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chore: move material compilation behind compiler flag
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@@ -6,7 +6,6 @@
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#include "Leaderboard/LoaderLeaderboardIW4.h"
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#include "LightDef/LoaderLightDefIW4.h"
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#include "Localize/LoaderLocalizeIW4.h"
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#include "Material/CompilingMaterialLoad.h"
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#include "Material/LoaderMaterialIW4.h"
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#include "Menu/LoaderMenuListIW4.h"
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#include "ObjLoading.h"
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@@ -128,7 +127,6 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXModelSurfs>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXModel>(memory));
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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collection.AddAssetCreator(CreateCompilingMaterialLoader(memory, searchPath, gdt));
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collection.AddAssetCreator(CreatePixelShaderLoader(memory, searchPath));
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collection.AddAssetCreator(CreateVertexShaderLoader(memory, searchPath));
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collection.AddAssetCreator(CreateVertexDeclLoader(memory));
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