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chore: use const and reference whenever possible
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@@ -74,7 +74,7 @@ namespace BSP
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{
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}
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MapEnts* MapEntsLinker::linkMapEnts(BSPData* bsp)
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MapEnts* MapEntsLinker::linkMapEnts(const BSPData& bsp) const
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{
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try
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{
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@@ -116,7 +116,7 @@ namespace BSP
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parseSpawnpointJSON(spawnJs["FFA"], entityString, BSPGameConstants::FFA_SPAWN_POINT_NAMES, ffaNameCount);
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MapEnts* mapEnts = m_memory.Alloc<MapEnts>();
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mapEnts->name = m_memory.Dup(bsp->bspName.c_str());
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mapEnts->name = m_memory.Dup(bsp.bspName.c_str());
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mapEnts->entityString = m_memory.Dup(entityString.c_str());
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mapEnts->numEntityChars = static_cast<int>(entityString.length() + 1); // numEntityChars includes the null character
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