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Merge pull request #49 from diamante0018/iw5/dump-scriptfile
feat: dump scriptfiles to gsc bin (gsc-tool) format
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commit
f7eb5182c5
@ -10,25 +10,6 @@ bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
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return true;
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}
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std::string AssetDumperRawFile::GetAssetFileName(XAssetInfo<GfxImage>* asset)
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{
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std::string cleanAssetName = asset->m_name;
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for (auto& c : cleanAssetName)
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{
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switch (c)
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{
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case '*':
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c = '_';
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break;
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default:
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break;
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}
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}
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return cleanAssetName;
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}
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void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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@ -68,7 +49,7 @@ void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawF
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if (ret < 0)
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{
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printf("Inflate failed for dumping rawfile '%s'\n", rawFile->name);
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std::cerr << "Inflate failed when attempting to dump rawfile " << rawFile->name << std::endl;
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inflateEnd(&zs);
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return;
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}
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@ -7,8 +7,6 @@ namespace IW5
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{
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class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
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{
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static std::string GetAssetFileName(XAssetInfo<GfxImage>* asset);
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
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@ -0,0 +1,30 @@
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#include "AssetDumperScriptFile.h"
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using namespace IW5;
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bool AssetDumperScriptFile::ShouldDump(XAssetInfo<ScriptFile>* asset)
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{
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return true;
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}
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// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
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void AssetDumperScriptFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptFile>* asset)
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{
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auto* scriptFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name + ".gscbin");
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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// Dump the name and the numeric fields
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stream.write(asset->m_name.c_str(), asset->m_name.size() + 1);
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stream.write(reinterpret_cast<char*>(&scriptFile->compressedLen), sizeof(scriptFile->compressedLen));
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stream.write(reinterpret_cast<char*>(&scriptFile->len), sizeof(scriptFile->len));
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stream.write(reinterpret_cast<char*>(&scriptFile->bytecodeLen), sizeof(scriptFile->bytecodeLen));
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// Dump the buffers
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stream.write(scriptFile->buffer, scriptFile->compressedLen);
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stream.write(reinterpret_cast<char*>(scriptFile->bytecode), scriptFile->bytecodeLen);
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}
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14
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperScriptFile.h
Normal file
14
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperScriptFile.h
Normal file
@ -0,0 +1,14 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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{
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class AssetDumperScriptFile final : public AbstractAssetDumper<ScriptFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<ScriptFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptFile>* asset) override;
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};
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} // namespace IW5
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@ -7,6 +7,7 @@
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#include "AssetDumpers/AssetDumperMenuDef.h"
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#include "AssetDumpers/AssetDumperMenuList.h"
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#include "AssetDumpers/AssetDumperRawFile.h"
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#include "AssetDumpers/AssetDumperScriptFile.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperXModel.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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@ -63,7 +64,7 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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// DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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// DUMP_ASSET_POOL(AssetDumperScriptFile, m_script_file, ASSET_TYPE_SCRIPTFILE)
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DUMP_ASSET_POOL(AssetDumperScriptFile, m_script_file, ASSET_TYPE_SCRIPTFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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// DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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// DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
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