From f235ffc43169e54f1a6da5e7d58159b64c036e68 Mon Sep 17 00:00:00 2001 From: Jan Date: Sat, 29 Jan 2022 12:42:28 +0100 Subject: [PATCH] Fix structureddatadef loader not setting enum reserved size correctly --- .../Game/IW4/AssetLoaders/AssetLoaderStructuredDataDefSet.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderStructuredDataDefSet.cpp b/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderStructuredDataDefSet.cpp index 250c05ae..870e05ac 100644 --- a/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderStructuredDataDefSet.cpp +++ b/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderStructuredDataDefSet.cpp @@ -60,7 +60,6 @@ void AssetLoaderStructuredDataDefSet::ConvertEnum(StructuredDataEnum* outputEnum outputEnum->reservedEntryCount = outputEnum->entryCount; else outputEnum->reservedEntryCount = inputEnum->m_reserved_entry_count; - outputEnum->reservedEntryCount = static_cast(inputEnum->m_entries.size()); if (!inputEnum->m_entries.empty()) {