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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-07-03 06:18:11 +00:00

feat: IW3 weapon loading and dumping (#867)

* feat: IW3 weapon loading and dumping

* chore: adjust weapon strings for iw3

* chore: use original capitalization for aifuseTime

* chore: remove unused alternative iw3 csp fields

* chore: add missing checks and style the code similar to t5

* chore: small code smells in t5 weapon loader

* feat: add iw3 gdt loader

* chore: adjust weapon loader file names to t5 style

* feat: add gdt dumper for iw3 weapons

---------

Co-authored-by: Jan Laupetin <jan@laupetin.net>
This commit is contained in:
mo
2026-06-30 21:25:06 +01:00
committed by GitHub
parent 3ab002db1d
commit ee63355fd2
19 changed files with 1670 additions and 24 deletions
@@ -0,0 +1,172 @@
#pragma once
#include "Game/IW3/IW3.h"
namespace IW3
{
inline const char* szWeapTypeNames[]{
"bullet",
"grenade",
"projectile",
"binoculars",
};
static_assert(std::extent_v<decltype(szWeapTypeNames)> == WEAPTYPE_NUM);
inline const char* szWeapClassNames[]{
"rifle",
"mg",
"smg",
"spread",
"pistol",
"grenade",
"rocketlauncher",
"turret",
"non-player",
"item",
};
static_assert(std::extent_v<decltype(szWeapClassNames)> == WEAPCLASS_NUM);
inline const char* szWeapOverlayReticleNames[]{
"none",
"crosshair",
};
static_assert(std::extent_v<decltype(szWeapOverlayReticleNames)> == WEAPOVERLAYRETICLE_NUM);
inline const char* penetrateTypeNames[]{
"none",
"small",
"medium",
"large",
};
static_assert(std::extent_v<decltype(penetrateTypeNames)> == PENETRATE_TYPE_NUM);
inline const char* impactTypeNames[]{
"none",
"bullet_small",
"bullet_large",
"bullet_ap",
"shotgun",
"grenade_bounce",
"grenade_explode",
"rocket_explode",
"projectile_dud",
};
static_assert(std::extent_v<decltype(impactTypeNames)> == IMPACT_TYPE_NUM);
inline const char* szWeapStanceNames[]{
"stand",
"duck",
"prone",
};
static_assert(std::extent_v<decltype(szWeapStanceNames)> == WEAPSTANCE_NUM);
inline const char* szProjectileExplosionNames[]{
"grenade",
"rocket",
"flashbang",
"none",
"dud",
"smoke",
"heavy explosive",
};
static_assert(std::extent_v<decltype(szProjectileExplosionNames)> == WEAPPROJEXP_NUM);
inline const char* offhandClassNames[]{
"None",
"Frag Grenade",
"Smoke Grenade",
"Flash Grenade",
};
static_assert(std::extent_v<decltype(offhandClassNames)> == OFFHAND_CLASS_NUM);
// mp/playeranimtypes.txt
inline const char* playerAnimTypeNames[]{
"none",
"other",
"pistol",
"smg",
"autorifle",
"mg",
"sniper",
"rocketlauncher",
"explosive",
"grenade",
"turret",
"c4",
"m203",
"hold",
"briefcase",
};
inline const char* activeReticleNames[]{
"None",
"Pip-On-A-Stick",
"Bouncing diamond",
};
static_assert(std::extent_v<decltype(activeReticleNames)> == VEH_ACTIVE_RETICLE_NUM);
inline const char* guidedMissileNames[]{
"None",
"Sidewinder",
"Hellfire",
"Javelin",
};
static_assert(std::extent_v<decltype(guidedMissileNames)> == MISSILE_GUIDANCE_NUM);
inline const char* stickinessNames[]{
"Don't stick",
"Stick to all",
"Stick to ground",
"Stick to ground, maintain yaw",
};
static_assert(std::extent_v<decltype(stickinessNames)> == WEAPSTICKINESS_NUM);
inline const char* overlayInterfaceNames[]{
"None",
"Javelin",
"Turret Scope",
};
static_assert(std::extent_v<decltype(overlayInterfaceNames)> == WEAPOVERLAYINTERFACE_NUM);
inline const char* szWeapInventoryTypeNames[]{
"primary",
"offhand",
"item",
"altmode",
};
static_assert(std::extent_v<decltype(szWeapInventoryTypeNames)> == WEAPINVENTORY_NUM);
inline const char* szWeapFireTypeNames[]{
"Full Auto",
"Single Shot",
"2-Round Burst",
"3-Round Burst",
"4-Round Burst",
};
static_assert(std::extent_v<decltype(szWeapFireTypeNames)> == WEAPON_FIRETYPE_NUM);
inline const char* ammoCounterClipNames[]{
"None",
"Magazine",
"ShortMagazine",
"Shotgun",
"Rocket",
"Beltfed",
"AltWeapon",
};
static_assert(std::extent_v<decltype(ammoCounterClipNames)> == AMMO_COUNTER_CLIP_NUM);
inline const char* weapIconRatioNames[]{
"1:1",
"2:1",
"4:1",
};
static_assert(std::extent_v<decltype(weapIconRatioNames)> == WEAPON_ICON_RATIO_NUM);
inline const char* bounceSoundSuffixes[]{
"_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass",
"_grass", "_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow",
"_water", "_wood", "_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_painted_metal",
};
static_assert(std::extent_v<decltype(bounceSoundSuffixes)> == SURF_TYPE_NUM);
} // namespace IW3