diff --git a/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderStructuredDataDefSet.cpp b/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderStructuredDataDefSet.cpp index 250c05ae..870e05ac 100644 --- a/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderStructuredDataDefSet.cpp +++ b/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderStructuredDataDefSet.cpp @@ -60,7 +60,6 @@ void AssetLoaderStructuredDataDefSet::ConvertEnum(StructuredDataEnum* outputEnum outputEnum->reservedEntryCount = outputEnum->entryCount; else outputEnum->reservedEntryCount = inputEnum->m_reserved_entry_count; - outputEnum->reservedEntryCount = static_cast(inputEnum->m_entries.size()); if (!inputEnum->m_entries.empty()) {