mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-06 03:01:50 +00:00
IW5 support initial commit
This commit is contained in:
@ -0,0 +1,27 @@
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#define NOMINMAX
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#include "AssetDumperAddonMapEnts.h"
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#include <algorithm>
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using namespace IW5;
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bool AssetDumperAddonMapEnts::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
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{
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return true;
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}
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bool AssetDumperAddonMapEnts::CanDumpAsRaw()
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{
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return true;
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}
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std::string AssetDumperAddonMapEnts::GetFileNameForAsset(Zone* zone, XAssetInfo<AddonMapEnts>* asset)
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{
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return asset->m_name;
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}
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void AssetDumperAddonMapEnts::DumpRaw(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset, std::ostream& stream)
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{
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const auto* addonMapEnts = asset->Asset();
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stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
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}
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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{
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class AssetDumperAddonMapEnts final : public AbstractAssetDumper<AddonMapEnts>
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{
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protected:
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bool ShouldDump(XAssetInfo<AddonMapEnts>* asset) override;
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bool CanDumpAsRaw() override;
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std::string GetFileNameForAsset(Zone* zone, XAssetInfo<AddonMapEnts>* asset) override;
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void DumpRaw(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset, std::ostream& stream) override;
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};
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}
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62
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperGfxImage.cpp
Normal file
62
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperGfxImage.cpp
Normal file
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#include "AssetDumperGfxImage.h"
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#include <cassert>
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#include "ObjWriting.h"
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#include "Image/IwiWriter8.h"
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#include "Image/DdsWriter.h"
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using namespace IW5;
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AssetDumperGfxImage::AssetDumperGfxImage()
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{
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switch (ObjWriting::Configuration.ImageOutputFormat)
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{
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case ObjWriting::Configuration_t::ImageOutputFormat_e::DDS:
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m_writer = std::make_unique<DdsWriter>();
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break;
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case ObjWriting::Configuration_t::ImageOutputFormat_e::IWI:
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m_writer = std::make_unique<iwi8::IwiWriter>();
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break;
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default:
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assert(false);
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m_writer = nullptr;
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break;
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}
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}
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bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
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{
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const auto* image = asset->Asset();
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return image->cardMemory.platform[0] > 0;
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}
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bool AssetDumperGfxImage::CanDumpAsRaw()
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{
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return true;
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}
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std::string AssetDumperGfxImage::GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset)
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{
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std::string cleanAssetName = asset->m_name;
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for (auto& c : cleanAssetName)
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{
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switch (c)
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{
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case '*':
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c = '_';
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break;
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default:
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break;
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}
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}
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return "images/" + cleanAssetName + m_writer->GetFileExtension();
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}
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void AssetDumperGfxImage::DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream)
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{
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const auto* image = asset->Asset();
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m_writer->DumpImage(stream, image->texture.texture);
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}
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24
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperGfxImage.h
Normal file
24
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperGfxImage.h
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@ -0,0 +1,24 @@
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#pragma once
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#include <memory>
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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#include "Image/IImageWriter.h"
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namespace IW5
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{
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class AssetDumperGfxImage final : public AbstractAssetDumper<GfxImage>
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{
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std::unique_ptr<IImageWriter> m_writer;
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protected:
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bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
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bool CanDumpAsRaw() override;
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std::string GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset) override;
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void DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream) override;
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public:
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AssetDumperGfxImage();
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};
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}
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@ -0,0 +1,76 @@
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#include "AssetDumperLoadedSound.h"
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#include "Sound/WavTypes.h"
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using namespace IW5;
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bool AssetDumperLoadedSound::ShouldDump(XAssetInfo<LoadedSound>* asset)
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{
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return true;
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}
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bool AssetDumperLoadedSound::CanDumpAsRaw()
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{
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return true;
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}
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std::string AssetDumperLoadedSound::GetFileNameForAsset(Zone* zone, XAssetInfo<LoadedSound>* asset)
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{
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return "sound/" + asset->m_name;
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}
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void AssetDumperLoadedSound::DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream)
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{
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const auto riffMasterChunkSize = sizeof(WAV_CHUNK_ID_RIFF)
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+ sizeof(uint32_t)
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+ sizeof(WAV_WAVE_ID)
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+ sizeof(WavChunkHeader)
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+ sizeof(WavFormatChunkPcm)
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+ sizeof(WavChunkHeader)
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+ sizeof(asset->sound.info.data_len);
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stream.write(reinterpret_cast<const char*>(&WAV_CHUNK_ID_RIFF), sizeof(WAV_CHUNK_ID_RIFF));
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stream.write(reinterpret_cast<const char*>(&riffMasterChunkSize), sizeof(riffMasterChunkSize));
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stream.write(reinterpret_cast<const char*>(&WAV_WAVE_ID), sizeof(WAV_WAVE_ID));
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const WavChunkHeader formatChunkHeader
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{
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WAV_CHUNK_ID_FMT,
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sizeof(WavFormatChunkPcm)
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};
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stream.write(reinterpret_cast<const char*>(&formatChunkHeader), sizeof(formatChunkHeader));
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WavFormatChunkPcm formatChunk
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{
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WavFormat::PCM,
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static_cast<uint16_t>(asset->sound.info.channels),
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asset->sound.info.rate,
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asset->sound.info.rate * asset->sound.info.channels * asset->sound.info.bits / 8,
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static_cast<uint16_t>(asset->sound.info.block_size),
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static_cast<uint16_t>(asset->sound.info.bits)
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};
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stream.write(reinterpret_cast<const char*>(&formatChunk), sizeof(formatChunk));
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const WavChunkHeader dataChunkHeader
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{
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WAV_CHUNK_ID_DATA,
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asset->sound.info.data_len
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};
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stream.write(reinterpret_cast<const char*>(&dataChunkHeader), sizeof(dataChunkHeader));
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stream.write(asset->sound.data, asset->sound.info.data_len);
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}
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void AssetDumperLoadedSound::DumpRaw(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset, std::ostream& stream)
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{
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const auto* loadedSound = asset->Asset();
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switch (static_cast<WavFormat>(loadedSound->sound.info.format))
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{
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case WavFormat::PCM:
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DumpWavPcm(context, loadedSound, stream);
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break;
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default:
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printf("Unknown format %i for loaded sound: %s\n", loadedSound->sound.info.format, loadedSound->name);
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break;
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}
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}
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@ -0,0 +1,17 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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{
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class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound>
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{
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static void DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream);
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protected:
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bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
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bool CanDumpAsRaw() override;
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std::string GetFileNameForAsset(Zone* zone, XAssetInfo<LoadedSound>* asset) override;
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void DumpRaw(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset, std::ostream& stream) override;
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};
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}
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@ -0,0 +1,53 @@
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#include "AssetDumperLocalizeEntry.h"
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#include <fstream>
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#include <filesystem>
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#include "Localize/LocalizeCommon.h"
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#include "Dumping/Localize/StringFileDumper.h"
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using namespace IW5;
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namespace fs = std::filesystem;
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void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
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{
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if (pool->m_asset_lookup.empty())
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return;
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const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language);
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fs::path stringsPath(context.m_base_path);
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stringsPath.append(language);
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stringsPath.append("localizedstrings");
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create_directories(stringsPath);
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auto stringFilePath(stringsPath);
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stringFilePath.append(context.m_zone->m_name + ".str");
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std::ofstream stringFile(stringFilePath, std::fstream::out | std::ofstream::binary);
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if (stringFile.is_open())
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{
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StringFileDumper stringFileDumper(context.m_zone, stringFile);
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stringFileDumper.SetLanguageName(language);
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// Magic string. Original string files do have this config file. The purpose of the config file is unknown though.
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stringFileDumper.SetConfigFile(R"(C:\trees\cod3\cod3\bin\StringEd.cfg)");
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stringFileDumper.SetNotes("");
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for (auto* localizeEntry : *pool)
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{
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stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
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}
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stringFileDumper.Finalize();
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stringFile.close();
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}
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else
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{
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printf("Could not create string file for dumping localized strings of zone '%s'\n", context.m_zone->m_name.c_str());
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}
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}
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@ -0,0 +1,13 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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{
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class AssetDumperLocalizeEntry final : public IAssetDumper<LocalizeEntry>
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{
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public:
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void DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool) override;
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};
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}
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70
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperRawFile.cpp
Normal file
70
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperRawFile.cpp
Normal file
@ -0,0 +1,70 @@
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#include "AssetDumperRawFile.h"
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#include <zlib.h>
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#include <stdexcept>
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using namespace IW5;
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bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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}
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bool AssetDumperRawFile::CanDumpAsRaw()
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{
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return true;
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}
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std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset)
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{
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return asset->m_name;
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}
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void AssetDumperRawFile::DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
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{
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const auto* rawFile = asset->Asset();
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if (rawFile->compressedLen > 0)
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{
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z_stream_s zs{};
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zs.zalloc = Z_NULL;
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zs.zfree = Z_NULL;
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zs.opaque = Z_NULL;
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zs.avail_in = 0;
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zs.next_in = Z_NULL;
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int ret = inflateInit(&zs);
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if (ret != Z_OK)
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{
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throw std::runtime_error("Initializing inflate failed");
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}
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zs.next_in = reinterpret_cast<const Bytef*>(rawFile->data.compressedBuffer);
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zs.avail_in = rawFile->compressedLen;
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Bytef buffer[0x1000];
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while (zs.avail_in > 0)
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{
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zs.next_out = buffer;
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zs.avail_out = sizeof buffer;
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ret = inflate(&zs, Z_SYNC_FLUSH);
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if (ret < 0)
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{
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printf("Inflate failed for dumping rawfile '%s'\n", rawFile->name);
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inflateEnd(&zs);
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return;
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}
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stream.write(reinterpret_cast<char*>(buffer), sizeof buffer - zs.avail_out);
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}
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inflateEnd(&zs);
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}
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else if (rawFile->len > 0)
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{
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stream.write(rawFile->data.buffer, rawFile->len);
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}
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}
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16
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperRawFile.h
Normal file
16
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperRawFile.h
Normal file
@ -0,0 +1,16 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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{
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class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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bool CanDumpAsRaw() override;
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std::string GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset) override;
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void DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream) override;
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};
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}
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@ -0,0 +1,37 @@
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#include "AssetDumperStringTable.h"
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#include "Csv/CsvStream.h"
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using namespace IW5;
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bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
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{
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return true;
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}
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bool AssetDumperStringTable::CanDumpAsRaw()
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{
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return true;
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}
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std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset)
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{
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return asset->m_name;
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}
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void AssetDumperStringTable::DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream)
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{
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const auto* stringTable = asset->Asset();
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CsvOutputStream csv(stream);
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for (auto row = 0; row < stringTable->rowCount; row++)
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{
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for (auto column = 0; column < stringTable->columnCount; column++)
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{
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const auto* cell = &stringTable->values[column + row * stringTable->columnCount];
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csv.WriteColumn(cell->string);
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}
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csv.NextRow();
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}
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}
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@ -0,0 +1,17 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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{
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class AssetDumperStringTable final : public AbstractAssetDumper<StringTable>
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{
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protected:
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bool ShouldDump(XAssetInfo<StringTable>* asset) override;
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bool CanDumpAsRaw() override;
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std::string GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset) override;
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void DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream) override;
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};
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}
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Reference in New Issue
Block a user