diff --git a/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.h b/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.h index 324ad65a..2cf65c70 100644 --- a/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.h +++ b/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.h @@ -1,7 +1,7 @@ #pragma once -#include "Asset/IZoneAssetCreationState.h" #include "Asset/AssetCreationContext.h" +#include "Asset/IZoneAssetCreationState.h" #include "Game/IW3/IW3.h" namespace IW3 @@ -18,4 +18,4 @@ namespace IW3 private: int m_lmap_pixels_used_for_falloff; }; -} // namespace +} // namespace IW3 diff --git a/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp b/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp index 0e9240ea..904a3008 100644 --- a/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp +++ b/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp @@ -1,8 +1,8 @@ #include "LightDefLoaderIW3.h" #include "Game/IW3/IW3.h" -#include "LightDef/LightDefCommon.h" #include "Game/IW3/LightDef/LightDefAssetCreationStateIW3.h" +#include "LightDef/LightDefCommon.h" #include "Utils/Logging/Log.h" #include diff --git a/src/ObjLoading/Game/IW4/LightDef/LightDefAssetCreationStateIW4.h b/src/ObjLoading/Game/IW4/LightDef/LightDefAssetCreationStateIW4.h index 8646b861..5f7dfee2 100644 --- a/src/ObjLoading/Game/IW4/LightDef/LightDefAssetCreationStateIW4.h +++ b/src/ObjLoading/Game/IW4/LightDef/LightDefAssetCreationStateIW4.h @@ -1,7 +1,7 @@ #pragma once -#include "Asset/IZoneAssetCreationState.h" #include "Asset/AssetCreationContext.h" +#include "Asset/IZoneAssetCreationState.h" #include "Game/IW4/IW4.h" namespace IW4 @@ -18,4 +18,4 @@ namespace IW4 private: int m_lmap_pixels_used_for_falloff; }; -} // namespace +} // namespace IW4 diff --git a/src/ObjLoading/Game/IW5/LightDef/LightDefAssetCreationStateIW5.h b/src/ObjLoading/Game/IW5/LightDef/LightDefAssetCreationStateIW5.h index 1902411f..45a23f34 100644 --- a/src/ObjLoading/Game/IW5/LightDef/LightDefAssetCreationStateIW5.h +++ b/src/ObjLoading/Game/IW5/LightDef/LightDefAssetCreationStateIW5.h @@ -1,7 +1,7 @@ #pragma once -#include "Asset/IZoneAssetCreationState.h" #include "Asset/AssetCreationContext.h" +#include "Asset/IZoneAssetCreationState.h" #include "Game/IW5/IW5.h" namespace IW5 @@ -18,4 +18,4 @@ namespace IW5 private: int m_lmap_pixels_used_for_falloff; }; -} // namespace light_def +} // namespace IW5 diff --git a/src/ObjLoading/Game/IW5/LightDef/LightDefLoaderIW5.cpp b/src/ObjLoading/Game/IW5/LightDef/LightDefLoaderIW5.cpp index f9a60106..467dd355 100644 --- a/src/ObjLoading/Game/IW5/LightDef/LightDefLoaderIW5.cpp +++ b/src/ObjLoading/Game/IW5/LightDef/LightDefLoaderIW5.cpp @@ -7,8 +7,8 @@ #include #include -#include #include +#include using namespace IW5;