType::PACK_INDEX, // ASSET_TYPE_PACK_INDEX
|
||||
CommonAssetType::XGLOBALS, // ASSET_TYPE_XGLOBALS
|
||||
CommonAssetType::DDL, // ASSET_TYPE_DDL
|
||||
CommonAssetType::GLASSES, // ASSET_TYPE_GLASSES
|
||||
CommonAssetType::EMBLEM_SET, // ASSET_TYPE_EMBLEMSET
|
||||
};
|
||||
|
||||
assert(gameAssetType < ASSET_TYPE_COUNT);
|
||||
return lookupTable[gameAssetType];
|
||||
}
|
||||
|
||||
std::optional<asset_type_t> CommonAssetTypeMapper::CommonToGameAssetType(const CommonAssetType commonAssetType) const
|
||||
{
|
||||
#define MAP_COMMON(common, game) \
|
||||
case common: \
|
||||
return game;
|
||||
|
||||
switch (commonAssetType)
|
||||
{
|
||||
MAP_COMMON(CommonAssetType::XMODEL_PIECES, ASSET_TYPE_XMODELPIECES)
|
||||
MAP_COMMON(CommonAssetType::PHYS_PRESET, ASSET_TYPE_PHYSPRESET)
|
||||
MAP_COMMON(CommonAssetType::PHYS_CONSTRAINTS, ASSET_TYPE_PHYSCONSTRAINTS)
|
||||
MAP_COMMON(CommonAssetType::DESTRUCTIBLE_DEF, ASSET_TYPE_DESTRUCTIBLEDEF)
|
||||
MAP_COMMON(CommonAssetType::XANIM, ASSET_TYPE_XANIMPARTS)
|
||||
MAP_COMMON(CommonAssetType::XMODEL, ASSET_TYPE_XMODEL)
|
||||
MAP_COMMON(CommonAssetType::MATERIAL, ASSET_TYPE_MATERIAL)
|
||||
MAP_COMMON(CommonAssetType::TECHNIQUE_SET, ASSET_TYPE_TECHNIQUE_SET)
|
||||
MAP_COMMON(CommonAssetType::IMAGE, ASSET_TYPE_IMAGE)
|
||||
MAP_COMMON(CommonAssetType::SOUND, ASSET_TYPE_SOUND)
|
||||
MAP_COMMON(CommonAssetType::SOUND_PATCH, ASSET_TYPE_SOUND_PATCH)
|
||||
MAP_COMMON(CommonAssetType::CLIP_MAP, ASSET_TYPE_CLIPMAP_PVS)
|
||||
MAP_COMMON(CommonAssetType::COM_WORLD, ASSET_TYPE_COMWORLD)
|
||||
MAP_COMMON(CommonAssetType::GAME_WORLD_SP, ASSET_TYPE_GAMEWORLD_SP)
|
||||
MAP_COMMON(CommonAssetType::GAME_WORLD_MP, ASSET_TYPE_GAMEWORLD_MP)
|
||||
MAP_COMMON(CommonAssetType::MAP_ENTS, ASSET_TYPE_MAP_ENTS)
|
||||
MAP_COMMON(CommonAssetType::GFX_WORLD, ASSET_TYPE_GFXWORLD)
|
||||
MAP_COMMON(CommonAssetType::LIGHT_DEF, ASSET_TYPE_LIGHT_DEF)
|
||||
MAP_COMMON(CommonAssetType::UI_MAP, ASSET_TYPE_UI_MAP)
|
||||
MAP_COMMON(CommonAssetType::FONT, ASSET_TYPE_FONT)
|
||||
MAP_COMMON(CommonAssetType::MENU_LIST, ASSET_TYPE_MENULIST)
|
||||
MAP_COMMON(CommonAssetType::MENU, ASSET_TYPE_MENU)
|
||||
MAP_COMMON(CommonAssetType::LOCALIZE_ENTRY, ASSET_TYPE_LOCALIZE_ENTRY)
|
||||
MAP_COMMON(CommonAssetType::WEAPON, ASSET_TYPE_WEAPON)
|
||||
MAP_COMMON(CommonAssetType::WEAPON_DEF, ASSET_TYPE_WEAPONDEF)
|
||||
MAP_COMMON(CommonAssetType::WEAPON_VARIANT, ASSET_TYPE_WEAPON_VARIANT)
|
||||
MAP_COMMON(CommonAssetType::SOUND_DRIVER_GLOBALS, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
||||
MAP_COMMON(CommonAssetType::FX, ASSET_TYPE_FX)
|
||||
MAP_COMMON(CommonAssetType::IMPACT_FX, ASSET_TYPE_IMPACT_FX)
|
||||
MAP_COMMON(CommonAssetType::AI_TYPE, ASSET_TYPE_AITYPE)
|
||||
MAP_COMMON(CommonAssetType::MP_TYPE, ASSET_TYPE_MPTYPE)
|
||||
MAP_COMMON(CommonAssetType::MP_BODY, ASSET_TYPE_MPBODY)
|
||||
MAP_COMMON(CommonAssetType::MP_HEAD, ASSET_TYPE_MPHEAD)
|
||||
MAP_COMMON(CommonAssetType::CHARACTER, ASSET_TYPE_CHARACTER)
|
||||
MAP_COMMON(CommonAssetType::XMODEL_ALIAS, ASSET_TYPE_XMODELALIAS)
|
||||
MAP_COMMON(CommonAssetType::RAW_FILE, ASSET_TYPE_RAWFILE)
|
||||
MAP_COMMON(CommonAssetType::STRING_TABLE, ASSET_TYPE_STRINGTABLE)
|
||||
MAP_COMMON(CommonAssetType::PACK_INDEX, ASSET_TYPE_PACK_INDEX)
|
||||
MAP_COMMON(CommonAssetType::XGLOBALS, ASSET_TYPE_XGLOBALS)
|
||||
MAP_COMMON(CommonAssetType::DDL, ASSET_TYPE_DDL)
|
||||
MAP_COMMON(CommonAssetType::GLASSES, ASSET_TYPE_GLASSES)
|
||||
MAP_COMMON(CommonAssetType::EMBLEM_SET, ASSET_TYPE_EMBLEMSET)
|
||||
|
||||
default:
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
#undef MAP_COMMON
|
||||
}
|
||||
} // namespace T5
|
||||
15
src/Common/Game/T5/CommonAssetT5.h
Normal file
15
src/Common/Game/T5/CommonAssetT5.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/CommonAsset.h"
|
||||
|
||||
namespace T5
|
||||
{
|
||||
class CommonAssetTypeMapper final : public ICommonAssetTypeMapper
|
||||
{
|
||||
public:
|
||||
CommonAssetTypeMapper();
|
||||
|
||||
[[nodiscard]] CommonAssetType GameToCommonAssetType(asset_type_t gameAssetType) const override;
|
||||
[[nodiscard]] std::optional<asset_type_t> CommonToGameAssetType(CommonAssetType commonAssetType) const override;
|
||||
};
|
||||
} // namespace T5
|
||||
154
src/Common/Game/T6/CommonAssetT6.cpp
Normal file
154
src/Common/Game/T6/CommonAssetT6.cpp
Normal file
@@ -0,0 +1,154 @@
|
||||
#include "CommonAssetT6.h"
|
||||
|
||||
#include "T6.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
CommonAssetTypeMapper::CommonAssetTypeMapper() = default;
|
||||
|
||||
CommonAssetType CommonAssetTypeMapper::GameToCommonAssetType(const asset_type_t gameAssetType) const
|
||||
{
|
||||
static CommonAssetType lookupTable[static_cast<unsigned>(ASSET_TYPE_COUNT)]{
|
||||
CommonAssetType::XMODEL_PIECES, // ASSET_TYPE_XMODELPIECES
|
||||
CommonAssetType::PHYS_PRESET, // ASSET_TYPE_PHYSPRESET
|
||||
CommonAssetType::PHYS_CONSTRAINTS, // ASSET_TYPE_PHYSCONSTRAINTS
|
||||
CommonAssetType::DESTRUCTIBLE_DEF, // ASSET_TYPE_DESTRUCTIBLEDEF
|
||||
CommonAssetType::XANIM, // ASSET_TYPE_XANIMPARTS
|
||||
CommonAssetType::XMODEL, // ASSET_TYPE_XMODEL
|
||||
CommonAssetType::MATERIAL, // ASSET_TYPE_MATERIAL
|
||||
CommonAssetType::TECHNIQUE_SET, // ASSET_TYPE_TECHNIQUE_SET
|
||||
CommonAssetType::IMAGE, // ASSET_TYPE_IMAGE
|
||||
CommonAssetType::SOUND, // ASSET_TYPE_SOUND
|
||||
CommonAssetType::SOUND_PATCH, // ASSET_TYPE_SOUND_PATCH
|
||||
CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP
|
||||
CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP_PVS
|
||||
CommonAssetType::COM_WORLD, // ASSET_TYPE_COMWORLD
|
||||
CommonAssetType::GAME_WORLD_SP, // ASSET_TYPE_GAMEWORLD_SP
|
||||
CommonAssetType::GAME_WORLD_MP, // ASSET_TYPE_GAMEWORLD_MP
|
||||
CommonAssetType::MAP_ENTS, // ASSET_TYPE_MAP_ENTS
|
||||
CommonAssetType::GFX_WORLD, // ASSET_TYPE_GFXWORLD
|
||||
CommonAssetType::LIGHT_DEF, // ASSET_TYPE_LIGHT_DEF
|
||||
CommonAssetType::UI_MAP, // ASSET_TYPE_UI_MAP
|
||||
CommonAssetType::FONT, // ASSET_TYPE_FONT
|
||||
CommonAssetType::FONT_ICON, // ASSET_TYPE_FONTICON
|
||||
CommonAssetType::MENU_LIST, // ASSET_TYPE_MENULIST
|
||||
CommonAssetType::MENU, // ASSET_TYPE_MENU
|
||||
CommonAssetType::LOCALIZE_ENTRY, // ASSET_TYPE_LOCALIZE_ENTRY
|
||||
CommonAssetType::WEAPON, // ASSET_TYPE_WEAPON
|
||||
CommonAssetType::WEAPON_DEF, // ASSET_TYPE_WEAPONDEF
|
||||
CommonAssetType::WEAPON_VARIANT, // ASSET_TYPE_WEAPON_VARIANT
|
||||
CommonAssetType::WEAPON_FULL, // ASSET_TYPE_WEAPON_FULL
|
||||
CommonAssetType::ATTACHMENT, // ASSET_TYPE_ATTACHMENT
|
||||
CommonAssetType::ATTACHMENT_UNIQUE, // ASSET_TYPE_ATTACHMENT_UNIQUE
|
||||
CommonAssetType::WEAPON_CAMO, // ASSET_TYPE_WEAPON_CAMO
|
||||
CommonAssetType::SOUND_DRIVER_GLOBALS, // ASSET_TYPE_SNDDRIVER_GLOBALS
|
||||
CommonAssetType::FX, // ASSET_TYPE_FX
|
||||
CommonAssetType::IMPACT_FX, // ASSET_TYPE_IMPACT_FX
|
||||
CommonAssetType::AI_TYPE, // ASSET_TYPE_AITYPE
|
||||
CommonAssetType::MP_TYPE, // ASSET_TYPE_MPTYPE
|
||||
CommonAssetType::MP_BODY, // ASSET_TYPE_MPBODY
|
||||
CommonAssetType::MP_HEAD, // ASSET_TYPE_MPHEAD
|
||||
CommonAssetType::CHARACTER, // ASSET_TYPE_CHARACTER
|
||||
CommonAssetType::XMODEL_ALIAS, // ASSET_TYPE_XMODELALIAS
|
||||
CommonAssetType::RAW_FILE, // ASSET_TYPE_RAWFILE
|
||||
CommonAssetType::STRING_TABLE, // ASSET_TYPE_STRINGTABLE
|
||||
CommonAssetType::LEADERBOARD, // ASSET_TYPE_LEADERBOARD
|
||||
CommonAssetType::XGLOBALS, // ASSET_TYPE_XGLOBALS
|
||||
CommonAssetType::DDL, // ASSET_TYPE_DDL
|
||||
CommonAssetType::GLASSES, // ASSET_TYPE_GLASSES
|
||||
CommonAssetType::EMBLEM_SET, // ASSET_TYPE_EMBLEMSET
|
||||
CommonAssetType::SCRIPT, // ASSET_TYPE_SCRIPTPARSETREE
|
||||
CommonAssetType::KEY_VALUE_PAIRS, // ASSET_TYPE_KEYVALUEPAIRS
|
||||
CommonAssetType::VEHICLE, // ASSET_TYPE_VEHICLEDEF
|
||||
CommonAssetType::MEMORY_BLOCK, // ASSET_TYPE_MEMORYBLOCK
|
||||
CommonAssetType::ADDON_MAP_ENTS, // ASSET_TYPE_ADDON_MAP_ENTS
|
||||
CommonAssetType::TRACER, // ASSET_TYPE_TRACER
|
||||
CommonAssetType::SKINNED_VERTS, // ASSET_TYPE_SKINNEDVERTS
|
||||
CommonAssetType::QDB, // ASSET_TYPE_QDB
|
||||
CommonAssetType::SLUG, // ASSET_TYPE_SLUG
|
||||
CommonAssetType::FOOTSTEP_TABLE, // ASSET_TYPE_FOOTSTEP_TABLE
|
||||
CommonAssetType::FOOTSTEP_FX_TABLE, // ASSET_TYPE_FOOTSTEPFX_TABLE
|
||||
CommonAssetType::ZBARRIER, // ASSET_TYPE_ZBARRIER
|
||||
};
|
||||
|
||||
assert(gameAssetType < ASSET_TYPE_COUNT);
|
||||
return lookupTable[gameAssetType];
|
||||
}
|
||||
|
||||
std::optional<asset_type_t> CommonAssetTypeMapper::CommonToGameAssetType(const CommonAssetType commonAssetType) const
|
||||
{
|
||||
#define MAP_COMMON(common, game) \
|
||||
case common: \
|
||||
return game;
|
||||
|
||||
switch (commonAssetType)
|
||||
{
|
||||
MAP_COMMON(CommonAssetType::XMODEL_PIECES, ASSET_TYPE_XMODELPIECES)
|
||||
MAP_COMMON(CommonAssetType::PHYS_PRESET, ASSET_TYPE_PHYSPRESET)
|
||||
MAP_COMMON(CommonAssetType::PHYS_CONSTRAINTS, ASSET_TYPE_PHYSCONSTRAINTS)
|
||||
MAP_COMMON(CommonAssetType::DESTRUCTIBLE_DEF, ASSET_TYPE_DESTRUCTIBLEDEF)
|
||||
MAP_COMMON(CommonAssetType::XANIM, ASSET_TYPE_XANIMPARTS)
|
||||
MAP_COMMON(CommonAssetType::XMODEL, ASSET_TYPE_XMODEL)
|
||||
MAP_COMMON(CommonAssetType::MATERIAL, ASSET_TYPE_MATERIAL)
|
||||
MAP_COMMON(CommonAssetType::TECHNIQUE_SET, ASSET_TYPE_TECHNIQUE_SET)
|
||||
MAP_COMMON(CommonAssetType::IMAGE, ASSET_TYPE_IMAGE)
|
||||
MAP_COMMON(CommonAssetType::SOUND, ASSET_TYPE_SOUND)
|
||||
MAP_COMMON(CommonAssetType::SOUND_PATCH, ASSET_TYPE_SOUND_PATCH)
|
||||
MAP_COMMON(CommonAssetType::CLIP_MAP, ASSET_TYPE_CLIPMAP_PVS)
|
||||
MAP_COMMON(CommonAssetType::COM_WORLD, ASSET_TYPE_COMWORLD)
|
||||
MAP_COMMON(CommonAssetType::GAME_WORLD_SP, ASSET_TYPE_GAMEWORLD_SP)
|
||||
MAP_COMMON(CommonAssetType::GAME_WORLD_MP, ASSET_TYPE_GAMEWORLD_MP)
|
||||
MAP_COMMON(CommonAssetType::MAP_ENTS, ASSET_TYPE_MAP_ENTS)
|
||||
MAP_COMMON(CommonAssetType::GFX_WORLD, ASSET_TYPE_GFXWORLD)
|
||||
MAP_COMMON(CommonAssetType::LIGHT_DEF, ASSET_TYPE_LIGHT_DEF)
|
||||
MAP_COMMON(CommonAssetType::UI_MAP, ASSET_TYPE_UI_MAP)
|
||||
MAP_COMMON(CommonAssetType::FONT, ASSET_TYPE_FONT)
|
||||
MAP_COMMON(CommonAssetType::FONT_ICON, ASSET_TYPE_FONTICON)
|
||||
MAP_COMMON(CommonAssetType::MENU_LIST, ASSET_TYPE_MENULIST)
|
||||
MAP_COMMON(CommonAssetType::MENU, ASSET_TYPE_MENU)
|
||||
MAP_COMMON(CommonAssetType::LOCALIZE_ENTRY, ASSET_TYPE_LOCALIZE_ENTRY)
|
||||
MAP_COMMON(CommonAssetType::WEAPON, ASSET_TYPE_WEAPON)
|
||||
MAP_COMMON(CommonAssetType::WEAPON_DEF, ASSET_TYPE_WEAPONDEF)
|
||||
MAP_COMMON(CommonAssetType::WEAPON_VARIANT, ASSET_TYPE_WEAPON_VARIANT)
|
||||
MAP_COMMON(CommonAssetType::WEAPON_FULL, ASSET_TYPE_WEAPON_FULL)
|
||||
MAP_COMMON(CommonAssetType::ATTACHMENT, ASSET_TYPE_ATTACHMENT)
|
||||
MAP_COMMON(CommonAssetType::ATTACHMENT_UNIQUE, ASSET_TYPE_ATTACHMENT_UNIQUE)
|
||||
MAP_COMMON(CommonAssetType::WEAPON_CAMO, ASSET_TYPE_WEAPON_CAMO)
|
||||
MAP_COMMON(CommonAssetType::SOUND_DRIVER_GLOBALS, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
||||
MAP_COMMON(CommonAssetType::FX, ASSET_TYPE_FX)
|
||||
MAP_COMMON(CommonAssetType::IMPACT_FX, ASSET_TYPE_IMPACT_FX)
|
||||
MAP_COMMON(CommonAssetType::AI_TYPE, ASSET_TYPE_AITYPE)
|
||||
MAP_COMMON(CommonAssetType::MP_TYPE, ASSET_TYPE_MPTYPE)
|
||||
MAP_COMMON(CommonAssetType::MP_BODY, ASSET_TYPE_MPBODY)
|
||||
MAP_COMMON(CommonAssetType::MP_HEAD, ASSET_TYPE_MPHEAD)
|
||||
MAP_COMMON(CommonAssetType::CHARACTER, ASSET_TYPE_CHARACTER)
|
||||
MAP_COMMON(CommonAssetType::XMODEL_ALIAS, ASSET_TYPE_XMODELALIAS)
|
||||
MAP_COMMON(CommonAssetType::RAW_FILE, ASSET_TYPE_RAWFILE)
|
||||
MAP_COMMON(CommonAssetType::STRING_TABLE, ASSET_TYPE_STRINGTABLE)
|
||||
MAP_COMMON(CommonAssetType::LEADERBOARD, ASSET_TYPE_LEADERBOARD)
|
||||
MAP_COMMON(CommonAssetType::XGLOBALS, ASSET_TYPE_XGLOBALS)
|
||||
MAP_COMMON(CommonAssetType::DDL, ASSET_TYPE_DDL)
|
||||
MAP_COMMON(CommonAssetType::GLASSES, ASSET_TYPE_GLASSES)
|
||||
MAP_COMMON(CommonAssetType::EMBLEM_SET, ASSET_TYPE_EMBLEMSET)
|
||||
MAP_COMMON(CommonAssetType::SCRIPT, ASSET_TYPE_SCRIPTPARSETREE)
|
||||
MAP_COMMON(CommonAssetType::KEY_VALUE_PAIRS, ASSET_TYPE_KEYVALUEPAIRS)
|
||||
MAP_COMMON(CommonAssetType::VEHICLE, ASSET_TYPE_VEHICLEDEF)
|
||||
MAP_COMMON(CommonAssetType::MEMORY_BLOCK, ASSET_TYPE_MEMORYBLOCK)
|
||||
MAP_COMMON(CommonAssetType::ADDON_MAP_ENTS, ASSET_TYPE_ADDON_MAP_ENTS)
|
||||
MAP_COMMON(CommonAssetType::TRACER, ASSET_TYPE_TRACER)
|
||||
MAP_COMMON(CommonAssetType::SKINNED_VERTS, ASSET_TYPE_SKINNEDVERTS)
|
||||
MAP_COMMON(CommonAssetType::QDB, ASSET_TYPE_QDB)
|
||||
MAP_COMMON(CommonAssetType::SLUG, ASSET_TYPE_SLUG)
|
||||
MAP_COMMON(CommonAssetType::FOOTSTEP_TABLE, ASSET_TYPE_FOOTSTEP_TABLE)
|
||||
MAP_COMMON(CommonAssetType::FOOTSTEP_FX_TABLE, ASSET_TYPE_FOOTSTEPFX_TABLE)
|
||||
MAP_COMMON(CommonAssetType::ZBARRIER, ASSET_TYPE_ZBARRIER)
|
||||
|
||||
default:
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
#undef MAP_COMMON
|
||||
}
|
||||
} // namespace T6
|
||||
15
src/Common/Game/T6/CommonAssetT6.h
Normal file
15
src/Common/Game/T6/CommonAssetT6.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/CommonAsset.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class CommonAssetTypeMapper final : public ICommonAssetTypeMapper
|
||||
{
|
||||
public:
|
||||
CommonAssetTypeMapper();
|
||||
|
||||
[[nodiscard]] CommonAssetType GameToCommonAssetType(asset_type_t gameAssetType) const override;
|
||||
[[nodiscard]] std::optional<asset_type_t> CommonToGameAssetType(CommonAssetType commonAssetType) const override;
|
||||
};
|
||||
} // namespace T6
|
||||
12
src/Common/Utils/ProgressCallback.h
Normal file
12
src/Common/Utils/ProgressCallback.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
class ProgressCallback
|
||||
{
|
||||
public:
|
||||
ProgressCallback() = default;
|
||||
virtual ~ProgressCallback() = default;
|
||||
|
||||
virtual void OnProgress(size_t current, size_t total) = 0;
|
||||
};
|
||||
Reference in New Issue
Block a user