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Add T5 model dumping
This commit is contained in:
parent
f052a97886
commit
ee22face41
@ -2,7 +2,11 @@
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#include <cctype>
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#include <cctype>
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int CommonT5::Com_HashKey(const char* str, const int maxLen)
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#include "Utils/Pack.h"
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using namespace T5;
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int Common::Com_HashKey(const char* str, const int maxLen)
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{
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{
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if (str == nullptr)
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if (str == nullptr)
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return 0;
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return 0;
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@ -19,7 +23,7 @@ int CommonT5::Com_HashKey(const char* str, const int maxLen)
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return hash ^ ((hash ^ (hash >> 10)) >> 10);
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return hash ^ ((hash ^ (hash >> 10)) >> 10);
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}
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}
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int CommonT5::Com_HashString(const char* str)
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int Common::Com_HashString(const char* str)
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{
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{
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if (!str)
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if (!str)
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return 0;
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return 0;
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@ -35,7 +39,7 @@ int CommonT5::Com_HashString(const char* str)
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return result;
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return result;
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}
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}
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int CommonT5::Com_HashString(const char* str, const int len)
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int Common::Com_HashString(const char* str, const int len)
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{
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{
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if (!str)
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if (!str)
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return 0;
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return 0;
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@ -53,3 +57,33 @@ int CommonT5::Com_HashString(const char* str, const int len)
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return result;
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return result;
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}
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}
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PackedTexCoords Common::Vec2PackTexCoords(const vec2_t* in)
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{
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return PackedTexCoords{Pack32::Vec2PackTexCoords(reinterpret_cast<const float*>(in))};
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}
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PackedUnitVec Common::Vec3PackUnitVec(const vec3_t* in)
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{
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return PackedUnitVec{Pack32::Vec3PackUnitVec(reinterpret_cast<const float*>(in))};
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}
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GfxColor Common::Vec4PackGfxColor(const vec4_t* in)
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{
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return GfxColor{Pack32::Vec4PackGfxColor(reinterpret_cast<const float*>(in))};
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}
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void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out)
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{
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Pack32::Vec2UnpackTexCoords(in.packed, reinterpret_cast<float*>(out));
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}
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void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out)
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{
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Pack32::Vec3UnpackUnitVec(in.packed, reinterpret_cast<float*>(out));
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}
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void Common::Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out)
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{
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Pack32::Vec4UnpackGfxColor(in.packed, reinterpret_cast<float*>(out));
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}
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@ -1,9 +1,21 @@
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#pragma once
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#pragma once
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class CommonT5
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#include "T5.h"
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namespace T5
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{
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{
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public:
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class Common
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{
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public:
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static int Com_HashKey(const char* str, int maxLen);
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static int Com_HashKey(const char* str, int maxLen);
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static int Com_HashString(const char* str);
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static int Com_HashString(const char* str);
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static int Com_HashString(const char* str, int len);
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static int Com_HashString(const char* str, int len);
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};
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static PackedTexCoords Vec2PackTexCoords(const vec2_t* in);
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static PackedUnitVec Vec3PackUnitVec(const vec3_t* in);
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static GfxColor Vec4PackGfxColor(const vec4_t* in);
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static void Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out);
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static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out);
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static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out);
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};
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}
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@ -413,6 +413,12 @@ namespace T5
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XAnimDeltaPart* deltaPart;
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XAnimDeltaPart* deltaPart;
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};
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};
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struct DObjSkelMat
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{
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float axis[3][4];
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float origin[4];
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};
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struct DObjAnimMat
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struct DObjAnimMat
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{
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{
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float quat[4];
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float quat[4];
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@ -496,7 +502,7 @@ namespace T5
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struct XSurface
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struct XSurface
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{
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{
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char tileMode;
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char tileMode;
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char vertListCount;
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unsigned char vertListCount;
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uint16_t flags;
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uint16_t flags;
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uint16_t vertCount;
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uint16_t vertCount;
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uint16_t triCount;
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uint16_t triCount;
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@ -637,14 +643,14 @@ namespace T5
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float radius;
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float radius;
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float mins[3];
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float mins[3];
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float maxs[3];
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float maxs[3];
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int16_t numLods;
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uint16_t numLods;
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int16_t collLod;
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uint16_t collLod;
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XModelStreamInfo streamInfo;
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XModelStreamInfo streamInfo;
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int memUsage;
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int memUsage;
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int flags;
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int flags;
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bool bad;
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bool bad;
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PhysPreset* physPreset;
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PhysPreset* physPreset;
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char numCollmaps;
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unsigned char numCollmaps;
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Collmap* collmaps;
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Collmap* collmaps;
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PhysConstraints* physConstraints;
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PhysConstraints* physConstraints;
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};
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};
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@ -748,12 +754,12 @@ namespace T5
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{
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{
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MaterialInfo info;
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MaterialInfo info;
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char stateBitsEntry[130];
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char stateBitsEntry[130];
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char textureCount;
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unsigned char textureCount;
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char constantCount;
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unsigned char constantCount;
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char stateBitsCount;
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unsigned char stateBitsCount;
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char stateFlags;
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char stateFlags;
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char cameraRegion;
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char cameraRegion;
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char maxStreamedMips;
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unsigned char maxStreamedMips;
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MaterialTechniqueSet* techniqueSet;
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MaterialTechniqueSet* techniqueSet;
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MaterialTextureDef* textureTable;
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MaterialTextureDef* textureTable;
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MaterialConstantDef* constantTable;
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MaterialConstantDef* constantTable;
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@ -66,7 +66,7 @@ bool AssetLoaderStringTable::LoadFromRaw(const std::string& assetName, ISearchPa
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else
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else
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cell.string = memory->Dup(rowValues[col].c_str());
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cell.string = memory->Dup(rowValues[col].c_str());
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cell.hash = CommonT5::Com_HashString(cell.string);
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cell.hash = Common::Com_HashString(cell.string);
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}
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}
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}
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}
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642
src/ObjWriting/Game/T5/AssetDumpers/AssetDumperXModel.cpp
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642
src/ObjWriting/Game/T5/AssetDumpers/AssetDumperXModel.cpp
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@ -0,0 +1,642 @@
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#include "AssetDumperXModel.h"
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#include <cassert>
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#include <sstream>
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#include "ObjWriting.h"
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#include "Game/T5/CommonT5.h"
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#include "Math/Quaternion.h"
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#include "Model/XModel/XModelExportWriter.h"
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#include "Utils/HalfFloat.h"
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#include "Utils/QuatInt16.h"
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using namespace T5;
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bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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GfxImage* AssetDumperXModel::GetMaterialColorMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for(auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_COLOR_MAP || def->semantic >= TS_COLOR0_MAP && def->semantic <= TS_COLOR15_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->u.image;
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for(const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 'c' && def->nameEnd == 'p')
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return def->u.image;
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}
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return potentialTextureDefs[0]->u.image;
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}
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GfxImage* AssetDumperXModel::GetMaterialNormalMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_NORMAL_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->u.image;
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for (const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 'n' && def->nameEnd == 'p')
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return def->u.image;
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}
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return potentialTextureDefs[0]->u.image;
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}
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GfxImage* AssetDumperXModel::GetMaterialSpecularMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_SPECULAR_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->u.image;
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for (const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 's' && def->nameEnd == 'p')
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return def->u.image;
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}
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return potentialTextureDefs[0]->u.image;
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}
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void AssetDumperXModel::AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
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{
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if (!model->materialHandles)
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return;
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for (auto surfIndex = 0u; surfIndex < model->numsurfs; surfIndex++)
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{
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Material* material = model->materialHandles[surfIndex];
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if (!materialMapper.Add(material))
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continue;
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MtlMaterial mtl;
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mtl.materialName = std::string(material->info.name);
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GfxImage* colorMap = GetMaterialColorMap(material);
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GfxImage* normalMap = GetMaterialNormalMap(material);
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GfxImage* specularMap = GetMaterialSpecularMap(material);
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if (colorMap != nullptr)
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mtl.colorMapName = colorMap->name;
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if (normalMap != nullptr)
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mtl.normalMapName = normalMap->name;
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if (specularMap != nullptr)
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mtl.specularMapName = specularMap->name;
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writer.AddMaterial(std::move(mtl));
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}
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}
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void AssetDumperXModel::AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, const unsigned lod)
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{
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const auto surfCount = model->lodInfo[lod].numsurfs;
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const auto baseSurfIndex = model->lodInfo[lod].surfIndex;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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ObjObject object;
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object.name = "surf" + std::to_string(surfIndex);
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object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex));
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writer.AddObject(std::move(object));
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}
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}
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void AssetDumperXModel::AddObjVertices(ObjWriter& writer, const XModel* model, const unsigned lod)
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{
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
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{
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const auto& v = surface.verts0[vertexIndex];
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vec2_t uv;
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vec3_t normalVec;
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Common::Vec2UnpackTexCoords(v.texCoord, &uv);
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Common::Vec3UnpackUnitVec(v.normal, &normalVec);
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ObjVertex objVertex{};
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ObjNormal objNormal{};
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ObjUv objUv{};
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objVertex.coordinates[0] = v.xyz[0];
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objVertex.coordinates[1] = v.xyz[2];
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objVertex.coordinates[2] = -v.xyz[1];
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objNormal.normal[0] = normalVec[0];
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objNormal.normal[1] = normalVec[2];
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objNormal.normal[2] = -normalVec[1];
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objUv.uv[0] = uv[0];
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objUv.uv[1] = 1.0f - uv[1];
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writer.AddVertex(static_cast<int>(surfIndex), objVertex);
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writer.AddNormal(static_cast<int>(surfIndex), objNormal);
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writer.AddUv(static_cast<int>(surfIndex), objUv);
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}
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}
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}
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void AssetDumperXModel::AddObjFaces(ObjWriter& writer, const XModel* model, const unsigned lod)
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{
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
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{
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const auto& tri = surface.triIndices[triIndex];
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ObjFace face{};
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face.vertexIndex[0] = tri[2] + surface.baseVertIndex;
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face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
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face.vertexIndex[2] = tri[0] + surface.baseVertIndex;
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face.normalIndex[0] = face.vertexIndex[0];
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face.normalIndex[1] = face.vertexIndex[1];
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face.normalIndex[2] = face.vertexIndex[2];
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face.uvIndex[0] = face.vertexIndex[0];
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face.uvIndex[1] = face.vertexIndex[1];
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face.uvIndex[2] = face.vertexIndex[2];
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writer.AddFace(static_cast<int>(surfIndex), face);
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}
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}
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}
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void AssetDumperXModel::DumpObjMat(const AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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const auto* model = asset->Asset();
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const auto matFile = context.OpenAssetFile("model_export/" + std::string(model->name) + ".mtl");
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if (!matFile)
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return;
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ObjWriter writer(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
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DistinctMapper<Material*> materialMapper(model->numsurfs);
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AddObjMaterials(writer, materialMapper, model);
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writer.WriteMtl(*matFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod)
|
||||||
|
{
|
||||||
|
const auto* model = asset->Asset();
|
||||||
|
std::ostringstream ss;
|
||||||
|
ss << "model_export/" << model->name << "_lod" << lod << ".OBJ";
|
||||||
|
|
||||||
|
const auto assetFile = context.OpenAssetFile(ss.str());
|
||||||
|
|
||||||
|
if (!assetFile)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ObjWriter writer(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
||||||
|
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
||||||
|
|
||||||
|
AddObjMaterials(writer, materialMapper, model);
|
||||||
|
AddObjObjects(writer, materialMapper, model, lod);
|
||||||
|
AddObjVertices(writer, model, lod);
|
||||||
|
AddObjFaces(writer, model, lod);
|
||||||
|
|
||||||
|
writer.WriteObj(*assetFile, std::string(model->name) + ".mtl");
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
||||||
|
{
|
||||||
|
const auto* model = asset->Asset();
|
||||||
|
|
||||||
|
DumpObjMat(context, asset);
|
||||||
|
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
|
||||||
|
{
|
||||||
|
DumpObjLod(context, asset, currentLod);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model)
|
||||||
|
{
|
||||||
|
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
|
||||||
|
{
|
||||||
|
XModelBone bone;
|
||||||
|
if (model->boneNames[boneNum] < context.m_zone->m_script_strings.Count())
|
||||||
|
bone.name = context.m_zone->m_script_strings[model->boneNames[boneNum]];
|
||||||
|
else
|
||||||
|
bone.name = "INVALID_BONE_NAME";
|
||||||
|
|
||||||
|
if (boneNum < model->numRootBones)
|
||||||
|
bone.parentIndex = -1;
|
||||||
|
else
|
||||||
|
bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]));
|
||||||
|
|
||||||
|
bone.scale[0] = 1.0f;
|
||||||
|
bone.scale[1] = 1.0f;
|
||||||
|
bone.scale[2] = 1.0f;
|
||||||
|
|
||||||
|
bone.globalOffset[0] = model->baseMat[boneNum].trans[0];
|
||||||
|
bone.globalOffset[1] = model->baseMat[boneNum].trans[1];
|
||||||
|
bone.globalOffset[2] = model->baseMat[boneNum].trans[2];
|
||||||
|
bone.globalRotation = Quaternion32(model->baseMat[boneNum].quat[0], model->baseMat[boneNum].quat[1], model->baseMat[boneNum].quat[2], model->baseMat[boneNum].quat[3]);
|
||||||
|
|
||||||
|
if (boneNum < model->numRootBones)
|
||||||
|
{
|
||||||
|
bone.localOffset[0] = 0;
|
||||||
|
bone.localOffset[1] = 0;
|
||||||
|
bone.localOffset[2] = 0;
|
||||||
|
bone.localRotation = Quaternion32(0, 0, 0, 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bone.localOffset[0] = model->trans[boneNum - model->numRootBones][0];
|
||||||
|
bone.localOffset[1] = model->trans[boneNum - model->numRootBones][1];
|
||||||
|
bone.localOffset[2] = model->trans[boneNum - model->numRootBones][2];
|
||||||
|
bone.localRotation = Quaternion32(
|
||||||
|
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
|
||||||
|
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
|
||||||
|
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
|
||||||
|
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3])
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
writer.AddBone(std::move(bone));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
|
||||||
|
{
|
||||||
|
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
|
||||||
|
{
|
||||||
|
Material* material = model->materialHandles[surfaceMaterialNum];
|
||||||
|
if (materialMapper.Add(material))
|
||||||
|
{
|
||||||
|
XModelMaterial xMaterial;
|
||||||
|
xMaterial.ApplyDefaults();
|
||||||
|
|
||||||
|
xMaterial.name = material->info.name;
|
||||||
|
const auto* colorMap = GetMaterialColorMap(material);
|
||||||
|
if (colorMap)
|
||||||
|
xMaterial.colorMapName = std::string(colorMap->name);
|
||||||
|
|
||||||
|
writer.AddMaterial(std::move(xMaterial));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, const unsigned lod)
|
||||||
|
{
|
||||||
|
const auto surfCount = model->lodInfo[lod].numsurfs;
|
||||||
|
|
||||||
|
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
||||||
|
{
|
||||||
|
XModelObject object;
|
||||||
|
object.name = "surf" + std::to_string(surfIndex);
|
||||||
|
|
||||||
|
writer.AddObject(std::move(object));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, const unsigned lod)
|
||||||
|
{
|
||||||
|
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
||||||
|
const auto surfCount = model->lodInfo[lod].numsurfs;
|
||||||
|
|
||||||
|
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
||||||
|
{
|
||||||
|
const auto& surface = surfs[surfIndex];
|
||||||
|
|
||||||
|
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
|
||||||
|
{
|
||||||
|
const auto& v = surface.verts0[vertexIndex];
|
||||||
|
vec2_t uv;
|
||||||
|
vec3_t normalVec;
|
||||||
|
vec4_t color;
|
||||||
|
|
||||||
|
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
|
||||||
|
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
|
||||||
|
Common::Vec4UnpackGfxColor(v.color, &color);
|
||||||
|
|
||||||
|
XModelVertex vertex{};
|
||||||
|
vertex.coordinates[0] = v.xyz[0];
|
||||||
|
vertex.coordinates[1] = v.xyz[1];
|
||||||
|
vertex.coordinates[2] = v.xyz[2];
|
||||||
|
vertex.normal[0] = normalVec[0];
|
||||||
|
vertex.normal[1] = normalVec[1];
|
||||||
|
vertex.normal[2] = normalVec[2];
|
||||||
|
vertex.color[0] = color[0];
|
||||||
|
vertex.color[1] = color[1];
|
||||||
|
vertex.color[2] = color[2];
|
||||||
|
vertex.color[3] = color[3];
|
||||||
|
vertex.uv[0] = uv[0];
|
||||||
|
vertex.uv[1] = uv[1];
|
||||||
|
|
||||||
|
writer.AddVertex(vertex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::AllocateXModelBoneWeights(const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
|
||||||
|
{
|
||||||
|
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
||||||
|
const auto surfCount = model->lodInfo[lod].numsurfs;
|
||||||
|
|
||||||
|
weightCollection.totalWeightCount = 0u;
|
||||||
|
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
||||||
|
{
|
||||||
|
const auto& surface = surfs[surfIndex];
|
||||||
|
|
||||||
|
if (surface.vertList)
|
||||||
|
{
|
||||||
|
weightCollection.totalWeightCount += surface.vertListCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (surface.vertInfo.vertsBlend)
|
||||||
|
{
|
||||||
|
weightCollection.totalWeightCount += surface.vertInfo.vertCount[0] * 1;
|
||||||
|
weightCollection.totalWeightCount += surface.vertInfo.vertCount[1] * 2;
|
||||||
|
weightCollection.totalWeightCount += surface.vertInfo.vertCount[2] * 3;
|
||||||
|
weightCollection.totalWeightCount += surface.vertInfo.vertCount[3] * 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
|
||||||
|
{
|
||||||
|
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
||||||
|
const auto surfCount = model->lodInfo[lod].numsurfs;
|
||||||
|
|
||||||
|
size_t weightOffset = 0u;
|
||||||
|
|
||||||
|
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
||||||
|
{
|
||||||
|
const auto& surface = surfs[surfIndex];
|
||||||
|
auto handledVertices = 0u;
|
||||||
|
|
||||||
|
if (surface.vertList)
|
||||||
|
{
|
||||||
|
for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
|
||||||
|
{
|
||||||
|
const auto& vertList = surface.vertList[vertListIndex];
|
||||||
|
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
|
||||||
|
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
static_cast<int>(vertList.boneOffset / sizeof(DObjSkelMat)),
|
||||||
|
1.0f
|
||||||
|
};
|
||||||
|
|
||||||
|
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
|
||||||
|
{
|
||||||
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
|
||||||
|
boneWeightOffset,
|
||||||
|
1
|
||||||
|
});
|
||||||
|
}
|
||||||
|
handledVertices += vertList.vertCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto vertsBlendOffset = 0u;
|
||||||
|
if (surface.vertInfo.vertsBlend)
|
||||||
|
{
|
||||||
|
// 1 bone weight
|
||||||
|
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
|
||||||
|
{
|
||||||
|
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
|
||||||
|
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex0,
|
||||||
|
1.0f
|
||||||
|
};
|
||||||
|
|
||||||
|
vertsBlendOffset += 1;
|
||||||
|
|
||||||
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
|
||||||
|
boneWeightOffset,
|
||||||
|
1
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2 bone weights
|
||||||
|
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
|
||||||
|
{
|
||||||
|
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
|
||||||
|
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
||||||
|
const auto boneWeight0 = 1.0f - boneWeight1;
|
||||||
|
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex0,
|
||||||
|
boneWeight0
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex1,
|
||||||
|
boneWeight1
|
||||||
|
};
|
||||||
|
|
||||||
|
vertsBlendOffset += 3;
|
||||||
|
|
||||||
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
|
||||||
|
boneWeightOffset,
|
||||||
|
2
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3 bone weights
|
||||||
|
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
|
||||||
|
{
|
||||||
|
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
|
||||||
|
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
||||||
|
const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
||||||
|
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
|
||||||
|
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex0,
|
||||||
|
boneWeight0
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex1,
|
||||||
|
boneWeight1
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex2,
|
||||||
|
boneWeight2
|
||||||
|
};
|
||||||
|
|
||||||
|
vertsBlendOffset += 5;
|
||||||
|
|
||||||
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
|
||||||
|
boneWeightOffset,
|
||||||
|
3
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4 bone weights
|
||||||
|
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
|
||||||
|
{
|
||||||
|
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
|
||||||
|
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
||||||
|
const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
||||||
|
const auto boneIndex3 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight3 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
|
||||||
|
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
|
||||||
|
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex0,
|
||||||
|
boneWeight0
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex1,
|
||||||
|
boneWeight1
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex2,
|
||||||
|
boneWeight2
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex3,
|
||||||
|
boneWeight3
|
||||||
|
};
|
||||||
|
|
||||||
|
vertsBlendOffset += 7;
|
||||||
|
|
||||||
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
|
||||||
|
boneWeightOffset,
|
||||||
|
4
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
handledVertices += surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
for (; handledVertices < surface.vertCount; handledVertices++)
|
||||||
|
{
|
||||||
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
|
||||||
|
nullptr,
|
||||||
|
0
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, const unsigned lod)
|
||||||
|
{
|
||||||
|
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
||||||
|
const auto surfCount = model->lodInfo[lod].numsurfs;
|
||||||
|
const auto baseSurfIndex = model->lodInfo[lod].surfIndex;
|
||||||
|
|
||||||
|
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
||||||
|
{
|
||||||
|
const auto& surface = surfs[surfIndex];
|
||||||
|
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
|
||||||
|
{
|
||||||
|
const auto& tri = surface.triIndices[triIndex];
|
||||||
|
|
||||||
|
XModelFace face{};
|
||||||
|
face.vertexIndex[0] = tri[0] + surface.baseVertIndex;
|
||||||
|
face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
|
||||||
|
face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
|
||||||
|
face.objectIndex = static_cast<int>(surfIndex);
|
||||||
|
face.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex));
|
||||||
|
writer.AddFace(face);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod)
|
||||||
|
{
|
||||||
|
const auto* model = asset->Asset();
|
||||||
|
|
||||||
|
std::ostringstream ss;
|
||||||
|
ss << "model_export/" << model->name << "_lod" << lod << ".XMODEL_EXPORT";
|
||||||
|
|
||||||
|
const auto assetFile = context.OpenAssetFile(ss.str());
|
||||||
|
|
||||||
|
if (!assetFile)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
||||||
|
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
||||||
|
XModelVertexBoneWeightCollection boneWeightCollection;
|
||||||
|
AllocateXModelBoneWeights(model, lod, boneWeightCollection);
|
||||||
|
|
||||||
|
AddXModelBones(context, *writer, model);
|
||||||
|
AddXModelMaterials(*writer, materialMapper, model);
|
||||||
|
AddXModelObjects(*writer, model, lod);
|
||||||
|
AddXModelVertices(*writer, model, lod);
|
||||||
|
AddXModelVertexBoneWeights(*writer, model, lod, boneWeightCollection);
|
||||||
|
AddXModelFaces(*writer, materialMapper, model, lod);
|
||||||
|
|
||||||
|
writer->Write(*assetFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
||||||
|
{
|
||||||
|
const auto* model = asset->Asset();
|
||||||
|
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
|
||||||
|
{
|
||||||
|
DumpXModelExportLod(context, asset, currentLod);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
||||||
|
{
|
||||||
|
switch (ObjWriting::Configuration.ModelOutputFormat)
|
||||||
|
{
|
||||||
|
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
|
||||||
|
DumpObj(context, asset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
|
||||||
|
DumpXModelExport(context, asset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
39
src/ObjWriting/Game/T5/AssetDumpers/AssetDumperXModel.h
Normal file
39
src/ObjWriting/Game/T5/AssetDumpers/AssetDumperXModel.h
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
|
#include "Game/T5/T5.h"
|
||||||
|
#include "Utils/DistinctMapper.h"
|
||||||
|
#include "Model/XModel/AbstractXModelWriter.h"
|
||||||
|
#include "Model/Obj/ObjWriter.h"
|
||||||
|
|
||||||
|
namespace T5
|
||||||
|
{
|
||||||
|
class AssetDumperXModel final : public AbstractAssetDumper<XModel>
|
||||||
|
{
|
||||||
|
static GfxImage* GetMaterialColorMap(const Material* material);
|
||||||
|
static GfxImage* GetMaterialNormalMap(const Material* material);
|
||||||
|
static GfxImage* GetMaterialSpecularMap(const Material* material);
|
||||||
|
|
||||||
|
static void AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
|
||||||
|
static void AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
|
||||||
|
static void AddObjVertices(ObjWriter& writer, const XModel* model, unsigned lod);
|
||||||
|
static void AddObjFaces(ObjWriter& writer, const XModel* model, unsigned lod);
|
||||||
|
static void DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
|
||||||
|
static void DumpObjMat(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
|
||||||
|
static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
|
||||||
|
|
||||||
|
static void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
|
||||||
|
static void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
|
||||||
|
static void AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
|
||||||
|
static void AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
|
||||||
|
static void AllocateXModelBoneWeights(const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
|
||||||
|
static void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
|
||||||
|
static void AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
|
||||||
|
static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
|
||||||
|
static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool ShouldDump(XAssetInfo<XModel>* asset) override;
|
||||||
|
void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
|
||||||
|
};
|
||||||
|
}
|
@ -11,6 +11,7 @@
|
|||||||
#include "AssetDumpers/AssetDumperPhysPreset.h"
|
#include "AssetDumpers/AssetDumperPhysPreset.h"
|
||||||
#include "AssetDumpers/AssetDumperSndBank.h"
|
#include "AssetDumpers/AssetDumperSndBank.h"
|
||||||
#include "AssetDumpers/AssetDumperWeapon.h"
|
#include "AssetDumpers/AssetDumperWeapon.h"
|
||||||
|
#include "AssetDumpers/AssetDumperXModel.h"
|
||||||
|
|
||||||
using namespace T5;
|
using namespace T5;
|
||||||
|
|
||||||
@ -30,38 +31,38 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
|
|||||||
|
|
||||||
const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone->m_pools.get());
|
const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone->m_pools.get());
|
||||||
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset);
|
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset)
|
||||||
// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints);
|
// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints)
|
||||||
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def);
|
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def)
|
||||||
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts);
|
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts)
|
||||||
// DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel);
|
DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel)
|
||||||
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material);
|
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material)
|
||||||
// DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set);
|
// DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set)
|
||||||
DUMP_ASSET_POOL(AssetDumperGfxImage, m_image);
|
DUMP_ASSET_POOL(AssetDumperGfxImage, m_image)
|
||||||
// DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank);
|
// DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank)
|
||||||
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch);
|
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch)
|
||||||
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map);
|
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map)
|
||||||
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world);
|
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world)
|
||||||
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp);
|
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp)
|
||||||
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp);
|
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp)
|
||||||
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents);
|
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents)
|
||||||
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world);
|
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world)
|
||||||
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def);
|
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def)
|
||||||
// DUMP_ASSET_POOL(AssetDumperFont, m_font);
|
// DUMP_ASSET_POOL(AssetDumperFont, m_font)
|
||||||
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list);
|
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list)
|
||||||
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def);
|
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def)
|
||||||
DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize);
|
DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize)
|
||||||
// DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon);
|
// DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon)
|
||||||
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals);
|
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals)
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx);
|
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx)
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table);
|
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table)
|
||||||
DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file);
|
DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file)
|
||||||
DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table);
|
DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table)
|
||||||
// DUMP_ASSET_POOL(AssetDumperPackIndex, m_pack_index);
|
// DUMP_ASSET_POOL(AssetDumperPackIndex, m_pack_index)
|
||||||
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals);
|
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals)
|
||||||
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl);
|
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl)
|
||||||
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses);
|
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses)
|
||||||
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set);
|
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set)
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user