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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing.

This commit is contained in:
LJW-Dev
2025-10-11 18:42:09 +08:00
committed by Jan Laupetin
parent 68435e8c74
commit f3bf16405c
6 changed files with 16 additions and 7 deletions
+2 -2
View File
@@ -6,11 +6,11 @@ namespace shader
{ {
std::string GetFileNameForPixelShaderAssetName(const std::string& assetName) std::string GetFileNameForPixelShaderAssetName(const std::string& assetName)
{ {
return std::format("shader_bin/ps_{}.cso", assetName); return std::format("techniquesets/shader_bin/ps_{}.cso", assetName);
} }
std::string GetFileNameForVertexShaderAssetName(const std::string& assetName) std::string GetFileNameForVertexShaderAssetName(const std::string& assetName)
{ {
return std::format("shader_bin/vs_{}.cso", assetName); return std::format("techniquesets/shader_bin/vs_{}.cso", assetName);
} }
} // namespace shader } // namespace shader
@@ -138,6 +138,14 @@ private:
Material* loadImageIntoMaterial(std::string& imageName) Material* loadImageIntoMaterial(std::string& imageName)
{ {
std::string imagePath = std::format("images/{}.iwi", imageName);
auto imageFile = m_search_path.Open(imagePath);
if (!imageFile.IsOpen())
{
printf("WARN: failed to find image %s.\n", imageName.c_str());
return NULL;
}
Material* material = new Material; Material* material = new Material;
material->info.name = m_memory.Dup(imageName.c_str()); material->info.name = m_memory.Dup(imageName.c_str());
@@ -1808,7 +1816,7 @@ private:
std::string entityString; std::string entityString;
const auto entFile = m_search_path.Open("entities.json"); const auto entFile = m_search_path.Open("custom_map/entities.json");
if (!entFile.IsOpen()) if (!entFile.IsOpen())
{ {
printf("ERROR: can't find entity json!\n"); printf("ERROR: can't find entity json!\n");
@@ -1817,7 +1825,7 @@ private:
json entJs = json::parse(*entFile.m_stream); json entJs = json::parse(*entFile.m_stream);
parseMapEntsJSON(entJs["entities"], entityString); parseMapEntsJSON(entJs["entities"], entityString);
const auto spawnFile = m_search_path.Open("spawns.json"); const auto spawnFile = m_search_path.Open("custom_map/spawns.json");
json spawnJs; json spawnJs;
if (!spawnFile.IsOpen()) if (!spawnFile.IsOpen())
{ {
@@ -1,6 +1,7 @@
#include "LoaderTechniqueSetT6.h" #include "LoaderTechniqueSetT6.h"
#include "Game/T6/T6.h" #include "Game/T6/T6.h"
#include "Shader/ShaderCommon.h"
#include <cstring> #include <cstring>
#include <format> #include <format>
@@ -129,7 +130,7 @@ namespace
currPass->pixelShader->name = _strdup(pixelName.c_str()); currPass->pixelShader->name = _strdup(pixelName.c_str());
currPass->pixelShader->prog.ps = NULL; currPass->pixelShader->prog.ps = NULL;
const auto psFileName = std::format("techniquesets/shader_bin/ps_{}", pixelName); const auto psFileName = shader::GetFileNameForPixelShaderAssetName(pixelName);
const auto psFile = m_search_path.Open(psFileName); const auto psFile = m_search_path.Open(psFileName);
if (!psFile.IsOpen()) if (!psFile.IsOpen())
{ {
@@ -153,7 +154,7 @@ namespace
currPass->vertexShader->name = _strdup(vertexName.c_str()); currPass->vertexShader->name = _strdup(vertexName.c_str());
currPass->vertexShader->prog.vs = NULL; currPass->vertexShader->prog.vs = NULL;
const auto vsFileName = std::format("techniquesets/shader_bin/vs_{}", vertexName); const auto vsFileName = shader::GetFileNameForVertexShaderAssetName(vertexName);
const auto vsFile = m_search_path.Open(vsFileName); const auto vsFile = m_search_path.Open(vsFileName);
if (!vsFile.IsOpen()) if (!vsFile.IsOpen())
{ {
+1 -1
View File
@@ -1,6 +1,5 @@
#include "ObjWriterT6.h" #include "ObjWriterT6.h"
#include "AssetDumpers/AssetDumperTechniqueSet.h"
#include "FontIcon/FontIconDumperT6.h" #include "FontIcon/FontIconDumperT6.h"
#include "Game/T6/Material/MaterialJsonDumperT6.h" #include "Game/T6/Material/MaterialJsonDumperT6.h"
#include "Game/T6/Techset/TechsetDumperT6.h" #include "Game/T6/Techset/TechsetDumperT6.h"
@@ -18,6 +17,7 @@
#include "Sound/SndBankDumperT6.h" #include "Sound/SndBankDumperT6.h"
#include "Sound/SndDriverGlobalsDumperT6.h" #include "Sound/SndDriverGlobalsDumperT6.h"
#include "StringTable/StringTableDumperT6.h" #include "StringTable/StringTableDumperT6.h"
#include "Techset/AssetDumperTechniqueSet.h"
#include "Tracer/TracerDumperT6.h" #include "Tracer/TracerDumperT6.h"
#include "Vehicle/VehicleDumperT6.h" #include "Vehicle/VehicleDumperT6.h"
#include "Weapon/AttachmentDumperT6.h" #include "Weapon/AttachmentDumperT6.h"