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refactor: fix x64 compilation issues in Common,ObjCommon,ObjCompiling,ObjImage components
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@ -6,7 +6,6 @@
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#include <cassert>
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#include <format>
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#include <iostream>
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using namespace T6;
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@ -42,7 +41,7 @@ namespace
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auto* gameKvps = m_memory.Alloc<KeyValuePairs>();
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gameKvps->name = m_memory.Dup(m_zone.m_name.c_str());
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gameKvps->numVariables = commonKvps.size();
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gameKvps->numVariables = static_cast<unsigned>(commonKvps.size());
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gameKvps->keyValuePairs = m_memory.Alloc<KeyValuePair>(commonKvps.size());
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const auto namespaceHash = Common::Com_HashKey(m_zone.m_name.c_str(), 64);
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