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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-30 00:01:54 +00:00

refactor: make LoadDependency and LoadIndirectAssetReference functions work with Asset template types

This commit is contained in:
Jan
2024-04-22 23:36:21 +02:00
parent 0b61fc6e81
commit eb0cec1d81
16 changed files with 106 additions and 90 deletions

View File

@ -117,14 +117,14 @@ bool AssetLoaderFontIcon::ReadIconRow(const std::vector<std::string>& row,
return false;
}
auto* materialDependency = manager->LoadDependency(ASSET_TYPE_MATERIAL, row[ROW_ICON_MATERIAL]);
auto* materialDependency = manager->LoadDependency<AssetMaterial>(row[ROW_ICON_MATERIAL]);
if (materialDependency == nullptr)
{
std::cout << ErrorPrefix(assetName, rowIndex) << "Failed to load material \"" << row[ROW_ICON_MATERIAL] << "\"\n";
return false;
}
icon.fontIconMaterialHandle = static_cast<Material*>(materialDependency->m_ptr);
icon.fontIconMaterialHandle = materialDependency->Asset();
icon.fontIconName.string = memory->Dup(row[ROW_ICON_NAME].c_str());
icon.fontIconName.hash = Common::Com_HashString(icon.fontIconName.string);

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@ -132,11 +132,11 @@ namespace T6
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* camo = m_loading_manager->LoadDependency(ASSET_TYPE_WEAPON_CAMO, value);
auto* camo = m_loading_manager->LoadDependency<AssetWeaponCamo>(value);
if (camo == nullptr)
{
@ -145,7 +145,7 @@ namespace T6
}
m_dependencies.emplace(camo);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->m_ptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->Asset();
return true;
}
@ -163,14 +163,14 @@ namespace T6
for (const auto& attachmentName : valueArray)
{
auto* attachmentAssetInfo = m_loading_manager->LoadDependency(ASSET_TYPE_ATTACHMENT, attachmentName);
auto* attachmentAssetInfo = m_loading_manager->LoadDependency<AssetAttachment>(attachmentName);
if (attachmentAssetInfo == nullptr)
{
std::cerr << "Failed to load attachment asset \"" << attachmentName << "\"\n";
return false;
}
auto* attachmentAsset = static_cast<WeaponAttachment*>(attachmentAssetInfo->m_ptr);
auto* attachmentAsset = attachmentAssetInfo->Asset();
if (static_cast<unsigned>(attachmentAsset->attachmentType) >= ATTACHMENT_TYPE_COUNT)
{
@ -212,14 +212,14 @@ namespace T6
for (const auto& attachmentUniqueName : valueArray)
{
auto* attachmentUniqueAssetInfo = m_loading_manager->LoadDependency(ASSET_TYPE_ATTACHMENT_UNIQUE, attachmentUniqueName);
auto* attachmentUniqueAssetInfo = m_loading_manager->LoadDependency<AssetAttachmentUnique>(attachmentUniqueName);
if (attachmentUniqueAssetInfo == nullptr)
{
std::cerr << "Failed to load attachment unique asset \"" << attachmentUniqueName << "\"\n";
return false;
}
auto* attachmentUniqueAsset = static_cast<WeaponAttachmentUnique*>(attachmentUniqueAssetInfo->m_ptr);
auto* attachmentUniqueAsset = attachmentUniqueAssetInfo->Asset();
if (HasMoreThanOneAttachmentSetInMask(attachmentUniqueAsset->combinedAttachmentTypeMask))
{
@ -263,7 +263,7 @@ namespace T6
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
return true;
}

View File

@ -62,11 +62,11 @@ namespace T6
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* camo = m_loading_manager->LoadDependency(ASSET_TYPE_WEAPON_CAMO, value);
auto* camo = m_loading_manager->LoadDependency<AssetWeaponCamo>(value);
if (camo == nullptr)
{
@ -75,7 +75,7 @@ namespace T6
}
m_dependencies.emplace(camo);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->m_ptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->Asset();
return true;
}
@ -85,7 +85,7 @@ namespace T6
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
return true;
}

View File

@ -72,11 +72,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* fx = m_loading_manager->LoadDependency(ASSET_TYPE_FX, value);
auto* fx = m_loading_manager->LoadDependency<AssetFx>(value);
if (fx == nullptr)
{
@ -85,7 +85,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(fx);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->m_ptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->Asset();
return true;
}
@ -94,11 +94,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* xmodel = m_loading_manager->LoadDependency(ASSET_TYPE_XMODEL, value);
auto* xmodel = m_loading_manager->LoadDependency<AssetXModel>(value);
if (xmodel == nullptr)
{
@ -107,7 +107,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(xmodel);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->m_ptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->Asset();
return true;
}
@ -117,11 +117,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* material = m_loading_manager->LoadDependency(ASSET_TYPE_MATERIAL, value);
auto* material = m_loading_manager->LoadDependency<AssetMaterial>(value);
if (material == nullptr)
{
@ -130,7 +130,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(material);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->m_ptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->Asset();
return true;
}
@ -139,11 +139,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<PhysPreset**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* physPreset = m_loading_manager->LoadDependency(ASSET_TYPE_PHYSPRESET, value);
auto* physPreset = m_loading_manager->LoadDependency<AssetPhysPreset>(value);
if (physPreset == nullptr)
{
@ -152,7 +152,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(physPreset);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = physPreset->m_ptr;
*reinterpret_cast<PhysPreset**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = physPreset->Asset();
return true;
}
@ -164,11 +164,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* tracer = m_loading_manager->LoadDependency(ASSET_TYPE_TRACER, value);
auto* tracer = m_loading_manager->LoadDependency<AssetTracer>(value);
if (tracer == nullptr)
{
@ -177,7 +177,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(tracer);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->m_ptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->Asset();
return true;
}

View File

@ -99,7 +99,7 @@ namespace
textureDef.semantic = jTexture.semantic;
textureDef.isMatureContent = jTexture.isMatureContent;
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jTexture.image));
auto* image = m_manager.LoadDependency<AssetImage>(jTexture.image);
if (!image)
{
PrintError(material, std::format("Could not find textureDef image: {}", jTexture.image));
@ -275,7 +275,7 @@ namespace
material.cameraRegion = jMaterial.cameraRegion;
material.probeMipBits = jMaterial.probeMipBits;
auto* techniqueSet = static_cast<XAssetInfo<MaterialTechniqueSet>*>(m_manager.LoadDependency(ASSET_TYPE_TECHNIQUE_SET, jMaterial.techniqueSet));
auto* techniqueSet = m_manager.LoadDependency<AssetTechniqueSet>(jMaterial.techniqueSet);
if (!techniqueSet)
{
PrintError(material, "Could not find technique set");
@ -337,7 +337,7 @@ namespace
if (jMaterial.thermalMaterial)
{
auto* thermalMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, jMaterial.thermalMaterial.value()));
auto* thermalMaterial = m_manager.LoadDependency<AssetMaterial>(jMaterial.thermalMaterial.value());
if (!thermalMaterial)
{
PrintError(material, "Could not find thermal material");

View File

@ -53,7 +53,7 @@ namespace
{
if (jWeaponCamoSet.solidCamoImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamoSet.solidCamoImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamoSet.solidCamoImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find solidCamoImage");
@ -65,7 +65,7 @@ namespace
if (jWeaponCamoSet.patternCamoImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamoSet.patternCamoImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamoSet.patternCamoImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find patternCamoImage");
@ -102,8 +102,8 @@ namespace
for (auto i = 0u; i < weaponCamoMaterial.numBaseMaterials; i++)
{
const auto& materialOverride = jWeaponCamoMaterial.materialOverrides[i];
auto* baseMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, materialOverride.baseMaterial));
auto* camoMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, materialOverride.camoMaterial));
auto* baseMaterial = m_manager.LoadDependency<AssetMaterial>(materialOverride.baseMaterial);
auto* camoMaterial = m_manager.LoadDependency<AssetMaterial>(materialOverride.camoMaterial);
if (!baseMaterial)
{
@ -164,7 +164,7 @@ namespace
{
if (jWeaponCamo.solidBaseImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamo.solidBaseImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamo.solidBaseImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find solidBaseImage");
@ -176,7 +176,7 @@ namespace
if (jWeaponCamo.patternBaseImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamo.patternBaseImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamo.patternBaseImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find patternBaseImage");