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fix: iw4 material constant zone state using iw5 game
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commit
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-5
@@ -199,20 +199,20 @@ namespace IW4
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void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
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{
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for (const auto* zone : IGame::GetGameById(GameId::IW5)->GetZones())
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for (const auto* zone : IGame::GetGameById(GameId::IW4)->GetZones())
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{
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const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW4*>(zone->m_pools.get());
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if (!iw5AssetPools)
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const auto* assetPools = dynamic_cast<const GameAssetPoolIW4*>(zone->m_pools.get());
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if (!assetPools)
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return;
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for (const auto* vertexShaderAsset : *iw5AssetPools->m_material_vertex_shader)
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for (const auto* vertexShaderAsset : *assetPools->m_material_vertex_shader)
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{
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const auto* vertexShader = vertexShaderAsset->Asset();
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if (ShouldDumpFromStruct(vertexShader))
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ExtractNamesFromShader(vertexShader->prog.loadDef.program, static_cast<size_t>(vertexShader->prog.loadDef.programSize) * sizeof(uint32_t));
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}
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for (const auto* pixelShaderAsset : *iw5AssetPools->m_material_pixel_shader)
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for (const auto* pixelShaderAsset : *assetPools->m_material_pixel_shader)
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{
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const auto* pixelShader = pixelShaderAsset->Asset();
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if (ShouldDumpFromStruct(pixelShader))
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