From f63e7c7f35a8b9489834d8252e3861fb055f85b5 Mon Sep 17 00:00:00 2001 From: Jan Date: Sun, 7 Apr 2024 23:09:29 +0200 Subject: [PATCH] chore: dump missing WeaponCompleteDef fields --- src/ObjCommon/Game/IW5/InfoString/WeaponFields.h | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/src/ObjCommon/Game/IW5/InfoString/WeaponFields.h b/src/ObjCommon/Game/IW5/InfoString/WeaponFields.h index 19eaecbf..ea084fd2 100644 --- a/src/ObjCommon/Game/IW5/InfoString/WeaponFields.h +++ b/src/ObjCommon/Game/IW5/InfoString/WeaponFields.h @@ -3,11 +3,6 @@ namespace IW5 { - // WeaponCompleteDef: - // TODO: iFireTimeAkimbo - // TODO: iAltRaiseTimeAkimbo - // TODO: fireAnimLengthAkimbo - // TODO: iFirstRaiseTimeAkimbo // WeaponDef: // TODO: changeVariableZoomSound // TODO: rollingSound @@ -347,6 +342,7 @@ namespace IW5 {"meleeDelay", offsetof(WeaponFullDef, weapDef.stateTimers.iMeleeDelay), CSPFT_MILLISECONDS }, {"meleeChargeDelay", offsetof(WeaponFullDef, weapDef.stateTimers.meleeChargeDelay), CSPFT_MILLISECONDS }, {"fireTime", offsetof(WeaponFullDef, weapCompleteDef.iFireTime), CSPFT_MILLISECONDS }, + {"fireTimeAkimbo", offsetof(WeaponFullDef, weapCompleteDef.iFireTimeAkimbo), CSPFT_MILLISECONDS }, {"rechamberTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRechamberTime), CSPFT_MILLISECONDS }, {"rechamberTimeOneHanded", offsetof(WeaponFullDef, weapDef.stateTimers.rechamberTimeOneHanded), CSPFT_MILLISECONDS }, {"rechamberBoltTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRechamberBoltTime), CSPFT_MILLISECONDS }, @@ -366,9 +362,11 @@ namespace IW5 {"raiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRaiseTime), CSPFT_MILLISECONDS }, {"altDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.iAltDropTime), CSPFT_MILLISECONDS }, {"altRaiseTime", offsetof(WeaponFullDef, weapCompleteDef.iAltRaiseTime), CSPFT_MILLISECONDS }, + {"altRaiseTimeAkimbo", offsetof(WeaponFullDef, weapCompleteDef.iAltRaiseTimeAkimbo), CSPFT_MILLISECONDS }, {"quickDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.quickDropTime), CSPFT_MILLISECONDS }, {"quickRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.quickRaiseTime), CSPFT_MILLISECONDS }, {"firstRaiseTime", offsetof(WeaponFullDef, weapCompleteDef.iFirstRaiseTime), CSPFT_MILLISECONDS }, + {"firstRaiseTimeAkimbo", offsetof(WeaponFullDef, weapCompleteDef.iFirstRaiseTimeAkimbo), CSPFT_MILLISECONDS }, {"breachRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iBreachRaiseTime), CSPFT_MILLISECONDS }, {"emptyRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iEmptyRaiseTime), CSPFT_MILLISECONDS }, {"emptyDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.iEmptyDropTime), CSPFT_MILLISECONDS },