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feat: IW3 weapon loading and dumping (#867)
* feat: IW3 weapon loading and dumping * chore: adjust weapon strings for iw3 * chore: use original capitalization for aifuseTime * chore: remove unused alternative iw3 csp fields * chore: add missing checks and style the code similar to t5 * chore: small code smells in t5 weapon loader * feat: add iw3 gdt loader * chore: adjust weapon loader file names to t5 style * feat: add gdt dumper for iw3 weapons --------- Co-authored-by: Jan Laupetin <[email protected]>
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@@ -13,6 +13,7 @@
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#include "Sound/LoadedSoundDumperIW3.h"
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#include "Sound/SndCurveDumperIW3.h"
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#include "StringTable/StringTableDumperIW3.h"
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#include "Weapon/WeaponDumperIW3.h"
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using namespace IW3;
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@@ -44,7 +45,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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// REGISTER_DUMPER(AssetDumperMenuList)
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// REGISTER_DUMPER(AssetDumpermenuDef_t)
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RegisterAssetDumper(std::make_unique<localize::DumperIW3>());
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// REGISTER_DUMPER(AssetDumperWeapon)
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RegisterAssetDumper(std::make_unique<weapon::DumperIW3>());
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// REGISTER_DUMPER(AssetDumperSndDriverGlobals)
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// REGISTER_DUMPER(AssetDumperFxEffectDef)
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// REGISTER_DUMPER(AssetDumperFxImpactTable)
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