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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 16:52:35 +00:00

CLANG formatted ObjLoaderT6

This commit is contained in:
LJW-Dev
2025-10-31 17:03:20 +08:00
committed by Jan Laupetin
parent b092188326
commit f1c176b3cf
+2 -5
View File
@@ -1,7 +1,5 @@
#include "ObjLoaderT6.h"
#include "Asset/GlobalAssetPoolsLoader.h"
#include "CustomMap/LoaderCustomMapT6.h"
#include "BSP/LoaderBSP_T6.h"
#include "FontIcon/CsvLoaderFontIconT6.h"
#include "FontIcon/JsonLoaderFontIconT6.h"
#include "Game/T6/AssetMarkerT6.h"
@@ -22,6 +20,7 @@
#include "Localize/LocalizeLoaderT6.h"
#include "Material/LoaderMaterialT6.h"
#include "ObjContainer/IPak/IPak.h"
#include "ObjLoaderT6.h"
#include "ObjLoading.h"
#include "PhysConstraints/GdtLoaderPhysConstraintsT6.h"
#include "PhysConstraints/RawLoaderPhysConstraintsT6.h"
@@ -48,8 +47,6 @@
#include "Weapon/WeaponRawLoaderT6.h"
#include "ZBarrier/GdtLoaderZBarrierT6.h"
#include "ZBarrier/RawLoaderZBarrierT6.h"
#include "BSP/LoaderBSP_T6.h"
#include "TechniqueSet/LoaderTechniqueSetT6.h"
#include <format>
#include <memory>