chore: improve api for vector packing for models

This commit is contained in:
Jan 2024-08-10 13:54:46 +02:00
parent 1f5050befa
commit f653530714
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GPG Key ID: 44B581F78FF5C57C
17 changed files with 201 additions and 239 deletions

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@ -4,32 +4,32 @@
using namespace IW3; using namespace IW3;
PackedTexCoords Common::Vec2PackTexCoords(const vec2_t* in) PackedTexCoords Common::Vec2PackTexCoords(const float (&in)[2])
{ {
return PackedTexCoords{Pack32::Vec2PackTexCoords(reinterpret_cast<const float*>(in))}; return PackedTexCoords{pack32::Vec2PackTexCoordsVU(in)};
} }
PackedUnitVec Common::Vec3PackUnitVec(const vec3_t* in) PackedUnitVec Common::Vec3PackUnitVec(const float (&in)[3])
{ {
return PackedUnitVec{Pack32::Vec3PackUnitVec(reinterpret_cast<const float*>(in))}; return PackedUnitVec{pack32::Vec3PackUnitVecScaleBased(in)};
} }
GfxColor Common::Vec4PackGfxColor(const vec4_t* in) GfxColor Common::Vec4PackGfxColor(const float (&in)[4])
{ {
return GfxColor{Pack32::Vec4PackGfxColor(reinterpret_cast<const float*>(in))}; return GfxColor{pack32::Vec4PackGfxColor(in)};
} }
void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out) void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, float (&out)[2])
{ {
Pack32::Vec2UnpackTexCoordsVU(in.packed, reinterpret_cast<float*>(out)); pack32::Vec2UnpackTexCoordsVU(in.packed, out);
} }
void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out) void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, float (&out)[3])
{ {
Pack32::Vec3UnpackUnitVecScaleBased(in.packed, reinterpret_cast<float*>(out)); pack32::Vec3UnpackUnitVecScaleBased(in.packed, out);
} }
void Common::Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out) void Common::Vec4UnpackGfxColor(const GfxColor& in, float (&out)[4])
{ {
Pack32::Vec4UnpackGfxColor(in.packed, reinterpret_cast<float*>(out)); pack32::Vec4UnpackGfxColor(in.packed, out);
} }

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@ -21,11 +21,11 @@ namespace IW3
return result; return result;
} }
static PackedTexCoords Vec2PackTexCoords(const vec2_t* in); static PackedTexCoords Vec2PackTexCoords(const float (&in)[2]);
static PackedUnitVec Vec3PackUnitVec(const vec3_t* in); static PackedUnitVec Vec3PackUnitVec(const float (&in)[3]);
static GfxColor Vec4PackGfxColor(const vec4_t* in); static GfxColor Vec4PackGfxColor(const float (&in)[4]);
static void Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out); static void Vec2UnpackTexCoords(const PackedTexCoords& in, float (&out)[2]);
static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out); static void Vec3UnpackUnitVec(const PackedUnitVec& in, float (&out)[3]);
static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out); static void Vec4UnpackGfxColor(const GfxColor& in, float (&out)[4]);
}; };
} // namespace IW3 } // namespace IW3

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@ -20,32 +20,32 @@ int Common::StringTable_HashString(const char* str)
return result; return result;
} }
PackedTexCoords Common::Vec2PackTexCoords(const vec2_t* in) PackedTexCoords Common::Vec2PackTexCoords(const float (&in)[2])
{ {
return PackedTexCoords{Pack32::Vec2PackTexCoords(reinterpret_cast<const float*>(in))}; return PackedTexCoords{pack32::Vec2PackTexCoordsVU(in)};
} }
PackedUnitVec Common::Vec3PackUnitVec(const vec3_t* in) PackedUnitVec Common::Vec3PackUnitVec(const float (&in)[3])
{ {
return PackedUnitVec{Pack32::Vec3PackUnitVec(reinterpret_cast<const float*>(in))}; return PackedUnitVec{pack32::Vec3PackUnitVecScaleBased(in)};
} }
GfxColor Common::Vec4PackGfxColor(const vec4_t* in) GfxColor Common::Vec4PackGfxColor(const float (&in)[4])
{ {
return GfxColor{Pack32::Vec4PackGfxColor(reinterpret_cast<const float*>(in))}; return GfxColor{pack32::Vec4PackGfxColor(in)};
} }
void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out) void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, float (&out)[2])
{ {
Pack32::Vec2UnpackTexCoordsVU(in.packed, reinterpret_cast<float*>(out)); pack32::Vec2UnpackTexCoordsVU(in.packed, out);
} }
void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out) void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, float (&out)[3])
{ {
Pack32::Vec3UnpackUnitVecScaleBased(in.packed, reinterpret_cast<float*>(out)); pack32::Vec3UnpackUnitVecScaleBased(in.packed, out);
} }
void Common::Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out) void Common::Vec4UnpackGfxColor(const GfxColor& in, float (&out)[4])
{ {
Pack32::Vec4UnpackGfxColor(in.packed, reinterpret_cast<float*>(out)); pack32::Vec4UnpackGfxColor(in.packed, out);
} }

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@ -28,11 +28,11 @@ namespace IW4
static int StringTable_HashString(const char* str); static int StringTable_HashString(const char* str);
static PackedTexCoords Vec2PackTexCoords(const vec2_t* in); static PackedTexCoords Vec2PackTexCoords(const float (&in)[2]);
static PackedUnitVec Vec3PackUnitVec(const vec3_t* in); static PackedUnitVec Vec3PackUnitVec(const float (&in)[3]);
static GfxColor Vec4PackGfxColor(const vec4_t* in); static GfxColor Vec4PackGfxColor(const float (&in)[4]);
static void Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out); static void Vec2UnpackTexCoords(const PackedTexCoords& in, float (&out)[2]);
static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out); static void Vec3UnpackUnitVec(const PackedUnitVec& in, float (&out)[3]);
static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out); static void Vec4UnpackGfxColor(const GfxColor& in, float (&out)[4]);
}; };
} // namespace IW4 } // namespace IW4

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@ -20,32 +20,32 @@ int Common::StringTable_HashString(const char* str)
return result; return result;
} }
PackedTexCoords Common::Vec2PackTexCoords(const vec2_t* in) PackedTexCoords Common::Vec2PackTexCoords(const float (&in)[2])
{ {
return PackedTexCoords{Pack32::Vec2PackTexCoords(reinterpret_cast<const float*>(in))}; return PackedTexCoords{pack32::Vec2PackTexCoordsVU(in)};
} }
PackedUnitVec Common::Vec3PackUnitVec(const vec3_t* in) PackedUnitVec Common::Vec3PackUnitVec(const float (&in)[3])
{ {
return PackedUnitVec{Pack32::Vec3PackUnitVec(reinterpret_cast<const float*>(in))}; return PackedUnitVec{pack32::Vec3PackUnitVecScaleBased(in)};
} }
GfxColor Common::Vec4PackGfxColor(const vec4_t* in) GfxColor Common::Vec4PackGfxColor(const float (&in)[4])
{ {
return GfxColor{Pack32::Vec4PackGfxColor(reinterpret_cast<const float*>(in))}; return GfxColor{pack32::Vec4PackGfxColor(in)};
} }
void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out) void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, float (&out)[2])
{ {
Pack32::Vec2UnpackTexCoordsVU(in.packed, reinterpret_cast<float*>(out)); pack32::Vec2UnpackTexCoordsVU(in.packed, out);
} }
void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out) void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, float (&out)[3])
{ {
Pack32::Vec3UnpackUnitVecScaleBased(in.packed, reinterpret_cast<float*>(out)); pack32::Vec3UnpackUnitVecScaleBased(in.packed, out);
} }
void Common::Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out) void Common::Vec4UnpackGfxColor(const GfxColor& in, float (&out)[4])
{ {
Pack32::Vec4UnpackGfxColor(in.packed, reinterpret_cast<float*>(out)); pack32::Vec4UnpackGfxColor(in.packed, out);
} }

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@ -9,11 +9,11 @@ namespace IW5
public: public:
static int StringTable_HashString(const char* str); static int StringTable_HashString(const char* str);
static PackedTexCoords Vec2PackTexCoords(const vec2_t* in); static PackedTexCoords Vec2PackTexCoords(const float (&in)[2]);
static PackedUnitVec Vec3PackUnitVec(const vec3_t* in); static PackedUnitVec Vec3PackUnitVec(const float (&in)[3]);
static GfxColor Vec4PackGfxColor(const vec4_t* in); static GfxColor Vec4PackGfxColor(const float (&in)[4]);
static void Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out); static void Vec2UnpackTexCoords(const PackedTexCoords& in, float (&out)[2]);
static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out); static void Vec3UnpackUnitVec(const PackedUnitVec& in, float (&out)[3]);
static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out); static void Vec4UnpackGfxColor(const GfxColor& in, float (&out)[4]);
}; };
} // namespace IW5 } // namespace IW5

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@ -58,32 +58,32 @@ int Common::Com_HashString(const char* str, const int len)
return result; return result;
} }
PackedTexCoords Common::Vec2PackTexCoords(const vec2_t* in) PackedTexCoords Common::Vec2PackTexCoords(const float (&in)[2])
{ {
return PackedTexCoords{Pack32::Vec2PackTexCoords(reinterpret_cast<const float*>(in))}; return PackedTexCoords{pack32::Vec2PackTexCoordsVU(in)};
} }
PackedUnitVec Common::Vec3PackUnitVec(const vec3_t* in) PackedUnitVec Common::Vec3PackUnitVec(const float (&in)[3])
{ {
return PackedUnitVec{Pack32::Vec3PackUnitVec(reinterpret_cast<const float*>(in))}; return PackedUnitVec{pack32::Vec3PackUnitVecScaleBased(in)};
} }
GfxColor Common::Vec4PackGfxColor(const vec4_t* in) GfxColor Common::Vec4PackGfxColor(const float (&in)[4])
{ {
return GfxColor{Pack32::Vec4PackGfxColor(reinterpret_cast<const float*>(in))}; return GfxColor{pack32::Vec4PackGfxColor(in)};
} }
void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out) void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, float (&out)[2])
{ {
Pack32::Vec2UnpackTexCoordsVU(in.packed, reinterpret_cast<float*>(out)); pack32::Vec2UnpackTexCoordsVU(in.packed, out);
} }
void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out) void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, float (&out)[3])
{ {
Pack32::Vec3UnpackUnitVecScaleBased(in.packed, reinterpret_cast<float*>(out)); pack32::Vec3UnpackUnitVecScaleBased(in.packed, out);
} }
void Common::Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out) void Common::Vec4UnpackGfxColor(const GfxColor& in, float (&out)[4])
{ {
Pack32::Vec4UnpackGfxColor(in.packed, reinterpret_cast<float*>(out)); pack32::Vec4UnpackGfxColor(in.packed, out);
} }

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@ -11,11 +11,11 @@ namespace T5
static int Com_HashString(const char* str); static int Com_HashString(const char* str);
static int Com_HashString(const char* str, int len); static int Com_HashString(const char* str, int len);
static PackedTexCoords Vec2PackTexCoords(const vec2_t* in); static PackedTexCoords Vec2PackTexCoords(const float (&in)[2]);
static PackedUnitVec Vec3PackUnitVec(const vec3_t* in); static PackedUnitVec Vec3PackUnitVec(const float (&in)[3]);
static GfxColor Vec4PackGfxColor(const vec4_t* in); static GfxColor Vec4PackGfxColor(const float (&in)[4]);
static void Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out); static void Vec2UnpackTexCoords(const PackedTexCoords& in, float (&out)[2]);
static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out); static void Vec3UnpackUnitVec(const PackedUnitVec& in, float (&out)[3]);
static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out); static void Vec4UnpackGfxColor(const GfxColor& in, float (&out)[4]);
}; };
} // namespace T5 } // namespace T5

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@ -58,32 +58,32 @@ int Common::Com_HashString(const char* str, const int len)
return result; return result;
} }
PackedTexCoords Common::Vec2PackTexCoords(const vec2_t* in) PackedTexCoords Common::Vec2PackTexCoords(const float (&in)[2])
{ {
return PackedTexCoords{Pack32::Vec2PackTexCoords(in->v)}; return PackedTexCoords{pack32::Vec2PackTexCoordsUV(in)};
} }
PackedUnitVec Common::Vec3PackUnitVec(const vec3_t* in) PackedUnitVec Common::Vec3PackUnitVec(const float (&in)[3])
{ {
return PackedUnitVec{Pack32::Vec3PackUnitVec(in->v)}; return PackedUnitVec{pack32::Vec3PackUnitVecThirdBased(in)};
} }
GfxColor Common::Vec4PackGfxColor(const vec4_t* in) GfxColor Common::Vec4PackGfxColor(const float (&in)[4])
{ {
return GfxColor{Pack32::Vec4PackGfxColor(in->v)}; return GfxColor{pack32::Vec4PackGfxColor(in)};
} }
void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out) void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, float (&out)[2])
{ {
Pack32::Vec2UnpackTexCoordsUV(in.packed, out->v); pack32::Vec2UnpackTexCoordsUV(in.packed, out);
} }
void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out) void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, float (&out)[3])
{ {
Pack32::Vec3UnpackUnitVecThirdBased(in.packed, out->v); pack32::Vec3UnpackUnitVecThirdBased(in.packed, out);
} }
void Common::Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out) void Common::Vec4UnpackGfxColor(const GfxColor& in, float (&out)[4])
{ {
Pack32::Vec4UnpackGfxColor(in.packed, out->v); pack32::Vec4UnpackGfxColor(in.packed, out);
} }

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@ -41,11 +41,11 @@ namespace T6
return result; return result;
} }
static PackedTexCoords Vec2PackTexCoords(const vec2_t* in); static PackedTexCoords Vec2PackTexCoords(const float (&in)[2]);
static PackedUnitVec Vec3PackUnitVec(const vec3_t* in); static PackedUnitVec Vec3PackUnitVec(const float (&in)[3]);
static GfxColor Vec4PackGfxColor(const vec4_t* in); static GfxColor Vec4PackGfxColor(const float (&in)[4]);
static void Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out); static void Vec2UnpackTexCoords(const PackedTexCoords& in, float (&out)[2]);
static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out); static void Vec3UnpackUnitVec(const PackedUnitVec& in, float (&out)[3]);
static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out); static void Vec4UnpackGfxColor(const GfxColor& in, float (&out)[4]);
}; };
} // namespace T6 } // namespace T6

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@ -4,6 +4,7 @@
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <limits>
union PackUtil32 union PackUtil32
{ {
@ -14,70 +15,98 @@ union PackUtil32
uint8_t uc[4]; uint8_t uc[4];
}; };
uint32_t Pack32::Vec2PackTexCoords(const float* in) namespace pack32
{ {
return static_cast<uint32_t>(HalfFloat::ToHalf(in[0])) << 16 | HalfFloat::ToHalf(in[1]); uint32_t Vec2PackTexCoordsUV(const float (&in)[2])
} {
return static_cast<uint32_t>(HalfFloat::ToHalf(in[1])) << 16 | HalfFloat::ToHalf(in[0]);
}
uint32_t Pack32::Vec3PackUnitVec(const float* in) uint32_t Vec2PackTexCoordsVU(const float (&in)[2])
{ {
// TODO return static_cast<uint32_t>(HalfFloat::ToHalf(in[0])) << 16 | HalfFloat::ToHalf(in[1]);
return 0; }
}
uint32_t Pack32::Vec4PackGfxColor(const float* in) uint32_t Vec3PackUnitVecScaleBased(const float (&in)[3])
{ {
return static_cast<uint8_t>(std::clamp(in[0], 0.0f, 1.0f) * 255.0f) | static_cast<uint8_t>(std::clamp(in[1], 0.0f, 1.0f) * 255.0f) << 8 // TODO: Implement
| static_cast<uint8_t>(std::clamp(in[2], 0.0f, 1.0f) * 255.0f) << 16 | static_cast<uint8_t>(std::clamp(in[3], 0.0f, 1.0f) * 255.0f) << 24; assert(false);
} return 0;
}
void Pack32::Vec2UnpackTexCoordsUV(const uint32_t in, float* out) uint32_t Vec3PackUnitVecThirdBased(const float (&in)[3])
{ {
const auto inHiDw = static_cast<half_float_t>((in >> 16) & UINT16_MAX); // This is based on the game's reversed code, the original code may have made a bit more sense
const auto inLoDw = static_cast<half_float_t>(in & UINT16_MAX); PackUtil32 x;
x.f = (in[0] - -24624.0939334638f) * 0.0001218318939208984f;
PackUtil32 y;
y.f = (in[1] - -24624.0939334638f) * 0.0001218318939208984f;
PackUtil32 z;
z.f = (in[2] - -24624.0939334638f) * 0.0001218318939208984f;
out[0] = HalfFloat::ToFloat(inLoDw); return x.u | y.u << 10u | z.u << 20u;
out[1] = HalfFloat::ToFloat(inHiDw); }
}
void Pack32::Vec2UnpackTexCoordsVU(const uint32_t in, float* out) uint32_t Vec4PackGfxColor(const float (&in)[4])
{ {
const auto inHiDw = static_cast<half_float_t>((in >> 16) & UINT16_MAX); // clang-format off
const auto inLoDw = static_cast<half_float_t>(in & UINT16_MAX); return static_cast<uint8_t>(std::clamp(in[0], 0.0f, 1.0f) * 255.0f)
| static_cast<uint8_t>(std::clamp(in[1], 0.0f, 1.0f) * 255.0f) << 8
| static_cast<uint8_t>(std::clamp(in[2], 0.0f, 1.0f) * 255.0f) << 16
| static_cast<uint8_t>(std::clamp(in[3], 0.0f, 1.0f) * 255.0f) << 24;
// clang-format on
}
out[0] = HalfFloat::ToFloat(inHiDw); void Vec2UnpackTexCoordsUV(const uint32_t in, float (&out)[2])
out[1] = HalfFloat::ToFloat(inLoDw); {
} const auto inHiDw = static_cast<half_float_t>((in >> 16) & std::numeric_limits<uint16_t>::max());
const auto inLoDw = static_cast<half_float_t>(in & std::numeric_limits<uint16_t>::max());
void Pack32::Vec3UnpackUnitVecScaleBased(const uint32_t in, float* out) out[0] = HalfFloat::ToFloat(inLoDw);
{ out[1] = HalfFloat::ToFloat(inHiDw);
assert(out != nullptr); }
PackUtil32 _in{in}; void Vec2UnpackTexCoordsVU(const uint32_t in, float (&out)[2])
const float decodeScale = (static_cast<float>(_in.uc[3]) - -192.0f) / 32385.0f; {
out[0] = (static_cast<float>(_in.uc[0]) + -127.0f) * decodeScale; const auto inHiDw = static_cast<half_float_t>((in >> 16) & std::numeric_limits<uint16_t>::max());
out[1] = (static_cast<float>(_in.uc[1]) + -127.0f) * decodeScale; const auto inLoDw = static_cast<half_float_t>(in & std::numeric_limits<uint16_t>::max());
out[2] = (static_cast<float>(_in.uc[2]) + -127.0f) * decodeScale;
}
void Pack32::Vec3UnpackUnitVecThirdBased(const uint32_t in, float* out) out[0] = HalfFloat::ToFloat(inHiDw);
{ out[1] = HalfFloat::ToFloat(inLoDw);
PackUtil32 v0{(in >> 0) & 0x3FF}; }
PackUtil32 v1{(in >> 10) & 0x3FF};
PackUtil32 v2{(in >> 20) & 0x3FF};
v0.u = v0.u - 2 * (v0.u & 0x200) + 0x40400000; void Vec3UnpackUnitVecScaleBased(const uint32_t in, float (&out)[3])
v1.u = v1.u - 2 * (v1.u & 0x200) + 0x40400000; {
v2.u = v2.u - 2 * (v2.u & 0x200) + 0x40400000; assert(out != nullptr);
out[0] = (v0.f - 3.0f) * 8208.0312f;
out[1] = (v1.f - 3.0f) * 8208.0312f;
out[2] = (v2.f - 3.0f) * 8208.0312f;
}
void Pack32::Vec4UnpackGfxColor(uint32_t in, float* out) const PackUtil32 inUtil{in};
{ const float decodeScale = (static_cast<float>(inUtil.uc[3]) - -192.0f) / 32385.0f;
out[0] = static_cast<float>(in & UINT8_MAX) / 255.0f; out[0] = (static_cast<float>(inUtil.uc[0]) + -127.0f) * decodeScale;
out[1] = static_cast<float>((in >> 8) & UINT8_MAX) / 255.0f; out[1] = (static_cast<float>(inUtil.uc[1]) + -127.0f) * decodeScale;
out[2] = static_cast<float>((in >> 16) & UINT8_MAX) / 255.0f; out[2] = (static_cast<float>(inUtil.uc[2]) + -127.0f) * decodeScale;
out[3] = static_cast<float>((in >> 24) & UINT8_MAX) / 255.0f; }
}
void Vec3UnpackUnitVecThirdBased(const uint32_t in, float (&out)[3])
{
// This is based on the game's reversed code, the original code may have made a bit more sense
PackUtil32 v0{(in >> 0) & 0x3FF};
PackUtil32 v1{(in >> 10) & 0x3FF};
PackUtil32 v2{(in >> 20) & 0x3FF};
v0.u = v0.u - 2 * (v0.u & 0x200) + 0x40400000;
v1.u = v1.u - 2 * (v1.u & 0x200) + 0x40400000;
v2.u = v2.u - 2 * (v2.u & 0x200) + 0x40400000;
out[0] = (v0.f - 3.0f) * 8208.0312f;
out[1] = (v1.f - 3.0f) * 8208.0312f;
out[2] = (v2.f - 3.0f) * 8208.0312f;
}
void Vec4UnpackGfxColor(const uint32_t in, float (&out)[4])
{
out[0] = static_cast<float>(in & std::numeric_limits<uint8_t>::max()) / 255.0f;
out[1] = static_cast<float>((in >> 8) & std::numeric_limits<uint8_t>::max()) / 255.0f;
out[2] = static_cast<float>((in >> 16) & std::numeric_limits<uint8_t>::max()) / 255.0f;
out[3] = static_cast<float>((in >> 24) & std::numeric_limits<uint8_t>::max()) / 255.0f;
}
} // namespace pack32

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@ -2,17 +2,17 @@
#include <cstdint> #include <cstdint>
class Pack32 namespace pack32
{ {
Pack32() = default; uint32_t Vec2PackTexCoordsUV(const float (&in)[2]);
uint32_t Vec2PackTexCoordsVU(const float (&in)[2]);
uint32_t Vec3PackUnitVecScaleBased(const float (&in)[3]);
uint32_t Vec3PackUnitVecThirdBased(const float (&in)[3]);
uint32_t Vec4PackGfxColor(const float (&in)[4]);
public: void Vec2UnpackTexCoordsUV(uint32_t in, float (&out)[2]);
static uint32_t Vec2PackTexCoords(const float* in); void Vec2UnpackTexCoordsVU(uint32_t in, float (&out)[2]);
static uint32_t Vec3PackUnitVec(const float* in); void Vec3UnpackUnitVecScaleBased(uint32_t in, float (&out)[3]);
static uint32_t Vec4PackGfxColor(const float* in); void Vec3UnpackUnitVecThirdBased(uint32_t in, float (&out)[3]);
static void Vec2UnpackTexCoordsUV(uint32_t in, float* out); void Vec4UnpackGfxColor(uint32_t in, float (&out)[4]);
static void Vec2UnpackTexCoordsVU(uint32_t in, float* out); }; // namespace pack32
static void Vec3UnpackUnitVecScaleBased(uint32_t in, float* out);
static void Vec3UnpackUnitVecThirdBased(uint32_t in, float* out);
static void Vec4UnpackGfxColor(uint32_t in, float* out);
};

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@ -218,27 +218,14 @@ namespace
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++) for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{ {
const auto& v = surface.verts0[vertexIndex]; const auto& v = surface.verts0[vertexIndex];
vec2_t uv;
vec3_t normalVec;
vec4_t color;
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
Common::Vec4UnpackGfxColor(v.color, &color);
XModelVertex vertex{}; XModelVertex vertex{};
vertex.coordinates[0] = v.xyz[0]; vertex.coordinates[0] = v.xyz[0];
vertex.coordinates[1] = v.xyz[1]; vertex.coordinates[1] = v.xyz[1];
vertex.coordinates[2] = v.xyz[2]; vertex.coordinates[2] = v.xyz[2];
vertex.normal[0] = normalVec[0]; Common::Vec3UnpackUnitVec(v.normal, vertex.normal);
vertex.normal[1] = normalVec[1]; Common::Vec4UnpackGfxColor(v.color, vertex.color);
vertex.normal[2] = normalVec[2]; Common::Vec2UnpackTexCoords(v.texCoord, vertex.uv);
vertex.color[0] = color[0];
vertex.color[1] = color[1];
vertex.color[2] = color[2];
vertex.color[3] = color[3];
vertex.uv[0] = uv[0];
vertex.uv[1] = uv[1];
out.m_vertices.emplace_back(vertex); out.m_vertices.emplace_back(vertex);
} }

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@ -207,27 +207,14 @@ namespace
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++) for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{ {
const auto& v = surface.verts0[vertexIndex]; const auto& v = surface.verts0[vertexIndex];
vec2_t uv;
vec3_t normalVec;
vec4_t color;
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
Common::Vec4UnpackGfxColor(v.color, &color);
XModelVertex vertex{}; XModelVertex vertex{};
vertex.coordinates[0] = v.xyz[0]; vertex.coordinates[0] = v.xyz[0];
vertex.coordinates[1] = v.xyz[1]; vertex.coordinates[1] = v.xyz[1];
vertex.coordinates[2] = v.xyz[2]; vertex.coordinates[2] = v.xyz[2];
vertex.normal[0] = normalVec[0]; Common::Vec3UnpackUnitVec(v.normal, vertex.normal);
vertex.normal[1] = normalVec[1]; Common::Vec4UnpackGfxColor(v.color, vertex.color);
vertex.normal[2] = normalVec[2]; Common::Vec2UnpackTexCoords(v.texCoord, vertex.uv);
vertex.color[0] = color[0];
vertex.color[1] = color[1];
vertex.color[2] = color[2];
vertex.color[3] = color[3];
vertex.uv[0] = uv[0];
vertex.uv[1] = uv[1];
out.m_vertices.emplace_back(vertex); out.m_vertices.emplace_back(vertex);
} }

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@ -207,27 +207,14 @@ namespace
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++) for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{ {
const auto& v = surface.verts0.packedVerts0[vertexIndex]; const auto& v = surface.verts0.packedVerts0[vertexIndex];
vec2_t uv;
vec3_t normalVec;
vec4_t color;
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
Common::Vec4UnpackGfxColor(v.color, &color);
XModelVertex vertex{}; XModelVertex vertex{};
vertex.coordinates[0] = v.xyz[0]; vertex.coordinates[0] = v.xyz[0];
vertex.coordinates[1] = v.xyz[1]; vertex.coordinates[1] = v.xyz[1];
vertex.coordinates[2] = v.xyz[2]; vertex.coordinates[2] = v.xyz[2];
vertex.normal[0] = normalVec[0]; Common::Vec3UnpackUnitVec(v.normal, vertex.normal);
vertex.normal[1] = normalVec[1]; Common::Vec4UnpackGfxColor(v.color, vertex.color);
vertex.normal[2] = normalVec[2]; Common::Vec2UnpackTexCoords(v.texCoord, vertex.uv);
vertex.color[0] = color[0];
vertex.color[1] = color[1];
vertex.color[2] = color[2];
vertex.color[3] = color[3];
vertex.uv[0] = uv[0];
vertex.uv[1] = uv[1];
out.m_vertices.emplace_back(vertex); out.m_vertices.emplace_back(vertex);
} }

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@ -220,27 +220,14 @@ namespace
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++) for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{ {
const auto& v = surface.verts0[vertexIndex]; const auto& v = surface.verts0[vertexIndex];
vec2_t uv;
vec3_t normalVec;
vec4_t color;
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
Common::Vec4UnpackGfxColor(v.color, &color);
XModelVertex vertex{}; XModelVertex vertex{};
vertex.coordinates[0] = v.xyz[0]; vertex.coordinates[0] = v.xyz[0];
vertex.coordinates[1] = v.xyz[1]; vertex.coordinates[1] = v.xyz[1];
vertex.coordinates[2] = v.xyz[2]; vertex.coordinates[2] = v.xyz[2];
vertex.normal[0] = normalVec.x; Common::Vec3UnpackUnitVec(v.normal, vertex.normal);
vertex.normal[1] = normalVec.y; Common::Vec4UnpackGfxColor(v.color, vertex.color);
vertex.normal[2] = normalVec.z; Common::Vec2UnpackTexCoords(v.texCoord, vertex.uv);
vertex.color[0] = color.r;
vertex.color[1] = color.g;
vertex.color[2] = color.b;
vertex.color[3] = color.a;
vertex.uv[0] = uv.x;
vertex.uv[1] = uv.y;
out.m_vertices.emplace_back(vertex); out.m_vertices.emplace_back(vertex);
} }

View File

@ -246,29 +246,14 @@ namespace
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++) for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{ {
const auto& v = surface.verts0[vertexIndex]; const auto& v = surface.verts0[vertexIndex];
vec2_t uv{};
vec3_t normalVec{};
vec3_t tangentVec{};
vec4_t color{};
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
Common::Vec3UnpackUnitVec(v.tangent, &tangentVec);
Common::Vec4UnpackGfxColor(v.color, &color);
XModelVertex vertex{}; XModelVertex vertex{};
vertex.coordinates[0] = v.xyz.x; vertex.coordinates[0] = v.xyz.x;
vertex.coordinates[1] = v.xyz.y; vertex.coordinates[1] = v.xyz.y;
vertex.coordinates[2] = v.xyz.z; vertex.coordinates[2] = v.xyz.z;
vertex.normal[0] = normalVec.x; Common::Vec3UnpackUnitVec(v.normal, vertex.normal);
vertex.normal[1] = normalVec.y; Common::Vec4UnpackGfxColor(v.color, vertex.color);
vertex.normal[2] = normalVec.z; Common::Vec2UnpackTexCoords(v.texCoord, vertex.uv);
vertex.color[0] = color.x;
vertex.color[1] = color.y;
vertex.color[2] = color.z;
vertex.color[3] = color.w;
vertex.uv[0] = uv.x;
vertex.uv[1] = uv.y;
out.m_vertices.emplace_back(vertex); out.m_vertices.emplace_back(vertex);
} }