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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-18 03:02:07 +00:00

Merge pull request #507 from Laupetin/refactor/use-game-ids

refactor: only refer to game id in zone
This commit is contained in:
Jan
2025-08-31 19:39:53 +02:00
committed by GitHub
56 changed files with 145 additions and 193 deletions

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@@ -1,11 +1,10 @@
#pragma once #pragma once
#include "GameLanguage.h" #include "GameLanguage.h"
#include <type_traits> #include <type_traits>
#include <vector> #include <vector>
class Zone;
enum class GameId enum class GameId
{ {
IW3, IW3,
@@ -39,9 +38,6 @@ public:
[[nodiscard]] virtual GameId GetId() const = 0; [[nodiscard]] virtual GameId GetId() const = 0;
[[nodiscard]] virtual const std::string& GetFullName() const = 0; [[nodiscard]] virtual const std::string& GetFullName() const = 0;
[[nodiscard]] virtual const std::string& GetShortName() const = 0; [[nodiscard]] virtual const std::string& GetShortName() const = 0;
virtual void AddZone(Zone* zone) = 0;
virtual void RemoveZone(Zone* zone) = 0;
[[nodiscard]] virtual const std::vector<Zone*>& GetZones() const = 0;
[[nodiscard]] virtual const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const = 0; [[nodiscard]] virtual const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const = 0;
static IGame* GetGameById(GameId gameId); static IGame* GetGameById(GameId gameId);

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@@ -21,24 +21,6 @@ const std::string& Game::GetShortName() const
return shortName; return shortName;
} }
void Game::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void Game::RemoveZone(Zone* zone)
{
const auto foundEntry = std::ranges::find(m_zones, zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
const std::vector<Zone*>& Game::GetZones() const
{
return m_zones;
}
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
{ {
static std::vector<GameLanguagePrefix> prefixes; static std::vector<GameLanguagePrefix> prefixes;

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@@ -9,12 +9,6 @@ namespace IW3
[[nodiscard]] GameId GetId() const override; [[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override; [[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override; [[nodiscard]] const std::string& GetShortName() const override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override; [[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
private:
std::vector<Zone*> m_zones;
}; };
} // namespace IW3 } // namespace IW3

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@@ -21,24 +21,6 @@ const std::string& Game::GetShortName() const
return shortName; return shortName;
} }
void Game::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void Game::RemoveZone(Zone* zone)
{
const auto foundEntry = std::ranges::find(m_zones, zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
const std::vector<Zone*>& Game::GetZones() const
{
return m_zones;
}
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
{ {
static std::vector<GameLanguagePrefix> prefixes; static std::vector<GameLanguagePrefix> prefixes;

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@@ -9,12 +9,6 @@ namespace IW4
[[nodiscard]] GameId GetId() const override; [[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override; [[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override; [[nodiscard]] const std::string& GetShortName() const override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override; [[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
private:
std::vector<Zone*> m_zones;
}; };
} // namespace IW4 } // namespace IW4

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@@ -21,24 +21,6 @@ const std::string& Game::GetShortName() const
return shortName; return shortName;
} }
void Game::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void Game::RemoveZone(Zone* zone)
{
const auto foundEntry = std::ranges::find(m_zones, zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
const std::vector<Zone*>& Game::GetZones() const
{
return m_zones;
}
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
{ {
static std::vector<GameLanguagePrefix> prefixes; static std::vector<GameLanguagePrefix> prefixes;

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@@ -9,12 +9,6 @@ namespace IW5
[[nodiscard]] GameId GetId() const override; [[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override; [[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override; [[nodiscard]] const std::string& GetShortName() const override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override; [[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
private:
std::vector<Zone*> m_zones;
}; };
} // namespace IW5 } // namespace IW5

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@@ -21,24 +21,6 @@ const std::string& Game::GetShortName() const
return shortName; return shortName;
} }
void Game::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void Game::RemoveZone(Zone* zone)
{
const auto foundEntry = std::ranges::find(m_zones, zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
const std::vector<Zone*>& Game::GetZones() const
{
return m_zones;
}
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
{ {
static std::vector<GameLanguagePrefix> prefixes{ static std::vector<GameLanguagePrefix> prefixes{

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@@ -9,12 +9,6 @@ namespace T5
[[nodiscard]] GameId GetId() const override; [[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override; [[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override; [[nodiscard]] const std::string& GetShortName() const override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override; [[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
private:
std::vector<Zone*> m_zones;
}; };
} // namespace T5 } // namespace T5

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@@ -21,24 +21,6 @@ const std::string& Game::GetShortName() const
return shortName; return shortName;
} }
void Game::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void Game::RemoveZone(Zone* zone)
{
const auto foundEntry = std::ranges::find(m_zones, zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
const std::vector<Zone*>& Game::GetZones() const
{
return m_zones;
}
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
{ {
static std::vector<GameLanguagePrefix> prefixes{ static std::vector<GameLanguagePrefix> prefixes{

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@@ -9,12 +9,6 @@ namespace T6
[[nodiscard]] GameId GetId() const override; [[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override; [[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override; [[nodiscard]] const std::string& GetShortName() const override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override; [[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
private:
std::vector<Zone*> m_zones;
}; };
} // namespace T6 } // namespace T6

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@@ -11,7 +11,7 @@ namespace
{ {
std::unique_ptr<Zone> CreateZone(const ZoneCreationContext& context, const GameId gameId) std::unique_ptr<Zone> CreateZone(const ZoneCreationContext& context, const GameId gameId)
{ {
return std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(gameId)); return std::make_unique<Zone>(context.m_definition->m_name, 0, gameId);
} }
std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context) std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context)

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@@ -65,7 +65,7 @@ std::unique_ptr<XAssetInfoGeneric> GenericAssetRegistration::CreateXAssetInfo()
AssetCreationContext::AssetCreationContext(Zone& zone, const AssetCreatorCollection* creators, const IgnoredAssetLookup* ignoredAssetLookup) AssetCreationContext::AssetCreationContext(Zone& zone, const AssetCreatorCollection* creators, const IgnoredAssetLookup* ignoredAssetLookup)
: ZoneAssetCreationStateContainer(zone), : ZoneAssetCreationStateContainer(zone),
m_zone(zone), m_zone(zone),
m_forced_asset_pools(ZoneAssetPools::CreateForGame(zone.m_game->GetId(), &zone, zone.m_priority)), m_forced_asset_pools(ZoneAssetPools::CreateForGame(zone.m_game_id, &zone, zone.m_priority)),
m_creators(creators), m_creators(creators),
m_ignored_asset_lookup(ignoredAssetLookup), m_ignored_asset_lookup(ignoredAssetLookup),
m_forced_load_depth(0u) m_forced_load_depth(0u)

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@@ -4,6 +4,7 @@
#include "Game/IW3/GameAssetPoolIW3.h" #include "Game/IW3/GameAssetPoolIW3.h"
#include "Game/IW3/GameIW3.h" #include "Game/IW3/GameIW3.h"
#include "ObjWriting.h" #include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace IW3 namespace IW3
{ {
@@ -199,7 +200,7 @@ namespace IW3
void MaterialConstantZoneState::ExtractNamesFromZoneInternal() void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{ {
for (const auto* zone : IGame::GetGameById(GameId::IW3)->GetZones()) for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::IW3)->Zones())
{ {
const auto* assetPools = dynamic_cast<const GameAssetPoolIW3*>(zone->m_pools.get()); const auto* assetPools = dynamic_cast<const GameAssetPoolIW3*>(zone->m_pools.get());
if (!assetPools) if (!assetPools)

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@@ -4,6 +4,7 @@
#include "Game/IW4/GameAssetPoolIW4.h" #include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/GameIW4.h" #include "Game/IW4/GameIW4.h"
#include "ObjWriting.h" #include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace IW4 namespace IW4
{ {
@@ -199,7 +200,7 @@ namespace IW4
void MaterialConstantZoneState::ExtractNamesFromZoneInternal() void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{ {
for (const auto* zone : IGame::GetGameById(GameId::IW4)->GetZones()) for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::IW4)->Zones())
{ {
const auto* assetPools = dynamic_cast<const GameAssetPoolIW4*>(zone->m_pools.get()); const auto* assetPools = dynamic_cast<const GameAssetPoolIW4*>(zone->m_pools.get());
if (!assetPools) if (!assetPools)

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@@ -4,6 +4,7 @@
#include "Game/IW5/GameAssetPoolIW5.h" #include "Game/IW5/GameAssetPoolIW5.h"
#include "Game/IW5/GameIW5.h" #include "Game/IW5/GameIW5.h"
#include "ObjWriting.h" #include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace IW5 namespace IW5
{ {
@@ -199,7 +200,7 @@ namespace IW5
void MaterialConstantZoneState::ExtractNamesFromZoneInternal() void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{ {
for (const auto* zone : IGame::GetGameById(GameId::IW5)->GetZones()) for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::IW5)->Zones())
{ {
const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW5*>(zone->m_pools.get()); const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW5*>(zone->m_pools.get());
if (!iw5AssetPools) if (!iw5AssetPools)

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@@ -4,6 +4,7 @@
#include "Game/T5/GameAssetPoolT5.h" #include "Game/T5/GameAssetPoolT5.h"
#include "Game/T5/GameT5.h" #include "Game/T5/GameT5.h"
#include "ObjWriting.h" #include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace T5 namespace T5
{ {
@@ -473,7 +474,7 @@ namespace T5
void MaterialConstantZoneState::ExtractNamesFromZoneInternal() void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{ {
for (const auto* zone : IGame::GetGameById(GameId::T6)->GetZones()) for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::T5)->Zones())
{ {
const auto* assetPools = dynamic_cast<const GameAssetPoolT5*>(zone->m_pools.get()); const auto* assetPools = dynamic_cast<const GameAssetPoolT5*>(zone->m_pools.get());
if (!assetPools) if (!assetPools)

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@@ -4,6 +4,7 @@
#include "Game/T6/GameAssetPoolT6.h" #include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h" #include "Game/T6/GameT6.h"
#include "ObjWriting.h" #include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace T6 namespace T6
{ {
@@ -473,7 +474,7 @@ namespace T6
void MaterialConstantZoneState::ExtractNamesFromZoneInternal() void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{ {
for (const auto* zone : IGame::GetGameById(GameId::T6)->GetZones()) for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::T6)->Zones())
{ {
const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get()); const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
if (!t6AssetPools) if (!t6AssetPools)

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@@ -7,13 +7,14 @@
#include "Game/T6/SoundConstantsT6.h" #include "Game/T6/SoundConstantsT6.h"
#include "ObjContainer/SoundBank/SoundBank.h" #include "ObjContainer/SoundBank/SoundBank.h"
#include "Sound/WavWriter.h" #include "Sound/WavWriter.h"
#include "nlohmann/json.hpp" #include "Zone/ZoneRegistry.h"
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <filesystem> #include <filesystem>
#include <format> #include <format>
#include <fstream> #include <fstream>
#include <nlohmann/json.hpp>
#include <sstream> #include <sstream>
#include <unordered_set> #include <unordered_set>
@@ -201,7 +202,7 @@ namespace
public: public:
void Initialize() void Initialize()
{ {
for (const auto& zone : IGame::GetGameById(GameId::T6)->GetZones()) for (const auto& zone : ZoneRegistry::GetRegistryForGame(GameId::T6)->Zones())
{ {
auto& sndBankPool = *dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get())->m_sound_bank; auto& sndBankPool = *dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get())->m_sound_bank;
for (auto* entry : sndBankPool) for (auto* entry : sndBankPool)

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@@ -562,7 +562,8 @@ namespace
if (!mtlFile) if (!mtlFile)
return; return;
const auto writer = obj::CreateMtlWriter(*mtlFile, context.m_zone.m_game->GetShortName(), context.m_zone.m_name); const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto writer = obj::CreateMtlWriter(*mtlFile, game->GetShortName(), context.m_zone.m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs); DistinctMapper<Material*> materialMapper(model->numsurfs);
writer->Write(common); writer->Write(common);
@@ -576,8 +577,9 @@ namespace
if (!assetFile) if (!assetFile)
return; return;
const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto writer = const auto writer =
obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), context.m_zone.m_game->GetShortName(), context.m_zone.m_name); obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), game->GetShortName(), context.m_zone.m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs); DistinctMapper<Material*> materialMapper(model->numsurfs);
writer->Write(common); writer->Write(common);
@@ -591,7 +593,8 @@ namespace
if (!assetFile) if (!assetFile)
return; return;
const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone.m_game->GetShortName(), context.m_zone.m_name); const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, game->GetShortName(), context.m_zone.m_name);
writer->Write(common); writer->Write(common);
} }
@@ -603,7 +606,8 @@ namespace
if (!assetFile) if (!assetFile)
return; return;
const auto writer = xmodel_bin::CreateWriterForVersion7(*assetFile, context.m_zone.m_game->GetShortName(), context.m_zone.m_name); const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto writer = xmodel_bin::CreateWriterForVersion7(*assetFile, game->GetShortName(), context.m_zone.m_name);
writer->Write(common); writer->Write(common);
} }
@@ -617,8 +621,9 @@ namespace
if (!assetFile) if (!assetFile)
return; return;
const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto output = std::make_unique<T>(*assetFile); const auto output = std::make_unique<T>(*assetFile);
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone.m_game->GetShortName(), context.m_zone.m_name); const auto writer = gltf::Writer::CreateWriter(output.get(), game->GetShortName(), context.m_zone.m_name);
writer->Write(common); writer->Write(common);
} }

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@@ -11,7 +11,8 @@ ContentPrinter::ContentPrinter(const Zone& zone)
void ContentPrinter::PrintContent() const void ContentPrinter::PrintContent() const
{ {
const auto* pools = m_zone.m_pools.get(); const auto* pools = m_zone.m_pools.get();
std::cout << std::format("Zone '{}' ({})\n", m_zone.m_name, m_zone.m_game->GetShortName()); const auto* game = IGame::GetGameById(m_zone.m_game_id);
std::cout << std::format("Zone '{}' ({})\n", m_zone.m_name, game->GetShortName());
std::cout << "Content:\n"; std::cout << "Content:\n";
for (const auto& asset : *pools) for (const auto& asset : *pools)

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@@ -28,9 +28,10 @@ const IZoneDefWriter* IZoneDefWriter::GetZoneDefWriterForGame(GameId game)
void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const UnlinkerArgs& args, const Zone& zone) const void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const UnlinkerArgs& args, const Zone& zone) const
{ {
ZoneDefinitionOutputStream out(stream); ZoneDefinitionOutputStream out(stream);
const auto* game = IGame::GetGameById(zone.m_game_id);
out.WriteComment(zone.m_game->GetFullName()); out.WriteComment(game->GetFullName());
out.WriteMetaData(META_DATA_KEY_GAME, zone.m_game->GetShortName()); out.WriteMetaData(META_DATA_KEY_GAME, game->GetShortName());
out.EmptyLine(); out.EmptyLine();
if (args.m_use_gdt) if (args.m_use_gdt)

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@@ -71,7 +71,7 @@ private:
return false; return false;
} }
const auto* zoneDefWriter = IZoneDefWriter::GetZoneDefWriterForGame(zone.m_game->GetId()); const auto* zoneDefWriter = IZoneDefWriter::GetZoneDefWriterForGame(zone.m_game_id);
zoneDefWriter->WriteZoneDef(zoneDefinitionFile, m_args, zone); zoneDefWriter->WriteZoneDef(zoneDefinitionFile, m_args, zone);
zoneDefinitionFile.close(); zoneDefinitionFile.close();
@@ -186,13 +186,16 @@ private:
return false; return false;
auto gdt = std::make_unique<GdtOutputStream>(gdtStream); auto gdt = std::make_unique<GdtOutputStream>(gdtStream);
gdt->BeginStream(); gdt->BeginStream();
gdt->WriteVersion(GdtVersion(zone.m_game->GetShortName(), 1));
const auto* game = IGame::GetGameById(zone.m_game_id);
gdt->WriteVersion(GdtVersion(game->GetShortName(), 1));
context.m_gdt = std::move(gdt); context.m_gdt = std::move(gdt);
} }
UpdateAssetIncludesAndExcludes(context); UpdateAssetIncludesAndExcludes(context);
const auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game->GetId()); const auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game_id);
auto result = objWriter->DumpZone(context); auto result = objWriter->DumpZone(context);
@@ -237,7 +240,7 @@ private:
if (ShouldLoadObj()) if (ShouldLoadObj())
{ {
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game->GetId()); const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone); objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
} }
@@ -258,7 +261,7 @@ private:
if (ShouldLoadObj()) if (ShouldLoadObj())
{ {
const auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZone->m_game->GetId()); const auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZone->m_game_id);
objLoader->UnloadContainersOfZone(*loadedZone); objLoader->UnloadContainersOfZone(*loadedZone);
} }
@@ -299,7 +302,7 @@ private:
if (m_args.m_verbose) if (m_args.m_verbose)
std::cout << std::format("Loaded zone \"{}\"\n", zoneName); std::cout << std::format("Loaded zone \"{}\"\n", zoneName);
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game->GetId()); const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
if (ShouldLoadObj()) if (ShouldLoadObj())
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone); objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);

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@@ -1,13 +1,14 @@
#include "Zone.h" #include "Zone.h"
Zone::Zone(std::string name, const zone_priority_t priority, IGame* game) #include "ZoneRegistry.h"
Zone::Zone(std::string name, const zone_priority_t priority, GameId gameId)
: m_name(std::move(name)), : m_name(std::move(name)),
m_priority(priority), m_priority(priority),
m_language(GameLanguage::LANGUAGE_NONE), m_language(GameLanguage::LANGUAGE_NONE),
m_game(game), m_game_id(gameId),
m_pools(ZoneAssetPools::CreateForGame(game->GetId(), this, priority)), m_pools(ZoneAssetPools::CreateForGame(gameId, this, priority)),
m_memory(std::make_unique<ZoneMemory>()), m_memory(std::make_unique<ZoneMemory>())
m_registered(false)
{ {
} }
@@ -15,7 +16,7 @@ Zone::~Zone()
{ {
if (m_registered) if (m_registered)
{ {
m_game->RemoveZone(this); ZoneRegistry::GetRegistryForGame(m_game_id)->RemoveZone(this);
} }
} }
@@ -23,7 +24,7 @@ void Zone::Register()
{ {
if (!m_registered) if (!m_registered)
{ {
m_game->AddZone(this); ZoneRegistry::GetRegistryForGame(m_game_id)->AddZone(this);
m_registered = true; m_registered = true;
} }
} }

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@@ -10,20 +10,12 @@
#include <memory> #include <memory>
#include <string> #include <string>
class IGame;
class ZoneAssetPools; class ZoneAssetPools;
class Zone class Zone
{ {
public: public:
std::string m_name; Zone(std::string name, zone_priority_t priority, GameId gameId);
zone_priority_t m_priority;
GameLanguage m_language;
IGame* m_game;
ZoneScriptStrings m_script_strings;
std::unique_ptr<ZoneAssetPools> m_pools;
Zone(std::string name, zone_priority_t priority, IGame* game);
~Zone(); ~Zone();
Zone(const Zone& other) = delete; Zone(const Zone& other) = delete;
Zone(Zone&& other) noexcept = default; Zone(Zone&& other) noexcept = default;
@@ -34,6 +26,13 @@ public:
[[nodiscard]] ZoneMemory& Memory() const; [[nodiscard]] ZoneMemory& Memory() const;
std::string m_name;
zone_priority_t m_priority;
GameLanguage m_language;
GameId m_game_id;
ZoneScriptStrings m_script_strings;
std::unique_ptr<ZoneAssetPools> m_pools;
private: private:
std::unique_ptr<ZoneMemory> m_memory; std::unique_ptr<ZoneMemory> m_memory;

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@@ -0,0 +1,38 @@
#include "ZoneRegistry.h"
#include <algorithm>
#include <cassert>
#include <memory>
ZoneRegistry::ZoneRegistry() = default;
void ZoneRegistry::AddZone(Zone* zone)
{
assert(zone);
m_zones.emplace_back(zone);
}
void ZoneRegistry::RemoveZone(Zone* zone)
{
assert(zone);
std::erase_if(m_zones,
[zone](const Zone* existingZone)
{
return existingZone == zone;
});
}
const std::vector<Zone*>& ZoneRegistry::Zones() const
{
return m_zones;
}
ZoneRegistry* ZoneRegistry::GetRegistryForGame(GameId gameId)
{
static ZoneRegistry registries[static_cast<unsigned>(GameId::COUNT)];
assert(static_cast<unsigned>(gameId) < static_cast<unsigned>(GameId::COUNT));
return &registries[static_cast<unsigned>(gameId)];
}

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@@ -0,0 +1,22 @@
#pragma once
#include "Game/IGame.h"
#include "Zone.h"
#include <vector>
class ZoneRegistry
{
public:
void AddZone(Zone* zone);
void RemoveZone(Zone* zone);
const std::vector<Zone*>& Zones() const;
static ZoneRegistry* GetRegistryForGame(GameId gameId);
private:
ZoneRegistry();
std::vector<Zone*> m_zones;
};

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@@ -68,7 +68,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
return nullptr; return nullptr;
// Create new zone // Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW3)); auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW3);
auto* zonePtr = zone.get(); auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0); zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE; zone->m_language = GameLanguage::LANGUAGE_NONE;

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@@ -175,7 +175,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
return nullptr; return nullptr;
// Create new zone // Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW4)); auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW4);
auto* zonePtr = zone.get(); auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0); zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE; zone->m_language = GameLanguage::LANGUAGE_NONE;

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@@ -158,7 +158,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
return nullptr; return nullptr;
// Create new zone // Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW5)); auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW5);
auto* zonePtr = zone.get(); auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0); zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE; zone->m_language = GameLanguage::LANGUAGE_NONE;

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@@ -68,7 +68,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
return nullptr; return nullptr;
// Create new zone // Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T5)); auto zone = std::make_unique<Zone>(fileName, 0, GameId::T5);
auto* zonePtr = zone.get(); auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0); zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE; zone->m_language = GameLanguage::LANGUAGE_NONE;

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@@ -179,7 +179,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
return nullptr; return nullptr;
// Create new zone // Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T6)); auto zone = std::make_unique<Zone>(fileName, 0, GameId::T6);
auto* zonePtr = zone.get(); auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0); zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName); zone->m_language = GetZoneLanguage(fileName);

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@@ -10,7 +10,7 @@ bool ZoneWriting::WriteZone(std::ostream& stream, const Zone& zone)
{ {
const auto start = std::chrono::high_resolution_clock::now(); const auto start = std::chrono::high_resolution_clock::now();
const auto factory = IZoneWriterFactory::GetZoneWriterFactoryForGame(zone.m_game->GetId()); const auto factory = IZoneWriterFactory::GetZoneWriterFactoryForGame(zone.m_game_id);
const auto zoneWriter = factory->CreateWriter(zone); const auto zoneWriter = factory->CreateWriter(zone);
if (zoneWriter == nullptr) if (zoneWriter == nullptr)

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@@ -20,7 +20,7 @@ namespace
public: public:
TestContext() TestContext()
: m_memory(), : m_memory(),
m_zone("test", 0, IGame::GetGameById(GameId::T6)), m_zone("test", 0, GameId::T6),
m_zone_definition(), m_zone_definition(),
m_zone_states(m_zone), m_zone_states(m_zone),
m_creators(m_zone), m_creators(m_zone),

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@@ -20,7 +20,7 @@ namespace
{ {
public: public:
TestContext() TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)), : m_zone("test", 0, GameId::T6),
m_zone_states(m_zone), m_zone_states(m_zone),
m_out_dir() m_out_dir()
{ {

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@@ -20,7 +20,7 @@ namespace
{ {
public: public:
TestContext() TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)), : m_zone("test", 0, GameId::T6),
m_zone_definition(), m_zone_definition(),
m_zone_definition_context(m_zone_definition), m_zone_definition_context(m_zone_definition),
m_zone_states(m_zone), m_zone_states(m_zone),

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@@ -19,7 +19,7 @@ namespace
{ {
public: public:
TestContext() TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)), : m_zone("test", 0, GameId::T6),
m_zone_definition(), m_zone_definition(),
m_zone_definition_context(m_zone_definition), m_zone_definition_context(m_zone_definition),
m_zone_states(m_zone), m_zone_states(m_zone),

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@@ -23,7 +23,7 @@ namespace
{ {
public: public:
TestContext() TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)), : m_zone("test", 0, GameId::T6),
m_zone_states(m_zone), m_zone_states(m_zone),
m_out_dir() m_out_dir()
{ {

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@@ -274,7 +274,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3)); Zone zone("MockZone", 0, GameId::IW3);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -20,7 +20,7 @@ namespace
"test,data,lol\n" "test,data,lol\n"
"lorem,ipsum"); "lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3)); Zone zone("MockZone", 0, GameId::IW3);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -20,7 +20,7 @@ namespace
"test,data,lol\n" "test,data,lol\n"
"lorem,ipsum"); "lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4)); Zone zone("MockZone", 0, GameId::IW4);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -277,7 +277,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4)); Zone zone("MockZone", 0, GameId::IW4);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -30,7 +30,7 @@ namespace test::game::iw4::menu::parsing::it
public: public:
MenuParsingItHelper() MenuParsingItHelper()
: m_zone("MockZone", 0, IGame::GetGameById(GameId::IW4)), : m_zone("MockZone", 0, GameId::IW4),
m_creator_collection(m_zone), m_creator_collection(m_zone),
m_ignored_asset_lookup(), m_ignored_asset_lookup(),
m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup) m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup)

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@@ -19,7 +19,7 @@ namespace
"test,data,lol\n" "test,data,lol\n"
"lorem,ipsum"); "lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5)); Zone zone("MockZone", 0, GameId::IW5);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -301,7 +301,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5)); Zone zone("MockZone", 0, GameId::IW5);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -19,7 +19,7 @@ namespace
"test,data,lol\n" "test,data,lol\n"
"lorem,ipsum"); "lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5)); Zone zone("MockZone", 0, GameId::T5);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -358,7 +358,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5)); Zone zone("MockZone", 0, GameId::T5);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -19,7 +19,7 @@ namespace
"test,data,lol\n" "test,data,lol\n"
"lorem,ipsum"); "lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6)); Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -79,7 +79,7 @@ namespace
] ]
})FONT_ICON"); })FONT_ICON");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6)); Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -241,7 +241,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6)); Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -551,7 +551,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3)); Zone zone("MockZone", 0, GameId::IW3);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;

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@@ -532,7 +532,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4)); Zone zone("MockZone", 0, GameId::IW4);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;

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@@ -585,7 +585,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5)); Zone zone("MockZone", 0, GameId::IW5);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;

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@@ -614,7 +614,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5)); Zone zone("MockZone", 0, GameId::T5);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;

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@@ -141,7 +141,7 @@ namespace
] ]
})FONT_ICON"); })FONT_ICON");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6)); Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;

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@@ -462,7 +462,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6)); Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;