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move zoneloaderfactories in their respective game namespaces
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@ -3,26 +3,29 @@
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#include "Loading/IZoneLoaderFactory.h"
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#include <string>
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class ZoneLoaderFactoryT6 final : public IZoneLoaderFactory
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namespace T6
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{
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static const std::string MAGIC_SIGNED_TREYARCH;
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static const std::string MAGIC_SIGNED_ASSET_BUILDER;
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static const std::string MAGIC_UNSIGNED;
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static const std::string MAGIC_UNSIGNED_SERVER;
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static const int VERSION;
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class ZoneLoaderFactory final : public IZoneLoaderFactory
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{
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static const std::string MAGIC_SIGNED_TREYARCH;
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static const std::string MAGIC_SIGNED_ASSET_BUILDER;
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static const std::string MAGIC_UNSIGNED;
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static const std::string MAGIC_UNSIGNED_SERVER;
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static const int VERSION;
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static const int STREAM_COUNT;
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static const int XCHUNK_SIZE;
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static const int VANILLA_BUFFER_SIZE;
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static const int OFFSET_BLOCK_BIT_COUNT;
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static const block_t INSERT_BLOCK;
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static const int STREAM_COUNT;
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static const int XCHUNK_SIZE;
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static const int VANILLA_BUFFER_SIZE;
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static const int OFFSET_BLOCK_BIT_COUNT;
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static const block_t INSERT_BLOCK;
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static const std::string MAGIC_AUTH_HEADER;
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static const uint8_t SALSA20_KEY_TREYARCH[];
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static const uint8_t RSA_PUBLIC_KEY_TREYARCH[];
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static const std::string MAGIC_AUTH_HEADER;
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static const uint8_t SALSA20_KEY_TREYARCH[];
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static const uint8_t RSA_PUBLIC_KEY_TREYARCH[];
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class ZoneLoaderFactoryT6Impl;
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class Impl;
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public:
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ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
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};
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public:
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ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
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};
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}
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