Add T5 model dumping

This commit is contained in:
Jan 2021-08-14 13:57:32 +02:00
parent f052a97886
commit ee22face41
7 changed files with 785 additions and 51 deletions

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@ -2,7 +2,11 @@
#include <cctype> #include <cctype>
int CommonT5::Com_HashKey(const char* str, const int maxLen) #include "Utils/Pack.h"
using namespace T5;
int Common::Com_HashKey(const char* str, const int maxLen)
{ {
if (str == nullptr) if (str == nullptr)
return 0; return 0;
@ -19,7 +23,7 @@ int CommonT5::Com_HashKey(const char* str, const int maxLen)
return hash ^ ((hash ^ (hash >> 10)) >> 10); return hash ^ ((hash ^ (hash >> 10)) >> 10);
} }
int CommonT5::Com_HashString(const char* str) int Common::Com_HashString(const char* str)
{ {
if (!str) if (!str)
return 0; return 0;
@ -35,7 +39,7 @@ int CommonT5::Com_HashString(const char* str)
return result; return result;
} }
int CommonT5::Com_HashString(const char* str, const int len) int Common::Com_HashString(const char* str, const int len)
{ {
if (!str) if (!str)
return 0; return 0;
@ -53,3 +57,33 @@ int CommonT5::Com_HashString(const char* str, const int len)
return result; return result;
} }
PackedTexCoords Common::Vec2PackTexCoords(const vec2_t* in)
{
return PackedTexCoords{Pack32::Vec2PackTexCoords(reinterpret_cast<const float*>(in))};
}
PackedUnitVec Common::Vec3PackUnitVec(const vec3_t* in)
{
return PackedUnitVec{Pack32::Vec3PackUnitVec(reinterpret_cast<const float*>(in))};
}
GfxColor Common::Vec4PackGfxColor(const vec4_t* in)
{
return GfxColor{Pack32::Vec4PackGfxColor(reinterpret_cast<const float*>(in))};
}
void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out)
{
Pack32::Vec2UnpackTexCoords(in.packed, reinterpret_cast<float*>(out));
}
void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out)
{
Pack32::Vec3UnpackUnitVec(in.packed, reinterpret_cast<float*>(out));
}
void Common::Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out)
{
Pack32::Vec4UnpackGfxColor(in.packed, reinterpret_cast<float*>(out));
}

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@ -1,9 +1,21 @@
#pragma once #pragma once
class CommonT5 #include "T5.h"
namespace T5
{ {
public: class Common
{
public:
static int Com_HashKey(const char* str, int maxLen); static int Com_HashKey(const char* str, int maxLen);
static int Com_HashString(const char* str); static int Com_HashString(const char* str);
static int Com_HashString(const char* str, int len); static int Com_HashString(const char* str, int len);
};
static PackedTexCoords Vec2PackTexCoords(const vec2_t* in);
static PackedUnitVec Vec3PackUnitVec(const vec3_t* in);
static GfxColor Vec4PackGfxColor(const vec4_t* in);
static void Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out);
static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out);
static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out);
};
}

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@ -413,6 +413,12 @@ namespace T5
XAnimDeltaPart* deltaPart; XAnimDeltaPart* deltaPart;
}; };
struct DObjSkelMat
{
float axis[3][4];
float origin[4];
};
struct DObjAnimMat struct DObjAnimMat
{ {
float quat[4]; float quat[4];
@ -496,7 +502,7 @@ namespace T5
struct XSurface struct XSurface
{ {
char tileMode; char tileMode;
char vertListCount; unsigned char vertListCount;
uint16_t flags; uint16_t flags;
uint16_t vertCount; uint16_t vertCount;
uint16_t triCount; uint16_t triCount;
@ -637,14 +643,14 @@ namespace T5
float radius; float radius;
float mins[3]; float mins[3];
float maxs[3]; float maxs[3];
int16_t numLods; uint16_t numLods;
int16_t collLod; uint16_t collLod;
XModelStreamInfo streamInfo; XModelStreamInfo streamInfo;
int memUsage; int memUsage;
int flags; int flags;
bool bad; bool bad;
PhysPreset* physPreset; PhysPreset* physPreset;
char numCollmaps; unsigned char numCollmaps;
Collmap* collmaps; Collmap* collmaps;
PhysConstraints* physConstraints; PhysConstraints* physConstraints;
}; };
@ -748,12 +754,12 @@ namespace T5
{ {
MaterialInfo info; MaterialInfo info;
char stateBitsEntry[130]; char stateBitsEntry[130];
char textureCount; unsigned char textureCount;
char constantCount; unsigned char constantCount;
char stateBitsCount; unsigned char stateBitsCount;
char stateFlags; char stateFlags;
char cameraRegion; char cameraRegion;
char maxStreamedMips; unsigned char maxStreamedMips;
MaterialTechniqueSet* techniqueSet; MaterialTechniqueSet* techniqueSet;
MaterialTextureDef* textureTable; MaterialTextureDef* textureTable;
MaterialConstantDef* constantTable; MaterialConstantDef* constantTable;

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@ -66,7 +66,7 @@ bool AssetLoaderStringTable::LoadFromRaw(const std::string& assetName, ISearchPa
else else
cell.string = memory->Dup(rowValues[col].c_str()); cell.string = memory->Dup(rowValues[col].c_str());
cell.hash = CommonT5::Com_HashString(cell.string); cell.hash = Common::Com_HashString(cell.string);
} }
} }

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@ -0,0 +1,642 @@
#include "AssetDumperXModel.h"
#include <cassert>
#include <sstream>
#include "ObjWriting.h"
#include "Game/T5/CommonT5.h"
#include "Math/Quaternion.h"
#include "Model/XModel/XModelExportWriter.h"
#include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h"
using namespace T5;
bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
{
return !asset->m_name.empty() && asset->m_name[0] != ',';
}
GfxImage* AssetDumperXModel::GetMaterialColorMap(const Material* material)
{
std::vector<MaterialTextureDef*> potentialTextureDefs;
for(auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
{
MaterialTextureDef* def = &material->textureTable[textureIndex];
if (def->semantic == TS_COLOR_MAP || def->semantic >= TS_COLOR0_MAP && def->semantic <= TS_COLOR15_MAP)
potentialTextureDefs.push_back(def);
}
if (potentialTextureDefs.empty())
return nullptr;
if (potentialTextureDefs.size() == 1)
return potentialTextureDefs[0]->u.image;
for(const auto* def : potentialTextureDefs)
{
if (def->nameStart == 'c' && def->nameEnd == 'p')
return def->u.image;
}
return potentialTextureDefs[0]->u.image;
}
GfxImage* AssetDumperXModel::GetMaterialNormalMap(const Material* material)
{
std::vector<MaterialTextureDef*> potentialTextureDefs;
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
{
MaterialTextureDef* def = &material->textureTable[textureIndex];
if (def->semantic == TS_NORMAL_MAP)
potentialTextureDefs.push_back(def);
}
if (potentialTextureDefs.empty())
return nullptr;
if (potentialTextureDefs.size() == 1)
return potentialTextureDefs[0]->u.image;
for (const auto* def : potentialTextureDefs)
{
if (def->nameStart == 'n' && def->nameEnd == 'p')
return def->u.image;
}
return potentialTextureDefs[0]->u.image;
}
GfxImage* AssetDumperXModel::GetMaterialSpecularMap(const Material* material)
{
std::vector<MaterialTextureDef*> potentialTextureDefs;
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
{
MaterialTextureDef* def = &material->textureTable[textureIndex];
if (def->semantic == TS_SPECULAR_MAP)
potentialTextureDefs.push_back(def);
}
if (potentialTextureDefs.empty())
return nullptr;
if (potentialTextureDefs.size() == 1)
return potentialTextureDefs[0]->u.image;
for (const auto* def : potentialTextureDefs)
{
if (def->nameStart == 's' && def->nameEnd == 'p')
return def->u.image;
}
return potentialTextureDefs[0]->u.image;
}
void AssetDumperXModel::AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
{
if (!model->materialHandles)
return;
for (auto surfIndex = 0u; surfIndex < model->numsurfs; surfIndex++)
{
Material* material = model->materialHandles[surfIndex];
if (!materialMapper.Add(material))
continue;
MtlMaterial mtl;
mtl.materialName = std::string(material->info.name);
GfxImage* colorMap = GetMaterialColorMap(material);
GfxImage* normalMap = GetMaterialNormalMap(material);
GfxImage* specularMap = GetMaterialSpecularMap(material);
if (colorMap != nullptr)
mtl.colorMapName = colorMap->name;
if (normalMap != nullptr)
mtl.normalMapName = normalMap->name;
if (specularMap != nullptr)
mtl.specularMapName = specularMap->name;
writer.AddMaterial(std::move(mtl));
}
}
void AssetDumperXModel::AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, const unsigned lod)
{
const auto surfCount = model->lodInfo[lod].numsurfs;
const auto baseSurfIndex = model->lodInfo[lod].surfIndex;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
ObjObject object;
object.name = "surf" + std::to_string(surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex));
writer.AddObject(std::move(object));
}
}
void AssetDumperXModel::AddObjVertices(ObjWriter& writer, const XModel* model, const unsigned lod)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{
const auto& v = surface.verts0[vertexIndex];
vec2_t uv;
vec3_t normalVec;
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
ObjVertex objVertex{};
ObjNormal objNormal{};
ObjUv objUv{};
objVertex.coordinates[0] = v.xyz[0];
objVertex.coordinates[1] = v.xyz[2];
objVertex.coordinates[2] = -v.xyz[1];
objNormal.normal[0] = normalVec[0];
objNormal.normal[1] = normalVec[2];
objNormal.normal[2] = -normalVec[1];
objUv.uv[0] = uv[0];
objUv.uv[1] = 1.0f - uv[1];
writer.AddVertex(static_cast<int>(surfIndex), objVertex);
writer.AddNormal(static_cast<int>(surfIndex), objNormal);
writer.AddUv(static_cast<int>(surfIndex), objUv);
}
}
}
void AssetDumperXModel::AddObjFaces(ObjWriter& writer, const XModel* model, const unsigned lod)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
{
const auto& tri = surface.triIndices[triIndex];
ObjFace face{};
face.vertexIndex[0] = tri[2] + surface.baseVertIndex;
face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri[0] + surface.baseVertIndex;
face.normalIndex[0] = face.vertexIndex[0];
face.normalIndex[1] = face.vertexIndex[1];
face.normalIndex[2] = face.vertexIndex[2];
face.uvIndex[0] = face.vertexIndex[0];
face.uvIndex[1] = face.vertexIndex[1];
face.uvIndex[2] = face.vertexIndex[2];
writer.AddFace(static_cast<int>(surfIndex), face);
}
}
}
void AssetDumperXModel::DumpObjMat(const AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
const auto matFile = context.OpenAssetFile("model_export/" + std::string(model->name) + ".mtl");
if (!matFile)
return;
ObjWriter writer(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
AddObjMaterials(writer, materialMapper, model);
writer.WriteMtl(*matFile);
}
void AssetDumperXModel::DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod)
{
const auto* model = asset->Asset();
std::ostringstream ss;
ss << "model_export/" << model->name << "_lod" << lod << ".OBJ";
const auto assetFile = context.OpenAssetFile(ss.str());
if (!assetFile)
return;
ObjWriter writer(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
AddObjMaterials(writer, materialMapper, model);
AddObjObjects(writer, materialMapper, model, lod);
AddObjVertices(writer, model, lod);
AddObjFaces(writer, model, lod);
writer.WriteObj(*assetFile, std::string(model->name) + ".mtl");
}
void AssetDumperXModel::DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
DumpObjMat(context, asset);
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{
DumpObjLod(context, asset, currentLod);
}
}
void AssetDumperXModel::AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model)
{
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
{
XModelBone bone;
if (model->boneNames[boneNum] < context.m_zone->m_script_strings.Count())
bone.name = context.m_zone->m_script_strings[model->boneNames[boneNum]];
else
bone.name = "INVALID_BONE_NAME";
if (boneNum < model->numRootBones)
bone.parentIndex = -1;
else
bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]));
bone.scale[0] = 1.0f;
bone.scale[1] = 1.0f;
bone.scale[2] = 1.0f;
bone.globalOffset[0] = model->baseMat[boneNum].trans[0];
bone.globalOffset[1] = model->baseMat[boneNum].trans[1];
bone.globalOffset[2] = model->baseMat[boneNum].trans[2];
bone.globalRotation = Quaternion32(model->baseMat[boneNum].quat[0], model->baseMat[boneNum].quat[1], model->baseMat[boneNum].quat[2], model->baseMat[boneNum].quat[3]);
if (boneNum < model->numRootBones)
{
bone.localOffset[0] = 0;
bone.localOffset[1] = 0;
bone.localOffset[2] = 0;
bone.localRotation = Quaternion32(0, 0, 0, 1);
}
else
{
bone.localOffset[0] = model->trans[boneNum - model->numRootBones][0];
bone.localOffset[1] = model->trans[boneNum - model->numRootBones][1];
bone.localOffset[2] = model->trans[boneNum - model->numRootBones][2];
bone.localRotation = Quaternion32(
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3])
);
}
writer.AddBone(std::move(bone));
}
}
void AssetDumperXModel::AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
{
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
{
Material* material = model->materialHandles[surfaceMaterialNum];
if (materialMapper.Add(material))
{
XModelMaterial xMaterial;
xMaterial.ApplyDefaults();
xMaterial.name = material->info.name;
const auto* colorMap = GetMaterialColorMap(material);
if (colorMap)
xMaterial.colorMapName = std::string(colorMap->name);
writer.AddMaterial(std::move(xMaterial));
}
}
}
void AssetDumperXModel::AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, const unsigned lod)
{
const auto surfCount = model->lodInfo[lod].numsurfs;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
XModelObject object;
object.name = "surf" + std::to_string(surfIndex);
writer.AddObject(std::move(object));
}
}
void AssetDumperXModel::AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, const unsigned lod)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{
const auto& v = surface.verts0[vertexIndex];
vec2_t uv;
vec3_t normalVec;
vec4_t color;
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
Common::Vec4UnpackGfxColor(v.color, &color);
XModelVertex vertex{};
vertex.coordinates[0] = v.xyz[0];
vertex.coordinates[1] = v.xyz[1];
vertex.coordinates[2] = v.xyz[2];
vertex.normal[0] = normalVec[0];
vertex.normal[1] = normalVec[1];
vertex.normal[2] = normalVec[2];
vertex.color[0] = color[0];
vertex.color[1] = color[1];
vertex.color[2] = color[2];
vertex.color[3] = color[3];
vertex.uv[0] = uv[0];
vertex.uv[1] = uv[1];
writer.AddVertex(vertex);
}
}
}
void AssetDumperXModel::AllocateXModelBoneWeights(const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
weightCollection.totalWeightCount = 0u;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
if (surface.vertList)
{
weightCollection.totalWeightCount += surface.vertListCount;
}
if (surface.vertInfo.vertsBlend)
{
weightCollection.totalWeightCount += surface.vertInfo.vertCount[0] * 1;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[1] * 2;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[2] * 3;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[3] * 4;
}
}
weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount);
}
void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
size_t weightOffset = 0u;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
auto handledVertices = 0u;
if (surface.vertList)
{
for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
{
const auto& vertList = surface.vertList[vertListIndex];
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
weightCollection.weights[weightOffset++] = XModelBoneWeight{
static_cast<int>(vertList.boneOffset / sizeof(DObjSkelMat)),
1.0f
};
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
{
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
1
});
}
handledVertices += vertList.vertCount;
}
}
auto vertsBlendOffset = 0u;
if (surface.vertInfo.vertsBlend)
{
// 1 bone weight
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
{
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
1.0f
};
vertsBlendOffset += 1;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
1
});
}
// 2 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
{
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneWeight0 = 1.0f - boneWeight1;
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
boneWeight0
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex1,
boneWeight1
};
vertsBlendOffset += 3;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
2
});
}
// 3 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
{
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
boneWeight0
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex1,
boneWeight1
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex2,
boneWeight2
};
vertsBlendOffset += 5;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
3
});
}
// 4 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
{
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
const auto boneIndex3 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat));
const auto boneWeight3 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
boneWeight0
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex1,
boneWeight1
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex2,
boneWeight2
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex3,
boneWeight3
};
vertsBlendOffset += 7;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
4
});
}
handledVertices += surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
}
for (; handledVertices < surface.vertCount; handledVertices++)
{
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
nullptr,
0
});
}
}
}
void AssetDumperXModel::AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, const unsigned lod)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
const auto baseSurfIndex = model->lodInfo[lod].surfIndex;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
{
const auto& tri = surface.triIndices[triIndex];
XModelFace face{};
face.vertexIndex[0] = tri[0] + surface.baseVertIndex;
face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
face.objectIndex = static_cast<int>(surfIndex);
face.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex));
writer.AddFace(face);
}
}
}
void AssetDumperXModel::DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod)
{
const auto* model = asset->Asset();
std::ostringstream ss;
ss << "model_export/" << model->name << "_lod" << lod << ".XMODEL_EXPORT";
const auto assetFile = context.OpenAssetFile(ss.str());
if (!assetFile)
return;
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
XModelVertexBoneWeightCollection boneWeightCollection;
AllocateXModelBoneWeights(model, lod, boneWeightCollection);
AddXModelBones(context, *writer, model);
AddXModelMaterials(*writer, materialMapper, model);
AddXModelObjects(*writer, model, lod);
AddXModelVertices(*writer, model, lod);
AddXModelVertexBoneWeights(*writer, model, lod, boneWeightCollection);
AddXModelFaces(*writer, materialMapper, model, lod);
writer->Write(*assetFile);
}
void AssetDumperXModel::DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{
DumpXModelExportLod(context, asset, currentLod);
}
}
void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
switch (ObjWriting::Configuration.ModelOutputFormat)
{
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
DumpObj(context, asset);
break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
DumpXModelExport(context, asset);
break;
default:
assert(false);
break;
}
}

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@ -0,0 +1,39 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T5/T5.h"
#include "Utils/DistinctMapper.h"
#include "Model/XModel/AbstractXModelWriter.h"
#include "Model/Obj/ObjWriter.h"
namespace T5
{
class AssetDumperXModel final : public AbstractAssetDumper<XModel>
{
static GfxImage* GetMaterialColorMap(const Material* material);
static GfxImage* GetMaterialNormalMap(const Material* material);
static GfxImage* GetMaterialSpecularMap(const Material* material);
static void AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
static void AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
static void AddObjVertices(ObjWriter& writer, const XModel* model, unsigned lod);
static void AddObjFaces(ObjWriter& writer, const XModel* model, unsigned lod);
static void DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
static void DumpObjMat(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
static void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
static void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
static void AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
static void AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
static void AllocateXModelBoneWeights(const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
static void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
static void AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
protected:
bool ShouldDump(XAssetInfo<XModel>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
};
}

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@ -11,6 +11,7 @@
#include "AssetDumpers/AssetDumperPhysPreset.h" #include "AssetDumpers/AssetDumperPhysPreset.h"
#include "AssetDumpers/AssetDumperSndBank.h" #include "AssetDumpers/AssetDumperSndBank.h"
#include "AssetDumpers/AssetDumperWeapon.h" #include "AssetDumpers/AssetDumperWeapon.h"
#include "AssetDumpers/AssetDumperXModel.h"
using namespace T5; using namespace T5;
@ -30,38 +31,38 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone->m_pools.get()); const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone->m_pools.get());
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset); // DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset)
// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints); // DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints)
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def); // DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def)
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts); // DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts)
// DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel); DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel)
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material); // DUMP_ASSET_POOL(AssetDumperMaterial, m_material)
// DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set); // DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set)
DUMP_ASSET_POOL(AssetDumperGfxImage, m_image); DUMP_ASSET_POOL(AssetDumperGfxImage, m_image)
// DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank); // DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank)
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch); // DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch)
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map); // DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map)
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world); // DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world)
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp); // DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp)
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp); // DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp)
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents); // DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents)
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world); // DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world)
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def); // DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def)
// DUMP_ASSET_POOL(AssetDumperFont, m_font); // DUMP_ASSET_POOL(AssetDumperFont, m_font)
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list); // DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list)
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def); // DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def)
DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize); DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize)
// DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon); // DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon)
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals); // DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals)
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx); // DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx)
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table); // DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table)
DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file); DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file)
DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table); DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table)
// DUMP_ASSET_POOL(AssetDumperPackIndex, m_pack_index); // DUMP_ASSET_POOL(AssetDumperPackIndex, m_pack_index)
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals); // DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals)
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl); // DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl)
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses); // DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses)
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set); // DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set)
return true; return true;