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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-02-14 03:13:03 +00:00

fix: compilation with CommonTechset

This commit is contained in:
Jan Laupetin
2026-02-04 21:05:39 +00:00
parent 226e638fe3
commit e9fb5dc4dd
28 changed files with 15 additions and 19 deletions

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@@ -2,8 +2,8 @@
#include "Game/IW4/CommonIW4.h" #include "Game/IW4/CommonIW4.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "StateMap/StateMapLayout.h"
#include "Techset/CommonTechset.h" #include "Techset/CommonTechset.h"
#include "Techset/StateMap/StateMapLayout.h"
#include <type_traits> #include <type_traits>
#include <unordered_map> #include <unordered_map>

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@@ -9,9 +9,9 @@
#include "Gdt/AbstractGdtEntryReader.h" #include "Gdt/AbstractGdtEntryReader.h"
#include "Gdt/IGdtQueryable.h" #include "Gdt/IGdtQueryable.h"
#include "Pool/GlobalAssetPool.h" #include "Pool/GlobalAssetPool.h"
#include "StateMap/StateMapFromTechniqueExtractor.h"
#include "StateMap/StateMapHandler.h"
#include "Techset/CommonTechsetCache.h" #include "Techset/CommonTechsetCache.h"
#include "Techset/StateMap/StateMapFromTechniqueExtractor.h"
#include "Techset/StateMap/StateMapHandler.h"
#include "Techset/TechniqueFileReader.h" #include "Techset/TechniqueFileReader.h"
#include "Techset/TechniqueStateMapCache.h" #include "Techset/TechniqueStateMapCache.h"
#include "Techset/TechsetCommon.h" #include "Techset/TechsetCommon.h"

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@@ -6,9 +6,9 @@
#include "Game/IW4/Techset/TechsetConstantsIW4.h" #include "Game/IW4/Techset/TechsetConstantsIW4.h"
#include "Shader/D3D9ShaderAnalyser.h" #include "Shader/D3D9ShaderAnalyser.h"
#include "Shader/ShaderCommon.h" #include "Shader/ShaderCommon.h"
#include "StateMap/StateMapReader.h"
#include "Techset/CommonTechsetCache.h" #include "Techset/CommonTechsetCache.h"
#include "Techset/CommonTechsetLoader.h" #include "Techset/CommonTechsetLoader.h"
#include "Techset/StateMap/StateMapReader.h"
#include "Techset/TechniqueFileReader.h" #include "Techset/TechniqueFileReader.h"
#include "Techset/TechniqueStateMapCache.h" #include "Techset/TechniqueStateMapCache.h"
#include "Techset/TechsetCommon.h" #include "Techset/TechsetCommon.h"

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@@ -3,8 +3,8 @@
#include "Asset/IAssetCreator.h" #include "Asset/IAssetCreator.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "SearchPath/ISearchPath.h" #include "SearchPath/ISearchPath.h"
#include "StateMap/StateMapDefinition.h"
#include "Techset/CommonTechset.h" #include "Techset/CommonTechset.h"
#include "Techset/StateMap/StateMapDefinition.h"
#include "Utils/MemoryManager.h" #include "Utils/MemoryManager.h"
#include <memory> #include <memory>

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "Parsing/Simple/Expression/SimpleExpressionMatchers.h" #include "Parsing/Simple/Expression/SimpleExpressionMatchers.h"
#include "StateMap/Parsing/StateMapParserState.h" #include "Techset/StateMap/Parsing/StateMapParserState.h"
#include <memory> #include <memory>

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@@ -4,8 +4,6 @@
#include "Parsing/Simple/SimpleLexer.h" #include "Parsing/Simple/SimpleLexer.h"
#include "Parsing/Simple/SimpleParserValue.h" #include "Parsing/Simple/SimpleParserValue.h"
#include "StateMapParserState.h" #include "StateMapParserState.h"
#include "Techset/TechsetDefinition.h"
#include "Utils/ClassUtils.h"
namespace state_map namespace state_map
{ {
@@ -16,7 +14,7 @@ namespace state_map
public: public:
StateMapParser(SimpleLexer* lexer, std::string stateMapName, const StateMapLayout& layout); StateMapParser(SimpleLexer* lexer, std::string stateMapName, const StateMapLayout& layout);
_NODISCARD std::unique_ptr<StateMapDefinition> GetStateMapDefinition() const; [[nodiscard]] std::unique_ptr<StateMapDefinition> GetStateMapDefinition() const;
_NODISCARD StateMapParserState* GetState() const; [[nodiscard]] StateMapParserState* GetState() const;
}; };
} // namespace state_map } // namespace state_map

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "StateMap/StateMapDefinition.h" #include "Techset/StateMap/StateMapDefinition.h"
#include "StateMap/StateMapLayout.h" #include "Techset/StateMap/StateMapLayout.h"
#include <memory> #include <memory>
#include <set> #include <set>

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@@ -1,8 +1,7 @@
#pragma once #pragma once
#include "StateMap/StateMapDefinition.h" #include "Techset/StateMap/StateMapDefinition.h"
#include "StateMap/StateMapLayout.h" #include "Techset/StateMap/StateMapLayout.h"
#include "Utils/ClassUtils.h"
#include <cstdint> #include <cstdint>
#include <unordered_map> #include <unordered_map>
@@ -13,7 +12,7 @@ namespace state_map
{ {
public: public:
void AddValue(std::string key, std::string value); void AddValue(std::string key, std::string value);
_NODISCARD SimpleExpressionValue ValueByName(const std::string& name) const override; [[nodiscard]] SimpleExpressionValue ValueByName(const std::string& name) const override;
private: private:
std::unordered_map<std::string, std::string> m_vars; std::unordered_map<std::string, std::string> m_vars;

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@@ -2,8 +2,8 @@
#include "Parsing/IParserLineStream.h" #include "Parsing/IParserLineStream.h"
#include "Parsing/StateMapParserState.h" #include "Parsing/StateMapParserState.h"
#include "StateMap/StateMapLayout.h"
#include "StateMapDefinition.h" #include "StateMapDefinition.h"
#include "Techset/StateMap/StateMapLayout.h"
#include "Utils/ClassUtils.h" #include "Utils/ClassUtils.h"
#include <memory> #include <memory>

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@@ -3,7 +3,7 @@
#include "Parsing/Impl/CommentRemovingStreamProxy.h" #include "Parsing/Impl/CommentRemovingStreamProxy.h"
#include "Parsing/Impl/ParserSingleInputStream.h" #include "Parsing/Impl/ParserSingleInputStream.h"
#include "Parsing/Simple/SimpleLexer.h" #include "Parsing/Simple/SimpleLexer.h"
#include "Parsing/TechniqueFileParser.h" #include "Techset/Parsing/TechniqueFileParser.h"
#include "Utils/Logging/Log.h" #include "Utils/Logging/Log.h"
#include <iostream> #include <iostream>

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@@ -2,7 +2,6 @@
#include "Parsing/IParserLineStream.h" #include "Parsing/IParserLineStream.h"
#include "TechniqueDefinitionAcceptor.h" #include "TechniqueDefinitionAcceptor.h"
#include "Utils/ClassUtils.h"
#include <memory> #include <memory>
#include <string> #include <string>