ZoneCodeGenerator: Add template code and separate into different template files for a better overview and less cluttered template code

This commit is contained in:
Jan 2019-11-15 14:55:35 +01:00
parent 3bf0334c59
commit ee2653657e
6 changed files with 109 additions and 19 deletions

View File

@ -113,7 +113,7 @@ namespace ZoneCodeGenerator.Generating
private static Stream StreamFromResources(string fileName) private static Stream StreamFromResources(string fileName)
{ {
var resourceName = $"{ResourceBasePath}.{fileName}"; var resourceName = $"{ResourceBasePath}.{fileName.Replace('\\', '.').Replace('/', '.')}";
var assembly = Assembly.GetExecutingAssembly(); var assembly = Assembly.GetExecutingAssembly();
return assembly.GetManifestResourceStream(resourceName); return assembly.GetManifestResourceStream(resourceName);

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@ -0,0 +1,30 @@
// Everything related to loading a pointer with a count that can be larger than 1
LoadArrayPointerInner(context, structure, member) ::= <<
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));
$if(member.StructureType && !member.StructureType.IsLeaf)$
$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;
LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
$else$
m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);$endif$
>>
LoadArrayPointer(context, structure, member) ::= <<
$if(!member.Computations.ShouldIgnore)$
if ($TypeVarName(structure)$->$member.Member.Name$)
{
$if(member.IsReusable)$
if($TypeVarName(structure)$->$member.Member.Name$ == PTR_FOLLOWING)
{
$LoadArrayPointerInner(context, structure, member)$
}
else
{
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$);
}
$else$
$LoadArrayPointerInner(context, structure, member)$
$endif$
}
$endif$
>>

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@ -0,0 +1,2 @@
// Loading common
LoaderClassName(asset) ::= "Loader_$asset.Type.Name$"

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@ -0,0 +1,41 @@
// Everything related to loading a pointer with a count that is statically 1
LoadSinglePointerInner(context, structure, member) ::= <<
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));
$if(member.StructureType && !member.StructureType.IsLeaf)$
$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;
Load_$member.Member.VariableType.Type.Name$(true);
$else$
m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$);$endif$
>>
LoadSinglePointerAsset(context, structure, member) ::= <<
$LoaderClassName(member.StructureType)$ loader(m_script_string_provider, m_zone, m_stream);
loader.Load(&$TypeVarName(structure)$->$member.Member.Name$);
>>
LoadSinglePointer(context, structure, member) ::= <<
$if(!member.Computations.ShouldIgnore)$
$if(!member.Computations.IsArray && member.Computations.PointerDepthIsOne)$ $! TODO: FIX ARRAYS !$
if ($TypeVarName(structure)$->$member.Member.Name$)
{
$if(member.StructureType && member.StructureType.IsAsset)$
$LoadSinglePointerAsset(context, structure, member)$
$else$
$if(member.IsReusable)$
if($TypeVarName(structure)$->$member.Member.Name$ == PTR_FOLLOWING)
{
$LoadSinglePointerInner(context, structure, member)$
}
else
{
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$);
}
$else$
$LoadSinglePointerInner(context, structure, member)$
$endif$
$endif$
}
$endif$
$endif$
>>

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@ -0,0 +1,26 @@
// String
LoadStringSingleDepth(context, structure, member) ::= <<
$if(!member.Computations.IsArray)$
varXString = &$TypeVarName(structure)$->$member.Member.Name$;
LoadXString(false); $\\$
$else$
varXString = $TypeVarName(structure)$->$member.Member.Name$;
LoadXStringArray(false, $first(member.Computations.ArraySizes)$); $\\$
$endif$
>>
LoadString(context, structure, member) ::= <<
$if(member.Computations.PointerDepthIsOne)$
$LoadStringSingleDepth(context, structure, member)$ $\\$
$elseif(member.Computations.PointerDepthIsTwo && member.Computations.ArrayPointerCountEvaluation)$
if ($TypeVarName(structure)$->$member.Member.Name$)
{
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$*>(alignof($TypeDeclaration(member.Member.VariableType)$*));
varXString = $TypeVarName(structure)$->$member.Member.Name$;
LoadXStringArray(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
} $\\$
$else$
#error Cannot load string $member.Member.Name$ $\\$
$endif$
>>

View File

@ -2,6 +2,12 @@ delimiters "$", "$"
import "Common.stg" import "Common.stg"
import "Loading/Common.stg"
import "Loading/String.stg"
import "Loading/ArrayPointer.stg"
import "Loading/SinglePointer.stg"
// Loading common
LoaderClassName(asset) ::= "Loader_$asset.Type.Name$" LoaderClassName(asset) ::= "Loader_$asset.Type.Name$"
HeaderConstructor(context) ::= "$LoaderClassName(context.Asset)$(IZoneScriptStringProvider* scriptStringProvider, Zone* zone, IZoneInputStream* stream);" HeaderConstructor(context) ::= "$LoaderClassName(context.Asset)$(IZoneScriptStringProvider* scriptStringProvider, Zone* zone, IZoneInputStream* stream);"
@ -82,31 +88,16 @@ LoadMember(context, member) ::= <<
Loading member $member.Member.Name$ Loading member $member.Member.Name$
>> >>
LoadString(context, structure, member) ::= <<
varXString = &$TypeVarName(structure)$->$member.Member.Name$;
LoadXString(false);
>>
LoadArrayPointer(context, structure, member) ::= <<
if ($TypeVarName(structure)$->$member.Member.Name$)
{
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));
$if(member.StructureType && !member.StructureType.IsLeaf)$
$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;
LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
$else$
m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
$endif$
}
>>
LoadMemberIfNeedsTreatment(context, structure, member) ::= << LoadMemberIfNeedsTreatment(context, structure, member) ::= <<
$if(member.IsString)$ $if(member.IsString)$
$LoadString(context, structure, member)$ $LoadString(context, structure, member)$
$elseif(member.IsScriptString)$ $elseif(member.IsScriptString)$
// Load scriptstring for $member.Member.Name$ // Load scriptstring for $member.Member.Name$
$elseif(member.Computations.IsArrayPointerReference && member.Computations.IsSinglePointer)$ $elseif(member.Computations.IsArrayPointerReference && member.Computations.PointerDepthIsOne)$
$LoadArrayPointer(context, structure, member)$ $LoadArrayPointer(context, structure, member)$
$elseif(member.Computations.IsSinglePointerReference)$
$LoadSinglePointer(context, structure, member)$
$endif$ $endif$
>> >>