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ZoneCodeGenerator: Add template code and separate into different template files for a better overview and less cluttered template code
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@ -113,7 +113,7 @@ namespace ZoneCodeGenerator.Generating
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private static Stream StreamFromResources(string fileName)
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private static Stream StreamFromResources(string fileName)
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{
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{
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var resourceName = $"{ResourceBasePath}.{fileName}";
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var resourceName = $"{ResourceBasePath}.{fileName.Replace('\\', '.').Replace('/', '.')}";
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var assembly = Assembly.GetExecutingAssembly();
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var assembly = Assembly.GetExecutingAssembly();
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return assembly.GetManifestResourceStream(resourceName);
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return assembly.GetManifestResourceStream(resourceName);
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@ -0,0 +1,30 @@
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// Everything related to loading a pointer with a count that can be larger than 1
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LoadArrayPointerInner(context, structure, member) ::= <<
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));
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$if(member.StructureType && !member.StructureType.IsLeaf)$
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$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;
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LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
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$else$
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m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);$endif$
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>>
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LoadArrayPointer(context, structure, member) ::= <<
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$if(!member.Computations.ShouldIgnore)$
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if ($TypeVarName(structure)$->$member.Member.Name$)
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{
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$if(member.IsReusable)$
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if($TypeVarName(structure)$->$member.Member.Name$ == PTR_FOLLOWING)
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{
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$LoadArrayPointerInner(context, structure, member)$
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}
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else
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{
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$);
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}
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$else$
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$LoadArrayPointerInner(context, structure, member)$
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$endif$
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}
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$endif$
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>>
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@ -0,0 +1,2 @@
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// Loading common
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LoaderClassName(asset) ::= "Loader_$asset.Type.Name$"
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@ -0,0 +1,41 @@
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// Everything related to loading a pointer with a count that is statically 1
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LoadSinglePointerInner(context, structure, member) ::= <<
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));
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$if(member.StructureType && !member.StructureType.IsLeaf)$
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$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;
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Load_$member.Member.VariableType.Type.Name$(true);
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$else$
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m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$);$endif$
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>>
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LoadSinglePointerAsset(context, structure, member) ::= <<
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$LoaderClassName(member.StructureType)$ loader(m_script_string_provider, m_zone, m_stream);
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loader.Load(&$TypeVarName(structure)$->$member.Member.Name$);
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>>
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LoadSinglePointer(context, structure, member) ::= <<
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$if(!member.Computations.ShouldIgnore)$
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$if(!member.Computations.IsArray && member.Computations.PointerDepthIsOne)$ $! TODO: FIX ARRAYS !$
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if ($TypeVarName(structure)$->$member.Member.Name$)
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{
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$if(member.StructureType && member.StructureType.IsAsset)$
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$LoadSinglePointerAsset(context, structure, member)$
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$else$
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$if(member.IsReusable)$
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if($TypeVarName(structure)$->$member.Member.Name$ == PTR_FOLLOWING)
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{
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$LoadSinglePointerInner(context, structure, member)$
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}
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else
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{
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$);
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}
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$else$
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$LoadSinglePointerInner(context, structure, member)$
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$endif$
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$endif$
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}
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$endif$
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$endif$
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>>
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@ -0,0 +1,26 @@
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// String
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LoadStringSingleDepth(context, structure, member) ::= <<
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$if(!member.Computations.IsArray)$
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varXString = &$TypeVarName(structure)$->$member.Member.Name$;
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LoadXString(false); $\\$
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$else$
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varXString = $TypeVarName(structure)$->$member.Member.Name$;
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LoadXStringArray(false, $first(member.Computations.ArraySizes)$); $\\$
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$endif$
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>>
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LoadString(context, structure, member) ::= <<
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$if(member.Computations.PointerDepthIsOne)$
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$LoadStringSingleDepth(context, structure, member)$ $\\$
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$elseif(member.Computations.PointerDepthIsTwo && member.Computations.ArrayPointerCountEvaluation)$
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if ($TypeVarName(structure)$->$member.Member.Name$)
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{
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$*>(alignof($TypeDeclaration(member.Member.VariableType)$*));
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varXString = $TypeVarName(structure)$->$member.Member.Name$;
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LoadXStringArray(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
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} $\\$
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$else$
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#error Cannot load string $member.Member.Name$ $\\$
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$endif$
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>>
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@ -2,6 +2,12 @@ delimiters "$", "$"
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import "Common.stg"
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import "Common.stg"
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import "Loading/Common.stg"
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import "Loading/String.stg"
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import "Loading/ArrayPointer.stg"
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import "Loading/SinglePointer.stg"
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// Loading common
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LoaderClassName(asset) ::= "Loader_$asset.Type.Name$"
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LoaderClassName(asset) ::= "Loader_$asset.Type.Name$"
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HeaderConstructor(context) ::= "$LoaderClassName(context.Asset)$(IZoneScriptStringProvider* scriptStringProvider, Zone* zone, IZoneInputStream* stream);"
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HeaderConstructor(context) ::= "$LoaderClassName(context.Asset)$(IZoneScriptStringProvider* scriptStringProvider, Zone* zone, IZoneInputStream* stream);"
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@ -82,31 +88,16 @@ LoadMember(context, member) ::= <<
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Loading member $member.Member.Name$
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Loading member $member.Member.Name$
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>>
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>>
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LoadString(context, structure, member) ::= <<
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varXString = &$TypeVarName(structure)$->$member.Member.Name$;
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LoadXString(false);
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>>
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LoadArrayPointer(context, structure, member) ::= <<
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if ($TypeVarName(structure)$->$member.Member.Name$)
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{
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));
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$if(member.StructureType && !member.StructureType.IsLeaf)$
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$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;
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LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
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$else$
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m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
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$endif$
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}
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>>
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LoadMemberIfNeedsTreatment(context, structure, member) ::= <<
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LoadMemberIfNeedsTreatment(context, structure, member) ::= <<
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$if(member.IsString)$
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$if(member.IsString)$
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$LoadString(context, structure, member)$
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$LoadString(context, structure, member)$
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$elseif(member.IsScriptString)$
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$elseif(member.IsScriptString)$
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// Load scriptstring for $member.Member.Name$
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// Load scriptstring for $member.Member.Name$
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$elseif(member.Computations.IsArrayPointerReference && member.Computations.IsSinglePointer)$
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$elseif(member.Computations.IsArrayPointerReference && member.Computations.PointerDepthIsOne)$
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$LoadArrayPointer(context, structure, member)$
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$LoadArrayPointer(context, structure, member)$
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$elseif(member.Computations.IsSinglePointerReference)$
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$LoadSinglePointer(context, structure, member)$
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$endif$
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$endif$
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>>
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>>
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