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chore: use const and reference whenever possible
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@@ -11,11 +11,12 @@ namespace BSP
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{
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public:
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BSPLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context);
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bool linkBSP(BSPData* bsp);
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bool linkBSP(const BSPData& bsp) const;
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private:
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T6::FootstepTableDef* addEmptyFootstepTableAsset(std::string assetName);
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bool addDefaultRequiredAssets(BSPData* bsp);
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T6::FootstepTableDef* addEmptyFootstepTableAsset(const std::string& assetName) const;
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bool addDefaultRequiredAssets(const BSPData& bsp) const;
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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