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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-07-09 04:31:49 +00:00

Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices

This commit is contained in:
Jan
2020-10-23 15:54:27 +02:00
parent f8e7a10789
commit eed7164b5b
36 changed files with 387 additions and 447 deletions

View File

@ -1,10 +1,12 @@
#include "AssetLoader.h"
#include <cassert>
AssetLoader::AssetLoader(const asset_type_t assetType, IZoneScriptStringProvider* scriptStringProvider, Zone* zone, IZoneInputStream* stream)
AssetLoader::AssetLoader(const asset_type_t assetType, Zone* zone, IZoneInputStream* stream)
: ContentLoaderBase(zone, stream),
m_asset_type(assetType),
varScriptString(nullptr)
{
m_asset_type = assetType;
m_script_string_provider = scriptStringProvider;
m_zone = zone;
m_stream = stream;
varScriptString = nullptr;
@ -16,7 +18,7 @@ void AssetLoader::AddDependency(XAssetInfoGeneric* assetInfo)
return;
const auto existingEntry = std::find(m_dependencies.begin(), m_dependencies.end(), assetInfo);
if(existingEntry != m_dependencies.end())
if (existingEntry != m_dependencies.end())
{
return;
}
@ -26,31 +28,12 @@ void AssetLoader::AddDependency(XAssetInfoGeneric* assetInfo)
scr_string_t AssetLoader::UseScriptString(const scr_string_t scrString)
{
std::string& scrStringValue = m_script_string_provider->GetZoneScriptString(scrString);
assert(scrString < m_zone->m_script_strings.size());
scr_string_t scriptStringIndex = 0;
for(auto& existingScriptString : m_used_script_strings)
{
if(existingScriptString == scrStringValue)
{
return scriptStringIndex;
}
if (scrString >= m_zone->m_script_strings.size())
return 0u;
scriptStringIndex++;
}
scriptStringIndex = static_cast<scr_string_t>(m_used_script_strings.size());
// If an asset uses script strings make sure that script string 0 is always empty
if(scriptStringIndex == 0 && !scrStringValue.empty())
{
m_used_script_strings.emplace_back("");
scriptStringIndex++;
}
m_used_script_strings.push_back(scrStringValue);
return scriptStringIndex;
return scrString;
}
void AssetLoader::LoadScriptStringArray(const bool atStreamStart, const size_t count)
@ -68,31 +51,12 @@ void AssetLoader::LoadScriptStringArray(const bool atStreamStart, const size_t c
}
}
void AssetLoader::LoadScriptStringArrayRealloc(const bool atStreamStart, const size_t count)
{
assert(varScriptString != nullptr);
if (atStreamStart)
m_stream->Load<scr_string_t>(varScriptString, count);
auto* scriptStringsNew = static_cast<scr_string_t*>(m_zone->GetMemory()->Alloc(sizeof scr_string_t * count));
memcpy_s(scriptStringsNew, sizeof scr_string_t * count, varScriptString, sizeof scr_string_t * count);
varScriptString = scriptStringsNew;
auto* ptr = varScriptString;
for (size_t index = 0; index < count; index++)
{
*ptr = UseScriptString(*ptr);
ptr++;
}
}
XAssetInfoGeneric* AssetLoader::LinkAsset(std::string name, void* asset)
{
return m_zone->GetPools()->AddAsset(m_asset_type, std::move(name), asset, m_used_script_strings, m_dependencies);;
return m_zone->m_pools->AddAsset(m_asset_type, std::move(name), asset, m_dependencies);
}
XAssetInfoGeneric* AssetLoader::GetAssetInfo(std::string name) const
{
return m_zone->GetPools()->GetAsset(m_asset_type, std::move(name));
return m_zone->m_pools->GetAsset(m_asset_type, std::move(name));
}