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refactor: streamline techset dumper
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9
src/ObjCommon/Shader/ShaderCommon.h
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9
src/ObjCommon/Shader/ShaderCommon.h
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#pragma once
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#include <string>
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namespace shader
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{
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std::string GetFileNameForPixelShaderAssetName(const std::string& assetName);
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std::string GetFileNameForVertexShaderAssetName(const std::string& assetName);
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} // namespace shader
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