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https://github.com/Laupetin/OpenAssetTools.git
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refactor: make LoadDependency and LoadIndirectAssetReference functions work with Asset template types
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@@ -99,7 +99,7 @@ namespace
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textureDef.semantic = jTexture.semantic;
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textureDef.isMatureContent = jTexture.isMatureContent;
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auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jTexture.image));
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auto* image = m_manager.LoadDependency<AssetImage>(jTexture.image);
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if (!image)
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{
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PrintError(material, std::format("Could not find textureDef image: {}", jTexture.image));
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@@ -275,7 +275,7 @@ namespace
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material.cameraRegion = jMaterial.cameraRegion;
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material.probeMipBits = jMaterial.probeMipBits;
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auto* techniqueSet = static_cast<XAssetInfo<MaterialTechniqueSet>*>(m_manager.LoadDependency(ASSET_TYPE_TECHNIQUE_SET, jMaterial.techniqueSet));
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auto* techniqueSet = m_manager.LoadDependency<AssetTechniqueSet>(jMaterial.techniqueSet);
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if (!techniqueSet)
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{
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PrintError(material, "Could not find technique set");
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@@ -337,7 +337,7 @@ namespace
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if (jMaterial.thermalMaterial)
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{
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auto* thermalMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, jMaterial.thermalMaterial.value()));
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auto* thermalMaterial = m_manager.LoadDependency<AssetMaterial>(jMaterial.thermalMaterial.value());
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if (!thermalMaterial)
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{
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PrintError(material, "Could not find thermal material");
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