diff --git a/src/Common/Game/IW3/IW3_Assets.h b/src/Common/Game/IW3/IW3_Assets.h index 312e06d0..5ddfd3e4 100644 --- a/src/Common/Game/IW3/IW3_Assets.h +++ b/src/Common/Game/IW3/IW3_Assets.h @@ -449,7 +449,7 @@ namespace IW3 unsigned int numsides; cbrushside_t* sides; int16_t axialMaterialNum[2][3]; - char* baseAdjacentSide; + cbrushedge_t* baseAdjacentSide; int16_t firstAdjacentSideOffsets[2][3]; char edgeCount[2][3]; int totalEdgeCount; @@ -1765,7 +1765,7 @@ namespace IW3 unsigned int numsides; cbrushside_t* sides; int16_t axialMaterialNum[2][3]; - char* baseAdjacentSide; + cbrushedge_t* baseAdjacentSide; int16_t firstAdjacentSideOffsets[2][3]; char edgeCount[2][3]; }; diff --git a/src/Common/Game/IW4/IW4_Assets.h b/src/Common/Game/IW4/IW4_Assets.h index 31e207ba..b8441597 100644 --- a/src/Common/Game/IW4/IW4_Assets.h +++ b/src/Common/Game/IW4/IW4_Assets.h @@ -3008,7 +3008,7 @@ namespace IW4 uint16_t numsides; uint16_t glassPieceIndex; cbrushside_t* sides; - char* baseAdjacentSide; + cbrushedge_t* baseAdjacentSide; int16_t axialMaterialNum[2][3]; char firstAdjacentSideOffsets[2][3]; char edgeCount[2][3];