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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 13:12:06 +00:00

chore: use const and reference whenever possible

This commit is contained in:
Jan Laupetin
2025-11-09 20:42:03 +01:00
parent 08a8a5cd07
commit e9e0c7f511
21 changed files with 657 additions and 648 deletions

View File

@@ -74,7 +74,7 @@ namespace BSP
{
}
MapEnts* MapEntsLinker::linkMapEnts(BSPData* bsp)
MapEnts* MapEntsLinker::linkMapEnts(const BSPData& bsp) const
{
try
{
@@ -116,7 +116,7 @@ namespace BSP
parseSpawnpointJSON(spawnJs["FFA"], entityString, BSPGameConstants::FFA_SPAWN_POINT_NAMES, ffaNameCount);
MapEnts* mapEnts = m_memory.Alloc<MapEnts>();
mapEnts->name = m_memory.Dup(bsp->bspName.c_str());
mapEnts->name = m_memory.Dup(bsp.bspName.c_str());
mapEnts->entityString = m_memory.Dup(entityString.c_str());
mapEnts->numEntityChars = static_cast<int>(entityString.length() + 1); // numEntityChars includes the null character