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refactor: streamline techset dumper
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@@ -18,7 +18,7 @@
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#include "Sound/AssetDumperSndBank.h"
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#include "Sound/AssetDumperSndDriverGlobals.h"
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#include "StringTable/StringTableDumperT6.h"
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#include "Techset/AssetDumperTechniqueSet.h"
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#include "Techset/TechsetDumperT6.h"
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#include "Tracer/AssetDumperTracer.h"
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#include "Vehicle/AssetDumperVehicle.h"
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#include "Weapon/AssetDumperWeapon.h"
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@@ -52,7 +52,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
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DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
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DUMP_ASSET_POOL(material::JsonDumper, m_material, ASSET_TYPE_MATERIAL)
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DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(techset::Dumper, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND)
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// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
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