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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-05 20:43:03 +00:00

chore: move ShaderDumpingZoneState to non-game specific code

This commit is contained in:
Jan Laupetin
2025-11-15 19:21:43 +00:00
parent 930b116ac0
commit f1485fa230
4 changed files with 55 additions and 47 deletions

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@@ -0,0 +1,31 @@
#include "ShaderDumpingZoneState.h"
namespace techset
{
bool ShaderDumpingZoneState::ShouldDumpTechnique(const void* technique)
{
if (m_dumped_techniques.contains(technique))
return false;
m_dumped_techniques.emplace(technique);
return true;
}
bool ShaderDumpingZoneState::ShouldDumpVertexShader(const void* vertexShader)
{
if (m_dumped_vertex_shaders.contains(vertexShader))
return false;
m_dumped_vertex_shaders.emplace(vertexShader);
return true;
}
bool ShaderDumpingZoneState::ShouldDumpPixelShader(const void* pixelShader)
{
if (m_dumped_pixel_shaders.contains(pixelShader))
return false;
m_dumped_pixel_shaders.emplace(pixelShader);
return true;
}
} // namespace techset

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@@ -0,0 +1,21 @@
#pragma once
#include "Dumping/IZoneAssetDumperState.h"
#include <unordered_set>
namespace techset
{
class ShaderDumpingZoneState final : public IZoneAssetDumperState
{
public:
bool ShouldDumpTechnique(const void* technique);
bool ShouldDumpVertexShader(const void* vertexShader);
bool ShouldDumpPixelShader(const void* pixelShader);
private:
std::unordered_set<const void*> m_dumped_techniques;
std::unordered_set<const void*> m_dumped_vertex_shaders;
std::unordered_set<const void*> m_dumped_pixel_shaders;
};
} // namespace techset

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@@ -4,7 +4,7 @@ namespace techset
{
bool TechniqueDumpingZoneState::ShouldDumpTechnique(const void* technique)
{
if (m_dumped_techniques.find(technique) != m_dumped_techniques.end())
if (m_dumped_techniques.contains(technique))
return false;
m_dumped_techniques.emplace(technique);