Add indent in distortion_scale template

This commit is contained in:
Jan 2022-09-06 21:53:14 +02:00
parent 3930688709
commit f93f9e225d

View File

@ -4,38 +4,38 @@
#pragma options MATERIAL_TYPE (default, world, world_vertcol)
#ifdef UV_ANIM
#define FILENAME_UV "_ua"
#define FILENAME_UV "_ua"
#else
#define FILENAME_UV ""
#define FILENAME_UV ""
#endif
#ifdef ZFEATHER
#define FILENAME_ZFEATHER "_zfeather"
#define FILENAME_ZFEATHER "_zfeather"
#else
#define FILENAME_ZFEATHER ""
#define FILENAME_ZFEATHER ""
#endif
#if MATERIAL_TYPE == "world"
#define FILENAME_MATERIAL_TYPE "w_"
#define MATERIAL_TYPE_SUFFIX "_nc"
#define FILENAME_MATERIAL_TYPE "w_"
#define MATERIAL_TYPE_SUFFIX "_nc"
#elif MATERIAL_TYPE == "world_vertcol"
#define FILENAME_MATERIAL_TYPE "wc_"
#define MATERIAL_TYPE_SUFFIX ""
#define FILENAME_MATERIAL_TYPE "wc_"
#define MATERIAL_TYPE_SUFFIX ""
#else
#define FILENAME_MATERIAL_TYPE ""
#define MATERIAL_TYPE_SUFFIX "_dtex"
#define FILENAME_MATERIAL_TYPE ""
#define MATERIAL_TYPE_SUFFIX "_dtex"
#endif
#ifdef ZFEATHER
#define ZFEATHER_SUFFIX "_zfeather"
#define ZFEATHER_SUFFIX "_zfeather"
#else
#define ZFEATHER_SUFFIX ""
#define ZFEATHER_SUFFIX ""
#endif
#ifdef UV_ANIM
#define UV_ANIM_SUFFIX "_ua"
#define UV_ANIM_SUFFIX "_ua"
#else
#define UV_ANIM_SUFFIX ""
#define UV_ANIM_SUFFIX ""
#endif
#pragma filename FILENAME_MATERIAL_TYPE + "distortion_scale" + FILENAME_UV + FILENAME_ZFEATHER + ".techset"