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refactor: streamline techset dumper
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@@ -21,7 +21,7 @@
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#include "Sound/AssetDumperSndCurve.h"
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#include "StringTable/StringTableDumperIW4.h"
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#include "StructuredDataDef/AssetDumperStructuredDataDefSet.h"
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#include "Techset/AssetDumperTechniqueSet.h"
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#include "Techset/TechsetDumperIW4.h"
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#include "Tracer/AssetDumperTracer.h"
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#include "Vehicle/AssetDumperVehicle.h"
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#include "Weapon/AssetDumperWeapon.h"
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@@ -49,7 +49,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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#endif
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DUMP_ASSET_POOL(AssetDumperPixelShader, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER)
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DUMP_ASSET_POOL(AssetDumperVertexShader, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER)
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DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(techset::Dumper, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
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