Merge pull request #176 from Laupetin/refactor/asset-struct-based-loading

refactor: use template based asset structs for loading manager api
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Jan 2024-04-23 01:06:37 +02:00 committed by GitHub
commit f241caa274
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59 changed files with 223 additions and 207 deletions

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@ -164,7 +164,7 @@ namespace IW4
using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
using AssetLeaderBoard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>;
using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDef>;
using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet>;
using AssetTracer = Asset<ASSET_TYPE_TRACER, TracerDef>;
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
using AssetAddonMapEnts = Asset<ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts>;

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@ -175,7 +175,7 @@ namespace IW5
using AssetScript = Asset<ASSET_TYPE_SCRIPTFILE, ScriptFile>;
using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
using AssetLeaderBoard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>;
using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDef>;
using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet>;
using AssetTracer = Asset<ASSET_TYPE_TRACER, TracerDef>;
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
using AssetAddonMapEnts = Asset<ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts>;

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@ -50,8 +50,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
if (linkAsset)
{
IAssetLoadingManager::AddAsset(
assetType, assetName, linkAsset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>(), std::vector<IndirectAssetReference>());
AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, linkAsset));
auto* lastDependency = m_last_dependency_loaded;
m_last_dependency_loaded = nullptr;
return lastDependency;

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@ -1,5 +1,6 @@
#pragma once
#include "AssetLoadingContext.h"
#include "Game/IAsset.h"
#include "Pool/XAssetInfo.h"
#include "Utils/ClassUtils.h"
#include "Zone/ZoneTypes.h"
@ -18,38 +19,71 @@ public:
_NODISCARD virtual AssetLoadingContext* GetAssetLoadingContext() const = 0;
template<typename AssetType> XAssetInfo<typename AssetType::Type>* AddAsset(const std::string& assetName, typename AssetType::Type* asset)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return static_cast<XAssetInfo<typename AssetType::Type>*>(AddAsset(std::make_unique<XAssetInfoGeneric>(
AssetType::EnumEntry, assetName, asset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>(), std::vector<IndirectAssetReference>())));
}
template<typename AssetType>
XAssetInfo<typename AssetType::Type>* AddAsset(const std::string& assetName, typename AssetType::Type* asset, std::vector<XAssetInfoGeneric*> dependencies)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return static_cast<XAssetInfo<typename AssetType::Type>*>(AddAsset(std::make_unique<XAssetInfoGeneric>(
AssetType::EnumEntry, assetName, asset, std::move(dependencies), std::vector<scr_string_t>(), std::vector<IndirectAssetReference>())));
}
template<typename AssetType>
XAssetInfo<typename AssetType::Type>* AddAsset(const std::string& assetName,
typename AssetType::Type* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return static_cast<XAssetInfo<typename AssetType::Type>*>(AddAsset(std::make_unique<XAssetInfoGeneric>(
AssetType::EnumEntry, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::vector<IndirectAssetReference>())));
}
template<typename AssetType>
XAssetInfo<typename AssetType::Type>* AddAsset(const std::string& assetName,
typename AssetType::Type* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings,
std::vector<IndirectAssetReference> indirectAssetReferences)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return static_cast<XAssetInfo<typename AssetType::Type>*>(AddAsset(std::make_unique<XAssetInfoGeneric>(
AssetType::EnumEntry, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences))));
}
template<typename AssetType> XAssetInfo<typename AssetType::Type>* AddAsset(std::unique_ptr<XAssetInfo<typename AssetType::Type>> xAssetInfo)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return static_cast<XAssetInfo<typename AssetType::Type>*>(AddAsset(std::unique_ptr<XAssetInfoGeneric>(xAssetInfo.release())));
}
template<typename AssetType> XAssetInfo<typename AssetType::Type>* LoadDependency(const std::string& assetName)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return static_cast<XAssetInfo<typename AssetType::Type>*>(LoadDependency(AssetType::EnumEntry, assetName));
}
template<typename AssetType> IndirectAssetReference LoadIndirectAssetReference(const std::string& assetName)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return LoadIndirectAssetReference(AssetType::EnumEntry, assetName);
}
protected:
virtual XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) = 0;
XAssetInfoGeneric* AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset)
{
return AddAsset(assetType, assetName, asset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
}
XAssetInfoGeneric* AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies)
{
return AddAsset(assetType, assetName, asset, std::move(dependencies), std::vector<scr_string_t>());
}
XAssetInfoGeneric* AddAsset(const asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings)
{
return AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::vector<IndirectAssetReference>());
}
XAssetInfoGeneric* AddAsset(const asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings,
std::vector<IndirectAssetReference> indirectAssetReferences)
{
return AddAsset(std::make_unique<XAssetInfoGeneric>(
assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences)));
}
virtual XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) = 0;
virtual IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) = 0;
};

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@ -127,7 +127,7 @@ bool AssetLoaderGfxImage::LoadFromRaw(
}
}
manager->AddAsset(ASSET_TYPE_IMAGE, assetName, image);
manager->AddAsset<AssetImage>(assetName, image);
return true;
}

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@ -29,7 +29,7 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
localizeEntry->name = memory->Dup(entry.m_key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
manager->AddAsset<AssetLocalize>(entry.m_key, localizeEntry);
});
return commonLoader.LoadLocalizeAsset(assetName, searchPath, manager, zone);

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@ -38,7 +38,7 @@ bool AssetLoaderRawFile::LoadFromRaw(
fileBuffer[rawFile->len] = '\0';
rawFile->buffer = fileBuffer;
manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
manager->AddAsset<AssetRawFile>(assetName, rawFile);
return true;
}

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@ -33,7 +33,7 @@ bool AssetLoaderStringTable::LoadFromRaw(
string_table::StringTableLoaderV1<StringTable> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);
manager->AddAsset<AssetStringTable>(assetName, stringTable);
return true;
}

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@ -52,7 +52,7 @@ bool AssetLoaderGfxLightDef::LoadFromRaw(
file.m_stream->read(&imageName[0], static_cast<size_t>(imageNameSize));
file.m_stream->read(reinterpret_cast<char*>(&lmapLookupStart), sizeof(int8_t));
auto* imageDependency = reinterpret_cast<XAssetInfo<GfxImage>*>(manager->LoadDependency(ASSET_TYPE_IMAGE, imageName));
auto* imageDependency = manager->LoadDependency<AssetImage>(imageName);
if (!imageDependency)
{
@ -66,7 +66,7 @@ bool AssetLoaderGfxLightDef::LoadFromRaw(
lightDef->attenuation.image = imageDependency->Asset();
lightDef->lmapLookupStart = static_cast<int>(static_cast<uint8_t>(lmapLookupStart));
manager->AddAsset(ASSET_TYPE_LIGHT_DEF, assetName, lightDef);
manager->AddAsset<AssetLightDef>(assetName, lightDef);
return true;
}

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@ -29,7 +29,7 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
localizeEntry->name = memory->Dup(entry.m_key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
manager->AddAsset<AssetLocalize>(entry.m_key, localizeEntry);
});
return commonLoader.LoadLocalizeAsset(assetName, searchPath, manager, zone);

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@ -808,7 +808,7 @@ namespace IW4
void SetTechniqueSet(const std::string& techsetName)
{
auto* techset = reinterpret_cast<XAssetInfo<MaterialTechniqueSet>*>(m_manager->LoadDependency(ASSET_TYPE_TECHNIQUE_SET, techsetName));
auto* techset = m_manager->LoadDependency<AssetTechniqueSet>(techsetName);
if (techset == nullptr)
{
@ -994,7 +994,7 @@ namespace IW4
break;
}
auto* image = reinterpret_cast<XAssetInfo<GfxImage>*>(m_manager->LoadDependency(ASSET_TYPE_IMAGE, textureName));
auto* image = m_manager->LoadDependency<AssetImage>(textureName);
if (image == nullptr)
{
@ -1381,7 +1381,9 @@ bool AssetLoaderMaterial::LoadFromGdt(
try
{
if (loader.Load())
manager->AddAsset(ASSET_TYPE_MATERIAL, assetName, loader.GetMaterial(), loader.GetDependencies(), std::vector<scr_string_t>());
{
manager->AddAsset<AssetMaterial>(assetName, loader.GetMaterial(), loader.GetDependencies());
}
}
catch (const SkipMaterialException&)
{

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@ -57,12 +57,11 @@ namespace IW4
}
menus.push_back(menuAsset);
auto* menuAssetInfo =
manager->AddAsset(ASSET_TYPE_MENU, menu->m_name, menuAsset, std::move(converter.GetDependencies()), std::vector<scr_string_t>());
auto* menuAssetInfo = manager->AddAsset<AssetMenu>(menu->m_name, menuAsset, std::move(converter.GetDependencies()));
if (menuAssetInfo)
{
allMenusOfFile.push_back(reinterpret_cast<XAssetInfo<menuDef_t>*>(menuAssetInfo));
allMenusOfFile.push_back(menuAssetInfo);
menuListDependencies.push_back(menuAssetInfo);
}
@ -223,7 +222,7 @@ bool AssetLoaderMenuList::LoadFromRaw(
auto* menuListAsset = MenuLoader::CreateMenuListAsset(assetName, memory, menus);
if (menuListAsset)
manager->AddAsset(ASSET_TYPE_MENULIST, assetName, menuListAsset, menuListDependencies, std::vector<scr_string_t>());
manager->AddAsset<AssetMenuList>(assetName, menuListAsset, menuListDependencies);
return true;
}

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@ -75,7 +75,7 @@ bool AssetLoaderPhysPreset::LoadFromInfoString(
CopyFromPhysPresetInfo(presetInfo.get(), physPreset);
physPreset->name = memory->Dup(assetName.c_str());
manager->AddAsset(ASSET_TYPE_PHYSPRESET, assetName, physPreset, converter.GetDependencies(), converter.GetUsedScriptStrings());
manager->AddAsset<AssetPhysPreset>(assetName, physPreset, converter.GetDependencies(), converter.GetUsedScriptStrings());
return true;
}

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@ -57,7 +57,7 @@ bool AssetLoaderPixelShader::LoadFromRaw(
return false;
pixelShader->prog.loadDef.program = fileBuffer;
manager->AddAsset(ASSET_TYPE_PIXELSHADER, assetName, pixelShader);
manager->AddAsset<AssetPixelShader>(assetName, pixelShader);
return true;
}

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@ -74,7 +74,7 @@ bool AssetLoaderRawFile::LoadFromRaw(
deflateEnd(&zs);
manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
manager->AddAsset<AssetRawFile>(assetName, rawFile);
return true;
}

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@ -73,7 +73,7 @@ bool AssetLoaderSndCurve::LoadFromRaw(
}
}
manager->AddAsset(ASSET_TYPE_SOUND_CURVE, assetName, sndCurve);
manager->AddAsset<AssetSoundCurve>(assetName, sndCurve);
return true;
}

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@ -34,7 +34,7 @@ bool AssetLoaderStringTable::LoadFromRaw(
string_table::StringTableLoaderV2<StringTable, Common::StringTable_HashString> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);
manager->AddAsset<AssetStringTable>(assetName, stringTable);
return true;
}

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@ -214,7 +214,7 @@ bool AssetLoaderStructuredDataDefSet::LoadFromRaw(
const auto defs = reader.ReadStructureDataDefs(readingDefsSuccessful);
if (readingDefsSuccessful)
manager->AddAsset(ASSET_TYPE_STRUCTURED_DATA_DEF, assetName, ConvertSet(assetName, defs, memory));
manager->AddAsset<AssetStructuredDataDef>(assetName, ConvertSet(assetName, defs, memory));
return true;
}

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@ -391,7 +391,7 @@ namespace IW4
ss << materialStreamSourceAbbreviation[stream.source] << materialStreamDestinationAbbreviation[stream.dest];
}
pass.m_vertex_decl_asset = reinterpret_cast<XAssetInfo<MaterialVertexDeclaration>*>(m_manager->LoadDependency(ASSET_TYPE_VERTEXDECL, ss.str()));
pass.m_vertex_decl_asset = m_manager->LoadDependency<AssetVertexDecl>(ss.str());
}
bool AcceptEndPass(std::string& errorMessage) override
@ -461,7 +461,7 @@ namespace IW4
bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) override
{
auto* vertexShaderDependency = m_manager->LoadDependency(ASSET_TYPE_VERTEXSHADER, vertexShaderName);
auto* vertexShaderDependency = m_manager->LoadDependency<AssetVertexShader>(vertexShaderName);
if (vertexShaderDependency == nullptr)
{
std::ostringstream ss;
@ -472,7 +472,7 @@ namespace IW4
assert(!m_passes.empty());
auto& pass = m_passes.at(m_passes.size() - 1);
pass.m_vertex_shader = reinterpret_cast<XAssetInfo<MaterialVertexShader>*>(vertexShaderDependency);
pass.m_vertex_shader = vertexShaderDependency;
if (pass.m_vertex_shader->Asset()->name && pass.m_vertex_shader->Asset()->name[0] == ',')
{
@ -501,7 +501,7 @@ namespace IW4
bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) override
{
auto* pixelShaderDependency = m_manager->LoadDependency(ASSET_TYPE_PIXELSHADER, pixelShaderName);
auto* pixelShaderDependency = m_manager->LoadDependency<AssetPixelShader>(pixelShaderName);
if (pixelShaderDependency == nullptr)
{
std::ostringstream ss;
@ -512,7 +512,7 @@ namespace IW4
assert(!m_passes.empty());
auto& pass = m_passes.at(m_passes.size() - 1);
pass.m_pixel_shader = reinterpret_cast<XAssetInfo<MaterialPixelShader>*>(pixelShaderDependency);
pass.m_pixel_shader = pixelShaderDependency;
if (pass.m_pixel_shader->Asset()->name && pass.m_pixel_shader->Asset()->name[0] == ',')
{
@ -1329,7 +1329,7 @@ bool AssetLoaderTechniqueSet::CreateTechsetFromDefinition(
}
}
manager->AddAsset(ASSET_TYPE_TECHNIQUE_SET, assetName, techset, std::vector(dependencies.begin(), dependencies.end()), std::vector<scr_string_t>());
manager->AddAsset<AssetTechniqueSet>(assetName, techset, std::vector(dependencies.begin(), dependencies.end()));
return true;
}

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@ -96,6 +96,6 @@ bool AssetLoaderVertexDecl::LoadFromRaw(
auto* allocatedDecl = memory->Create<MaterialVertexDeclaration>(decl);
manager->AddAsset(ASSET_TYPE_VERTEXDECL, assetName, allocatedDecl);
manager->AddAsset<AssetVertexDecl>(assetName, allocatedDecl);
return true;
}

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@ -57,7 +57,7 @@ bool AssetLoaderVertexShader::LoadFromRaw(
return false;
vertexShader->prog.loadDef.program = fileBuffer;
manager->AddAsset(ASSET_TYPE_VERTEXSHADER, assetName, vertexShader);
manager->AddAsset<AssetVertexShader>(assetName, vertexShader);
return true;
}

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@ -137,7 +137,7 @@ namespace
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
return true;
}
@ -387,12 +387,8 @@ namespace
CalculateWeaponFields(weaponFullDef, memory);
manager->AddAsset(ASSET_TYPE_WEAPON,
assetName,
&weaponFullDef->weapCompleteDef,
converter.GetDependencies(),
converter.GetUsedScriptStrings(),
converter.GetIndirectAssetReferences());
manager->AddAsset<AssetWeapon>(
assetName, &weaponFullDef->weapCompleteDef, converter.GetDependencies(), converter.GetUsedScriptStrings(), converter.GetIndirectAssetReferences());
return true;
}

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@ -54,11 +54,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* fx = m_loading_manager->LoadDependency(ASSET_TYPE_FX, value);
auto* fx = m_loading_manager->LoadDependency<AssetFx>(value);
if (fx == nullptr)
{
@ -67,7 +67,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(fx);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->m_ptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->Asset();
return true;
}
@ -76,11 +76,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* xmodel = m_loading_manager->LoadDependency(ASSET_TYPE_XMODEL, value);
auto* xmodel = m_loading_manager->LoadDependency<AssetXModel>(value);
if (xmodel == nullptr)
{
@ -89,7 +89,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(xmodel);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->m_ptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->Asset();
return true;
}
@ -98,11 +98,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* material = m_loading_manager->LoadDependency(ASSET_TYPE_MATERIAL, value);
auto* material = m_loading_manager->LoadDependency<AssetMaterial>(value);
if (material == nullptr)
{
@ -111,7 +111,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(material);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->m_ptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->Asset();
return true;
}
@ -120,11 +120,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* tracer = m_loading_manager->LoadDependency(ASSET_TYPE_TRACER, value);
auto* tracer = m_loading_manager->LoadDependency<AssetTracer>(value);
if (tracer == nullptr)
{
@ -133,7 +133,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(tracer);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->m_ptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->Asset();
return true;
}
@ -156,11 +156,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* collmap = m_loading_manager->LoadDependency(ASSET_TYPE_PHYSCOLLMAP, value);
auto* collmap = m_loading_manager->LoadDependency<AssetPhysCollMap>(value);
if (collmap == nullptr)
{
@ -169,7 +169,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(collmap);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->m_ptr;
*reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->Asset();
return true;
}

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@ -83,11 +83,11 @@ namespace IW4
if (materialName.empty())
return nullptr;
auto* materialDependency = m_manager->LoadDependency(ASSET_TYPE_MATERIAL, materialName);
auto* materialDependency = m_manager->LoadDependency<AssetMaterial>(materialName);
if (!materialDependency)
throw MenuConversionException("Failed to load material \"" + materialName + "\"", menu, item);
return static_cast<Material*>(materialDependency->m_ptr);
return materialDependency->Asset();
}
_NODISCARD snd_alias_list_t* ConvertSound(const std::string& soundName, const CommonMenuDef* menu, const CommonItemDef* item = nullptr) const
@ -95,11 +95,11 @@ namespace IW4
if (soundName.empty())
return nullptr;
auto* soundDependency = m_manager->LoadDependency(ASSET_TYPE_SOUND, soundName);
auto* soundDependency = m_manager->LoadDependency<AssetSound>(soundName);
if (!soundDependency)
throw MenuConversionException("Failed to load sound \"" + soundName + "\"", menu, item);
return static_cast<snd_alias_list_t*>(soundDependency->m_ptr);
return soundDependency->Asset();
}
bool HandleStaticDvarFunctionCall(Statement_s* gameStatement,

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@ -29,7 +29,7 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
localizeEntry->name = memory->Dup(entry.m_key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
manager->AddAsset<AssetLocalize>(entry.m_key, localizeEntry);
});
return commonLoader.LoadLocalizeAsset(assetName, searchPath, manager, zone);

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@ -57,12 +57,11 @@ namespace IW5
}
menus.push_back(menuAsset);
auto* menuAssetInfo =
manager->AddAsset(ASSET_TYPE_MENU, menu->m_name, menuAsset, std::move(converter.GetDependencies()), std::vector<scr_string_t>());
auto* menuAssetInfo = manager->AddAsset<AssetMenu>(menu->m_name, menuAsset, std::move(converter.GetDependencies()));
if (menuAssetInfo)
{
allMenusOfFile.push_back(reinterpret_cast<XAssetInfo<menuDef_t>*>(menuAssetInfo));
allMenusOfFile.push_back(menuAssetInfo);
menuListDependencies.push_back(menuAssetInfo);
}
@ -223,7 +222,7 @@ bool AssetLoaderMenuList::LoadFromRaw(
auto* menuListAsset = MenuLoader::CreateMenuListAsset(assetName, memory, menus);
if (menuListAsset)
manager->AddAsset(ASSET_TYPE_MENULIST, assetName, menuListAsset, menuListDependencies, std::vector<scr_string_t>());
manager->AddAsset<AssetMenuList>(assetName, menuListAsset, menuListDependencies);
return true;
}

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@ -74,7 +74,7 @@ bool AssetLoaderRawFile::LoadFromRaw(
deflateEnd(&zs);
manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
manager->AddAsset<AssetRawFile>(assetName, rawFile);
return true;
}

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@ -72,7 +72,7 @@ bool AssetLoaderScriptFile::LoadFromRaw(
scriptFile->bytecode = memory->Alloc<unsigned char>(scriptFile->bytecodeLen);
memcpy(scriptFile->bytecode, fileBuffer.get() + offset, scriptFile->bytecodeLen);
manager->AddAsset(ASSET_TYPE_SCRIPTFILE, assetName, scriptFile);
manager->AddAsset<AssetScript>(assetName, scriptFile);
return true;
}

View File

@ -34,7 +34,7 @@ bool AssetLoaderStringTable::LoadFromRaw(
string_table::StringTableLoaderV2<StringTable, Common::StringTable_HashString> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);
manager->AddAsset<AssetStringTable>(assetName, stringTable);
return true;
}

View File

@ -135,7 +135,7 @@ namespace
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
return true;
}
@ -157,7 +157,7 @@ namespace
auto currentOther = 0u;
for (const auto& attachmentName : valueArray)
{
auto* attachmentInfo = static_cast<XAssetInfo<WeaponAttachment>*>(m_loading_manager->LoadDependency(ASSET_TYPE_ATTACHMENT, attachmentName));
auto* attachmentInfo = m_loading_manager->LoadDependency<AssetAttachment>(attachmentName);
if (!attachmentInfo)
return false;
m_dependencies.emplace(attachmentInfo);
@ -448,7 +448,7 @@ namespace
}
animName = m_memory->Dup(value.c_str());
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
}
void ParseSoundAlias(const std::string& value, SndAliasCustom& soundAlias)
@ -461,7 +461,7 @@ namespace
soundAlias.name = m_memory->Alloc<snd_alias_list_name>();
soundAlias.name->soundName = m_memory->Dup(value.c_str());
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_SOUND, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetSound>(value));
}
bool ParseFxEffectDef(const std::string& value, FxEffectDef*& fx)
@ -472,7 +472,7 @@ namespace
return true;
}
auto* fxInfo = static_cast<XAssetInfo<FxEffectDef>*>(m_loading_manager->LoadDependency(ASSET_TYPE_FX, value));
auto* fxInfo = m_loading_manager->LoadDependency<AssetFx>(value);
if (!fxInfo)
{
std::cerr << "Failed to load fx for override \"" << value << "\"\n";
@ -817,12 +817,8 @@ namespace
CalculateWeaponFields(weaponFullDef, memory);
manager->AddAsset(ASSET_TYPE_WEAPON,
assetName,
&weaponFullDef->weapCompleteDef,
converter.GetDependencies(),
converter.GetUsedScriptStrings(),
converter.GetIndirectAssetReferences());
manager->AddAsset<AssetWeapon>(
assetName, &weaponFullDef->weapCompleteDef, converter.GetDependencies(), converter.GetUsedScriptStrings(), converter.GetIndirectAssetReferences());
return true;
}

View File

@ -37,8 +37,7 @@ bool AssetLoaderWeaponAttachment::LoadFromRaw(
std::vector<XAssetInfoGeneric*> dependencies;
std::vector<IndirectAssetReference> indirectAssetReferences;
if (LoadWeaponAttachmentAsJson(*file.m_stream, *attachment, memory, manager, dependencies, indirectAssetReferences))
manager->AddAsset(
ASSET_TYPE_ATTACHMENT, assetName, attachment, std::move(dependencies), std::vector<scr_string_t>(), std::move(indirectAssetReferences));
manager->AddAsset<AssetAttachment>(assetName, attachment, std::move(dependencies), std::vector<scr_string_t>(), std::move(indirectAssetReferences));
else
std::cerr << "Failed to load attachment \"" << assetName << "\"\n";

View File

@ -54,11 +54,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* fx = m_loading_manager->LoadDependency(ASSET_TYPE_FX, value);
auto* fx = m_loading_manager->LoadDependency<AssetFx>(value);
if (fx == nullptr)
{
@ -67,7 +67,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(fx);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->m_ptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->Asset();
return true;
}
@ -76,11 +76,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* xmodel = m_loading_manager->LoadDependency(ASSET_TYPE_XMODEL, value);
auto* xmodel = m_loading_manager->LoadDependency<AssetXModel>(value);
if (xmodel == nullptr)
{
@ -89,7 +89,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(xmodel);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->m_ptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->Asset();
return true;
}
@ -98,11 +98,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* material = m_loading_manager->LoadDependency(ASSET_TYPE_MATERIAL, value);
auto* material = m_loading_manager->LoadDependency<AssetMaterial>(value);
if (material == nullptr)
{
@ -111,7 +111,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(material);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->m_ptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->Asset();
return true;
}
@ -120,11 +120,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* tracer = m_loading_manager->LoadDependency(ASSET_TYPE_TRACER, value);
auto* tracer = m_loading_manager->LoadDependency<AssetTracer>(value);
if (tracer == nullptr)
{
@ -133,7 +133,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(tracer);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->m_ptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->Asset();
return true;
}
@ -156,11 +156,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* collmap = m_loading_manager->LoadDependency(ASSET_TYPE_PHYSCOLLMAP, value);
auto* collmap = m_loading_manager->LoadDependency<AssetPhysCollMap>(value);
if (collmap == nullptr)
{
@ -169,7 +169,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(collmap);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->m_ptr;
*reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->Asset();
return true;
}

View File

@ -83,11 +83,11 @@ namespace IW5
if (materialName.empty())
return nullptr;
auto* materialDependency = m_manager->LoadDependency(ASSET_TYPE_MATERIAL, materialName);
auto* materialDependency = m_manager->LoadDependency<AssetMaterial>(materialName);
if (!materialDependency)
throw MenuConversionException("Failed to load material \"" + materialName + "\"", menu, item);
return static_cast<Material*>(materialDependency->m_ptr);
return materialDependency->Asset();
}
_NODISCARD snd_alias_list_t* ConvertSound(const std::string& soundName, const CommonMenuDef* menu, const CommonItemDef* item = nullptr) const
@ -95,11 +95,11 @@ namespace IW5
if (soundName.empty())
return nullptr;
auto* soundDependency = m_manager->LoadDependency(ASSET_TYPE_SOUND, soundName);
auto* soundDependency = m_manager->LoadDependency<AssetSound>(soundName);
if (!soundDependency)
throw MenuConversionException("Failed to load sound \"" + soundName + "\"", menu, item);
return static_cast<snd_alias_list_t*>(soundDependency->m_ptr);
return soundDependency->Asset();
}
bool HandleStaticDvarFunctionCall(Statement_s* gameStatement,

View File

@ -120,7 +120,7 @@ namespace
bool CreateTracerFromJson(const std::string& assetName, TracerDef*& tracerPtr, const WeaponAttachment& attachment) const
{
auto* tracer = static_cast<XAssetInfo<TracerDef>*>(m_manager.LoadDependency(ASSET_TYPE_TRACER, assetName));
auto* tracer = m_manager.LoadDependency<AssetTracer>(assetName);
if (!tracer)
{
PrintError(attachment, std::format("Could not find tracer {}", assetName));
@ -134,7 +134,7 @@ namespace
bool CreateMaterialFromJson(const std::string& assetName, Material*& materialPtr, const WeaponAttachment& attachment) const
{
auto* material = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, assetName));
auto* material = m_manager.LoadDependency<AssetMaterial>(assetName);
if (!material)
{
PrintError(attachment, std::format("Could not find material {}", assetName));
@ -148,7 +148,7 @@ namespace
bool CreateFxFromJson(const std::string& assetName, FxEffectDef*& fxPtr, const WeaponAttachment& attachment) const
{
auto* fx = static_cast<XAssetInfo<FxEffectDef>*>(m_manager.LoadDependency(ASSET_TYPE_FX, assetName));
auto* fx = m_manager.LoadDependency<AssetFx>(assetName);
if (!fx)
{
PrintError(attachment, std::format("Could not find fx {}", assetName));
@ -162,7 +162,7 @@ namespace
bool CreateSoundFromJson(const std::string& assetName, SndAliasCustom& sndAliasCustom, const WeaponAttachment& attachment) const
{
auto sound = m_manager.LoadIndirectAssetReference(ASSET_TYPE_SOUND, assetName);
auto sound = m_manager.LoadIndirectAssetReference<AssetSound>(assetName);
m_indirect_asset_references.push_back(std::move(sound));
sndAliasCustom.name = m_memory.Alloc<snd_alias_list_name>();
sndAliasCustom.name->soundName = m_memory.Dup(assetName.c_str());
@ -172,7 +172,7 @@ namespace
bool CreateXModelFromJson(const std::string& assetName, XModel*& xmodelPtr, const WeaponAttachment& attachment) const
{
auto* xmodel = static_cast<XAssetInfo<XModel>*>(m_manager.LoadDependency(ASSET_TYPE_XMODEL, assetName));
auto* xmodel = m_manager.LoadDependency<AssetXModel>(assetName);
if (!xmodel)
{
PrintError(attachment, std::format("Could not find xmodel {}", assetName));

View File

@ -29,7 +29,7 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
localizeEntry->name = memory->Dup(entry.m_key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
manager->AddAsset<AssetLocalize>(entry.m_key, localizeEntry);
});
return commonLoader.LoadLocalizeAsset(assetName, searchPath, manager, zone);

View File

@ -75,7 +75,7 @@ bool AssetLoaderRawFile::LoadGsc(
deflateEnd(&zs);
manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
manager->AddAsset<AssetRawFile>(assetName, rawFile);
return true;
}
@ -94,7 +94,7 @@ bool AssetLoaderRawFile::LoadDefault(
fileBuffer[rawFile->len] = '\0';
rawFile->buffer = fileBuffer;
manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
manager->AddAsset<AssetRawFile>(assetName, rawFile);
return true;
}

View File

@ -33,7 +33,7 @@ bool AssetLoaderStringTable::LoadFromRaw(
string_table::StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);
manager->AddAsset<AssetStringTable>(assetName, stringTable);
return true;
}

View File

@ -117,14 +117,14 @@ bool AssetLoaderFontIcon::ReadIconRow(const std::vector<std::string>& row,
return false;
}
auto* materialDependency = manager->LoadDependency(ASSET_TYPE_MATERIAL, row[ROW_ICON_MATERIAL]);
auto* materialDependency = manager->LoadDependency<AssetMaterial>(row[ROW_ICON_MATERIAL]);
if (materialDependency == nullptr)
{
std::cout << ErrorPrefix(assetName, rowIndex) << "Failed to load material \"" << row[ROW_ICON_MATERIAL] << "\"\n";
return false;
}
icon.fontIconMaterialHandle = static_cast<Material*>(materialDependency->m_ptr);
icon.fontIconMaterialHandle = materialDependency->Asset();
icon.fontIconName.string = memory->Dup(row[ROW_ICON_NAME].c_str());
icon.fontIconName.hash = Common::Com_HashString(icon.fontIconName.string);
@ -265,7 +265,7 @@ bool AssetLoaderFontIcon::LoadFromRaw(
else
fontIcon->fontIconAlias = nullptr;
manager->AddAsset(ASSET_TYPE_FONTICON, assetName, fontIcon);
manager->AddAsset<AssetFontIcon>(assetName, fontIcon);
return true;
}

View File

@ -66,7 +66,7 @@ bool AssetLoaderGfxImage::LoadFromRaw(
image->streamedParts[0].hash = dataHash & 0x1FFFFFFF;
image->streamedPartCount = 1;
manager->AddAsset(ASSET_TYPE_IMAGE, assetName, image);
manager->AddAsset<AssetImage>(assetName, image);
return true;
}

View File

@ -29,7 +29,7 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
localizeEntry->name = memory->Dup(entry.m_key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
manager->AddAsset<AssetLocalize>(entry.m_key, localizeEntry);
});
return commonLoader.LoadLocalizeAsset(assetName, searchPath, manager, zone);

View File

@ -51,7 +51,7 @@ bool AssetLoaderMaterial::LoadFromRaw(
std::vector<XAssetInfoGeneric*> dependencies;
if (LoadMaterialAsJson(*file.m_stream, *material, memory, manager, dependencies))
manager->AddAsset(ASSET_TYPE_MATERIAL, assetName, material, std::move(dependencies));
manager->AddAsset<AssetMaterial>(assetName, material, std::move(dependencies));
else
std::cerr << "Failed to load material \"" << assetName << "\"\n";

View File

@ -95,7 +95,7 @@ bool AssetLoaderPhysConstraints::LoadFromInfoString(
auto scrStrings = converter.GetUsedScriptStrings();
scrStrings.push_back(zone->m_script_strings.AddOrGetScriptString(""));
manager->AddAsset(ASSET_TYPE_PHYSCONSTRAINTS, assetName, physConstraints, converter.GetDependencies(), scrStrings);
manager->AddAsset<AssetPhysConstraints>(assetName, physConstraints, converter.GetDependencies(), scrStrings);
return true;
}

View File

@ -78,7 +78,7 @@ bool AssetLoaderPhysPreset::LoadFromInfoString(
CopyFromPhysPresetInfo(presetInfo.get(), physPreset);
physPreset->name = memory->Dup(assetName.c_str());
manager->AddAsset(ASSET_TYPE_PHYSPRESET, assetName, physPreset, converter.GetDependencies(), converter.GetUsedScriptStrings());
manager->AddAsset<AssetPhysPreset>(assetName, physPreset, converter.GetDependencies(), converter.GetUsedScriptStrings());
return true;
}

View File

@ -37,7 +37,7 @@ bool AssetLoaderQdb::LoadFromRaw(const std::string& assetName, ISearchPath* sear
fileBuffer[qdb->len] = '\0';
qdb->buffer = static_cast<char16*>(fileBuffer);
manager->AddAsset(ASSET_TYPE_QDB, assetName, qdb);
manager->AddAsset<AssetQdb>(assetName, qdb);
return true;
}

View File

@ -74,7 +74,7 @@ bool AssetLoaderRawFile::LoadAnimtree(
deflateEnd(&zs);
manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
manager->AddAsset<AssetRawFile>(assetName, rawFile);
return true;
}
@ -93,7 +93,7 @@ bool AssetLoaderRawFile::LoadDefault(
fileBuffer[rawFile->len] = '\0';
rawFile->buffer = static_cast<char16*>(fileBuffer);
manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
manager->AddAsset<AssetRawFile>(assetName, rawFile);
return true;
}

View File

@ -38,7 +38,7 @@ bool AssetLoaderScriptParseTree::LoadFromRaw(
fileBuffer[scriptParseTree->len] = '\0';
scriptParseTree->buffer = static_cast<char16*>(fileBuffer);
manager->AddAsset(ASSET_TYPE_SCRIPTPARSETREE, assetName, scriptParseTree);
manager->AddAsset<AssetScript>(assetName, scriptParseTree);
return true;
}

View File

@ -37,7 +37,7 @@ bool AssetLoaderSlug::LoadFromRaw(const std::string& assetName, ISearchPath* sea
fileBuffer[slug->len] = '\0';
slug->buffer = static_cast<char16*>(fileBuffer);
manager->AddAsset(ASSET_TYPE_SLUG, assetName, slug);
manager->AddAsset<AssetSlug>(assetName, slug);
return true;
}

View File

@ -569,6 +569,6 @@ bool AssetLoaderSoundBank::LoadFromRaw(
}
}
manager->AddAsset(ASSET_TYPE_SOUND, assetName, sndBank);
manager->AddAsset<AssetSoundBank>(assetName, sndBank);
return true;
}

View File

@ -33,7 +33,7 @@ bool AssetLoaderStringTable::LoadFromRaw(
string_table::StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);
manager->AddAsset<AssetStringTable>(assetName, stringTable);
return true;
}

View File

@ -61,7 +61,7 @@ bool AssetLoaderTracer::LoadFromInfoString(
tracer->name = memory->Dup(assetName.c_str());
manager->AddAsset(ASSET_TYPE_TRACER, assetName, tracer, converter.GetDependencies(), converter.GetUsedScriptStrings());
manager->AddAsset<AssetTracer>(assetName, tracer, converter.GetDependencies(), converter.GetUsedScriptStrings());
return true;
}

View File

@ -124,7 +124,7 @@ bool AssetLoaderVehicle::LoadFromInfoString(
vehicleDef->name = memory->Dup(assetName.c_str());
manager->AddAsset(ASSET_TYPE_VEHICLEDEF, assetName, vehicleDef, converter.GetDependencies(), converter.GetUsedScriptStrings());
manager->AddAsset<AssetVehicle>(assetName, vehicleDef, converter.GetDependencies(), converter.GetUsedScriptStrings());
return true;
}

View File

@ -132,11 +132,11 @@ namespace T6
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* camo = m_loading_manager->LoadDependency(ASSET_TYPE_WEAPON_CAMO, value);
auto* camo = m_loading_manager->LoadDependency<AssetWeaponCamo>(value);
if (camo == nullptr)
{
@ -145,7 +145,7 @@ namespace T6
}
m_dependencies.emplace(camo);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->m_ptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->Asset();
return true;
}
@ -163,14 +163,14 @@ namespace T6
for (const auto& attachmentName : valueArray)
{
auto* attachmentAssetInfo = m_loading_manager->LoadDependency(ASSET_TYPE_ATTACHMENT, attachmentName);
auto* attachmentAssetInfo = m_loading_manager->LoadDependency<AssetAttachment>(attachmentName);
if (attachmentAssetInfo == nullptr)
{
std::cerr << "Failed to load attachment asset \"" << attachmentName << "\"\n";
return false;
}
auto* attachmentAsset = static_cast<WeaponAttachment*>(attachmentAssetInfo->m_ptr);
auto* attachmentAsset = attachmentAssetInfo->Asset();
if (static_cast<unsigned>(attachmentAsset->attachmentType) >= ATTACHMENT_TYPE_COUNT)
{
@ -212,14 +212,14 @@ namespace T6
for (const auto& attachmentUniqueName : valueArray)
{
auto* attachmentUniqueAssetInfo = m_loading_manager->LoadDependency(ASSET_TYPE_ATTACHMENT_UNIQUE, attachmentUniqueName);
auto* attachmentUniqueAssetInfo = m_loading_manager->LoadDependency<AssetAttachmentUnique>(attachmentUniqueName);
if (attachmentUniqueAssetInfo == nullptr)
{
std::cerr << "Failed to load attachment unique asset \"" << attachmentUniqueName << "\"\n";
return false;
}
auto* attachmentUniqueAsset = static_cast<WeaponAttachmentUnique*>(attachmentUniqueAssetInfo->m_ptr);
auto* attachmentUniqueAsset = attachmentUniqueAssetInfo->Asset();
if (HasMoreThanOneAttachmentSetInMask(attachmentUniqueAsset->combinedAttachmentTypeMask))
{
@ -263,7 +263,7 @@ namespace T6
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
return true;
}
@ -567,12 +567,8 @@ bool AssetLoaderWeapon::LoadFromInfoString(
CalculateWeaponFields(weaponFullDef);
CalculateAttachmentFields(weaponFullDef);
manager->AddAsset(ASSET_TYPE_WEAPON,
assetName,
&weaponFullDef->weapVariantDef,
converter.GetDependencies(),
converter.GetUsedScriptStrings(),
converter.GetIndirectAssetReferences());
manager->AddAsset<AssetWeapon>(
assetName, &weaponFullDef->weapVariantDef, converter.GetDependencies(), converter.GetUsedScriptStrings(), converter.GetIndirectAssetReferences());
return true;
}

View File

@ -112,8 +112,8 @@ bool AssetLoaderWeaponAttachment::LoadFromInfoString(
CalculateAttachmentFields(attachment);
attachment->szInternalName = memory->Dup(assetName.c_str());
manager->AddAsset(
ASSET_TYPE_ATTACHMENT, assetName, attachment, converter.GetDependencies(), converter.GetUsedScriptStrings(), converter.GetIndirectAssetReferences());
manager->AddAsset<AssetAttachment>(
assetName, attachment, converter.GetDependencies(), converter.GetUsedScriptStrings(), converter.GetIndirectAssetReferences());
return true;
}

View File

@ -62,11 +62,11 @@ namespace T6
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* camo = m_loading_manager->LoadDependency(ASSET_TYPE_WEAPON_CAMO, value);
auto* camo = m_loading_manager->LoadDependency<AssetWeaponCamo>(value);
if (camo == nullptr)
{
@ -75,7 +75,7 @@ namespace T6
}
m_dependencies.emplace(camo);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->m_ptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->Asset();
return true;
}
@ -85,7 +85,7 @@ namespace T6
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
return true;
}
@ -231,12 +231,8 @@ bool AssetLoaderWeaponAttachmentUnique::LoadFromInfoString(
attachmentUniqueFull->attachment.szInternalName = memory->Dup(assetName.c_str());
manager->AddAsset(ASSET_TYPE_ATTACHMENT_UNIQUE,
assetName,
&attachmentUniqueFull->attachment,
converter.GetDependencies(),
converter.GetUsedScriptStrings(),
converter.GetIndirectAssetReferences());
manager->AddAsset<AssetAttachmentUnique>(
assetName, &attachmentUniqueFull->attachment, converter.GetDependencies(), converter.GetUsedScriptStrings(), converter.GetIndirectAssetReferences());
return true;
}

View File

@ -37,7 +37,7 @@ bool AssetLoaderWeaponCamo::LoadFromRaw(
std::vector<XAssetInfoGeneric*> dependencies;
if (LoadWeaponCamoAsJson(*file.m_stream, *weaponCamo, memory, manager, dependencies))
manager->AddAsset(ASSET_TYPE_WEAPON_CAMO, assetName, weaponCamo, std::move(dependencies));
manager->AddAsset<AssetWeaponCamo>(assetName, weaponCamo, std::move(dependencies));
else
std::cerr << "Failed to load weapon camo \"" << assetName << "\"\n";

View File

@ -74,7 +74,7 @@ bool AssetLoaderZBarrier::LoadFromInfoString(
CalculateZBarrierFields(zbarrier);
zbarrier->name = memory->Dup(assetName.c_str());
manager->AddAsset(ASSET_TYPE_ZBARRIER, assetName, zbarrier, converter.GetDependencies(), converter.GetUsedScriptStrings());
manager->AddAsset<AssetZBarrier>(assetName, zbarrier, converter.GetDependencies(), converter.GetUsedScriptStrings());
return true;
}

View File

@ -72,11 +72,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* fx = m_loading_manager->LoadDependency(ASSET_TYPE_FX, value);
auto* fx = m_loading_manager->LoadDependency<AssetFx>(value);
if (fx == nullptr)
{
@ -85,7 +85,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(fx);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->m_ptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->Asset();
return true;
}
@ -94,11 +94,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* xmodel = m_loading_manager->LoadDependency(ASSET_TYPE_XMODEL, value);
auto* xmodel = m_loading_manager->LoadDependency<AssetXModel>(value);
if (xmodel == nullptr)
{
@ -107,7 +107,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(xmodel);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->m_ptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->Asset();
return true;
}
@ -117,11 +117,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* material = m_loading_manager->LoadDependency(ASSET_TYPE_MATERIAL, value);
auto* material = m_loading_manager->LoadDependency<AssetMaterial>(value);
if (material == nullptr)
{
@ -130,7 +130,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(material);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->m_ptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->Asset();
return true;
}
@ -139,11 +139,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<PhysPreset**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* physPreset = m_loading_manager->LoadDependency(ASSET_TYPE_PHYSPRESET, value);
auto* physPreset = m_loading_manager->LoadDependency<AssetPhysPreset>(value);
if (physPreset == nullptr)
{
@ -152,7 +152,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(physPreset);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = physPreset->m_ptr;
*reinterpret_cast<PhysPreset**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = physPreset->Asset();
return true;
}
@ -164,11 +164,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* tracer = m_loading_manager->LoadDependency(ASSET_TYPE_TRACER, value);
auto* tracer = m_loading_manager->LoadDependency<AssetTracer>(value);
if (tracer == nullptr)
{
@ -177,7 +177,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(tracer);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->m_ptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->Asset();
return true;
}

View File

@ -99,7 +99,7 @@ namespace
textureDef.semantic = jTexture.semantic;
textureDef.isMatureContent = jTexture.isMatureContent;
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jTexture.image));
auto* image = m_manager.LoadDependency<AssetImage>(jTexture.image);
if (!image)
{
PrintError(material, std::format("Could not find textureDef image: {}", jTexture.image));
@ -275,7 +275,7 @@ namespace
material.cameraRegion = jMaterial.cameraRegion;
material.probeMipBits = jMaterial.probeMipBits;
auto* techniqueSet = static_cast<XAssetInfo<MaterialTechniqueSet>*>(m_manager.LoadDependency(ASSET_TYPE_TECHNIQUE_SET, jMaterial.techniqueSet));
auto* techniqueSet = m_manager.LoadDependency<AssetTechniqueSet>(jMaterial.techniqueSet);
if (!techniqueSet)
{
PrintError(material, "Could not find technique set");
@ -337,7 +337,7 @@ namespace
if (jMaterial.thermalMaterial)
{
auto* thermalMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, jMaterial.thermalMaterial.value()));
auto* thermalMaterial = m_manager.LoadDependency<AssetMaterial>(jMaterial.thermalMaterial.value());
if (!thermalMaterial)
{
PrintError(material, "Could not find thermal material");

View File

@ -53,7 +53,7 @@ namespace
{
if (jWeaponCamoSet.solidCamoImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamoSet.solidCamoImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamoSet.solidCamoImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find solidCamoImage");
@ -65,7 +65,7 @@ namespace
if (jWeaponCamoSet.patternCamoImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamoSet.patternCamoImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamoSet.patternCamoImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find patternCamoImage");
@ -102,8 +102,8 @@ namespace
for (auto i = 0u; i < weaponCamoMaterial.numBaseMaterials; i++)
{
const auto& materialOverride = jWeaponCamoMaterial.materialOverrides[i];
auto* baseMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, materialOverride.baseMaterial));
auto* camoMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, materialOverride.camoMaterial));
auto* baseMaterial = m_manager.LoadDependency<AssetMaterial>(materialOverride.baseMaterial);
auto* camoMaterial = m_manager.LoadDependency<AssetMaterial>(materialOverride.camoMaterial);
if (!baseMaterial)
{
@ -164,7 +164,7 @@ namespace
{
if (jWeaponCamo.solidBaseImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamo.solidBaseImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamo.solidBaseImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find solidBaseImage");
@ -176,7 +176,7 @@ namespace
if (jWeaponCamo.patternBaseImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamo.patternBaseImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamo.patternBaseImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find patternBaseImage");