Merge pull request #423 from Laupetin/refactor/asset-struct-for-zcg

refactor: asset struct for zcg
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Jan 2025-04-28 14:24:03 +02:00 committed by GitHub
commit f4870de1a7
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28 changed files with 339 additions and 396 deletions

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@ -13,12 +13,22 @@
namespace
{
bool IsStringizeParameterForwardLookup(const std::string& value, size_t pos)
constexpr auto DEFINE_DIRECTIVE = "define";
constexpr auto UNDEF_DIRECTIVE = "undef";
constexpr auto IF_DIRECTIVE = "if";
constexpr auto ELIF_DIRECTIVE = "elif";
constexpr auto IFDEF_DIRECTIVE = "ifdef";
constexpr auto IFNDEF_DIRECTIVE = "ifndef";
constexpr auto ELSE_DIRECTIVE = "else";
constexpr auto ENDIF_DIRECTIVE = "endif";
constexpr auto DEFINED_KEYWORD = "defined";
bool IsStringizeParameterForwardLookup(const std::string& value, const size_t pos)
{
return pos + 1 && (isalpha(value[pos + 1]) || value[pos + 1] == '_');
}
bool IsTokenPastingOperatorForwardLookup(const std::string& value, size_t pos)
bool IsTokenPastingOperatorForwardLookup(const std::string& value, const size_t pos)
{
return pos + 1 < value.size() && value[pos + 1] == '#';
}
@ -31,7 +41,7 @@ DefinesStreamProxy::DefineParameterPosition::DefineParameterPosition()
{
}
DefinesStreamProxy::DefineParameterPosition::DefineParameterPosition(const unsigned index, const size_t position, const bool stringize)
DefinesStreamProxy::DefineParameterPosition::DefineParameterPosition(const unsigned index, const unsigned position, const bool stringize)
: m_parameter_index(index),
m_parameter_position(position),
m_stringize(stringize)
@ -591,7 +601,6 @@ bool DefinesStreamProxy::FindNextMacro(const std::string& input, unsigned& input
{
const auto inputSize = input.size();
auto wordStart = 0u;
auto lastWordEnd = 0u;
auto inWord = false;
auto inString = false;
auto stringEscape = false;
@ -763,8 +772,7 @@ namespace
}
} // namespace
void DefinesStreamProxy::ProcessTokenPastingOperators(
const ParserLine& line, const unsigned& linePos, std::vector<const Define*>& callstack, std::string& input, unsigned& inputPos)
void DefinesStreamProxy::ProcessTokenPastingOperators(const ParserLine& line, const unsigned& linePos, std::string& input)
{
std::ostringstream ss;
@ -853,18 +861,17 @@ void DefinesStreamProxy::ExpandMacro(ParserLine& line,
unsigned& linePos,
std::ostringstream& out,
std::vector<const Define*>& callstack,
const DefinesStreamProxy::Define* macro,
const Define* macro,
const std::vector<std::string>& parameterValues)
{
std::ostringstream rawOutput;
InsertMacroParameters(rawOutput, macro, parameterValues);
std::string str = rawOutput.str();
unsigned nestedPos = 0;
ProcessNestedMacros(line, linePos, callstack, str, nestedPos);
ProcessNestedMacros(line, linePos, callstack, str);
if (macro->m_contains_token_pasting_operators)
ProcessTokenPastingOperators(line, linePos, callstack, str, nestedPos);
ProcessTokenPastingOperators(line, linePos, str);
out << str;
}
@ -966,7 +973,7 @@ void DefinesStreamProxy::ContinueMultiLineMacro(ParserLine& line)
}
}
void DefinesStreamProxy::ProcessNestedMacros(ParserLine& line, unsigned& linePos, std::vector<const Define*>& callstack, std::string& input, unsigned& inputPos)
void DefinesStreamProxy::ProcessNestedMacros(ParserLine& line, unsigned& linePos, std::vector<const Define*>& callstack, std::string& input)
{
bool usesDefines = false;
@ -1021,7 +1028,7 @@ void DefinesStreamProxy::ProcessMacrosSingleLine(ParserLine& line)
{
unsigned pos = 0;
std::vector<const Define*> callstack;
ProcessNestedMacros(line, pos, callstack, line.m_line, pos);
ProcessNestedMacros(line, pos, callstack, line.m_line);
}
void DefinesStreamProxy::ProcessMacrosMultiLine(ParserLine& line)

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@ -13,42 +13,30 @@
class DefinesStreamProxy final : public AbstractDirectiveStreamProxy
{
static constexpr const char* DEFINE_DIRECTIVE = "define";
static constexpr const char* UNDEF_DIRECTIVE = "undef";
static constexpr const char* IF_DIRECTIVE = "if";
static constexpr const char* ELIF_DIRECTIVE = "elif";
static constexpr const char* IFDEF_DIRECTIVE = "ifdef";
static constexpr const char* IFNDEF_DIRECTIVE = "ifndef";
static constexpr const char* ELSE_DIRECTIVE = "else";
static constexpr const char* ENDIF_DIRECTIVE = "endif";
static constexpr const char* DEFINED_KEYWORD = "defined";
static constexpr auto MAX_DEFINE_ITERATIONS = 128u;
public:
class DefineParameterPosition
{
public:
unsigned m_parameter_index;
size_t m_parameter_position;
bool m_stringize;
DefineParameterPosition();
DefineParameterPosition(unsigned index, size_t position, bool stringize);
DefineParameterPosition(unsigned index, unsigned position, bool stringize);
unsigned m_parameter_index;
unsigned m_parameter_position;
bool m_stringize;
};
class Define
{
public:
Define();
Define(std::string name, std::string value);
void IdentifyParameters(const std::vector<std::string>& parameterNames);
std::string m_name;
std::string m_value;
std::vector<DefineParameterPosition> m_parameter_positions;
bool m_contains_token_pasting_operators;
Define();
Define(std::string name, std::string value);
void IdentifyParameters(const std::vector<std::string>& parameterNames);
private:
void IdentifyTokenPasteOperatorOnly();
};
@ -64,14 +52,27 @@ public:
class MacroParameterState
{
public:
MacroParameterState();
ParameterState m_parameter_state;
std::ostringstream m_current_parameter;
std::vector<std::string> m_parameters;
std::stack<char> m_bracket_depth;
MacroParameterState();
};
explicit DefinesStreamProxy(IParserLineStream* stream, bool skipDirectiveLines = false);
void AddDefine(Define define);
void Undefine(const std::string& name);
[[nodiscard]] std::unique_ptr<ISimpleExpression> ParseExpression(std::shared_ptr<std::string> fileName, int lineNumber, std::string expressionString);
ParserLine NextLine() override;
bool IncludeFile(const std::string& filename) override;
void PopCurrentFile() override;
[[nodiscard]] bool IsOpen() const override;
[[nodiscard]] bool Eof() const override;
private:
enum class BlockMode : uint8_t
@ -81,6 +82,45 @@ private:
BLOCK_BLOCKED
};
static int GetLineEndEscapePos(const ParserLine& line);
void MatchDefineParameters(const ParserLine& line, size_t& currentPos);
void ContinueDefine(const ParserLine& line, size_t currentPos);
void ContinueParameters(const ParserLine& line, size_t& currentPos);
[[nodiscard]] bool MatchDefineDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
[[nodiscard]] bool MatchUndefDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
[[nodiscard]] bool MatchIfDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
[[nodiscard]] bool MatchElIfDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
[[nodiscard]] bool MatchIfdefDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
[[nodiscard]] bool MatchElseDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
[[nodiscard]] bool MatchEndifDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
[[nodiscard]] bool MatchDirectives(const ParserLine& line);
static void ExtractParametersFromMacroUsage(
const ParserLine& line, const unsigned& linePos, MacroParameterState& state, const std::string& input, unsigned& inputPos);
bool FindMacroForIdentifier(const std::string& input, unsigned identifierStart, unsigned identifierEnd, const Define*& value) const;
static bool MatchDefinedExpression(const ParserLine& line, size_t& pos, std::string& definitionName);
void ExpandDefinedExpressions(ParserLine& line) const;
bool FindNextMacro(const std::string& input, unsigned& inputPos, unsigned& defineStart, const DefinesStreamProxy::Define*& define) const;
static void ProcessTokenPastingOperators(const ParserLine& line, const unsigned& linePos, std::string& input);
static void InsertMacroParameters(std::ostringstream& out, const DefinesStreamProxy::Define* macro, const std::vector<std::string>& parameterValues);
void ExpandMacro(ParserLine& line,
unsigned& linePos,
std::ostringstream& out,
std::vector<const Define*>& callstack,
const DefinesStreamProxy::Define* macro,
const std::vector<std::string>& parameterValues);
static void
ContinueMacroParameters(const ParserLine& line, const unsigned& linePos, MacroParameterState& state, const std::string& input, unsigned& inputPos);
void ContinueMultiLineMacro(ParserLine& line);
void ProcessNestedMacros(ParserLine& line, unsigned& linePos, std::vector<const Define*>& callstack, std::string& input);
void ProcessMacrosSingleLine(ParserLine& line);
void ProcessMacrosMultiLine(ParserLine& line);
IParserLineStream* const m_stream;
const bool m_skip_directive_lines;
std::map<std::string, Define> m_defines;
@ -95,58 +135,4 @@ private:
const Define* m_current_macro;
MacroParameterState m_multi_line_macro_parameters;
static int GetLineEndEscapePos(const ParserLine& line);
void MatchDefineParameters(const ParserLine& line, size_t& currentPos);
void ContinueDefine(const ParserLine& line, size_t currentPos);
void ContinueParameters(const ParserLine& line, size_t& currentPos);
_NODISCARD bool MatchDefineDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
_NODISCARD bool MatchUndefDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
_NODISCARD bool MatchIfDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
_NODISCARD bool MatchElIfDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
_NODISCARD bool MatchIfdefDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
_NODISCARD bool MatchElseDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
_NODISCARD bool MatchEndifDirective(const ParserLine& line, size_t directiveStartPosition, size_t directiveEndPosition);
_NODISCARD bool MatchDirectives(const ParserLine& line);
static void ExtractParametersFromMacroUsage(
const ParserLine& line, const unsigned& linePos, MacroParameterState& state, const std::string& input, unsigned& inputPos);
bool FindMacroForIdentifier(const std::string& input, unsigned identifierStart, unsigned identifierEnd, const Define*& value) const;
static bool MatchDefinedExpression(const ParserLine& line, size_t& pos, std::string& definitionName);
void ExpandDefinedExpressions(ParserLine& line) const;
bool FindNextMacro(const std::string& input, unsigned& inputPos, unsigned& defineStart, const DefinesStreamProxy::Define*& define) const;
static void ProcessTokenPastingOperators(
const ParserLine& line, const unsigned& linePos, std::vector<const Define*>& callstack, std::string& input, unsigned& inputPos);
static void InsertMacroParameters(std::ostringstream& out, const DefinesStreamProxy::Define* macro, const std::vector<std::string>& parameterValues);
void ExpandMacro(ParserLine& line,
unsigned& linePos,
std::ostringstream& out,
std::vector<const Define*>& callstack,
const DefinesStreamProxy::Define* macro,
const std::vector<std::string>& parameterValues);
static void
ContinueMacroParameters(const ParserLine& line, const unsigned& linePos, MacroParameterState& state, const std::string& input, unsigned& inputPos);
void ContinueMultiLineMacro(ParserLine& line);
void ProcessNestedMacros(ParserLine& line, unsigned& linePos, std::vector<const Define*>& callstack, std::string& input, unsigned& inputPos);
void ProcessMacrosSingleLine(ParserLine& line);
void ProcessMacrosMultiLine(ParserLine& line);
public:
explicit DefinesStreamProxy(IParserLineStream* stream, bool skipDirectiveLines = false);
void AddDefine(Define define);
void Undefine(const std::string& name);
_NODISCARD std::unique_ptr<ISimpleExpression> ParseExpression(std::shared_ptr<std::string> fileName, int lineNumber, std::string expressionString);
ParserLine NextLine() override;
bool IncludeFile(const std::string& filename) override;
void PopCurrentFile() override;
_NODISCARD bool IsOpen() const override;
_NODISCARD bool Eof() const override;
};

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@ -80,7 +80,7 @@ public:
result.m_fabricated_tokens.push_back(m_transform_func(tokens));
result.m_matched_tokens.clear();
result.m_matched_tokens.emplace_back(result.m_fabricated_tokens.size() - 1, true);
result.m_matched_tokens.emplace_back(static_cast<unsigned>(result.m_fabricated_tokens.size()) - 1u, true);
}
else if (result.m_matched_tokens.empty())
{

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@ -16,7 +16,7 @@
template<typename TokenType> class MatcherFactoryWrapper
{
// TokenType must inherit IParserValue
static_assert(std::is_base_of<IParserValue, TokenType>::value);
static_assert(std::is_base_of_v<IParserValue, TokenType>);
std::unique_ptr<AbstractMatcher<TokenType>> m_matcher;
@ -73,7 +73,7 @@ public:
template<typename TokenType> class AbstractMatcherFactory
{
// TokenType must inherit IParserValue
static_assert(std::is_base_of<IParserValue, TokenType>::value);
static_assert(std::is_base_of_v<IParserValue, TokenType>);
const IMatcherForLabelSupplier<TokenType>* m_label_supplier;
@ -85,52 +85,52 @@ public:
{
}
_NODISCARD MatcherFactoryWrapper<TokenType> False() const
[[nodiscard]] MatcherFactoryWrapper<TokenType> False() const
{
return MatcherFactoryWrapper<TokenType>(std::make_unique<MatcherFalse<TokenType>>());
}
_NODISCARD MatcherFactoryWrapper<TokenType> True() const
[[nodiscard]] MatcherFactoryWrapper<TokenType> True() const
{
return MatcherFactoryWrapper<TokenType>(std::make_unique<MatcherTrue<TokenType>>());
}
_NODISCARD MatcherFactoryWrapper<TokenType> And(std::initializer_list<Movable<std::unique_ptr<AbstractMatcher<TokenType>>>> matchers) const
[[nodiscard]] MatcherFactoryWrapper<TokenType> And(std::initializer_list<Movable<std::unique_ptr<AbstractMatcher<TokenType>>>> matchers) const
{
return MatcherFactoryWrapper<TokenType>(std::make_unique<MatcherAnd<TokenType>>(matchers));
}
_NODISCARD MatcherFactoryWrapper<TokenType> And(std::vector<std::unique_ptr<AbstractMatcher<TokenType>>> matchers) const
[[nodiscard]] MatcherFactoryWrapper<TokenType> And(std::vector<std::unique_ptr<AbstractMatcher<TokenType>>> matchers) const
{
return MatcherFactoryWrapper<TokenType>(std::make_unique<MatcherAnd<TokenType>>(std::move(matchers)));
}
_NODISCARD MatcherFactoryWrapper<TokenType> Or(std::initializer_list<Movable<std::unique_ptr<AbstractMatcher<TokenType>>>> matchers) const
[[nodiscard]] MatcherFactoryWrapper<TokenType> Or(std::initializer_list<Movable<std::unique_ptr<AbstractMatcher<TokenType>>>> matchers) const
{
return MatcherFactoryWrapper<TokenType>(std::make_unique<MatcherOr<TokenType>>(matchers));
}
_NODISCARD MatcherFactoryWrapper<TokenType> Or(std::vector<std::unique_ptr<AbstractMatcher<TokenType>>> matchers) const
[[nodiscard]] MatcherFactoryWrapper<TokenType> Or(std::vector<std::unique_ptr<AbstractMatcher<TokenType>>> matchers) const
{
return MatcherFactoryWrapper<TokenType>(std::make_unique<MatcherOr<TokenType>>(std::move(matchers)));
}
_NODISCARD MatcherFactoryWrapper<TokenType> Loop(std::unique_ptr<AbstractMatcher<TokenType>> matcher) const
[[nodiscard]] MatcherFactoryWrapper<TokenType> Loop(std::unique_ptr<AbstractMatcher<TokenType>> matcher) const
{
return MatcherFactoryWrapper<TokenType>(std::make_unique<MatcherLoop<TokenType>>(std::move(matcher)));
}
_NODISCARD MatcherFactoryWrapper<TokenType> OptionalLoop(std::unique_ptr<AbstractMatcher<TokenType>> matcher) const
[[nodiscard]] MatcherFactoryWrapper<TokenType> OptionalLoop(std::unique_ptr<AbstractMatcher<TokenType>> matcher) const
{
return MatcherFactoryWrapper<TokenType>(std::make_unique<MatcherOptional<TokenType>>(std::make_unique<MatcherLoop<TokenType>>(std::move(matcher))));
}
_NODISCARD MatcherFactoryWrapper<TokenType> Optional(std::unique_ptr<AbstractMatcher<TokenType>> matcher) const
[[nodiscard]] MatcherFactoryWrapper<TokenType> Optional(std::unique_ptr<AbstractMatcher<TokenType>> matcher) const
{
return MatcherFactoryWrapper<TokenType>(std::make_unique<MatcherOptional<TokenType>>(std::move(matcher)));
}
_NODISCARD MatcherFactoryWrapper<TokenType> Label(const int label) const
[[nodiscard]] MatcherFactoryWrapper<TokenType> Label(const int label) const
{
return MatcherFactoryWrapper<TokenType>(std::make_unique<MatcherLabel<TokenType>>(m_label_supplier, label));
}

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@ -3,11 +3,11 @@
namespace
{
// The highest bit is the fabricated flag
constexpr size_t FABRICATED_FLAG_MASK = 1uz << (sizeof(size_t) * 8uz - 1uz);
constexpr size_t TOKEN_INDEX_MASK = ~FABRICATED_FLAG_MASK;
constexpr unsigned FABRICATED_FLAG_MASK = 1u << (sizeof(unsigned) * 8u - 1u);
constexpr unsigned TOKEN_INDEX_MASK = ~FABRICATED_FLAG_MASK;
} // namespace
MatcherResultTokenIndex::MatcherResultTokenIndex(const size_t index, const bool isFabricated)
MatcherResultTokenIndex::MatcherResultTokenIndex(const unsigned index, const bool isFabricated)
{
m_token_index = index & TOKEN_INDEX_MASK;
if (isFabricated)
@ -19,7 +19,7 @@ bool MatcherResultTokenIndex::IsFabricated() const
return m_token_index & FABRICATED_FLAG_MASK;
}
size_t MatcherResultTokenIndex::GetTokenIndex() const
unsigned MatcherResultTokenIndex::GetTokenIndex() const
{
return m_token_index & TOKEN_INDEX_MASK;
}

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@ -10,12 +10,12 @@
class MatcherResultTokenIndex
{
public:
MatcherResultTokenIndex(size_t index, bool isFabricated);
MatcherResultTokenIndex(unsigned index, bool isFabricated);
[[nodiscard]] bool IsFabricated() const;
[[nodiscard]] size_t GetTokenIndex() const;
[[nodiscard]] unsigned GetTokenIndex() const;
private:
size_t m_token_index;
unsigned m_token_index;
};
class MatcherResultCapture
@ -54,8 +54,9 @@ public:
for (const auto& capture : other.m_captures)
{
if (capture.m_token_index.IsFabricated())
m_captures.emplace_back(capture.GetCaptureId(),
MatcherResultTokenIndex(m_fabricated_tokens.size() + capture.m_token_index.GetTokenIndex(), true));
m_captures.emplace_back(
capture.GetCaptureId(),
MatcherResultTokenIndex(static_cast<unsigned>(m_fabricated_tokens.size()) + capture.m_token_index.GetTokenIndex(), true));
else
m_captures.emplace_back(capture.GetCaptureId(), capture.m_token_index);
}
@ -63,7 +64,7 @@ public:
for (const auto& token : other.m_matched_tokens)
{
if (token.IsFabricated())
m_matched_tokens.emplace_back(m_fabricated_tokens.size() + token.GetTokenIndex(), true);
m_matched_tokens.emplace_back(static_cast<unsigned>(m_fabricated_tokens.size()) + token.GetTokenIndex(), true);
else
m_matched_tokens.emplace_back(token.GetTokenIndex(), false);
}

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@ -191,7 +191,7 @@ std::unique_ptr<ISimpleExpression> SimpleExpressionMatchers::ProcessExpression(S
if (operationIndex < 0 || operationIndex >= static_cast<int>(SimpleBinaryOperationId::COUNT))
throw ParsingException(TokenPos(), "Invalid binary operation id @ Expression");
operators.emplace_back(operators.size(), SimpleExpressionBinaryOperationType::ALL_OPERATION_TYPES[operationIndex]);
operators.emplace_back(static_cast<unsigned>(operators.size()), SimpleExpressionBinaryOperationType::ALL_OPERATION_TYPES[operationIndex]);
}
else
break;

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@ -10,17 +10,17 @@ class SimpleMatcherFactory : public AbstractMatcherFactory<SimpleParserValue>
public:
explicit SimpleMatcherFactory(const IMatcherForLabelSupplier<SimpleParserValue>* labelSupplier);
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> Type(SimpleParserValueType type) const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> Keyword(std::string value) const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> KeywordIgnoreCase(std::string value) const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> KeywordPrefix(std::string value) const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> Identifier() const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> String() const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> Integer() const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> IntegerWithSign() const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> FloatingPoint() const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> FloatingPointWithSign() const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> Char(char c) const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> MultiChar(int multiCharacterSequenceId) const;
_NODISCARD MatcherFactoryWrapper<SimpleParserValue> AnyCharBesides(std::vector<char> chars) const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> Type(SimpleParserValueType type) const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> Keyword(std::string value) const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> KeywordIgnoreCase(std::string value) const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> KeywordPrefix(std::string value) const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> Identifier() const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> String() const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> Integer() const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> IntegerWithSign() const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> FloatingPoint() const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> FloatingPointWithSign() const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> Char(char c) const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> MultiChar(int multiCharacterSequenceId) const;
[[nodiscard]] MatcherFactoryWrapper<SimpleParserValue> AnyCharBesides(std::vector<char> chars) const;
};

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@ -79,7 +79,7 @@ bool SimpleLexer::ReadMultiCharacterToken(const MultiCharacterTokenLookupEntry*
linePos++;
}
m_current_line_offset = m_current_line_offset - 1 + multiTokenLookup->m_value.size();
m_current_line_offset = m_current_line_offset - 1 + static_cast<unsigned>(multiTokenLookup->m_value.size());
return true;
}

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@ -98,7 +98,7 @@ bool ArgumentParser::ParseArguments(std::vector<std::string>& args)
m_matched_options[matchedOption] = std::vector<std::string>();
}
const auto parameterCount = matchedOption->m_parameters.size();
const auto parameterCount = static_cast<unsigned>(matchedOption->m_parameters.size());
if (argIndex + parameterCount >= argCount)
{
std::cout << std::format("Not enough parameters for option '{}'.\n", arg);

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@ -3,31 +3,31 @@ game IW3;
architecture x86;
// Game Assets
asset PhysPreset ASSET_TYPE_PHYSPRESET;
asset XAnimParts ASSET_TYPE_XANIMPARTS;
asset XModel ASSET_TYPE_XMODEL;
asset Material ASSET_TYPE_MATERIAL;
asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
asset GfxImage ASSET_TYPE_IMAGE;
asset snd_alias_list_t ASSET_TYPE_SOUND;
asset SndCurve ASSET_TYPE_SOUND_CURVE;
asset LoadedSound ASSET_TYPE_LOADED_SOUND;
asset clipMap_t ASSET_TYPE_CLIPMAP_PVS;
asset ComWorld ASSET_TYPE_COMWORLD;
asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
asset MapEnts ASSET_TYPE_MAP_ENTS;
asset GfxWorld ASSET_TYPE_GFXWORLD;
asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
asset Font_s ASSET_TYPE_FONT;
asset MenuList ASSET_TYPE_MENULIST;
asset menuDef_t ASSET_TYPE_MENU;
asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
asset WeaponDef ASSET_TYPE_WEAPON;
asset FxEffectDef ASSET_TYPE_FX;
asset FxImpactTable ASSET_TYPE_IMPACT_FX;
asset RawFile ASSET_TYPE_RAWFILE;
asset StringTable ASSET_TYPE_STRINGTABLE;
asset PhysPreset AssetPhysPreset;
asset XAnimParts AssetXAnim;
asset XModel AssetXModel;
asset Material AssetMaterial;
asset MaterialTechniqueSet AssetTechniqueSet;
asset GfxImage AssetImage;
asset snd_alias_list_t AssetSound;
asset SndCurve AssetSoundCurve;
asset LoadedSound AssetLoadedSound;
asset clipMap_t AssetClipMapPvs;
asset ComWorld AssetComWorld;
asset GameWorldSp AssetGameWorldSp;
asset GameWorldMp AssetGameWorldMp;
asset MapEnts AssetMapEnts;
asset GfxWorld AssetGfxWorld;
asset GfxLightDef AssetLightDef;
asset Font_s AssetFont;
asset MenuList AssetMenuList;
asset menuDef_t AssetMenu;
asset LocalizeEntry AssetLocalize;
asset WeaponDef AssetWeapon;
asset FxEffectDef AssetFx;
asset FxImpactTable AssetImpactFx;
asset RawFile AssetRawFile;
asset StringTable AssetStringTable;
// Setup blocks
block temp XFILE_BLOCK_TEMP default;
@ -66,4 +66,3 @@ block normal XFILE_BLOCK_INDEX;
#include "XAssets/RawFile.txt"
#include "XAssets/StringTable.txt"
// EOF

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@ -3,41 +3,41 @@ game IW4;
architecture x86;
// Game Assets
asset PhysPreset ASSET_TYPE_PHYSPRESET;
asset PhysCollmap ASSET_TYPE_PHYSCOLLMAP;
asset XAnimParts ASSET_TYPE_XANIMPARTS;
asset XModel ASSET_TYPE_XMODEL;
asset Material ASSET_TYPE_MATERIAL;
asset MaterialPixelShader ASSET_TYPE_PIXELSHADER;
asset MaterialVertexShader ASSET_TYPE_VERTEXSHADER;
asset MaterialVertexDeclaration ASSET_TYPE_VERTEXDECL;
asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
asset GfxImage ASSET_TYPE_IMAGE;
asset snd_alias_list_t ASSET_TYPE_SOUND;
asset SndCurve ASSET_TYPE_SOUND_CURVE;
asset LoadedSound ASSET_TYPE_LOADED_SOUND;
asset clipMap_t ASSET_TYPE_CLIPMAP_MP;
asset ComWorld ASSET_TYPE_COMWORLD;
asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
asset MapEnts ASSET_TYPE_MAP_ENTS;
asset FxWorld ASSET_TYPE_FXWORLD;
asset GfxWorld ASSET_TYPE_GFXWORLD;
asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
asset Font_s ASSET_TYPE_FONT;
asset MenuList ASSET_TYPE_MENULIST;
asset menuDef_t ASSET_TYPE_MENU;
asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
asset WeaponCompleteDef ASSET_TYPE_WEAPON;
asset FxEffectDef ASSET_TYPE_FX;
asset FxImpactTable ASSET_TYPE_IMPACT_FX;
asset RawFile ASSET_TYPE_RAWFILE;
asset StringTable ASSET_TYPE_STRINGTABLE;
asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
asset StructuredDataDefSet ASSET_TYPE_STRUCTURED_DATA_DEF;
asset TracerDef ASSET_TYPE_TRACER;
asset VehicleDef ASSET_TYPE_VEHICLE;
asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
asset PhysPreset AssetPhysPreset;
asset PhysCollmap AssetPhysCollMap;
asset XAnimParts AssetXAnim;
asset XModel AssetXModel;
asset Material AssetMaterial;
asset MaterialPixelShader AssetPixelShader;
asset MaterialVertexShader AssetVertexShader;
asset MaterialVertexDeclaration AssetVertexDecl;
asset MaterialTechniqueSet AssetTechniqueSet;
asset GfxImage AssetImage;
asset snd_alias_list_t AssetSound;
asset SndCurve AssetSoundCurve;
asset LoadedSound AssetLoadedSound;
asset clipMap_t AssetClipMapMp;
asset ComWorld AssetComWorld;
asset GameWorldSp AssetGameWorldSp;
asset GameWorldMp AssetGameWorldMp;
asset MapEnts AssetMapEnts;
asset FxWorld AssetFxWorld;
asset GfxWorld AssetGfxWorld;
asset GfxLightDef AssetLightDef;
asset Font_s AssetFont;
asset MenuList AssetMenuList;
asset menuDef_t AssetMenu;
asset LocalizeEntry AssetLocalize;
asset WeaponCompleteDef AssetWeapon;
asset FxEffectDef AssetFx;
asset FxImpactTable AssetImpactFx;
asset RawFile AssetRawFile;
asset StringTable AssetStringTable;
asset LeaderboardDef AssetLeaderboard;
asset StructuredDataDefSet AssetStructuredDataDef;
asset TracerDef AssetTracer;
asset VehicleDef AssetVehicle;
asset AddonMapEnts AssetAddonMapEnts;
// Setup blocks
block temp XFILE_BLOCK_TEMP default;
@ -85,4 +85,3 @@ block normal XFILE_BLOCK_INDEX;
#include "XAssets/VehicleDef.txt"
#include "XAssets/AddonMapEnts.txt"
// EOF

View File

@ -3,46 +3,46 @@ game IW5;
architecture x86;
// Game Assets
asset PhysPreset ASSET_TYPE_PHYSPRESET;
asset PhysCollmap ASSET_TYPE_PHYSCOLLMAP;
asset XAnimParts ASSET_TYPE_XANIMPARTS;
asset XModelSurfs ASSET_TYPE_XMODEL_SURFS;
asset XModel ASSET_TYPE_XMODEL;
asset Material ASSET_TYPE_MATERIAL;
asset MaterialPixelShader ASSET_TYPE_PIXELSHADER;
asset MaterialVertexShader ASSET_TYPE_VERTEXSHADER;
asset MaterialVertexDeclaration ASSET_TYPE_VERTEXDECL;
asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
asset GfxImage ASSET_TYPE_IMAGE;
asset snd_alias_list_t ASSET_TYPE_SOUND;
asset SndCurve ASSET_TYPE_SOUND_CURVE;
asset LoadedSound ASSET_TYPE_LOADED_SOUND;
asset clipMap_t ASSET_TYPE_CLIPMAP;
asset ComWorld ASSET_TYPE_COMWORLD;
asset GlassWorld ASSET_TYPE_GLASSWORLD;
asset PathData ASSET_TYPE_PATHDATA;
asset VehicleTrack ASSET_TYPE_VEHICLE_TRACK;
asset MapEnts ASSET_TYPE_MAP_ENTS;
asset FxWorld ASSET_TYPE_FXWORLD;
asset GfxWorld ASSET_TYPE_GFXWORLD;
asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
asset Font_s ASSET_TYPE_FONT;
asset MenuList ASSET_TYPE_MENULIST;
asset menuDef_t ASSET_TYPE_MENU;
asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
asset WeaponAttachment ASSET_TYPE_ATTACHMENT;
asset WeaponCompleteDef ASSET_TYPE_WEAPON;
asset FxEffectDef ASSET_TYPE_FX;
asset FxImpactTable ASSET_TYPE_IMPACT_FX;
asset SurfaceFxTable ASSET_TYPE_SURFACE_FX;
asset RawFile ASSET_TYPE_RAWFILE;
asset ScriptFile ASSET_TYPE_SCRIPTFILE;
asset StringTable ASSET_TYPE_STRINGTABLE;
asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
asset StructuredDataDefSet ASSET_TYPE_STRUCTURED_DATA_DEF;
asset TracerDef ASSET_TYPE_TRACER;
asset VehicleDef ASSET_TYPE_VEHICLE;
asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
asset PhysPreset AssetPhysPreset;
asset PhysCollmap AssetPhysCollMap;
asset XAnimParts AssetXAnim;
asset XModelSurfs AssetXModelSurfs;
asset XModel AssetXModel;
asset Material AssetMaterial;
asset MaterialPixelShader AssetPixelShader;
asset MaterialVertexShader AssetVertexShader;
asset MaterialVertexDeclaration AssetVertexDecl;
asset MaterialTechniqueSet AssetTechniqueSet;
asset GfxImage AssetImage;
asset snd_alias_list_t AssetSound;
asset SndCurve AssetSoundCurve;
asset LoadedSound AssetLoadedSound;
asset clipMap_t AssetClipMap;
asset ComWorld AssetComWorld;
asset GlassWorld AssetGlassWorld;
asset PathData AssetPathData;
asset VehicleTrack AssetVehicleTrack;
asset MapEnts AssetMapEnts;
asset FxWorld AssetFxWorld;
asset GfxWorld AssetGfxWorld;
asset GfxLightDef AssetLightDef;
asset Font_s AssetFont;
asset MenuList AssetMenuList;
asset menuDef_t AssetMenu;
asset LocalizeEntry AssetLocalize;
asset WeaponAttachment AssetAttachment;
asset WeaponCompleteDef AssetWeapon;
asset FxEffectDef AssetFx;
asset FxImpactTable AssetImpactFx;
asset SurfaceFxTable AssetSurfaceFx;
asset RawFile AssetRawFile;
asset ScriptFile AssetScript;
asset StringTable AssetStringTable;
asset LeaderboardDef AssetLeaderboard;
asset StructuredDataDefSet AssetStructuredDataDef;
asset TracerDef AssetTracer;
asset VehicleDef AssetVehicle;
asset AddonMapEnts AssetAddonMapEnts;
// Setup blocks
block temp XFILE_BLOCK_TEMP default;
@ -96,4 +96,3 @@ block normal XFILE_BLOCK_SCRIPT;
#include "XAssets/VehicleDef.txt"
#include "XAssets/AddonMapEnts.txt"
// EOF

View File

@ -3,38 +3,38 @@ game T5;
architecture x86;
// Game Assets
asset PhysPreset ASSET_TYPE_PHYSPRESET;
asset PhysConstraints ASSET_TYPE_PHYSCONSTRAINTS;
asset DestructibleDef ASSET_TYPE_DESTRUCTIBLEDEF;
asset XAnimParts ASSET_TYPE_XANIMPARTS;
asset XModel ASSET_TYPE_XMODEL;
asset Material ASSET_TYPE_MATERIAL;
asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
asset GfxImage ASSET_TYPE_IMAGE;
asset SndBank ASSET_TYPE_SOUND;
asset SndPatch ASSET_TYPE_SOUND_PATCH;
asset clipMap_t ASSET_TYPE_CLIPMAP_PVS;
asset ComWorld ASSET_TYPE_COMWORLD;
asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
asset MapEnts ASSET_TYPE_MAP_ENTS;
asset GfxWorld ASSET_TYPE_GFXWORLD;
asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
asset Font_s ASSET_TYPE_FONT;
asset MenuList ASSET_TYPE_MENULIST;
asset menuDef_t ASSET_TYPE_MENU;
asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
asset WeaponVariantDef ASSET_TYPE_WEAPON;
asset SndDriverGlobals ASSET_TYPE_SNDDRIVER_GLOBALS;
asset FxEffectDef ASSET_TYPE_FX;
asset FxImpactTable ASSET_TYPE_IMPACT_FX;
asset RawFile ASSET_TYPE_RAWFILE;
asset StringTable ASSET_TYPE_STRINGTABLE;
asset PackIndex ASSET_TYPE_PACK_INDEX;
asset XGlobals ASSET_TYPE_XGLOBALS;
asset ddlRoot_t ASSET_TYPE_DDL;
asset Glasses ASSET_TYPE_GLASSES;
asset EmblemSet ASSET_TYPE_EMBLEMSET;
asset PhysPreset AssetPhysPreset;
asset PhysConstraints AssetPhysConstraints;
asset DestructibleDef AssetDestructibleDef;
asset XAnimParts AssetXAnim;
asset XModel AssetXModel;
asset Material AssetMaterial;
asset MaterialTechniqueSet AssetTechniqueSet;
asset GfxImage AssetImage;
asset SndBank AssetSoundBank;
asset SndPatch AssetSoundPatch;
asset clipMap_t AssetClipMapPvs;
asset ComWorld AssetComWorld;
asset GameWorldSp AssetGameWorldSp;
asset GameWorldMp AssetGameWorldMp;
asset MapEnts AssetMapEnts;
asset GfxWorld AssetGfxWorld;
asset GfxLightDef AssetLightDef;
asset Font_s AssetFont;
asset MenuList AssetMenuList;
asset menuDef_t AssetMenu;
asset LocalizeEntry AssetLocalize;
asset WeaponVariantDef AssetWeapon;
asset SndDriverGlobals AssetSoundDriverGlobals;
asset FxEffectDef AssetFx;
asset FxImpactTable AssetImpactFx;
asset RawFile AssetRawFile;
asset StringTable AssetStringTable;
asset PackIndex AssetPackIndex;
asset XGlobals AssetXGlobals;
asset ddlRoot_t AssetDDL;
asset Glasses AssetGlasses;
asset EmblemSet AssetEmblemSet;
// Setup blocks
block temp XFILE_BLOCK_TEMP default;
@ -79,4 +79,3 @@ block normal XFILE_BLOCK_PHYSICAL;
#include "XAssets/Glasses.txt"
#include "XAssets/EmblemSet.txt"
// EOF

View File

@ -3,54 +3,54 @@ game T6;
architecture x86;
// Game Assets
asset PhysPreset ASSET_TYPE_PHYSPRESET;
asset PhysConstraints ASSET_TYPE_PHYSCONSTRAINTS;
asset DestructibleDef ASSET_TYPE_DESTRUCTIBLEDEF;
asset XAnimParts ASSET_TYPE_XANIMPARTS;
asset XModel ASSET_TYPE_XMODEL;
asset Material ASSET_TYPE_MATERIAL;
asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
asset GfxImage ASSET_TYPE_IMAGE;
asset SndBank ASSET_TYPE_SOUND;
asset SndPatch ASSET_TYPE_SOUND_PATCH;
asset clipMap_t ASSET_TYPE_CLIPMAP_PVS;
asset ComWorld ASSET_TYPE_COMWORLD;
asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
asset MapEnts ASSET_TYPE_MAP_ENTS;
asset GfxWorld ASSET_TYPE_GFXWORLD;
asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
asset Font_s ASSET_TYPE_FONT;
asset FontIcon ASSET_TYPE_FONTICON;
asset MenuList ASSET_TYPE_MENULIST;
asset menuDef_t ASSET_TYPE_MENU;
asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
asset WeaponVariantDef ASSET_TYPE_WEAPON;
asset WeaponAttachment ASSET_TYPE_ATTACHMENT;
asset WeaponAttachmentUnique ASSET_TYPE_ATTACHMENT_UNIQUE;
asset WeaponCamo ASSET_TYPE_WEAPON_CAMO;
asset SndDriverGlobals ASSET_TYPE_SNDDRIVER_GLOBALS;
asset FxEffectDef ASSET_TYPE_FX;
asset FxImpactTable ASSET_TYPE_IMPACT_FX;
asset RawFile ASSET_TYPE_RAWFILE;
asset StringTable ASSET_TYPE_STRINGTABLE;
asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
asset XGlobals ASSET_TYPE_XGLOBALS;
asset ddlRoot_t ASSET_TYPE_DDL;
asset Glasses ASSET_TYPE_GLASSES;
asset EmblemSet ASSET_TYPE_EMBLEMSET;
asset ScriptParseTree ASSET_TYPE_SCRIPTPARSETREE;
asset KeyValuePairs ASSET_TYPE_KEYVALUEPAIRS;
asset VehicleDef ASSET_TYPE_VEHICLEDEF;
asset MemoryBlock ASSET_TYPE_MEMORYBLOCK;
asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
asset TracerDef ASSET_TYPE_TRACER;
asset SkinnedVertsDef ASSET_TYPE_SKINNEDVERTS;
asset Qdb ASSET_TYPE_QDB;
asset Slug ASSET_TYPE_SLUG;
asset FootstepTableDef ASSET_TYPE_FOOTSTEP_TABLE;
asset FootstepFXTableDef ASSET_TYPE_FOOTSTEPFX_TABLE;
asset ZBarrierDef ASSET_TYPE_ZBARRIER;
asset PhysPreset AssetPhysPreset;
asset PhysConstraints AssetPhysConstraints;
asset DestructibleDef AssetDestructibleDef;
asset XAnimParts AssetXAnim;
asset XModel AssetXModel;
asset Material AssetMaterial;
asset MaterialTechniqueSet AssetTechniqueSet;
asset GfxImage AssetImage;
asset SndBank AssetSoundBank;
asset SndPatch AssetSoundPatch;
asset clipMap_t AssetClipMapPvs;
asset ComWorld AssetComWorld;
asset GameWorldSp AssetGameWorldSp;
asset GameWorldMp AssetGameWorldMp;
asset MapEnts AssetMapEnts;
asset GfxWorld AssetGfxWorld;
asset GfxLightDef AssetLightDef;
asset Font_s AssetFont;
asset FontIcon AssetFontIcon;
asset MenuList AssetMenuList;
asset menuDef_t AssetMenu;
asset LocalizeEntry AssetLocalize;
asset WeaponVariantDef AssetWeapon;
asset WeaponAttachment AssetAttachment;
asset WeaponAttachmentUnique AssetAttachmentUnique;
asset WeaponCamo AssetWeaponCamo;
asset SndDriverGlobals AssetSoundDriverGlobals;
asset FxEffectDef AssetFx;
asset FxImpactTable AssetImpactFx;
asset RawFile AssetRawFile;
asset StringTable AssetStringTable;
asset LeaderboardDef AssetLeaderboard;
asset XGlobals AssetXGlobals;
asset ddlRoot_t AssetDDL;
asset Glasses AssetGlasses;
asset EmblemSet AssetEmblemSet;
asset ScriptParseTree AssetScript;
asset KeyValuePairs AssetKeyValuePairs;
asset VehicleDef AssetVehicle;
asset MemoryBlock AssetMemoryBlock;
asset AddonMapEnts AssetAddonMapEnts;
asset TracerDef AssetTracer;
asset SkinnedVertsDef AssetSkinnedVerts;
asset Qdb AssetQdb;
asset Slug AssetSlug;
asset FootstepTableDef AssetFootstepTable;
asset FootstepFXTableDef AssetFootstepFxTable;
asset ZBarrierDef AssetZBarrier;
// Setup blocks
block temp XFILE_BLOCK_TEMP default;
@ -112,4 +112,3 @@ block normal XFILE_BLOCK_STREAMER_RESERVE;
#include "XAssets/FootstepFXTableDef.txt"
#include "XAssets/ZBarrierDef.txt"
// EOF

View File

@ -12,7 +12,7 @@ StructureComputations::StructureComputations(const StructureInformation* structu
bool StructureComputations::IsAsset() const
{
return m_info->m_asset_enum_entry != nullptr;
return !m_info->m_asset_name.empty();
}
MemberInformation* StructureComputations::GetDynamicMember() const

View File

@ -2,7 +2,6 @@
StructureInformation::StructureInformation(DefinitionWithMembers* definition)
: m_definition(definition),
m_asset_enum_entry(nullptr),
m_is_leaf(false),
m_requires_marking(false),
m_has_matching_cross_platform_structure(false),

View File

@ -16,8 +16,8 @@ class StructureInformation
public:
explicit StructureInformation(DefinitionWithMembers* definition);
DefinitionWithMembers* const m_definition;
EnumMember* m_asset_enum_entry;
DefinitionWithMembers* m_definition;
std::string m_asset_name;
std::vector<StructureInformation*> m_usages;
std::vector<std::unique_ptr<MemberInformation>> m_ordered_members;

View File

@ -7,6 +7,7 @@
#include "Templates/ZoneWriteTemplate.h"
#include <filesystem>
#include <format>
#include <fstream>
#include <iostream>
@ -41,7 +42,7 @@ bool CodeGenerator::GenerateCodeForTemplate(RenderingContext* context, ICodeTemp
if (!stream.is_open())
{
std::cout << "Failed to open file '" << p.string() << "'\n";
std::cerr << std::format("Failed to open file '{}'\n", p.string());
return false;
}
@ -58,21 +59,21 @@ bool CodeGenerator::GetAssetWithName(IDataRepository* repository, const std::str
auto* def = repository->GetDataDefinitionByName(name);
if (def == nullptr)
{
std::cout << "Could not find type with name '" << name << "'\n";
std::cerr << std::format("Could not find type with name '{}'\n", name);
return false;
}
auto* defWithMembers = dynamic_cast<DefinitionWithMembers*>(def);
auto* info = defWithMembers != nullptr ? repository->GetInformationFor(defWithMembers) : nullptr;
if (info == nullptr)
asset = defWithMembers != nullptr ? repository->GetInformationFor(defWithMembers) : nullptr;
if (asset == nullptr)
{
std::cout << "Could not find type with name '" << name << "'\n";
std::cerr << std::format("Could not find type with name '{}'\n", name);
return false;
}
if (!StructureComputations(info).IsAsset())
if (!StructureComputations(asset).IsAsset())
{
std::cout << "Type is not an asset '" << name << "'\n";
std::cerr << std::format("Type is not an asset '{}'\n", name);
return false;
}
@ -100,7 +101,7 @@ bool CodeGenerator::GenerateCode(IDataRepository* repository)
const auto foundTemplate = m_template_mapping.find(templateName);
if (foundTemplate == m_template_mapping.end())
{
std::cout << "Unknown template '" << generationTask.m_template_name << "'.\n";
std::cerr << std::format("Unknown template '{}'.\n", generationTask.m_template_name);
return false;
}
@ -111,13 +112,13 @@ bool CodeGenerator::GenerateCode(IDataRepository* repository)
auto context = RenderingContext::BuildContext(repository, asset);
if (!GenerateCodeForTemplate(context.get(), foundTemplate->second.get()))
{
std::cout << "Failed to generate code for asset '" << asset->m_definition->GetFullName() << "' with preset '" << foundTemplate->first
<< "'\n";
std::cerr << std::format(
"Failed to generate code for asset '{}' with preset '{}'\n", asset->m_definition->GetFullName(), foundTemplate->first);
return false;
}
std::cout << "Successfully generated code for asset '" << asset->m_definition->GetFullName() << "' with preset '" << foundTemplate->first
<< "'\n";
std::cout << std::format(
"Successfully generated code for asset '{}' with preset '{}'\n", asset->m_definition->GetFullName(), foundTemplate->first);
}
}
else
@ -133,9 +134,7 @@ bool CodeGenerator::GenerateCode(IDataRepository* repository)
}
const auto end = std::chrono::steady_clock::now();
if (m_args->m_verbose)
{
std::cout << "Generating code took " << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << "ms\n";
}
std::cout << std::format("Generating code took {}ms\n", std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count());
return true;
}

View File

@ -21,6 +21,5 @@ private:
static bool GetAssetWithName(IDataRepository* repository, const std::string& name, StructureInformation*& asset);
const ZoneCodeGeneratorArguments* m_args;
std::unordered_map<std::string, std::unique_ptr<ICodeTemplate>> m_template_mapping;
};

View File

@ -9,14 +9,14 @@
class CodeTemplateFile
{
public:
std::string m_file_name;
int m_tag;
CodeTemplateFile(std::string fileName, const int tag)
: m_file_name(std::move(fileName)),
m_tag(tag)
{
}
std::string m_file_name;
int m_tag;
};
class ICodeTemplate

View File

@ -3,6 +3,7 @@
#include "Domain/Computations/MemberComputations.h"
#include "Domain/Computations/StructureComputations.h"
#include "Internal/BaseTemplate.h"
#include "Utils/StringUtils.h"
#include <cassert>
#include <iostream>
@ -261,7 +262,7 @@ namespace
LINEF("{0}::{0}(Zone* zone, IZoneInputStream* stream)", LoaderClassName(m_env.m_asset))
m_intendation++;
LINE_STARTF(": AssetLoader({0}, zone, stream)", m_env.m_asset->m_asset_enum_entry->m_name)
LINE_STARTF(": AssetLoader({0}::EnumEntry, zone, stream)", m_env.m_asset->m_asset_name)
if (m_env.m_has_actions)
{
LINE_MIDDLE(", m_actions(zone)")
@ -1349,8 +1350,7 @@ std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRender(RenderingContex
std::vector<CodeTemplateFile> files;
auto assetName = context->m_asset->m_definition->m_name;
for (auto& c : assetName)
c = static_cast<char>(tolower(c));
utils::MakeStringLowerCase(assetName);
files.emplace_back(std::format("{0}/{0}_load_db.h", assetName), TAG_HEADER);
files.emplace_back(std::format("{0}/{0}_load_db.cpp", assetName), TAG_SOURCE);

View File

@ -245,7 +245,7 @@ namespace
LINEF("{0}::{0}(Zone* zone)", MarkerClassName(m_env.m_asset))
m_intendation++;
LINEF(": AssetMarker({0}, zone)", m_env.m_asset->m_asset_enum_entry->m_name)
LINEF(": AssetMarker({0}::EnumEntry, zone)", m_env.m_asset->m_asset_name)
m_intendation--;
LINE("{")

View File

@ -97,7 +97,6 @@ namespace
m_intendation++;
PrintHeaderConstructor();
PrintHeaderMainWriteMethodDeclaration(m_env.m_asset);
PrintHeaderGetNameMethodDeclaration(m_env.m_asset);
m_intendation--;
LINE("};")
@ -160,8 +159,6 @@ namespace
PrintWritePtrMethod(m_env.m_asset);
LINE("")
PrintMainWriteMethod();
LINE("")
PrintGetNameMethod();
}
private:
@ -220,11 +217,6 @@ namespace
LINEF("void WritePtr_{0}(bool atStreamStart);", MakeSafeTypeName(info->m_definition))
}
void PrintHeaderGetNameMethodDeclaration(const StructureInformation* info) const
{
LINEF("static std::string GetAssetName({0}* pAsset);", info->m_definition->GetFullName())
}
void PrintHeaderMainWriteMethodDeclaration(const StructureInformation* info) const
{
LINEF("void Write({0}** pAsset);", info->m_definition->GetFullName())
@ -261,7 +253,8 @@ namespace
"{0}::{0}({1}* asset, const Zone& zone, IZoneOutputStream& stream)", WriterClassName(m_env.m_asset), m_env.m_asset->m_definition->GetFullName())
m_intendation++;
LINEF(": AssetWriter(zone.m_pools->GetAssetOrAssetReference({0}, GetAssetName(asset)), zone, stream)", m_env.m_asset->m_asset_enum_entry->m_name)
LINEF(": AssetWriter(zone.m_pools->GetAssetOrAssetReference({0}::EnumEntry, AssetNameAccessor<{0}>()(*asset)), zone, stream)",
m_env.m_asset->m_asset_name)
m_intendation--;
LINE("{")
@ -1102,40 +1095,6 @@ namespace
LINE("}")
}
void PrintGetNameMethod()
{
LINEF("std::string {0}::GetAssetName({1}* pAsset)", WriterClassName(m_env.m_asset), m_env.m_asset->m_definition->GetFullName())
LINE("{")
m_intendation++;
if (!m_env.m_asset->m_name_chain.empty())
{
LINE_START("return pAsset")
auto first = true;
for (const auto* member : m_env.m_asset->m_name_chain)
{
if (first)
{
first = false;
LINE_MIDDLEF("->{0}", member->m_member->m_name)
}
else
{
LINE_MIDDLEF(".{0}", member->m_member->m_name)
}
}
LINE_END(";")
}
else
{
LINEF("return \"{0}\";", m_env.m_asset->m_definition->m_name)
}
m_intendation--;
LINE("}")
}
void PrintWritePtrArrayMethod_Loading(const DataDefinition* def, const StructureInformation* info, const bool reusable) const
{
LINEF("m_stream->Align({0});", def->GetAlignment())

View File

@ -130,7 +130,7 @@ bool CommandsParserState::GetTypenameAndMembersFromTypename(const std::string& t
if (foundDefinition == nullptr)
{
currentSeparatorPos = typeNameValue.size();
currentSeparatorPos = static_cast<unsigned>(typeNameValue.size());
foundDefinition = m_repository->GetDataDefinitionByName(typeNameValue);
}

View File

@ -376,7 +376,7 @@ std::unique_ptr<IEvaluation>
operands.emplace_back(std::move(firstStatementPart));
if (result.PeekAndRemoveIfTag(TAG_EVALUATION_OPERATION) == TAG_EVALUATION_OPERATION)
operators.emplace_back(operators.size(), result.NextCapture(CAPTURE_BINARY_OPERATION_TYPE).OpTypeValue());
operators.emplace_back(static_cast<unsigned>(operators.size()), result.NextCapture(CAPTURE_BINARY_OPERATION_TYPE).OpTypeValue());
else
break;

View File

@ -6,7 +6,7 @@
namespace
{
static constexpr auto CAPTURE_TYPE = 1;
static constexpr auto CAPTURE_ENUM_ENTRY = 2;
static constexpr auto CAPTURE_ASSET_NAME = 2;
} // namespace
SequenceAsset::SequenceAsset()
@ -17,7 +17,7 @@ SequenceAsset::SequenceAsset()
AddMatchers({
create.Keyword("asset"),
create.Label(CommandsCommonMatchers::LABEL_TYPENAME).Capture(CAPTURE_TYPE),
create.Identifier().Capture(CAPTURE_ENUM_ENTRY),
create.Identifier().Capture(CAPTURE_ASSET_NAME),
create.Char(';'),
});
}
@ -25,7 +25,7 @@ SequenceAsset::SequenceAsset()
void SequenceAsset::ProcessMatch(CommandsParserState* state, SequenceResult<CommandsParserValue>& result) const
{
const auto& typeNameToken = result.NextCapture(CAPTURE_TYPE);
const auto& enumEntryToken = result.NextCapture(CAPTURE_ENUM_ENTRY);
const auto& assetNameToken = result.NextCapture(CAPTURE_ASSET_NAME);
auto* definition = state->GetRepository()->GetDataDefinitionByName(typeNameToken.TypeNameValue());
if (definition == nullptr)
@ -39,9 +39,7 @@ void SequenceAsset::ProcessMatch(CommandsParserState* state, SequenceResult<Comm
if (information == nullptr)
throw ParsingException(typeNameToken.GetPos(), "No information for definition");
auto* enumMember = state->GetRepository()->GetEnumMemberByName(enumEntryToken.IdentifierValue());
if (enumMember == nullptr)
throw ParsingException(enumEntryToken.GetPos(), "Unknown enum entry");
information->m_asset_enum_entry = enumMember;
information->m_asset_name = assetNameToken.IdentifierValue();
if (information->m_asset_name.empty())
throw ParsingException(assetNameToken.GetPos(), "Asset name is empty");
}

View File

@ -10,12 +10,12 @@ namespace
{
bool CalculateRequiresMarking(std::unordered_set<const void*>& visitedStructures, StructureInformation* info)
{
if (visitedStructures.find(info) != visitedStructures.end())
if (visitedStructures.contains(info))
return info->m_requires_marking;
visitedStructures.emplace(info);
if (info->m_asset_enum_entry)
if (StructureComputations(info).IsAsset())
{
info->m_requires_marking = true;
return true;
@ -47,7 +47,7 @@ namespace
continue;
// Any script strings, asset refs and assets need to be processed.
if (member->m_is_script_string || member->m_asset_ref || member->m_type && member->m_type->m_asset_enum_entry)
if (member->m_is_script_string || member->m_asset_ref || member->m_type && StructureComputations(member->m_type).IsAsset())
{
info->m_requires_marking = true;
return true;