diff --git a/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderSoundBank.cpp b/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderSoundBank.cpp index 4b6d0775..f4590542 100644 --- a/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderSoundBank.cpp +++ b/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderSoundBank.cpp @@ -347,7 +347,7 @@ bool LoadSoundRadverbs(MemoryManager* memory, SndBank* sndBank, const SearchPath { auto row = radverbCsv[i]; - auto& name = row.GetValue("name", true); + auto name = row.GetValue("name", true); if (name.empty()) return false;