chore: rename generated loader/writer/marker aggregated headers

This commit is contained in:
Jan Laupetin committed 2026-10-31 07:50:47 +01:00
1 parent 3c0e0abae4
commit fa69f1e0f8
25 files changed
+46 -28

No files matched your search

@@ -1648,7 +1648,13 @@ std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRenderOncePerVariant(
{
std::vector<CodeTemplateFile> files;
files.emplace_back(std::format("AssetWriter{0}_{1}.h", context.m_game, context.m_variant->m_name), TAG_ALL_WRITERS);
auto gameName = context.m_game;
utils::MakeStringLowerCase(gameName);
auto variantName = context.m_variant->m_name;
utils::MakeStringLowerCase(variantName);
files.emplace_back(std::format("AssetWriter_{0}_{1}.h", gameName, variantName), TAG_ALL_WRITERS);
return files;
}